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Iam Widdershins - withdrawn candidacy. Vote Alekseyev Karrde.

Author
Iam Widdershins
Project Nemesis
#81 - 2012-02-13 08:53:04 UTC
Arcos Vandymion wrote:
I welcome you to post yout thoughts on T3 BS/Frigs

My thoughts on T3 style bs/frigs are, I'm not a professional game designer. I'm pretty sure Soundwave and his team probably merge to form into some kind of genius game design team when coming up with new content, and while I would be able to provide useful criticism to their ideas, I don't claim to have it all figured out. People get paid large amounts of money to do that. Sure, there are a lot of things they COULD do, but there aren't currently a lot of different roles that battleships or Frigates fill. Cruisers are God's favorite ship class, and that's where all the useful ships live, so T3 cruisers were a bit easier to design, but going into Battleships is dangerous territory and I honestly can't be assed to come up with something that will surely end up being stupid.

Most of the posts in ships & modules, of people talking about all the cool stuff ships could do... 99% of them are just TERRIBLE ideas, ideas that make me want to beat my head against a wall. I'm not going to be that guy here.

Thanks, though.

Lobbying for your right to delete your signature

Arcos Vandymion
Ministry of War
Amarr Empire
#82 - 2012-02-13 09:06:08 UTC  |  Edited by: Arcos Vandymion
Neither do I claim to be able to design balanced ships that could find their niché. The main problem here is - I think - that a lot of ships allready aren't used at all (or hardly). So far I have seen a grand total of 2 EWar frigates in my EvE playing time (which is only 5 months but still) - but hundreds of Canes, Drakes and Machs and a good score of Harbys, Myrms, Curses etc.

I can remember having seen design concepts for a T3 in the "Design a ship"-contest. It didn't even make finals (it didn't look that great but still far superior to some of the other concepts).
I believe CCP could/would figure T3 BS' out - but it would still be nice to have some kind of variation to the standart pattern of Amarr=Armor/Lasers (Caldari=Shield/Missiles and so forth) as well as having a justification for all subs they give us (Hardpoint Efficiency configuration here again - no justification to use it at all whatsoever).

Regarding ships&modules - I don't even read that anymore. Most of the people crying, I mean criticising stuff in there sound as if they can't even see 2 steps ahead of them.
I accept your point of view on no discussion. After all this is your thread - not mine, and not about T3.
Aiifa
The Scope
Gallente Federation
#83 - 2012-02-13 10:20:48 UTC
Iam Widdershins wrote:

I apologize if this is a disorganized answer, as I just started coming down with the flu from the flu shot I got like 10 hours ago (ain't that nice). Here we go.


:/

Are you going to be healthy enough to travel to Iceland? Cry
Iam Widdershins
Project Nemesis
#84 - 2012-02-13 11:43:36 UTC  |  Edited by: Iam Widdershins
Arcos Vandymion wrote:
Neither do I claim to be able to design balanced ships that could find their niché. The main problem here is - I think - that a lot of ships allready aren't used at all (or hardly). So far I have seen a grand total of 2 EWar frigates in my EvE playing time (which is only 5 months but still) - but hundreds of Canes, Drakes and Machs and a good score of Harbys, Myrms, Curses etc.

I can remember having seen design concepts for a T3 in the "Design a ship"-contest. It didn't even make finals (it didn't look that great but still far superior to some of the other concepts).
I believe CCP could/would figure T3 BS' out - but it would still be nice to have some kind of variation to the standart pattern of Amarr=Armor/Lasers (Caldari=Shield/Missiles and so forth) as well as having a justification for all subs they give us (Hardpoint Efficiency configuration here again - no justification to use it at all whatsoever).

Regarding ships&modules - I don't even read that anymore. Most of the people crying, I mean criticising stuff in there sound as if they can't even see 2 steps ahead of them.
I accept your point of view on no discussion. After all this is your thread - not mine, and not about T3.

Yeah, I advocate finding roles for lost ships before we start adding new ships at this point, especially multi-role ones. Find a place in the game for EAFs and the Eos, then we can get cracking on 100m isk modular interceptors maybe :)

I'm pretty excited myself to see what these will eventually be made of anyway.


