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Re-Elect Prometheus Exenthal for CSM7

First post
Author
Marian Devers
Rage and Terror
Against ALL Authorities
#61 - 2012-02-27 04:47:30 UTC
Prometheus Exenthal wrote:
Lelob wrote:
To summarize you pushed for and got a nerf of the dram, ninja nerf of the sabre and most dictors with af's, made the enyo fotm when it was fine beforehand in the hands of someone who didn't suck (AF's in general were fine before imo), and kept drugs relatively ******, despite CCP's proposed changes on sisi making them actually look viable. Now you're planning on nerfing falcons and unprobable t3 links. I voted for you last time, and I respect you as a pvper, but there's no way I'm voting based on the above.


You're bad if you can't kill AFs with a destroyer hull. Interdictors have their role, and that is to bubble first and act as anti-support second. If you're getting destroyed by AFs, change up your fit to handle support better. Destroyers on the other hand have their first priority of being anti-support. They need to be balanced against frigates, but still be threatening to AFs when piloted by low-sp players. Fun Fact: They are.

AFs were bad before, are decent now, and the Enyo is the worst excuse for a fotm.
AFs had no life expectancy outside of empire, and that has been remedied. They haven't killed EVE, and I've yet to come across some undeniably ridiculous setup that doesn't involved a billion or so in links & implants. The Enyo as FOTM is just a poor excuse from a bad pilot. Of all the AFs, the Enyo is arguably the easiest to kill. Weak tank, weak capacitor, low speed, and low effective range. If you're dying because you're trying to brawl him down with another frig or destroyer hull, just unsub now.


Really? Before you were saying Interdictors were perfectly balanced, and could still kill the new AF. What happened? In fact, you mentioned something like the Heretic, Flycatcher, and Eris being viable anti-AF platforms. Oh? Did you just say that a Destroyer shouldn't be able to kill an Enyo? Funny, I explicitly remember you stating that Destroyers would "give the new AF trouble".

Enyo has one of the best speeds of all the new AF, losing out only to the wolf and jaguar - none of which can match it's tank and dps. And has the second best tank, bested only by the Retribution. With the new Null ammo, it is more than capable of engaging at -all- warp scramble ranges, with a slightly modified fit. It also has a web. And the weak capacitor is supplemented by a Nosferatu, which is standard fit for an Enyo.

Between you and Seleene, I'd vote for Seleene, and that's saying something.
Bam Stroker
Foxholers
Outfoxed
#62 - 2012-02-29 05:58:14 UTC
Yesterday this candidate gatecrashed our ice mining op in 0.0, destroyed a Rifter and a Hurricane solo and then docked in our station forcing us to suspend our operation. While he was docked up he discussed CSM7 and game issues with us in local.

Like given and props to Prometheus for walking the walk.

EVE Down Under - a community for players in the AUTZ

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Prometheus Exenthal
Aliastra
Gallente Federation
#63 - 2012-02-29 07:53:25 UTC  |  Edited by: Prometheus Exenthal
Marian Devers wrote:
Really? Before you were saying Interdictors were perfectly balanced, and could still kill the new AF. What happened? In fact, you mentioned something like the Heretic, Flycatcher, and Eris being viable anti-AF platforms. Oh? Did you just say that a Destroyer shouldn't be able to kill an Enyo? Funny, I explicitly remember you stating that Destroyers would "give the new AF trouble".

Enyo has one of the best speeds of all the new AF, losing out only to the wolf and jaguar - none of which can match it's tank and dps. And has the second best tank, bested only by the Retribution. With the new Null ammo, it is more than capable of engaging at -all- warp scramble ranges, with a slightly modified fit. It also has a web. And the weak capacitor is supplemented by a Nosferatu, which is standard fit for an Enyo.

Between you and Seleene, I'd vote for Seleene, and that's saying something.


