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Titan nerf - is it happening?

Author
Tippia
Sunshine and Lollipops
#61 - 2012-02-11 01:48:36 UTC  |  Edited by: Tippia
Surge Roth wrote:
They're tools and are used to bust balls.
You're confusing “is” with “supposed to be”.

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Also, the game isn't broken
…and yet you provide ample evidence that it is, and even argue that it should be. That makes a whole lot of sense. Roll

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In almost all situations in this game, numbers win.
…except for one thing: EVE has this thing called force multipliers, and the main thing that having numbers lets you do is add force multipliers (and force to be multiplied too, of course). If you bring a fleet of one thing in massive numbers, it will die horribly because it is incredibly vulnerable to those force multipliers. This is because the game operates on a paper-scissors-rock kind of balancing.

There are a few ships that sit outside of this balancing, though, and you apparently think this is a good thing…

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And a titan being able to rofl stop a few people is perfectly fine.
Indeed it is. The problem comes when its lack of counters — its being outside of the balancing structure of the game — means that “a few people” cannot turn the tables using strategy and tactics because the (lack of) balance prohibits it for absolutely no good reason whatsoever.

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What wouldn't be fair is if small fish were able to take out bigger fish.
Of course it would be fair, especially if the big fish is stupid, predictable and monolithic.
Surge Roth
The Scope
Gallente Federation
#62 - 2012-02-11 01:53:52 UTC
Tippia wrote:
more crap.

As long as there are losers losing, people will always be crying for nerfs. Look at the drake for christs' sake or anything with autocannons. Crying galore. And a simple counter is to jam those kind of ships. Roll And the counter to ecm is to fit eccm mods and primary the jammers Roll

Titans are fair and balanced. They're just tools like any other ship in the game. Seemingly, unfair, but it is fair considering all that goes into fielding them along the way as opposed to a regular sub cap fleet which is to take a bpo some trit here and there a manufacturing lab which can be done in high sec in a npc station in complete safety.

Surge Roth
The Scope
Gallente Federation
#63 - 2012-02-11 02:01:29 UTC
Tippia wrote:
Biased dribble about what is "balanced".

The only thing broken about this game is the losing side's ambition and attitude. The bigger fish were small at some point and smart enough to not take on so many losses to allow then to become bigger fish. Which requires far more effort than jumping into low sec and setting some bpos to manufacture a few ships. And this force multiplier you speak of, why are there whelp fleets, alpha doctrine fleets, and lol drake fleets? So much for that. Guess it does come down to numbers. Don't get me wrong, I'm all for startegy and tactics being able to turn the tables in a given situation but if it can't, find another one and keep trying until you do find one. If not, take the simple route and bring more firepower or join the winning team.
baltec1
Bat Country
Pandemic Horde
#64 - 2012-02-11 02:01:42 UTC
Surge Roth wrote:


Nothing is stopping those people from applying to those alliances and join the winning side. They got that way because they put in the time and effort into it. Those start up alliances haven't done anything outside of leaving carebear land.

What wouldn't be fair is if small fish were able to take out bigger fish.
Obviously, they'd lose. All that they have ever done would never prepare them for what the group with the titans have accomplished to get there. Again, when claiming space seems impossible to claim on your own, maybe it's time to suck it up and join one of the bigger groups. Preferably the one that seems like it'll be around for a while.



No they got that way because they own an I win button. Skill should always trump cash. There is a damn good reason why my corp managed to live in venal and hold off the NC at the hight of its power for years and cause some of the largest fleet losses ever seen in the game to that point. Small fish have always been able to take on the large and win in this game. Right now however even the large fish cant take on the titan blob.

Tippia
Sunshine and Lollipops
#65 - 2012-02-11 02:05:00 UTC
Surge Roth wrote:
I am a colossal moron and don't know anything about anything
We know. See how that works? If you can't argue people's points, just stop posting… ok?

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As long as there are losers losing, people will always be crying for nerfs.
…except that you're missing the point, even though you manage to provide so many examples of it yourself.

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Look at the drake for christs' sake or anything with autocannons. Crying galore. And a simple counter is to jam those kind of ships. Roll And the counter to ecm is to fit eccm mods and primary the jammers Roll
…which is why they aren't really being touched and why the Drake is, in fact, getting buffed last we heard.

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Titans are fair and balanced.
…aside from them not having any hard counters, and aside from them falling into the N+1 category, both of which means they're unfair and unbalanced by very definition.

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it is fair considering all that goes into fielding them along the way as opposed to a regular sub cap fleet which is to take a bpo some trit here and there a manufacturing lab which can be done in high sec in a npc station in complete safety.
You mean like everything up to the very last step (which doesn't require all that much either) for a supercap? So yeah… no, “as opposed to” isn't quite the right word there — “just like” is probably what you're looking for.