Aiifa wrote:
Are you going to be healthy enough to travel to Iceland? Cry

Of course. It's just an immunization reaction, I basically felt like **** for two days, couldn't move my arm without pain for another day, and now I just have a big swollen bruise where the shots went in. It's not that bad. No, really. Plenty of people know I have gone through FAR worse. oh my god so much worse

I never planned on going to Iceland. If I end up going I will have exceeded all expectations. I'm here because Pinky Feldman told me to run on the 7th (o7 mate), and because Bryan Havoc, CAAN0N, Szilardis, HellGate fr, and numerous other people I know shocked me by backing him up. I had no idea I would be here, no idea that STRANGERS thought it'd be a good idea for me to be here, and I'm still pulling my **** together. I do not have a campaign team, I don't have alliances or large corporations backing me: I have you guys. If you think I would be a good addition to CSM, it's going to be 80 percent up to you to actively go find people for me to hook up and talk with, sell me to other alliances, and choose what kind of hats you want your avatar to wear.

Just kidding on that last one. I realized that I should clarify something for you guys today, as well. I read Alekseyev Karrde's first Q&A post (he's a cool guy):

Alekseyev Karrde wrote:
Thanks to CSM6, the CSM has much better utilized the stakeholder status earned by CSMs past. Instead of championing specific fixes, proposals, and buffs CSM7 will be plugged into CCP's actual development cycle and be on-hand to give feedback on what CCP is actually planning on doing to help them get it right and steer them away from potential disasters.

So no, I don't have any specific fixes or pet issues. There really wouldn't be any point. What I do have is intimate knowledge of small fleet PVP dynamics and how proposed ship balance or mechanics changes will affect them. If say Electronic Attack Ships or Black Ops came up as a ship balance priority (and I hope they do), instead of handing CCP a post or a set of crunched numbers on how to buff their stats I'll talk with Soundwave + his team + the other CSM reps about how they work well, where they fall short, and if the proposed direction of the buffs is a good one that goes far enough.

tl;dr Spec proposals and backseat developing are a thing of the past. Vote for candidates not a specific fix they claim they can deliver for you.

Eloquently put. This is absolutely true. I am not here claiming to march down to CCP HQ, armed and armored, ready to stuff some fixes down CCP's throat for you. I'm here to tell you what kinds of things I think would be beneficial to the game, and more importantly WHY I think so. I don't consider myself to be "the hisec candidate," "the wardec candidate," or "the griefer candidate" (lol). I'm a dude who is apparently damn good at the kinds of things that will be asked of the CSM in the future, and based on what people are telling me I guess I am moreso than the majority of the current CSM candidate list. Most of the questions and discussion I've had so far has been related to hisec wars; this is partially because I've been categorized as that guy, and partially because I have an expertise in the matter and am not afraid to say so.

The reason I am telling you ideas about things I'd like to see, and why those posts are really really long, is because I'm demonstrating to you the way that I process things and the reasoning that goes into my decisions. If you want to look for a good CSM candidate, you should look for someone who has a lot of knowledge in the area, isn't a stuck up butt about it, and has a willingness to learn coupled with a strong ability to reason and analyze new information without. In the CSM process, we the players are hiring volunteer game design advisors. That is exactly what is going on, and those are the qualities you should look for.

Lobbying for your right to delete your signature

Arcos Vandymion
Ministry of War
Amarr Empire
#85 - 2012-02-13 12:32:50 UTC  |  Edited by: Arcos Vandymion
Quote:
...and choose what kind of hats you want your avatar to wear.


I'm a Khanid Cyberknight - can I haz Mass Effect 2 Dragon Armor? Or a bowler and cane (as in stick not cane as in spaceship).
I'll try to keep myself from derailing this thread. But the topics are all so tempting.
(It's also free bumps =P, after all I / we (battleclinic?) want you voted)
Dasrufken
Nova Ardour
#86 - 2012-02-13 14:59:05 UTC
NetheranE wrote:
I will vote for you, follow you into the depths of the null and the darkest corners of the wormholes without hesitation.