Where did I say that a Destroyer shouldn't be able to kill an AF? Straight
The closest I got to this was that Destroyers shouldn't be able to absolutely mince the damn things (which they did, post buff). The Destroyer/AF balance is perfectly fine right now. On one hand, you have an extremely cheap (sp & isk) ship that everyone can fly in under a week, and give AFs a very hard time. This doesn't even begin to factor in the people with pvp ability / numbers / or all the right skills. On the other hand you have AFs which now operate quite well at being big game hunters, but are still vulnerable to Destroyers because they are frigates.

If you're referring to Destroyer HULLS and lumping in Interdictors, then yes.
Interdictors still need work, but it has very little to do with AFs. The Sabre is still leaps & bounds better than its competition, and leave the others much to be desired. The interdiction role is bubbling first, and anti-support second.


You're trying to combine a whole lot of stuff into an Enyo, all of which isn't possible at the same time.
It doesn't have a big tank if it has big dps.
It doesn't have lots of range unless you fit neutrons or larger rails, and thus forgoing dps or tank.
It doesn't have lots of tank (even with nos), because if you're MWDing around, you're typically starting from 50% capacitor and the nos doesn't perma-run a rep.
It doesn't have lots of speed/agility if you try to tank it, and even less if you want to run an AB to fit a tank.

Yes, the Enyo can do a lot things, some of which you even stated, but it can't do them all at once without sacrifice.
IMO, it's arguably the easiest AF to kill, and I know that when I'm flying around in an AF that isn't an Enyo, I'm looking for Enyos to kill. Part of the reason being is that many pilots are overconfident and a know little of the ship (as you've demonstrated), which means I get free kills.

If you want to vote for Seleene, go right ahead, Mark's good guy.
But if you're going to vote for him because you don't understand spaceships... Well, I think that says something

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Gideon Severasse
The Scope
Gallente Federation
#64 - 2012-03-01 18:35:21 UTC
Support for another fellow Canadian!!!

nice vids btw
Dez Affinity
Caldari Provisions
Caldari State
#65 - 2012-03-02 17:27:13 UTC
If you think being a whiny little baby makes for a good CSM candidate who helps change the game you play. Then vote for Prometheus Exenthal.


Nerf Sandbox, Buff Arena PVP
Prometheus Exenthal
Aliastra
Gallente Federation
#66 - 2012-03-02 19:54:08 UTC  |  Edited by: Prometheus Exenthal
Dez Affinity wrote:
If you think being a whiny little baby makes for a good CSM candidate who helps change the game you play. Then vote for Prometheus Exenthal.

Nerf Sandbox, Buff Arena PVP

Funny coming from someone who can't undock without a scout Roll
I'm not asking anyone to like my methods, because frankly I don't care.
I get results, which is more than what many past & present candidates can say.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Franklin D Roosevelt
Center for Advanced Studies
Gallente Federation
#67 - 2012-03-02 20:36:19 UTC
Can you make sure that I can run in stations by holding shift?
Mfume Apocal
Brutor Tribe
Minmatar Republic
#68 - 2012-03-02 20:55:55 UTC
Prometheus Exenthal wrote:

Funny coming from someone who can't undock without a scout Roll


Is that supposed to be an actual insult?
Franklin D Roosevelt
Center for Advanced Studies
Gallente Federation
#69 - 2012-03-02 20:57:18 UTC
Mfume Apocal wrote:
Prometheus Exenthal wrote:

Funny coming from someone who can't undock without a scout Roll


Is that supposed to be an actual insult?

Yes. It was just not a very good one. Would you like me to walk around the world with you explaining things to you so you don't get confused so frequently?
Ciaphius Kane
Fontaine Futuristics
#70 - 2012-03-04 23:56:04 UTC
Definitely the best candidate representing solo pvpers.
Dez Affinity
Caldari Provisions
Caldari State
#71 - 2012-03-05 09:15:14 UTC
Prometheus Exenthal wrote:

Funny coming from someone who can't undock without a scout Roll
I'm not asking anyone to like my methods, because frankly I don't care.
I get results, which is more than what many past & present candidates can say.


Great retort. How's the no scout thing working for you? Lose any ships recently?

You're playing a Massive Multiplayer Online game and expecting 1vs1 honor duels in a sandbox game.

