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Re-Elect Two step to CSM 7 - Wormholes and more

First post
Author
Two step
Aperture Harmonics
#181 - 2012-02-24 04:37:40 UTC
Revolution Rising wrote:
Some friends of mine and I are just moving into wormholes, but personally I'm also after a serious ******* industry iteration.

What are your thoughts on that?

As you can see I'm harassing the **** out of Seleene on the same issues, but I will either split my votes or give them to one of the two of you as I find you both to be the most worthy of the CSM candidates presently.

So be specific ;)

(Not that I don't want all sectors of eve iterated upon, but WH and indy need some serious attention now).



I'd love to see a lot more focus on Industry, especially on the UI side for manufacturing. I have an empire alt that does T2 and T3 production out of a POS, and the number of clicks I needed to kick off 11 build jobs was nuts.

It seems like miners are way overdue for some loving. I'd love to see CCP put some effort into this area. Hopefully they will start out with changing drones over to more normal bounties very soon. To go along with that, they probably need to add "super-veldspar" or something in order to provide low end minerals in 0.0/lowsec space. I'd also like to see the long discussed comet mining, to allow people to mine moon minerals from comets that are scanned down.

I don't personally mine, so for more than that, I would be relying on CCP or the community to come up with more specifics.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Alouette Bistrot
Sentinel Event
Hatakani Trade Winds Combine
#182 - 2012-02-24 14:07:51 UTC
I believe that the mechanics surrounding wspace are some of the best features within the game.

Probably the biggest issue we have to deal with is internal security as it relates to POS use.

What are your ideas with regards to POS access, specifically with regards to the Ship Maintenance Arrays?

I think a nice solution would be to have a 'dock for self/dock for corp' choice when using the SMA would be fantastic. Configure Starbase Equip could override or change the mask on a given item.

At a minimum a logging SMA would be great.
Two step
Aperture Harmonics
#183 - 2012-02-24 15:34:59 UTC
Alouette Bistrot wrote:
I believe that the mechanics surrounding wspace are some of the best features within the game.

Probably the biggest issue we have to deal with is internal security as it relates to POS use.

What are your ideas with regards to POS access, specifically with regards to the Ship Maintenance Arrays?

I think a nice solution would be to have a 'dock for self/dock for corp' choice when using the SMA would be fantastic. Configure Starbase Equip could override or change the mask on a given item.

At a minimum a logging SMA would be great.


I think I covered this earlier in the thread, but I will answer again.

We are unlikely to get major POS changes without a POS rewrite. I'd love to see actual personal storage at a POS. I'd love to see real security options. I don't think those are minor changes though, sadly. It is likely the best we can hope for are smaller fixes, like letting us rename SMAs. Anything more will have to wait, and I am hopeful the POS rewrite will be part of next winter's expansion. I think when POSes are redone, it will be super important to have a w-space rep on the CSM, so that our unique needs are taken into account.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Rek Seven
University of Caille
Gallente Federation
#184 - 2012-02-24 16:32:21 UTC
Question: Invisible deadspace signatures that decloak you next to a wormhole - cool feature or complete BS?
Two step
Aperture Harmonics
#185 - 2012-02-24 16:54:42 UTC
Rek Seven wrote:
Question: Invisible deadspace signatures that decloak you next to a wormhole - cool feature or complete BS?


BS. I think it is a lot of work to fix them though, so I doubt CCP will do anything any time soon. I will ask.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Bellum Scientia
Perkone
Caldari State
#186 - 2012-02-24 17:04:32 UTC
+1

Two Step has my vote. WH needs the representation.
Ferria
Outsourced Manufacturing
#187 - 2012-02-25 00:52:26 UTC
Mr. Two Step As one of the many persons who is looking forward to and wants Dust514 to be as great as EVE I would like to know your stance on Dust514, it's link to EVE, and how you would support it in the CSM if infact you are in favor of it. While I myself am not known or an importnat person, I do speak with a large secetion of the Dust514 EVE fan base. We are looking for someone to support us in CSM7.
Two step
Aperture Harmonics
#188 - 2012-02-25 01:38:14 UTC
Ferria wrote:
Mr. Two Step As one of the many persons who is looking forward to and wants Dust514 to be as great as EVE I would like to know your stance on Dust514, it's link to EVE, and how you would support it in the CSM if infact you are in favor of it. While I myself am not known or an importnat person, I do speak with a large secetion of the Dust514 EVE fan base. We are looking for someone to support us in CSM7.