You have my blaster.

- This man knows his ****, and is an exceptionally amazing influence to me. An outstanding individual as well.



AND MY AUTOCANNON
Miso Souped
Doomheim
#87 - 2012-02-13 17:37:00 UTC
Iam Widdershins wrote:
There is bunch of forum avatars in this sub-forum who promise stuff and talk a lot about their ideas/concerns/thoughts/political views. Who cares about that? Only them probably. Not CCP, thats for sure.


Well, apparently you care as well, because you’ve been in every other candidates’ threads insulting them and telling them why their thoughts / concerns /ideas / and views are all flawed in some way or another.

What should we be discussing if not the candidates perspectives on the issues?


Iam Widdershins wrote:
Look at Trebor's campaign last year. He posted entire mini biography of himself, all his experiences, projects he worked on, etc. That was some good stuff, even tho Wizardry suck balls and he is a douche.


You’re really going to open up your campaign by calling Trebor (a much-beloved and longstanding CSM member) a “douche” ??

Iam Widdershins wrote:
meaning that only corporations who end up having wars of a length worth speaking of are the ones that are unable to defend themselves, turning wars in hisec into a farce of grief that drive people out of the game. This is a very bad mechanic.


Ahh, gotcha. Griefing is bad because it drives people from the game.

Iam Widdershins wrote:
Inside the game, I play for maximum grief. I've done terrible, terrible things to people and their misbegotten spaceships and loved it. Trolling and killing and unapologetic theft; everything goes under the EULA. . . . . I always try to troll someone by default. If they're mad about their loss and start smacking about it, double down! Those are the best kind of chat logs. Otherwise I guess you can just GF or give them some vague suggestions, or even try to double down on the scam and then explain to them how they messed up later.


Wait what? I thought you were just chastising another candidate for coming up with an idea that would support griefing and drive people from the game. So which is it? Is weeding out the weak good, or bad?

Iam Widdershins wrote:
If that doesn't make me seem terrible enough, come hit me up on EVE Voice or some ****. I'll try to tone the gay jokes down to the point where information transfer is possible.


What it is you find funny about gay people? Do you think “gay jokes” are appropriate behavior for a council member? Shouldn’t CSM members show a base level of respect for other individuals that play the game, regardless of sexual orientation?

These are some important questions the voters should consider here...
NetheranE
The Scope
Gallente Federation
#88 - 2012-02-13 20:42:29 UTC
Miso Souped wrote:

*snip*


/me senses a campaign alt...

(If only his spelling was worse, I'd bring in a maverick1 joke xD )
Iam Widdershins
Project Nemesis
#89 - 2012-02-14 00:44:23 UTC
Miso Souped wrote:
Iam Widdershins wrote:
There is bunch of forum avatars in this sub-forum who promise stuff and talk a lot about their ideas/concerns/thoughts/political views. Who cares about that? Only them probably. Not CCP, thats for sure.


...

Iam Widdershins wrote:
Look at Trebor's campaign last year. He posted entire mini biography of himself, all his experiences, projects he worked on, etc. That was some good stuff, even tho Wizardry suck balls and he is a douche.


...

Iam Widdershins wrote:
meaning that only corporations who end up having wars of a length worth speaking of are the ones that are unable to defend themselves, turning wars in hisec into a farce of grief that drive people out of the game. This is a very bad mechanic.


.........

If you don't understand how to read quotes, or what context is, I don't really need your vote anyway.

Lobbying for your right to delete your signature

Kaver Linkovir
Hoplite Brigade
Ushra'Khan
#90 - 2012-02-14 00:48:20 UTC
Iam Widdershins wrote:
For one: Being a 'grief' PVPer, I have had over five times as many people thank me than I've seen people actually quit the game. And yes, I've checked back on people, a lot. The people who actually quit the game, to a man, were mind-blowingly incompetent to begin with, and they were blaming all their problems on us and not their own carelessness the way you seem to want to.