You get angry when people don't play the game the way you want them to. I don't think that's a good trait for someone in an MMO.

I mean just look at the spurging on EVERY SINGLE ONE of your lossmails. The best of which is that you couldn't find any solo ships and end up running into a 30 man gang that 'shouldn't have been there at that time of day'. Unbelievable logic you possess.


Prometheus Exenthal
Aliastra
Gallente Federation
#72 - 2012-03-05 11:38:03 UTC
Dez Affinity wrote:
You're playing a Massive Multiplayer Online game and expecting 1vs1 honor duels in a sandbox game.

Wat.

Why does everyone assume that i'm only ever looking for 1v1.
I honestly can't recall the last time I've ever even asked for one, or even brought up the possibility of.
However, I do remember the last time someone lost their dignity after asking for a 1v1 (2012-02-29).

The problem isn't that I'm looking for easy fights or anything, but how depressingly risk averse players have become.
Good fight potential? **** that, wait until you've got perfect odds What?

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Dez Affinity
Caldari Provisions
Caldari State
#73 - 2012-03-05 14:03:32 UTC  |  Edited by: Dez Affinity
Prometheus Exenthal wrote:
Dez Affinity wrote:
You're playing a Massive Multiplayer Online game and expecting 1vs1 honor duels in a sandbox game.

Wat.

Why does everyone assume that i'm only ever looking for 1v1.
I honestly can't recall the last time I've ever even asked for one, or even brought up the possibility of.
However, I do remember the last time someone lost their dignity after asking for a 1v1 (2012-02-29).

The problem isn't that I'm looking for easy fights or anything, but how depressingly risk averse players have become.
Good fight potential? **** that, wait until you've got perfect odds What?


Well I'm extrapolating. You want good~ fair~ fights which is what? Anything less than 3vs1 in comparable ships sizes, without Falcons, link alts, ecm drones etc. Well that's not how most people want to play this game, so just suck it up and stop whining when they don't conform.

What's that Einstein quote? Insanity: doing the same thing over and over again and expecting different results.

Players are risk averse, dying to them a hundred times a month then whining about it isn't going to change their playstyle.

Your problem is you think people and the game are going to change FOR YOU, by running for CSM you're trying to make that a reality again.

A la your AF buff, you sure that wasn't just so you could fly Enyos and Arty Wolfs and make Inties even more worthless?
boge
The Envoys
Forsaken Empire.
#74 - 2012-03-05 16:47:47 UTC
Lemme see....

-We argue daily over different ship fittings
-You hate my supercaps, I say theyre just fine
-You want to nerf my t3 link ships into the ground
-My conspicuous displays of wealth make you sick
-You call my version of soloing "terrible" and/or "bad"

hmmmmmmm...

oh, you want to nerf ECM.

In that case take all 10-11 of my votes. =D

Cool guy despite being epic lols and known for a legendary rage. You have the right general idea, but you're a bit fuzzy on the specifics.

Still much much much better than current Chairman "1k maelstroms and drakes should beat anything" Mittani.

I'm actually rather dissapointed in myself that I gave him one of my votes last year(my votes were split between you, seleene, and I gave mittens the extra vote).
Il Feytid
State War Academy
Caldari State
#75 - 2012-03-05 17:05:28 UTC
Prometheus Exenthal wrote:
Dez Affinity wrote:
You're playing a Massive Multiplayer Online game and expecting 1vs1 honor duels in a sandbox game.

Wat.

Why does everyone assume that i'm only ever looking for 1v1.
I honestly can't recall the last time I've ever even asked for one, or even brought up the possibility of.
However, I do remember the last time someone lost their dignity after asking for a 1v1 (2012-02-29).

The problem isn't that I'm looking for easy fights or anything, but how depressingly risk averse players have become.
Good fight potential? **** that, wait until you've got perfect odds What?


Risk averse players are presented with too many tools that encourage such behavior. Tools like local and the current form of directional scanner. Other things like stupid structure timers to allow them to batphone every blue for seven regions.