Also, “all that goes into fielding them” is actually not all that much, since it's such a safe investment, but more to the point — again — cost is not a balancing factor so what goes into them is utterly irrelevant and doesn't for a second excuse them not falling in line with the balancing that applies to everything else in the game.
Surge Roth
The Scope
Gallente Federation
#66 - 2012-02-11 02:07:15 UTC
baltec1 wrote:
Surge Roth wrote:


Nothing is stopping those people from applying to those alliances and join the winning side. They got that way because they put in the time and effort into it. Those start up alliances haven't done anything outside of leaving carebear land.

What wouldn't be fair is if small fish were able to take out bigger fish.
Obviously, they'd lose. All that they have ever done would never prepare them for what the group with the titans have accomplished to get there. Again, when claiming space seems impossible to claim on your own, maybe it's time to suck it up and join one of the bigger groups. Preferably the one that seems like it'll be around for a while.



No they got that way because they own an I win button. Skill should always trump cash. There is a damn good reason why my corp managed to live in venal and hold off the NC at the hight of its power for years and cause some of the largest fleet losses ever seen in the game to that point. Small fish have always been able to take on the large and win in this game. Right now however even the large fish cant take on the titan blob.



Good for you, but people asking for nerfs because they're losing is a far cry from balance. What about all them industrial ships that get ganked all the time in high sec? Them medium sized ships with a signature radius twice the sized of a cruiser, and effective hp of a frigate. The balance people want isn't balance because they just want to win without having to put in the same amount of effort and time as the cap pilots.
Tippia
Sunshine and Lollipops
#67 - 2012-02-11 02:11:02 UTC
Surge Roth wrote:
The only thing broken about this game is the cap owners' ambition and attitude.
Fixed. They seemingly think that just because they have ground their way to a big ship, they should be exempt from having any kind of intelligence or skill or having to apply even a modicum of effort — it should aaall be from from there on.

It's that attitude and lack of ambition that should mean they die. Horribly. Repeatedly. No matter what silly ship they're in. Unfortunately, the game protects them from their own lack of ambition and their own complacent attitude.

Quote:
The bigger fish were small at some point and smart enough to not take on so many losses to allow then to become bigger fish.
…and if they had to keep using those smarts, that would be fine. Since they don't, it's just a race to the top, at which point smarts no longer matter and the runners-up have lost forever. This is bad game design. It's the kind of design you see in a levelling system, not in a game such as EVE, where choices have consequences.

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And this force multiplier you speak of, why are there whelp fleets, alpha doctrine fleets, and lol drake fleets?
Because the other side is too stupid to bring force multipliers, so there is no need for it. Funnily enough, all of those fleets are very susceptible to force multipliers…

Quote:
Don't get me wrong, I'm all for startegy and tactics being able to turn the tables in a given situation
No you're not. You're for there being a “best ship” because it took “effort” and “cost” to get there. That's is the exact opposite.
Tippia
Sunshine and Lollipops
#68 - 2012-02-11 02:13:29 UTC  |  Edited by: Tippia
Surge Roth wrote:
What about all them industrial ships that get ganked all the time in high sec? Them medium sized ships with a signature radius twice the sized of a cruiser, and effective hp of a frigate.
…and they have readily available counters that they can employ against the gankers, which makes it a matter of strategy, not balance.

Quote:
The balance people want isn't balance because they just want to win without having to put in the same amount of effort and time as the cap pilots.
You haven't been paying attention, have you? Cry

By the way, you do know that some of the largest proponents for (super)cap nerfs are also the people with the most (super)caps, right?
Soon Shin
Scarlet Weather Rhapsody
#69 - 2012-02-11 02:15:57 UTC
I agree with Surge Roth, most of the super capital nerf cryers are doing this because it benefits them.

They don't want to be able to think outside the box or use stragedy and tactics other than mindless blobbing.


They don't care if you put money, time, and effort in getting your supercap.

They want to spit upon what effort you put it so they can play the game with ease and get easy kills.

Super capitals require a support fleet to be any use.

Titans cannot hit moving subcaps by themselves, they require a subcap fleet to pin them down.

AB Tengus can easily be instapopped by a group of battleships.



I don't really like supercaps myself, but this incessant whining and crying for nerfs has gotten to the point of baby crying.


This is the comprehensive mindset of the current whiners:


"Oh he killed me with a titan, NERF TITANS, Oh he killed me with a Tengu, NERF TENGUS, he killed me with a Drake, NERF DRAKES, he killed me with a Hurricane, NERF HURRICANES, he kileld me with X, NERF X!!!.