You are making unsubstantiated and untrue claims that the people who create hardship in the game are driving people out of it. You are also misrepresenting the state and the common usage patterns of war declarations, which are a valid and intended game mechanic. It is cumbersome, ineffective, and generally a huge waste of time to grief someone out of the game even if you want to. If someone actually bothers to target you with continued wardecs, it's because you're actively making it worth their while with your endless wellspring of terribleness.


I call “ bull+++t” on that statement. On all of it.

For one: you cannot honoustly claim here you have kept track of the people that you have had wardecced, and certainly you have not been able to keep a running tally of “Thanks” versus quits. Also, only scary stalker types check back on people...I know, I am one.

It is YOU who blames the other for being “mind-blowingly incompetent to begin with” and in that statement is packed the highsec PVP elitist stance every other serious PVPer spits on.

I never claimed that people who create hardship in EVE are driving people out of EVE. I claim that targeted and continual “griefing” declarations of war on younger corporations cost EVE players that might have developed into valuable additions to the EVE comunity without that pressure.

I am not misrepresenting the pattern of use of declarations of war, in fact I have done extensive research into the goings on surrounding highsec declarations of war.

Furthermore, do not accuse me of being an “endless wellspring of terribleness” and do not apply this blanket statement to corporations being repeatedly wardecced for a plethora of reasons. It highlights your one sided view of the goings on as well as advertises your ignorance and lack of empatic ability for any playstyle but your own.

Iam Widdershins wrote:
You say that it might be darwinism, but that people want to enjoy the game too. Well, people play EVE because the enjoyment comes from succeeding at a game which is hard. For a pretty significant subset of its players, we are the people that make that game hard, and if you took that away it's just mining and missions. Very few people would actually want that, despite what they say.


You are hereby stating that you don't listen to people because they mean the exact opposite of what they say? I would hate to come across you in a bar and have you apply that logic to me when I say “No, I would rather not partake in that helping of rainbow manlove you so kindly offered.”.
Also, making EVE harder does not translate directly in a feeling of succeeding when you cease piling on the “hardship”. Even though you seem to think so.

Iam Widdershins wrote:
Well then, you're in luck. One of my most iterated points in my argument is that the game should not allow people to be repeatedly griefed with nothing for them to do about it. If a game mechanic allows a loophole for people to do this, it needs to be closed. Forcing people out of the game is a bad plan for all its players and for CCP, and I do not endorse it in any way. If you happen to be the one that kills someone and it's the final straw for them to quit, 999 times out of a thousand that person was already on their way out. People will blame their quitting on anything as an alternative to admitting that they were stupidly betting their entire fortune on one weak and undefended ship.


You seem to be of the belief that quitting EVE happens in a rage over a single loss that breaks the camel's back. Two words for you: asset denail. The asset being the prefered style of play and the denail being the conduct of another. If a fledgeling player is forced to eat excrement for two months they will think twice before renewing that subscription.
Kaver Linkovir
Hoplite Brigade
Ushra'Khan
#91 - 2012-02-14 00:49:33 UTC
Iam Widdershins wrote:
Since I began PVPing, the only organization I have been a part of that had more than 100 members at any given time was The 0rphanage, and they were terrible. Moar Tears currently has less than 100 members, most of whom have roles preventing them from leaving corp -- and everyone freaks the hell out when someone leaves for a couple days to help out a friend. There is no shadow-clan of hundreds of members who are constantly moving and constantly oppressing your pilots; if there were, and that's what I did, I'm sure I could get a seat on the CSM with very little effort.

PVP in these alliances gets boring pretty fast, and I encourage my own pilots (currently PRONS has only about a dozen active pilots) to get some small and interesting wars of their own going. They are free to move about as they wish, but I do not know of ANYONE who "corp hops continually to escape any meaningful revenge." If I saw someone doing that, I would boot them immediately. Meaningful revenge is what we're seeking out more than anything else. We want fights, wherever we can get them.

Getting blueballed is a win for nobody; that is the reason why we will move about often. There are a number of fights we are involved in at any given time, and we are looking to help out our own members. I am looking to eliminate corp hopping entirely, and if you claim otherwise in any way you are very poorly read. Please take your tinfoil conspiracies elsewhere and never return.