In a game where combat is the theme, there sure is a **** ton of options/game mechanics that encourage players that avoiding it is better.
Andski
GoonWaffe
Goonswarm Federation
#76 - 2012-03-05 17:10:28 UTC
Marlona Sky wrote:
Prometheus Exenthal wrote:
Dez Affinity wrote:
You're playing a Massive Multiplayer Online game and expecting 1vs1 honor duels in a sandbox game.

Wat.

Why does everyone assume that i'm only ever looking for 1v1.
I honestly can't recall the last time I've ever even asked for one, or even brought up the possibility of.
However, I do remember the last time someone lost their dignity after asking for a 1v1 (2012-02-29).

The problem isn't that I'm looking for easy fights or anything, but how depressingly risk averse players have become.
Good fight potential? **** that, wait until you've got perfect odds What?


Risk averse players are presented with too many tools that encourage such behavior. Tools like local and the current form of directional scanner. Other things like stupid structure timers to allow them to batphone every blue for seven regions.

In a game where combat is the theme, there sure is a **** ton of options/game mechanics that encourage players that avoiding it is better.


yes, we get it, you want the game to be entirely one-sided and have eighty dudes rolling through a region be absolutely undetectable

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

boge
The Envoys
Forsaken Empire.
#77 - 2012-03-05 18:59:16 UTC
Andski wrote:
Marlona Sky wrote:
Prometheus Exenthal wrote:
Dez Affinity wrote:
You're playing a Massive Multiplayer Online game and expecting 1vs1 honor duels in a sandbox game.

Wat.

Why does everyone assume that i'm only ever looking for 1v1.
I honestly can't recall the last time I've ever even asked for one, or even brought up the possibility of.
However, I do remember the last time someone lost their dignity after asking for a 1v1 (2012-02-29).

The problem isn't that I'm looking for easy fights or anything, but how depressingly risk averse players have become.
Good fight potential? **** that, wait until you've got perfect odds What?


Risk averse players are presented with too many tools that encourage such behavior. Tools like local and the current form of directional scanner. Other things like stupid structure timers to allow them to batphone every blue for seven regions.

In a game where combat is the theme, there sure is a **** ton of options/game mechanics that encourage players that avoiding it is better.


yes, we get it, you want the game to be entirely one-sided and have eighty dudes rolling through a region be absolutely undetectable


In a word? yes.

If those 80 dudes have shittons of SP, Isk invested, and the proper ships, then they should by all means be able to roll through any region they want absolutely undetectable. What I leave to people like prom, and ccp, are the drawbacks and exactly how much isk and SP should be invested.

I personally think a lot of the "balancing" issues involved in the game can actually be traced back to me. Not exactly me, but what I represent.

I represent the pinnacle of years upon years of playing this game. Individuals like myself have, for all intents and purposes unlimited isk, sp, and experience. We can do pretty much anything we want in the game with absolutely no fucks given. Those of us that want to do large scale pvp spend that isk, sp, and experience on ships that CCP never intended to be used in large numbers.

What can you do to balance ships when there are players with unlimited resources? There's not much you can do as there is no parallel in real life.

I think CCP needs to nerf income quite a bit, while at the same time exponentially increasing the costs of fitting and deploying "specialized/powerful" ships. This is sort of what prom is saying when he talks about changing up t2/t1 weapons/hulls I think.

/boge
Andski
GoonWaffe
Goonswarm Federation
#78 - 2012-03-06 07:25:43 UTC
boge wrote:
Andski wrote:
Marlona Sky wrote:
Prometheus Exenthal wrote:
Dez Affinity wrote:
You're playing a Massive Multiplayer Online game and expecting 1vs1 honor duels in a sandbox game.

Wat.

Why does everyone assume that i'm only ever looking for 1v1.
I honestly can't recall the last time I've ever even asked for one, or even brought up the possibility of.
However, I do remember the last time someone lost their dignity after asking for a 1v1 (2012-02-29).

The problem isn't that I'm looking for easy fights or anything, but how depressingly risk averse players have become.
Good fight potential? **** that, wait until you've got perfect odds What?