I'd love to see DUST514 succeed, and have been encouraging CCP to make the EVE-DUST link as meaningful as possible. As soon as CCP sends the CSM DUST beta keys, I will go out and buy a PS3.

I'm not very good at FPSes, but I would love to play DUST as long as the link really matters.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Don Salty
Crit Line
#189 - 2012-02-25 11:10:10 UTC
Supported
Chitsa Jason
Deep Core Mining Inc.
Caldari State
#190 - 2012-02-26 12:40:54 UTC
Any thoughts on contract improvements? Especially a possibility to have in game merc contracts?

Burn the land and boil the sea You can't take the sky from me

Aiifa
The Scope
Gallente Federation
#191 - 2012-02-26 18:19:19 UTC
Two step wrote:
Revolution Rising wrote:
Some friends of mine and I are just moving into wormholes, but personally I'm also after a serious ******* industry iteration.

What are your thoughts on that?

As you can see I'm harassing the **** out of Seleene on the same issues, but I will either split my votes or give them to one of the two of you as I find you both to be the most worthy of the CSM candidates presently.

So be specific ;)

(Not that I don't want all sectors of eve iterated upon, but WH and indy need some serious attention now).



I'd love to see a lot more focus on Industry, especially on the UI side for manufacturing. I have an empire alt that does T2 and T3 production out of a POS, and the number of clicks I needed to kick off 11 build jobs was nuts.

It seems like miners are way overdue for some loving. I'd love to see CCP put some effort into this area. Hopefully they will start out with changing drones over to more normal bounties very soon. To go along with that, they probably need to add "super-veldspar" or something in order to provide low end minerals in 0.0/lowsec space. I'd also like to see the long discussed comet mining, to allow people to mine moon minerals from comets that are scanned down.

I don't personally mine, so for more than that, I would be relying on CCP or the community to come up with more specifics.


It wouldn't be on you to come up with original ideas, if I was less cynical about mining and industry I'd want to hear from a CSM candidate that they would be pestering the people responsible for industry game development, that they had got those developer's names and were trying to work out what the problem was.

Does Seleene do the out-of-hours gladhanding & drinks mittens talks about specifically with the people who made asteroid belts what they are today? Does any CSM candidate want to do that with the specific intent of applying pressure to make it gameplay rather than drudgery for insomniacs/botters?
Two step
Aperture Harmonics
#192 - 2012-02-26 18:35:14 UTC
Chitsa Jason wrote:
Any thoughts on contract improvements? Especially a possibility to have in game merc contracts?


I'm hopeful the Summer expansion might contain content like this (or at least the building blocks for this). We haven't heard anything about merc contracts specifically yet, but CCP knows there should be better support for merc mechanics.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Two step
Aperture Harmonics
#193 - 2012-02-26 18:38:41 UTC
Aiifa wrote:

It wouldn't be on you to come up with original ideas, if I was less cynical about mining and industry I'd want to hear from a CSM candidate that they would be pestering the people responsible for industry game development, that they had got those developer's names and were trying to work out what the problem was.

Does Seleene do the out-of-hours gladhanding & drinks mittens talks about specifically with the people who made asteroid belts what they are today? Does any CSM candidate want to do that with the specific intent of applying pressure to make it gameplay rather than drudgery for insomniacs/botters?


In general, basically all of us would like CCP to make mining not suck, even Mittens. It is much more a matter of CCP's priorities. Right now, they don't seem to consider improving mining to be a major priority. At the same time, they are looking at making some improvements, like changing drones to bounties, which should at least make mining more valuable.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Chitsa Jason
Deep Core Mining Inc.
Caldari State
#194 - 2012-02-26 20:02:37 UTC
What do you think about the ability to fit 2 T2 scanning rigs on Cov Ops?

Burn the land and boil the sea You can't take the sky from me

Two step
Aperture Harmonics
#195 - 2012-02-26 20:08:26 UTC
Chitsa Jason wrote:
What do you think about the ability to fit 2 T2 scanning rigs on Cov Ops?


All the electronic superiority rigs are like this, and I don't see a good reason for it. Why do the most common rigs (trimarks and CDFEs) use 50 calibration for T1 and 75 for T2, making fitting them easy, and other rigs are much higher? I think rigs in general need a balance pass.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Tahna Rouspel
Viziam
Amarr Empire
#196 - 2012-02-27 02:25:39 UTC
I've been thinking about the POS iteration and how to make the transition work. CCP mentioned that the code behind the POS is a mess and fixing it would be dangerous. I'd expect that if they tried to make extensive changes to the current POS system, it would causes tons of problems, bugs - the universe would burn.