Tinfoil this:
Absolut352 – currently in T-cells 15 Non NPC corporations
Acid Burnn – 1 month in T-cells, 2 times totaling one month in Project Nemesis 38 Non NPC corporations in corp history
Alphalfa – currently in T-cells 14 Non NPC corporations
Aluka 7th – currently in T-cells 4 Non NPC corporations
Alun Hughes – half a year in Project Nemesis 11 Non NPC corporations
Ashteron'n'KA – over half a year in T-cells 14 Non NPC corporations
Azithromycin – currently in Project Nemesis 4 Non NPC corporations

For those of you who have trouble reading information, these are just the members my limited research found directly connected to Moar Tears starting with an A. The list is extensive even without cross links that tie these corporations to other corporations that have a firm love for Highsec wardecs.

The people Iam Widdershins flies with are, more often then not, in posession of an employment history that has them in one corporation for a month or so before moving on, how is that not corp hopping? Most all of these corporations engage almost exclusively in Highsec wardeccing of the “griefing” persuasion.
Iam Widdershins
Project Nemesis
#92 - 2012-02-14 00:58:27 UTC
You are ragey and you're jumping to conclusions.

If you clicked Show Info on random people more, you'd notice that the majority of the actual active players in EVE have corporation histories that look basically like this. 4 different corporations in your history is NOTHING. If you don't move out to 0.0 and bring all your assets with you, you're a lot more free to move around and spend time with different people without worrying about losing all your stuff.

Just because you've been fanatically loyal to a total of two corporations since your join date in 2009 does not mean that anything else is abnormal, suspicious, or in any way wrong. If you think that maybe changing corporations every 1-4 months is an exploit and counts as corp-hopping, I don't know of anything that can save you.

Lobbying for your right to delete your signature

Kaver Linkovir
Hoplite Brigade
Ushra'Khan
#93 - 2012-02-14 01:05:36 UTC
It directly contradicts you claiming not to condone corp hopping to escape retalliation.
Iam Widdershins
Project Nemesis
#94 - 2012-02-14 01:12:23 UTC
Kaver Linkovir wrote:
It directly contradicts you claiming not to condone corp hopping to escape retalliation.

For one, as I've already said, it has nothing to do with escaping relatiation. If you're butthurt about not being able to fight us, send us a mail and we'll fight you. That goes for any one of my members, I guarantee.

More relevantly, just because I do something that is part of the game does not mean that I think it should be part of the game.

Lobbying for your right to delete your signature

Iam Widdershins
Project Nemesis
#95 - 2012-02-14 01:28:44 UTC
Kaver Linkovir wrote:
Iam Widdershins wrote:
For one: Being a 'grief' PVPer, I have had over five times as many people thank me than I've seen people actually quit the game. And yes, I've checked back on people, a lot. The people who actually quit the game, to a man, were mind-blowingly incompetent to begin with, and they were blaming all their problems on us and not their own carelessness the way you seem to want to.

You are making unsubstantiated and untrue claims that the people who create hardship in the game are driving people out of it. You are also misrepresenting the state and the common usage patterns of war declarations, which are a valid and intended game mechanic. It is cumbersome, ineffective, and generally a huge waste of time to grief someone out of the game even if you want to. If someone actually bothers to target you with continued wardecs, it's because you're actively making it worth their while with your endless wellspring of terribleness.


I call “ bull+++t” on that statement. On all of it.

For one: you cannot honoustly claim here you have kept track of the people that you have had wardecced, and certainly you have not been able to keep a running tally of “Thanks” versus quits. Also, only scary stalker types check back on people...I know, I am one.

It is YOU who blames the other for being “mind-blowingly incompetent to begin with” and in that statement is packed the highsec PVP elitist stance every other serious PVPer spits on.

I never claimed that people who create hardship in EVE are driving people out of EVE. I claim that targeted and continual “griefing” declarations of war on younger corporations cost EVE players that might have developed into valuable additions to the EVE comunity without that pressure.

