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Aggression on weapon lock

Author
Tenris Anis
Schattenengel Clan
#1 - 2012-02-08 18:12:57 UTC
Right now suicide ganks is just something that happens. The mechanic how aggression works gives neither victims nor ganker a real chance for a fight. You target, you shoot, you blow up from concord, and if you have done your homework your victim(s) accompanies you. It is a boring mechanic even when it adds risk to high sec.

Now lets change aggression and targeting mechanics just a bit: Instead of current way, your attacker becomes from the first second he is trying to achieve a clear weapon lock on your ship aggressed to you and your corp for the usual 15 minutes. Just an aggression timer, no concord involved. Which means, if you dare, you can shoot him now down in self-defense. As he actually is pointing a gun against you, who would denial you this right? There is just a little inconvenience about this, the second you target him back concord will not care about your fight anymore, as this mechanic logical works both ways.

Any reasons why this is a bad idea besides logistics/remote boosters within fleets? (Separate weapon lock from other targeting and you are fine here)

Remove insurance.

mxzf
Shovel Bros
#2 - 2012-02-08 18:20:59 UTC
There's no such thing as a weapons lock in Eve, there's simply a targeting lock. And what you're proposing would allow people to shoot anyone who even looks at them, which is pretty stupid (also, with the way that you have it worded, gankers could exploit the auto-target-back feature to gank people without any penalties at all).

So your proposal would actually make gankers even safer.
Grey Azorria
Federation Industries
#3 - 2012-02-08 18:27:31 UTC
Horrible idea. It is really easy to lock someone without meaning to, this simple, often lag induced, mistake should not result in death.

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Tenris Anis
Schattenengel Clan
#4 - 2012-02-08 18:36:01 UTC  |  Edited by: Tenris Anis
mxzf wrote:
There's no such thing as a weapons lock in Eve, there's simply a targeting lock. And what you're proposing would allow people to shoot anyone who even looks at them, which is pretty stupid (also, with the way that you have it worded, gankers could exploit the auto-target-back feature to gank people without any penalties at all).

So your proposal would actually make gankers even safer.


Thank you dear gentlemen for mentioning that my suggested weapon lock is not already implemented. I am quite happy that I did not suggest a change in game mechanics which has already been made.

But sorry to correct you, actually you can look quite fine at anyone around you without targeting them. Acquiring target lock is naturally an aggressive act. Furthermore eve does setup a warning message on every action which would lead to getting aggression, so naturally newbies would be protected from accidently making themselves to their whole surroundings flashy-red.
Deactivating auto-targeting as default settings sounds still like a good idea.


Grey Azorria wrote:
Horrible idea. It is really easy to lock someone without meaning to, this simple, often lag induced, mistake should not result in death.


I have to disagree. Still my disagreement is besides the point, as your argument is invalid. You actually do not explode instantaneous just because someone is allowed to shoot at you. Actually with this change you would get a warning a few seconds before someone shoots at you, which is more than you get now. If you do lock someone on mistake, you have (in most cases) still plenty of time to warp off.

Still I would suggest to be careful if you are piloting a freighter as in this case just warping off could proof to be not as fast as desired.

Remove insurance.

Velicitia
XS Tech
#5 - 2012-02-08 19:13:01 UTC  |  Edited by: Velicitia
OK, so say I target you in a noobship, and you target me back. Nothing else happens in that engagement.

Now, you're a few jumps out ... you completely forgot about the targeting. Say it's been 12 minutes. You're coming to pick up a courier contract or something ... so out of whatever combat vessel you were in, and in a freighter.

you undock and warp off to the first gate in your route. I'm watching you (cloaked or something) at the gate ... then:
1. I tell my corpies that you're coming through (it's been 14 minutes)
2. you jump, and think you're safe (because THEY aren't flashy to you)
3. you start aligning (14m 30s)
4. you get pointed, and blown away by my corpies (timer reset to 15 min by their actions)
5. CONCORD doesn't show up to blow my corpies away.
6. you QQ on the forums that it's not fair that you got ganked in hisec with no CONCORD intervention
7. Pirate

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Grey Azorria
Federation Industries
#6 - 2012-02-08 19:23:57 UTC  |  Edited by: Grey Azorria
Tenris Anis wrote:
Grey Azorria wrote:
Horrible idea. It is really easy to lock someone without meaning to, this simple, often lag induced, mistake should not result in death.


I have to disagree. Still my disagreement is besides the point, as your argument is invalid. You actually do not explode instantaneous just because someone is allowed to shoot at you. Actually with this change you would get a warning a few seconds before someone shoots at you, which is more than you get now. If you do lock someone on mistake, you have (in most cases) still plenty of time to warp off.

Still I would suggest to be careful if you are piloting a freighter as in this case just warping off could proof to be not as fast as desired.

If you lock a combat ship by mistake while piloting a industrial ship (which as i mentioned is VERY easy when things get laggy), then you are as good as dead. I fail to see how this is a good idea, and besides, gankships are fast lockers anyway, your idea will do nothing to stop them.

Also having two seperate types of lock is just bad, and it just adds a pointless level of complexity to doing almost anything. Imagine you're in a fleet fight, and you're flying fast tackle and try to catch a fleeing enemy, only you misclick and find you cant point him, or you are a logi pilot, who needs to get reps on a someone fast, but you misclick and cant rep him. Like I said, bad.

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Xolve
GoonWaffe
Goonswarm Federation
#7 - 2012-02-08 19:42:33 UTC
How about **** no?
Feligast
Brutor Tribe
Minmatar Republic
#8 - 2012-02-08 19:44:31 UTC
I love this idea. I won't lose nearly as many brutixes to CONCORD. +1
Tenris Anis
Schattenengel Clan
#9 - 2012-02-08 20:18:50 UTC
Grey Azorria wrote:
Tenris Anis wrote:
Grey Azorria wrote:
Horrible idea. It is really easy to lock someone without meaning to, this simple, often lag induced, mistake should not result in death.


I have to disagree. Still my disagreement is besides the point, as your argument is invalid. You actually do not explode instantaneous just because someone is allowed to shoot at you. Actually with this change you would get a warning a few seconds before someone shoots at you, which is more than you get now. If you do lock someone on mistake, you have (in most cases) still plenty of time to warp off.

Still I would suggest to be careful if you are piloting a freighter as in this case just warping off could proof to be not as fast as desired.

If you lock a combat ship by mistake while piloting a industrial ship (which as i mentioned is VERY easy when things get laggy), then you are as good as dead. I fail to see how this is a good idea, and besides, gankships are fast lockers anyway, your idea will do nothing to stop them.

Also having two seperate types of lock is just bad, and it just adds a pointless level of complexity to doing almost anything. Imagine you're in a fleet fight, and you're flying fast tackle and try to catch a fleeing enemy, only you misclick and find you cant point him, or you are a logi pilot, who needs to get reps on a someone fast, but you misclick and cant rep him. Like I said, bad.


Besides the question how it is even possible to "misclick" to the wrong target lock, we currently have already to different types of targeting, or do you control-click your containers to loot them?

But why I am actually answering to someone who is mentally challenged with targeting?

Remove insurance.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#10 - 2012-02-08 20:31:10 UTC
So when a logistics ship targets you suddenly you are allowed to shoot at it.

Also, what this would allow me to do is kill every single person who has auto-target enabled.
Simi Kusoni
HelloKittyFanclub
#11 - 2012-02-08 20:42:14 UTC
I can't work out if this is a troll thread or not. Its one of those horrible situations where you're pretty sure it must be, yet the guy is so serious in his replies.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Grey Azorria
Federation Industries
#12 - 2012-02-08 20:48:08 UTC  |  Edited by: Grey Azorria
Tenris Anis wrote:
Besides the question how it is even possible to "misclick" to the wrong target lock, we currently have already to different types of targeting, or do you control-click your containers to loot them?

But why I am actually answering to someone who is mentally challenged with targeting?

No you are not dealing with a mentally challenged person, but I'm getting the impression that I probably am... Now, on to deciphering the pile of fail you have just presented me with:


  • Firstly, presently there is only one way to target something in EVE.

  • Secondly, you do not target a container to loot it, you select it, then open it, at no point do you lock it.

  • Thirdly, presumably, under your plan, there would be two different targeting options to select from either a right click menu, or the overview, or hot keys etc, one for weapons lock, one for 'normal' locking. This is where the ability to misclick come from.


Edit: This post is referring to your idea for a seperate weapons lock, your idea for targeting agro has been proven to be bad already, by many different people.

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#13 - 2012-02-08 21:40:27 UTC
Seeing as a wreck is a container belonging either to owner of the ship that was destroyed or, in the case of NPC wrecks the person who destroyed the NPC.

Under normal aggression rules shooting something that belongs to someone gives you an aggression countdown against them just as if you had fired on that person. If the OP idea was implemented it would stand to reason that targetting a wreck owned by another player would give you an aggression countdown.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#14 - 2012-02-08 21:59:48 UTC
My reaction to this idea: TARGET EVERYONE.

Seriously, just sit on perimeter and target every ship that comes along and see who targets me back. I don't care if they shoot me or not, they got aggression with my corp and will die on the other side. This would lead to utter chaos in highsec, and would be a LOT of fun for the three days it was implemented before CCP ran out of meth and realized what they'd done.

Founding member of the Belligerent Undesirables movement.

Mag's
Azn Empire
#15 - 2012-02-08 22:02:30 UTC
Feligast wrote:
I love this idea. I won't lose nearly as many brutixes to CONCORD. +1
This.

Oh my, this wouldn't be abused much.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

ShahFluffers
Ice Fire Warriors
#16 - 2012-02-08 22:32:57 UTC
Tenris Anis wrote:
Right now suicide ganks is just something that happens.


... because people put the effort into finding and alpha-striking those who have put little effort into their own safety.

Tenris Anis wrote:
Right now suicide ganks is just something that happens. The mechanic how aggression works gives neither victims nor ganker a real chance for a fight.


I think that's rather the point... hence the term "gank" at the end of "suicide gank."

Tenris Anis wrote:
You target, you shoot, you blow up from concord, and if you have done your homework your victim(s) accompanies you. It is a boring mechanic even when it adds risk to high sec.


And yet despite it being "boring" so many people QQ on the EVE General Discussion forum and/or make proposals to nerf it in the Assembly Hall and Features & Ideas boards.
Clearly the action is so boring that people just want to remove it or punish the action even more. Roll

Tenris Anis wrote:
Now lets change aggression and targeting mechanics just a bit: Instead of current way, your attacker becomes from the first second he is trying to achieve a clear weapon lock on your ship aggressed to you and your corp for the usual 15 minutes. Just an aggression timer, no concord involved. Which means, if you dare, you can shoot him now down in self-defense. As he actually is pointing a gun against you, who would denial you this right? There is just a little inconvenience about this, the second you target him back concord will not care about your fight anymore, as this mechanic logical works both ways.

Any reasons why this is a bad idea besides logistics/remote boosters within fleets? (Separate weapon lock from other targeting and you are fine here)


Let me start by saying that this idea would be a boon for the aggressor... all they have to do is show up in a combat capable ship, lock up a target, and hope that the "victim" has left his/her auto-target option still on... and if not, suicide gank anyways.
I'd put money down on something similar happening with "ninja-salvagers"

Now as far as your counter argument that, "people can just turn off the auto-target" and "people don't have to target at all," I feel I must point out that a LARGE chunk of players are ignorant of the aggro mechanics as they currently are (outside of known/obvious trolls, how else can you explain so many QQ threads saying "i got violenced, wat happen?").
I can also support this claim with a good amount of personal experience in Faction Warfare and just roaming around low-sec in general. Quite often, we get nubbins (who sometimes have been playing for months, even YEARS) who have not turned off their auto-targeting setting, have not fiddled with their overview (which, to be fair, is quite daunting and confusing at first), and "accidentally" shoot a friendly that has targeted them and is giving remote effects (according to one nubbin, "it looks all the same!").

You idea won't "help people fight back" as you intend. It will actually skew things more in favor of aggressors and leave less margin for ignorance/error on the part of the victims.
CaleAdaire
Deep Core Mining Inc.
#17 - 2012-02-08 22:37:36 UTC
Feligast wrote:
I love this idea. I won't lose nearly as many brutixes to CONCORD. +1

If a Goon likes it... I don't. -10

Trust in God, Have Faith in Fusion.

Xolve
GoonWaffe
Goonswarm Federation
#18 - 2012-02-08 22:40:25 UTC  |  Edited by: Xolve
CaleAdaire wrote:
Feligast wrote:
I love this idea. I won't lose nearly as many brutixes to CONCORD. +1

If a Goon likes it... I don't. -10


I love vagina.

HAHAHAHAHAHAHA homosexual.
Mag's
Azn Empire
#19 - 2012-02-09 00:05:41 UTC
Xolve wrote:
CaleAdaire wrote:
Feligast wrote:
I love this idea. I won't lose nearly as many brutixes to CONCORD. +1

If a Goon likes it... I don't. -10


I love vagina.

HAHAHAHAHAHAHA homosexual.
Made me lol in RL. Lol

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Xolve
GoonWaffe
Goonswarm Federation
#20 - 2012-02-09 00:07:07 UTC
I'm good at internet spaceship forums.
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