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[proposal] Bringing CONCORD to lowsec (it's not what you think!)

Author
Kaaeliaa
Tyrannos Sunset
#81 - 2011-10-25 03:11:00 UTC
Came in expecting carebear whining...

...found an excellent suggestion. I myself would love to hunt down the scum of the game. If nothing else, having an option to be deputized by CONCORD and get extra rewards for bringing down the hammer on criminals would be an awesome option to have. CONCORD needs to do something, they seem to be engaging in epic failure at the moment. Can't even keep highsec safe from the wretched hive of scum and villainy that is EVE. Pirate

"Do not lift the veil. Do not show the door. Do not split the dream."

FloppieTheBanjoClown
Arcana Imperii Ltd.
#82 - 2011-10-25 04:29:14 UTC
Kaaeliaa wrote:
Came in expecting carebear whining...


I might have done that on purpose.Cool

Founding member of the Belligerent Undesirables movement.

Tenebrae Delucescere
Republic Military School
Minmatar Republic
#83 - 2011-10-25 17:47:00 UTC  |  Edited by: Tenebrae Delucescere
There are a lot of mechanisms in this game for being a "bad guy", it would be really nice to see a system in place for the opposite. And I don't think the effects on the piracy business will be as grave as some suggest. Instead it adds depth to the piracy system. Instead of just jumping into a low sec system and killing the first ship you see, it would require you to check out systems, see where CONCORD militias are active.

Similarly, if "good" players can gain control of a bunker to become deputies, pirates should be able to "kill" the bunker to remove that ability. As far as the GCC beacon following pirates around, I think this is a good mechanic. If you're just one ship, you'll have to keep warping around, again "running" from the deputies. If you're a gang, there are a lot of different approaches you can take. Have one ship agress a player, and draw out the deputies, while you have a group go hit the outpost. Kill the bunker, and the GCC beacon goes away, since it is only available to deputies, and there would be no deputies in a system without a bunker. Or agress with a smaller ship, and warp to a large gang. CONCORD deputy shows up and gets popped. This encourages not only small group piracy, but small group anti piracy. If you're just one ship, and warp to the first GCC beacon that pops up, you risk jumping into a trap. On the other hand, agressing the bunker would generate a GCC, so the deputies in the system could warp back to defend it. Again, preparation, coordination, fun.

I think this system adds some great things to the game. For one, it makes it possible for industry/PvE type people to live in null without taking away the PvP aspect of the systems. It also encourages larger scale combat for low sec systems. There is no "X corp controls this system", but rather "there is or isn't a CONCORD presence in this system", and that control is something contended for by pirates and deputies. Pirates want no bunker present so they can kill freely, deputies want a bunker so they can hunt pirates at least provide some semblance of protection for small corp/solo industry/PvE players. It also adds a great mechanic for small group PvP which is something a lot of people have been asking for.

+12

EDIT: Another note about encouraging the population of lowsec, I will freely admit to being a carebear. I like my highsec missions. On the other hand, if there were some lowsec systems that popped up as having a CONCORD presence in them, I would venture out for some lowsec missions/exploration. It doesn't make it safe, you can still get scanned down and jumped by a gang, but it provides at least an attractive feeling of safety. And honestly, if you can implement a system to get more 4bil Tengus roaming around your systems, who would say no?

Which is all besides the fact that you can still gate camp the systems leading to the CONCORD deputized areas. You can use the illusion of "CONCORD safety" to bait people attracted to it. Ultimately, it adds another level of challenge to piracy. It's not actually harder to gank anyone, it just adds the potential for conseuence for doing so. Plus, if you're prepared, getting one gudfite practically guarantees another. Kill your target, in pops another.

It basically escalates PvP in lowsec. If you want to solo PvP, roam the unoccupied systems. If you want gang PvP, fleet up and kick out some CONCORD deputies, then gobble up whatever miners/mission runners are left in the system. Or fleet up and kick the pirates out of a system.
Gheng Kondur
Serva Fidem
#84 - 2011-10-25 19:09:00 UTC
3 things spring to mind that may have been covered in these posts.

First timer for pirates, without instant warp to pirates, you'll need a long timer to hunt them down,

Second it needs to allow deputies to roam or we have the crossing state line to safety game.

Last why concord? Why not deputised by faction? Min corp faction needed then off you go.

I know it's a bit of roleplay, but why would the factions want more concord meddling, much better to secure their own space.

Great idea though, and gets a +1 from me
el alasar
The Scope
Gallente Federation
#85 - 2011-11-18 12:05:38 UTC
+1. we need incentives for anti-pirating activities.

FloppieTheBanjoClown wrote:
Dispatching GCC'ed pirates in system would net you LPs with concord based on their security status. The lower it is, the more LPs you get. Also, putting a multiplier on existing bounties might make it more attractive. Obviously someone could build a -10 character and pop rookie ship after rookie ship to stack up LPs. There would have to be something to prevent this sort of farming. CCP knows far better than I do what sort of mechanics they could use to prevent this. If it can't be prevented, another reward system could be used.

one solution would be similar to suggestions made on changes to bounty hunting: you can only pay out, what gets destroyed.

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like