I am not misrepresenting the pattern of use of declarations of war, in fact I have done extensive research into the goings on surrounding highsec declarations of war.

Furthermore, do not accuse me of being an “endless wellspring of terribleness” and do not apply this blanket statement to corporations being repeatedly wardecced for a plethora of reasons. It highlights your one sided view of the goings on as well as advertises your ignorance and lack of empatic ability for any playstyle but your own.

Iam Widdershins wrote:
You say that it might be darwinism, but that people want to enjoy the game too. Well, people play EVE because the enjoyment comes from succeeding at a game which is hard. For a pretty significant subset of its players, we are the people that make that game hard, and if you took that away it's just mining and missions. Very few people would actually want that, despite what they say.


You are hereby stating that you don't listen to people because they mean the exact opposite of what they say? I would hate to come across you in a bar and have you apply that logic to me when I say “No, I would rather not partake in that helping of rainbow manlove you so kindly offered.”.
Also, making EVE harder does not translate directly in a feeling of succeeding when you cease piling on the “hardship”. Even though you seem to think so.

Iam Widdershins wrote:
Well then, you're in luck. One of my most iterated points in my argument is that the game should not allow people to be repeatedly griefed with nothing for them to do about it. If a game mechanic allows a loophole for people to do this, it needs to be closed. Forcing people out of the game is a bad plan for all its players and for CCP, and I do not endorse it in any way. If you happen to be the one that kills someone and it's the final straw for them to quit, 999 times out of a thousand that person was already on their way out. People will blame their quitting on anything as an alternative to admitting that they were stupidly betting their entire fortune on one weak and undefended ship.


You seem to be of the belief that quitting EVE happens in a rage over a single loss that breaks the camel's back. Two words for you: asset denail. The asset being the prefered style of play and the denail being the conduct of another. If a fledgeling player is forced to eat excrement for two months they will think twice before renewing that subscription.

I'd like to answer this whole post, briefly and succinctly.

You are blaming regular and normal subscription loss, attributable to people becoming involved with daily life and getting bored with hashing over terrible sovereignty mechanics and doing the same boring thing day after day, on incidental wars that you saw happen in high-security space. What I am saying is exactly the opposite of what you claim: quitting eve DOES NOT occur over a single loss, it's something that builds up over time. When a player realizes that they just lost something, they think about what it takes to earn that back, and then they think about the place they were at before they lost it: if that place isn't very good, then perhaps it is their own corpmates and alliance who are to blame for their leaving the game. 'The same terrible crap they have to deal with every day' is a much more reasonable response than 'that one enemy they had to fight a lot.'

Everything else in your post is spewing hate and rage over your personal inability to cope with the realities of the game. I don't even like the Privateers model, continually coming back to the same 50 nullsec alliances to war them again. I'm not the guy you should be talking to.

Lobbying for your right to delete your signature

Courthouse
Perkone
Caldari State
#96 - 2012-02-14 05:57:17 UTC
Moar Tears fills a niche. The very same niche that Crimson Federation and 0rphanage fill(ed). It's not a new, unique or particularly notable gimmick, other than they have been known for some pretty high profile kills. Making him out to be a villain because you dislike his gimmick isn't the best way to go about derailing him.

You can go that well enough by challenging his signature line.

That said, having someone who regularly pushes highsec war mechanics to great ends could be valuable in upcoming discussions about lowsec and highsec changes that will surely be a focus in at least one of the next 2 expansions.

He's definitely not top 7 material, but if Widdershins sticks to his area of expertise and becomes an advocate for sensible highsec mechanic changes in regards to CRIMEWATCH, aggression, global criminal flags, wardecs, bounties and kill rights he could be invaluable when the time comes.
Miso Souped
Doomheim
#97 - 2012-02-14 06:14:45 UTC
Courthouse wrote:

That said, having someone who regularly pushes highsec war mechanics to great ends could be valuable in upcoming discussions about low sec and high sec changes that will surely be a focus in at least one of the next 2 expansions.


Don't be flattered Iam, he tells every candidate to go for it.

