These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

War Declaration Proposal: Security Nullification Array

Author
Nestara Aldent
Citimatics
#101 - 2012-02-13 06:46:08 UTC  |  Edited by: Nestara Aldent
Herping yourDerp wrote:
just multiply the cost of wardecs by 10-15 and we solve all the problems,
500mil a week for alliances, 20mil for corp sounds fair
if you REALLY want to wardec someone you will be able to, at the moment war decs are just grief tools for people who don't know how to survive low/null or want to pad kill boards.


You sub to a pvp game with full looting and you cry about it not being in the way you like? Roflmao!

I tire of reading this, to be honest. This isn't Carebears Online. And the game won't change to suit your taste, because you just subbed to a wrong game!
lol fofo
Noise Control Department
#102 - 2012-02-13 07:04:34 UTC  |  Edited by: lol fofo
Sambu Ballabumbu wrote:
@lol fofo
Quote:
try to judge what they says not just simply from who they are

/


like i said , i was reading your arguments before i even judge who you are,
its not about your freshman title , but it does help to see who you are. camping in lowsec camp doesnt even consider as highsec pvp there are many other aspect to consider,



"It makes me sad that arguements by a freshman to the game are not accepted apparently, but it seems widely accepted to make stupid accusations and criticisms about an idea before you got the gist of it at all. " -- well if your arguments not valid based on reality whats happening, and you don't give any other solution or even recognize any-other aspect that linked into your idea , so YEah ... be sad

really no point asking you this , but let see if you mr.gamemechanic can answer this. (since you don't want to be called freshman) and you full of ideas and so on

please explain how this new concept of yours solving high sec POS war where the defender is small S&I 2-5man corp , where they only defense is pos gunners? do they need hire merc? why should they ? plus anyone can just join the fights

on opposite example , 2-5man roaming wardecs , wardecing mission runners med size corp. defender simply stop missionining for few hours and attack the dam SNA ???? should i defend that aswell ? or should i spam local and invite any1 to to defend my sna ?? maybe if theres timer involve before you can destroy the sna (1st reinforced 2nreinforce and 3rd) i surely wont repair my dam sna if its only 24hours period .

"2. Require the attacker to defend their assets, and introduce the potential for an attacker to ‘lose’ a conflict through inaction." Yah right .... 20+ carebear with ravens will win this all the time. let promote more blobs ... no more hunting war targets since we all know they will be sitting near the SNA blob mode

the idea of sna imo just making wardec is harder to do for the attacker (smaller). and easier to defend since. the only thing u need to do is group up and destroy the sna ... or easier for attacker (bigger) and harder to defend (smaller), doesnt matter if the smaller has more skills and experience or isk on both scenario.

But doesnt change the issue of griffing. since there new aspect of third party that can join eitherside at anytime. it actualy breaks the idea of wardec mechanic and why dont you just play in 00 ?

dont get me wrong , i actually enjoy if this happens since it create chaos in highsec. there more tears coming from the SNA FFA pos bashing. but this ended-up promotes more blobs war into highsec, and say no more for small roam wartarget hunting style and making highsec 1 step closer to 00

PS: sambu , do you spent your time runing incursion more than sitting still in lowsec gatecamp ?
Sambu Ballabumbu
Sebiestor Tribe
Minmatar Republic
#103 - 2012-02-13 10:23:12 UTC  |  Edited by: Sambu Ballabumbu
@lol fof
L M A O! This is really getting hillarious: Now the wardeccer who is not able to defend his assents is crying that he wouldnt be able to wardec anymore because the carebears would blob him?!?!
Like Ruby said before:
Quote:
If you can't defend your business in a conflict-centered sandbox, you don't get to run it? Seems to be working as intended.

You guys are crying becaus you fear that you would not be able any more to fight wars that you cant't win because you not capable of defending your stuff, your smal pos or what ever. YOU are the wardeccer!! If you cant win it and **** your pants because of a blob of carebears, then join the NPC corp and stop wardeccing others!
Edit says: You want to start wars without having to take any risk with it. That attitude is the reason why the wardec-mechanic has to get fixed.
I will ignore your other nonsens (=result of not wanting to understand what i wrote) and personal accusations and get off, dont wanna loose my manners....
lol fofo
Noise Control Department
#104 - 2012-02-13 11:41:58 UTC  |  Edited by: lol fofo
Sambu Ballabumbu wrote:
@lol fof
L M A O! This is really getting hillarious: Now the wardeccer who is not able to defend his assents is crying that he wouldnt be able to wardec anymore because the carebears would blob him?!?!
Like Ruby said before:
Quote:
If you can't defend your business in a conflict-centered sandbox, you don't get to run it? Seems to be working as intended.