Risk averse players are presented with too many tools that encourage such behavior. Tools like local and the current form of directional scanner. Other things like stupid structure timers to allow them to batphone every blue for seven regions.

In a game where combat is the theme, there sure is a **** ton of options/game mechanics that encourage players that avoiding it is better.


yes, we get it, you want the game to be entirely one-sided and have eighty dudes rolling through a region be absolutely undetectable


In a word? yes.

If those 80 dudes have shittons of SP, Isk invested, and the proper ships, then they should by all means be able to roll through any region they want absolutely undetectable. What I leave to people like prom, and ccp, are the drawbacks and exactly how much isk and SP should be invested.

I personally think a lot of the "balancing" issues involved in the game can actually be traced back to me. Not exactly me, but what I represent.

I represent the pinnacle of years upon years of playing this game. Individuals like myself have, for all intents and purposes unlimited isk, sp, and experience. We can do pretty much anything we want in the game with absolutely no fucks given. Those of us that want to do large scale pvp spend that isk, sp, and experience on ships that CCP never intended to be used in large numbers.

What can you do to balance ships when there are players with unlimited resources? There's not much you can do as there is no parallel in real life.

I think CCP needs to nerf income quite a bit, while at the same time exponentially increasing the costs of fitting and deploying "specialized/powerful" ships. This is sort of what prom is saying when he talks about changing up t2/t1 weapons/hulls I think.

/boge


lol no

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

PleaseDONTblow Myship
Aggressive Feeding
#79 - 2012-03-06 09:42:09 UTC
boge wrote:
Andski wrote:
Marlona Sky wrote:
Prometheus Exenthal wrote:
Dez Affinity wrote:
You're playing a Massive Multiplayer Online game and expecting 1vs1 honor duels in a sandbox game.

Wat.

Why does everyone assume that i'm only ever looking for 1v1.
I honestly can't recall the last time I've ever even asked for one, or even brought up the possibility of.
However, I do remember the last time someone lost their dignity after asking for a 1v1 (2012-02-29).

The problem isn't that I'm looking for easy fights or anything, but how depressingly risk averse players have become.
Good fight potential? **** that, wait until you've got perfect odds What?


Risk averse players are presented with too many tools that encourage such behavior. Tools like local and the current form of directional scanner. Other things like stupid structure timers to allow them to batphone every blue for seven regions.

In a game where combat is the theme, there sure is a **** ton of options/game mechanics that encourage players that avoiding it is better.


yes, we get it, you want the game to be entirely one-sided and have eighty dudes rolling through a region be absolutely undetectable


In a word? yes.

If those 80 dudes have shittons of SP, Isk invested, and the proper ships, then they should by all means be able to roll through any region they want absolutely undetectable. What I leave to people like prom, and ccp, are the drawbacks and exactly how much isk and SP should be invested.

I personally think a lot of the "balancing" issues involved in the game can actually be traced back to me. Not exactly me, but what I represent.

I represent the pinnacle of years upon years of playing this game. Individuals like myself have, for all intents and purposes unlimited isk, sp, and experience. We can do pretty much anything we want in the game with absolutely no fucks given. Those of us that want to do large scale pvp spend that isk, sp, and experience on ships that CCP never intended to be used in large numbers.

What can you do to balance ships when there are players with unlimited resources? There's not much you can do as there is no parallel in real life.

I think CCP needs to nerf income quite a bit, while at the same time exponentially increasing the costs of fitting and deploying "specialized/powerful" ships. This is sort of what prom is saying when he talks about changing up t2/t1 weapons/hulls I think.

/boge



So basically you are saying that eve should be more SP driven and less player skills driven,also you feel that because of time you play this game and time you spend ratting you should have "Moar i win buttah"

Truly leet pvp bro:)

BTW:pinnacle, lulz
a'akanelle
Science and Trade Institute
Caldari State
#80 - 2012-03-06 17:11:39 UTC
Any specific thoughts/plans on information warfare link balancing and the woefully sad information mindlink (gee will I choose 15% more armour or agility or shields, or 15% more targeting range?).