I see you were able to quote back your original quote that I quoted. Nice work.

Would you mind explaining again in what context are gay jokes are ok for CSM members? or calling each other douchebags? I think the rest of the voters deserve to know, if you've already lost my vote because you're a close minded bigot with a tiny platform riding on a cloud of grief.

I'm sure you're exactly what high sec players really want.
Courthouse
Perkone
Caldari State
#98 - 2012-02-14 06:24:58 UTC
Miso Souped wrote:

Don't be flattered Iam, he tells every candidate to go for it.


That's not correct. I look at the candidates individually for their strengths and encourage the ones who may have unique perspectives to share.

CSM 5 shared a terrible groupthink complex when it came to topics that they had little to no experience with, which led to fiascos like the jump bridge changes. Those changes spurred the nullsec blocs to pack the CSM with their own candidates.

Ultimately while this was a net positive for EVE, now that we've got CCP's attention and all aspects are open for discussion for changes, there's a use for people with very specific expertise. Widdershins is the only highsec wardec/griefer candidate, and having someone who understands the mechanics inside and out has it's benefits.
Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#99 - 2012-02-14 07:24:28 UTC  |  Edited by: Pinky Feldman
deleted - reason: forums messed up first post and reposted twice
Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#100 - 2012-02-14 07:25:24 UTC
Kaver Linkovir wrote:

Tinfoil this:
Absolut352 – currently in T-cells 15 Non NPC corporations
Acid Burnn – 1 month in T-cells, 2 times totaling one month in Project Nemesis 38 Non NPC corporations in corp history
Alphalfa – currently in T-cells 14 Non NPC corporations
Aluka 7th – currently in T-cells 4 Non NPC corporations
Alun Hughes – half a year in Project Nemesis 11 Non NPC corporations
Ashteron'n'KA – over half a year in T-cells 14 Non NPC corporations
Azithromycin – currently in Project Nemesis 4 Non NPC corporations

For those of you who have trouble reading information, these are just the members my limited research found directly connected to Moar Tears starting with an A. The list is extensive even without cross links that tie these corporations to other corporations that have a firm love for Highsec wardecs.

The people Iam Widdershins flies with are, more often then not, in posession of an employment history that has them in one corporation for a month or so before moving on, how is that not corp hopping? Most all of these corporations engage almost exclusively in Highsec wardeccing of the “griefing” persuasion.


I'm not really sure what you're trying to prove here other than attempting to derail the thread like Miso the obvious CSM trolling alt(check posting history). In fact, the list of people you chose show a pretty big mix of longterm and shortterm pilots. Ashteron'N'KA, for example, is a 2005 pilot. 14 Non NPC corps is a pretty stable corp history. None of the pilots you've listed have ever to my knowledge left corp to "escape retaliation" as you put it.

The truth is, war decs are broken on both ends. Its too easy for corps and members to just leave and rejoin after the war is over, likewise its way too easy for groups like Lonetrek Salvage and Scrap to abuse these mechanics for offensive purposes.

While we currently may represent a niche, we do understand and accept that what we do under current game mechanics is most likely going to change. Iam and I have had lengthy conversations about this and realize this isn't what CCP intended when they invented the war dec system. With that being said, we want to make sure CCP gets things right when they do change the way dec system and while this may come across as arrogant, after looking at other CSM member's campaign platforms and what they would do to highsec, its clear to me they really dont understand the secondary effects of their proposals.

This is an extremely important CSM election to all members of highsec, be it PVPers or beariest of carebears. Look at CCP's track record of making changes that have tons of unwanted side effects like when they added truesec calculations into the value of nullsec systems in an attempt to make certain space more valuable...they mostly made lots of space useless. Even the most recent anomaly nerf should ring fresh in the heads of most nullsec dwellers. The last thing you want is people losing their blinged out Incursion ships for months due to unwanted game mechanics from a war dec change. Unfortunately, people would rather vote for a politician who promises them what they want and smiles when they pledge to fix what they just made worse...instead of just voting for someone who could have avoided the entire fiasco to begin with.