You guys are crying becaus you fear that you would not be able any more to fight wars that you cant't win because you not capable of defending your stuff, your smal pos or what ever. YOU are the wardeccer!! If you cant win it and **** your pants because of a blob of carebears, then join the NPC corp and stop wardeccing others!
Edit says: You want to start wars without having to take any risk with it. That attitude is the reason why the wardec-mechanic has to get fixed.
I will ignore your other nonsens (=result of not wanting to understand what i wrote) and personal accusations and get off, dont wanna loose my manners....



huh , im not crying , im just pointing out , it doesn't solve any wardec issue at all , it just making another group of players become the victim of blob griftter. it actually creating different type of highsec pvp, where the smaller group no matter how skilled they are become useless since they fighting against blobs hitting their SNA.

no more small corp and they all endedup joining bigger blob. Every1 endedup carebearign with no risk at all in one big happy family where they can just alpha 3 NSA in matter of hours maybe minutes.

in the long run,no1 wants to declare wardec anymore. The only chance of winning is having more blobs than the target. (welcome to 00 ?? er i mean highsec)

current mechanic, there's a chance for catching up mission runners , hit and run people doing logistic for 00 alliance in highsec and many other small scale guerrilla tactic. without the needs to defend anything.
Twisted Trucker
Deep Core Mining Inc.
Caldari State
#105 - 2012-02-13 12:32:05 UTC
lol fofo wrote:
Sambu Ballabumbu wrote:
@lol fof
L M A O! This is really getting hillarious: Now the wardeccer who is not able to defend his assents is crying that he wouldnt be able to wardec anymore because the carebears would blob him?!?!
Like Ruby said before:
Quote:
If you can't defend your business in a conflict-centered sandbox, you don't get to run it? Seems to be working as intended.

You guys are crying becaus you fear that you would not be able any more to fight wars that you cant't win because you not capable of defending your stuff, your smal pos or what ever. YOU are the wardeccer!! If you cant win it and **** your pants because of a blob of carebears, then join the NPC corp and stop wardeccing others!
Edit says: You want to start wars without having to take any risk with it. That attitude is the reason why the wardec-mechanic has to get fixed.
I will ignore your other nonsens (=result of not wanting to understand what i wrote) and personal accusations and get off, dont wanna loose my manners....



huh , im not crying , im just pointing out , it doesn't solve any wardec issue at all , it just making another group of players become the victim of blob griftter. it actually creating different type of highsec pvp, where the smaller group no matter how skilled they are become useless since they fighting against blobs hitting their SNA.

no more small corp and they all endedup joining bigger blob. Every1 endedup carebearign with no risk at all in one big happy family where they can just alpha 3 NSA in matter of hours maybe minutes.

in the long run,no1 wants to declare wardec anymore. The only chance of winning is having more blobs than the target. (welcome to 00 ?? er i mean highsec)

current mechanic, there's a chance for catching up mission runners , hit and run people doing logistic for 00 alliance in highsec and many other small scale guerrilla tactic. without the needs to defend anything.


What wut? Your QQin cause of your lil corp that just war-decced a bigger corp than you are, and got BLOB SMASHED to oblivion?

WTF is THAT? YOU war-decced a bigger corp than you could obviously handle, maybe you should stop doin THAT.

And WHAT did you expect the bigger corp to do? Deliberately send you out a couple noobs every few mins so that your lil corp could actually have a chance of killin something? HELL NO, they gonna blob smash your a$$, cause they are a bigger corp than you are.... Welcome to EVE......
lol fofo
Noise Control Department
#106 - 2012-02-13 12:51:06 UTC  |  Edited by: lol fofo
Twisted Trucker wrote:


And WHAT did you expect the bigger corp to do? Deliberately send you out a couple noobs every few mins so that your lil corp could actually have a chance of killin something? HELL NO, they gonna blob smash your a$$, cause they are a bigger corp than you are.... Welcome to EVE......


lol this guy .. the guy who complains about small wardec corp who no-show and decided to sit in station and wait it out ?

in sna case , small corp wont be able to fight at all , since the only thing the big corp can do is alpha the sna tower and the war is over in 24hours. means = no wardec , and no point wasting money on fueling the dam sna for the first place , also means no point having a wardec at all

making any type of harassment , hit and run pvp or any small scale pvp decided by one thing .... shoting or defending dam structure!!! and how fast it will goes down.

pvp decided by who can hold or destroy a flag .... is that what you want highsec to be ?
Twisted Trucker
Deep Core Mining Inc.
Caldari State
#107 - 2012-02-13 12:51:08 UTC  |  Edited by: Twisted Trucker
Nestara Aldent wrote:
Herping yourDerp wrote:
just multiply the cost of wardecs by 10-15 and we solve all the problems,
500mil a week for alliances, 20mil for corp sounds fair
if you REALLY want to wardec someone you will be able to, at the moment war decs are just grief tools for people who don't know how to survive low/null or want to pad kill boards.