Stop whining about the supercapitals and shoot the subcapital fleet that's supporting them. Then those supers are just sitting ducks since they can't hit you.
Surge Roth
The Scope
Gallente Federation
#70 - 2012-02-11 02:18:38 UTC
Tippia wrote:
Boo hoo Cry

Fielding more ships of the same is fair considering the effort needed to get them there. Never mind the fact that if the enemy is using tracking links to hit sub caps (one of them tactics and strategies you love so much) their EHP is ripe for a fleet with tanked out caps. But again, too much effort, people would rather kill em with rifters because it requires none. Did I mention they can only be made outside of high sec, require tremendous materials to make, ridiculous amounts of time to fly properly, and a support fleet of some variety? unlike those precious sub cap fleets
Also, the drake isn't getting buffed. What you heard is that it's having some of its bonuses switched out.
Tippia
Sunshine and Lollipops
#71 - 2012-02-11 02:19:29 UTC  |  Edited by: Tippia
Soon Shin wrote:
I agree with Surge Roth, most of the super capital nerf cryers are doing this because it benefits them.
They don't want to be able to think outside the box or use stragedy and tactics other than mindless blobbing.
Just one problem: thinking outside the box isn't applicable because the mechanics ensure that there is no “outside” to think about.

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They don't care if you put money, time, and effort in getting your supercap.
…because none of that matters for making it balanced. What matters is them having hard counters — the one thing they lack.

Surge Roth wrote:
Fielding more ships of the same is fair considering the effort needed to get them there […] Did I mention they can only be made outside of high sec, require tremendous materials to make, ridiculous amounts of time to fly properly, and a support fleet of some variety? unlike those precious sub cap fleets
Irrelevant. Cost is not a factor. Oh, and the sub cap fleets need support as well.

Quote:
Also, the drake isn't getting buffed. What you heard is that it's having some of its bonuses switched out.
…which will buff it quite drastically.
baltec1
Bat Country
Pandemic Horde
#72 - 2012-02-11 02:24:31 UTC
Soon Shin wrote:





Stop whining about the supercapitals and shoot the subcapital fleet that's supporting them. Then those supers are just sitting ducks since they can't hit you.


Because nobody has been trying this...

While you are trying to bring down the sub caps the titans are picking off ships at such a rate that you just get wiped out as your firepower gets ever lower. The only defence against titans are to hide behind cyno jammed systems which is just going to result in the same stagnation we suffered for a year and a half after supers were first buffed to stupid levels.
Surge Roth
The Scope
Gallente Federation
#73 - 2012-02-11 02:34:44 UTC  |  Edited by: Surge Roth
Tippia wrote:
…which will buff it quite drastically.

Except for when it comes to stuff like this http://www.youtube.com/watch?v=q5aR0OK7MXE.
I'm sure there are other areas in the game where their shields stay at 27-30 percent and taking away the shield resists will make them pop in those situations. But people like you wouldn't care. So the drakes gains some more dps which will make it more effective at blobbing, but because they are in a blob, the dps increase will go unnoticed.
Tippia
Sunshine and Lollipops
#74 - 2012-02-11 02:41:18 UTC  |  Edited by: Tippia
Surge Roth wrote:
Except for when it comes to stuff like this http://www.youtube.com/watch?v=q5aR0OK7MXE.
I'm sure there are other areas in the game where their shields stay at 27-30 percent and taking away the shield resists will make them pop in those situations.
…except that the loss can be compensated for.

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But people like you wouldn't care.
What kind of people are those, pray tell?

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So the drakes gains some more dps which will make it more effective at blobbing.
No, the DPS will not really go up — or, rather, the increase in DPS isn't the real buff since that increase is quite small (and has particularly little effect in blobs).
Surge Roth
The Scope
Gallente Federation
#75 - 2012-02-11 03:03:18 UTC
Tippia wrote:
Surge Roth wrote:
Except for when it comes to stuff like this http://www.youtube.com/watch?v=q5aR0OK7MXE.
I'm sure there are other areas in the game where their shields stay at 27-30 percent and taking away the shield resists will make them pop in those situations.
…except that the loss can be compensated for.


Even if the drake is compensated for, it still doesn't make up for the fact that what was once possible now is not. And that, is a swift kick in the balls for the poor sap who had nothing to do with a bunch of selfish whiny people who want things their way. As for the topic, I still firmly believe titans are ok. I wouldn't want to fly one, but they should be all powerful considering what they are and how much effort it takes to get one flying properly.
BinaryData
The Scope
Gallente Federation
#76 - 2012-02-11 03:30:19 UTC
WhyTry1 wrote:
Just wondered if the Titan tracking nerf and stopping them from insta popping sub caps was still going to happen?
I remember 50 man RR BS and nano gangs but now it's 50-100 Titan gangs thats just mental really


Btw i am asking because i am interested to know not because its a whine - before you trolls happen - I live in low sec where real pvp happens:).


Lmao. A kid whose in low-sec is bitching about titan tracking? Is this forreal or just a troll?


You bitched and moaned about doomsdaying of subcaps, now you're bitching about titans being able to pop sub-caps with regular guns. When the **** will you STOP bitching? Christ, you kids whine more than a nursery filled with infants.
Ashera Yune
Doomheim
#77 - 2012-02-11 05:27:35 UTC
BinaryData wrote:
WhyTry1 wrote:
Just wondered if the Titan tracking nerf and stopping them from insta popping sub caps was still going to happen?
I remember 50 man RR BS and nano gangs but now it's 50-100 Titan gangs thats just mental really


Btw i am asking because i am interested to know not because its a whine - before you trolls happen - I live in low sec where real pvp happens:).


Lmao. A kid whose in low-sec is bitching about titan tracking? Is this forreal or just a troll?


You bitched and moaned about doomsdaying of subcaps, now you're bitching about titans being able to pop sub-caps with regular guns. When the **** will you STOP bitching? Christ, you kids whine more than a nursery filled with infants.


Seriously, I thought they would stop bitching after Crucible, but they just came back ten times worse moaning and bitching even harder.

They won't stop bitching until EVERYTHING in the game has been nerfed and "balanced" to them.

When titans get their guns nerfed, they'll whine and ***** even more about how OP jump bridges and doomsdays are.

When those get nerfed they will ***** about how it has so many hitpoints.

You are all just a bunch of whiny little crybabies.

"Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."

 Kahlil Gibran

Valentyn3
Deep Core Mining Inc.
#78 - 2012-02-11 06:30:11 UTC
Surge Roth wrote:
Tippia wrote:
…which will buff it quite drastically.

Except for when it comes to stuff like this http://www.youtube.com/watch?v=q5aR0OK7MXE.
I'm sure there are other areas in the game where their shields stay at 27-30 percent and taking away the shield resists will make them pop in those situations. But people like you wouldn't care. So the drakes gains some more dps which will make it more effective at blobbing, but because they are in a blob, the dps increase will go unnoticed.


I especially liked the part of the video where he just floated in space and waited for the red bars to fill. I see no reason to take away ones freedom to not have to try.

I don't always use hax. But when I do, it's because I'm an NPC.. http://i.imgur.com/PUZou.jpg

Surge Roth
The Scope
Gallente Federation
#79 - 2012-02-11 06:32:41 UTC  |  Edited by: Surge Roth
Valentyn3 wrote:
Surge Roth wrote:
Tippia wrote:
…which will buff it quite drastically.

Except for when it comes to stuff like this http://www.youtube.com/watch?v=q5aR0OK7MXE.
I'm sure there are other areas in the game where their shields stay at 27-30 percent and taking away the shield resists will make them pop in those situations. But people like you wouldn't care. So the drakes gains some more dps which will make it more effective at blobbing, but because they are in a blob, the dps increase will go unnoticed.


I especially liked the part of the video where he just floated in space and waited for the red bars to fill. I see no reason to take away ones freedom to not have to try.



The gist of eve is this. Some people might have to manually turn on and off a module here and there. Maybe double click in some space. There are other ships out there that do this faster than 40 minutes too. Just as easily.
Valentyn3
Deep Core Mining Inc.
#80 - 2012-02-11 06:36:15 UTC
Surge Roth wrote:
Valentyn3 wrote:
Surge Roth wrote:
Tippia wrote:
…which will buff it quite drastically.

Except for when it comes to stuff like this http://www.youtube.com/watch?v=q5aR0OK7MXE.
I'm sure there are other areas in the game where their shields stay at 27-30 percent and taking away the shield resists will make them pop in those situations. But people like you wouldn't care. So the drakes gains some more dps which will make it more effective at blobbing, but because they are in a blob, the dps increase will go unnoticed.


I especially liked the part of the video where he just floated in space and waited for the red bars to fill. I see no reason to take away ones freedom to not have to try.



The gist of eve is this. Some people might have to manually turn on and off a module here and there. Maybe double click in some space.


I hear fleet combat is whole groups of people doing this all at once. It's quite riveting I must say.

I don't always use hax. But when I do, it's because I'm an NPC.. http://i.imgur.com/PUZou.jpg