I'm mostly musing here, but if CCP intends to work on a new POS, they should build a completely new system. Instead of trying to transform the current POS, they should leave the old Towers as it is, but change the unanchored tower items into the new towers system. Current active towers would remain the same until the player decided to change it.
I'm mostly afraid that if CCP did an automatic transfer from old to new tower of all the currently active towers, guns, items and ships might go missing - maybe some towers would malfunction for a while and create havoc. Letting players upgrade by themselves avoids a lot of potential trouble.

Other potentiel problems;
-What happens if a player has 'private' ships (If personal ship hangar becomes reality) inside a POS and get kicked. Same question for items.
-Should the new POS become like station where you dock in - what would happen to POS shields?
-What would differentiate a station and a POS? Is it important for them to be different?

Anyhow, just rambling!
Two step
Aperture Harmonics
#197 - 2012-02-27 12:59:26 UTC
Tahna Rouspel wrote:
I've been thinking about the POS iteration and how to make the transition work. CCP mentioned that the code behind the POS is a mess and fixing it would be dangerous. I'd expect that if they tried to make extensive changes to the current POS system, it would causes tons of problems, bugs - the universe would burn.

I'm mostly musing here, but if CCP intends to work on a new POS, they should build a completely new system. Instead of trying to transform the current POS, they should leave the old Towers as it is, but change the unanchored tower items into the new towers system. Current active towers would remain the same until the player decided to change it.
I'm mostly afraid that if CCP did an automatic transfer from old to new tower of all the currently active towers, guns, items and ships might go missing - maybe some towers would malfunction for a while and create havoc. Letting players upgrade by themselves avoids a lot of potential trouble.

Other potentiel problems;
-What happens if a player has 'private' ships (If personal ship hangar becomes reality) inside a POS and get kicked. Same question for items.
-Should the new POS become like station where you dock in - what would happen to POS shields?
-What would differentiate a station and a POS? Is it important for them to be different?

Anyhow, just rambling!


Because all the POS stuff can be reprocessed into PI goo, I would expect them to just add new things, and have people melt down the old towers and mods. There is an issue with faction stuff, but I am sure something could be figured out for that as well.

All of your questions are important, and are really something for CCP to decide. If it were up to me:
1) The corp could do whatever they wanted with them. I think you still need to have corp members with the appropriate roles able to remove items from a personal hangar, or you would never be able to tear down a POS.
2) Yes. There is a lot of functionality that we miss out on without docking, like fitting ships from saved fittings, ship spinning, and even CQ/WiS.
3) Stations would have unlimited storage and would take a lot longer to kill (assuming we get destructible stations). They also would have better refineries and more manufacturing slots. You would be able to set your med clone to one, and also to jump clone to and from them.

Good questions, thanks for asking them!

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

JahMun
Doomheim
#198 - 2012-02-27 17:41:18 UTC
Two Step has proven to be very involved, open to reason and a driving force for important stuff (like corp BM's).

I've listened with great interest to the 1h Q&A interview you did with Talocan United.

You have my votes and many of the Transmission Lost votes.

I do have a question, there has been some talk about having a kind of docking mechanism in w-space. I fully support having a few more functions like swapping T3 subsystems and switching clones. Docking like in k-space would remove you from d-scan and hide your presence though. That would change the pvp dynamics a lot, as you would never know if an enemy fleet is hiding docked up. What is your view on this? Would that be a welcome change of rules or should docking be different from k-space and leave you on d-scan?
S0mveraa
If You're Reading This You Suck
#199 - 2012-02-27 17:51:27 UTC  |  Edited by: S0mveraa
You have my vote. Also you have most of our alliance vote as well.....well those who care enough to vote.
Two step
Aperture Harmonics
#200 - 2012-02-27 17:52:12 UTC
JahMun wrote:
Two Step has proven to be very involved, open to reason and a driving force for important stuff (like corp BM's).

I've listened with great interest to the 1h Q&A interview you did with Talocan United.

You have my votes and many of the Transmission Lost votes.

I do have a question, there has been some talk about having a kind of docking mechanism in w-space. I fully support having a few more functions like swapping T3 subsystems and switching clones. Docking like in k-space would remove you from d-scan and hide your presence though. That would change the pvp dynamics a lot, as you would never know if an enemy fleet is hiding docked up. What is your view on this? Would that be a welcome change of rules or should docking be different from k-space and leave you on d-scan?


Yeah, I think that would be a big concern if docking was allowed. One solution would be that you can dock, but you ship would still be floating in space (inside the forcefield). Another one would be to include the number of docked pilots in the dscan results for a dockable pos.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog