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simple level fix for reality sake

Author
Danika Princip
GoonWaffe
Goonswarm Federation
#21 - 2012-02-11 00:41:28 UTC
leviticus ander wrote:
yes, I know it's a game, and part of that is not throwing suspension of belief out the window. that's why I'm suggesting this is because I can't see ships in space flying around at these comparatively minuscule speeds.


The rest of us can, so I'd suggest you just deal with it Big smile
leviticus ander
The Scope
Gallente Federation
#22 - 2012-02-11 00:47:18 UTC
a lot of people deal with it because they either don't know better, or just don't care. but I have seen quite a few threads on getting better realism in EVE and this is one thing that always comes up in those threads.
I can put up with it, but it's always picking at me in the back of my mind.
elitatwo
Zansha Expansion
#23 - 2012-02-11 07:31:59 UTC
I hope you know that for any distance in EVE >150km we can you our warp drives to get to and the warp speed is higher then the warp drive speed of the USS Voyager from Star Trek?

(From the technical handbook of Star Trek, warp nine of a Star Fleet ship is somewhat at 64 times the speed of light

The lowest possible FTL (faster then light) drive is 0.75 AU/s which is rounded 375 the speed of light per second (freighter warp speed).
And the fastest FTL drive (the ones of covert ops and interceptors) is 6750 times the speed of light (rounded) for 13.5AU/s.

(Another funny fact to know is that at 13.5AU/s it only takes 1 hour and a few minutes to travel one lightyear)

For the most parts where combat or other things happen in EVE the planets are too far away to effect our space crafts and even the customs offices are in such high orbit of a planet that we don't have to worry about "falling" into and atmosphere where we could get melted (which we dont because we have shields on every ship in EVE to prevent just that).

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

leviticus ander
The Scope
Gallente Federation
#24 - 2012-02-11 08:05:12 UTC
I've got no problem with warp speeds, considering it's warp that' a good speed to be going.
even if it's not trying to break gravity, it would still just be infeasible that someone that's so advanced to have warp drives and all the tech we have (I know a lot of it is adapted jove tech, but we still had the knowledge to adapt it) you'd think that we could get our ships going faster. I mean chances are, they all started about where humans did with spaceships just whipping along at a few thousand M/s, why drop that tech after they get warp? that like saying "oh, we've got flight now, why would we need cars?".
ShahFluffers
Ice Fire Warriors
#25 - 2012-02-11 08:31:40 UTC  |  Edited by: ShahFluffers
I remember reading somewhere that the warp drives of EVE ships produce a "dragging force" that explains why ships come to a halt when the engines are cut. It isn't too much of a reach to explain that they also limit subwarp speeds.

Technobabble FTW.
leviticus ander
The Scope
Gallente Federation
#26 - 2012-02-11 08:56:54 UTC
ya, that's what creates the limit. I knew that much. but I would think they could push their ships to go a lot faster.
Nagarythe Tinurandir
Einheit X-6
#27 - 2012-02-11 10:47:35 UTC
leviticus ander wrote:
I've got no problem with warp speeds, considering it's warp that' a good speed to be going.
even if it's not trying to break gravity, it would still just be infeasible that someone that's so advanced to have warp drives and all the tech we have (I know a lot of it is adapted jove tech, but we still had the knowledge to adapt it) you'd think that we could get our ships going faster. I mean chances are, they all started about where humans did with spaceships just whipping along at a few thousand M/s, why drop that tech after they get warp? that like saying "oh, we've got flight now, why would we need cars?".



the whole discussion is somewhat pointless. the speeds in eve are fine, since velocity is dependent on the point of view,
one could argue, the velocities of objects in eve are just the relative differences compared to the nearest fix point.

another thing about realism:
lasers do not glow like a christmas tree, or they would be super inefficient. you only see them, when they are pointed directly at you. so we need to rename all lasers as particle streams or whatever?
also, you would only see lasers, which use the standard cristall, because every other wavelenght modification is not perceptible via the naked eye. sounds like fun to have ...

moments of inertia. if you cut your engines in eve, your ship stops. bullshit.
in essence one would need to rebuild every ship in eve to add engines to every direction, so that one can stop his motion without turning the ship around.

projectile (artillery and autocannons) weapons in space (and multiplying their range with 1000...)
i think i do not even need to start here. lets just say they would be inferior by a order of magnitude, which would well beyond sad and funny. especially when you multiply their current ranges with 1000.


believe it or not, eve pictures living in space good enough for its purpose.
and after all its a science -> fiction <- game. that usually means, one does not care that much about hyper-realism.

ShahFluffers
Ice Fire Warriors
#28 - 2012-02-11 11:12:33 UTC  |  Edited by: ShahFluffers
leviticus ander wrote:
ya, that's what creates the limit. I knew that much. but I would think they could push their ships to go a lot faster.


Push comes to shove... gameplay trumps realism.

Certain mechanics, if modified for even slight realism, can have serious detrimental effects to overall gameplay.


Now I know that you might counter by saying "well, all ships can go fast now" however this is not exactly the case. Acceleration and top speed are variables defined by percentages added on to base values (ex. base hull speed, mass, agility). By drastically increasing the top speed of all ships you make faster ships STUPIDLY fast (because the speed increases add up exponentially with various skills and/or mods) and slower ships only slightly fast (because the base values on slower/bulkier hulls are too low to significantly add up to anything) .

Now that I think about it... there was a time when your idea did exist. It was several years ago and it was called the "Nano Age." And if I remember correctly... was actually nerfed (with a vengeance) by CCP because it effectively made certain tactics (namely kiting and speed tanking) the only viable ones while everything else was considered sub-par (or even unusable).

Oh yeah... here's a fun and slightly relevant fact: Did you know that the maximum lockable range in EVE is a mere 249km? No matter how many sensor boosters and/or remote sensor boosters you throw on to your ship it's impossible to exceed it. It's hard coded into the base programming of EVE and making any alteration to it would require the DEVs to muck around in legacy stuff they generally don't like touching (lest they break something completely unrelated and/or critical to the game).
Velicitia
XS Tech
#29 - 2012-02-11 13:16:32 UTC
leviticus ander wrote:

satellites still need to go quite quickly. and when we warp to a planet, we are well within the well created by the planet. same with the moons, they may not have as much effect, but they are still going to effect us.



You're travelling at 0m/sec in relation to an arbitrary point on the ground (i.e. our space submarines hold geosynchronous orbit).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

leviticus ander
The Scope
Gallente Federation
#30 - 2012-02-11 19:09:30 UTC
Velicitia wrote:
leviticus ander wrote:

satellites still need to go quite quickly. and when we warp to a planet, we are well within the well created by the planet. same with the moons, they may not have as much effect, but they are still going to effect us.



You're travelling at 0m/sec in relation to an arbitrary point on the ground (i.e. our space submarines hold geosynchronous orbit).

ya, I've thought about that theory.
I don't know if it's that I just woke up, or if I'm just tired of fighting against pretty much every one. but Nagarythe Tinurandir rose some good points, and so for now I'm just going to let this die.
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