You sub to a pvp game with full looting and you cry about it not being in the way you like? Roflmao!

I tire of reading this, to be honest. This isn't Carebears Online. And the game won't change to suit your taste, because you just subbed to a wrong game!


Actually, we tire of reading stupid a$$ PVP'er comments like yours that think this is a PVP ONLY game.

IT IS NOT, dumba$$, it's a sand box where you can do "almost" anything you want!

YOU WANT PVP ONLY, take your punk a$$ to COD or some other $hitty lil FPS and get you all the PVP you want!


lol fofo wrote:
Twisted Trucker wrote:


And WHAT did you expect the bigger corp to do? Deliberately send you out a couple noobs every few mins so that your lil corp could actually have a chance of killin something? HELL NO, they gonna blob smash your a$$, cause they are a bigger corp than you are.... Welcome to EVE......


lol this guy .. the guy who complains about small wardec corp who no-show and decided to sit in station and wait it out ?

in sna case , small corp wont be able to fight at all , since the only thing the big corp can do is alpha the sna tower and the war is over in 24hours. means = no wardec , and no point wasting money on fueling the dam sna for the first place , also means no point having a wardec at all

making any type of harassment , hit and run pvp or any small scale pvp decided by one thing .... shoting or defending dam structure!!! and how fast it will goes down.

pvp decided by who can hold or destroy a flag .... is that what you want highsec to be ?


WTF, do you expect me to feel sorry for your lil corp, because my corp IS bigger than yours? Right, WTF ever dude!

As I said, if you're gonna sack up and war-dec a bigger corp than yours, EXPECT and ACCEPT consequences for your actions, and FIGHT, otherwise you got no business war-deccing ANYBODY!
Reppyk
The Black Shell
#108 - 2012-02-13 16:05:11 UTC
Herping yourDerp wrote:
just multiply the cost of wardecs by 10-15 and we solve all the problems,
500mil a week for alliances, 20mil for corp sounds fair
No ?
The decshield willbecome even more powerful.
Alliance-hoping is still making your POS invulnerable.
It will reduce or even stop wardecs bewteen small entities.

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Lyrrashae
Hellstar Towing and Recovery
#109 - 2012-02-13 22:08:15 UTC  |  Edited by: Lyrrashae
The crybear-rage:

Oh, my word, it is strong in this thread!

Kelduum: EVE will never be a game of instanced battlegrounds and consensual PvP-flagging, you're just going to have to deal with that.

Ideally, hisec should be a zone of constant "low-intensity cold war" occasionally going "hot" between individual entities through war-decs, aggression-flagging, etc. For everyone else, such is perfectly safe if you just maintain a decent bit of situational awareness (and don't shoot the ninja-salvager/looter: Bad Things(TM) can happen if you do Twisted)...

E: Linky to illustrate that last bit.

Ni.

RubyPorto
RubysRhymes
#110 - 2012-02-14 05:33:46 UTC
Twisted Trucker wrote:
Nestara Aldent wrote:
Herping yourDerp wrote:
just multiply the cost of wardecs by 10-15 and we solve all the problems,
500mil a week for alliances, 20mil for corp sounds fair
if you REALLY want to wardec someone you will be able to, at the moment war decs are just grief tools for people who don't know how to survive low/null or want to pad kill boards.


You sub to a pvp game with full looting and you cry about it not being in the way you like? Roflmao!

I tire of reading this, to be honest. This isn't Carebears Online. And the game won't change to suit your taste, because you just subbed to a wrong game!


Actually, we tire of reading stupid a$$ PVP'er comments like yours that think this is a PVP ONLY game.

IT IS NOT, dumba$$, it's a sand box where you can do "almost" anything you want!

YOU WANT PVP ONLY, take your punk a$$ to COD or some other $hitty lil FPS and get you all the PVP you want!


You missed the word Multiplayer. It's a Multiplayer Sandbox. You can do anything you want, and so can anyone else; even if that other players actions disrupt or are disrupted by yours. Given this competitive tension, of course the focus is going to end up being interplayer conflict (manifested in many forms including ship to ship combat).

This says it better than I can

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Twisted Trucker
Deep Core Mining Inc.
Caldari State
#111 - 2012-02-14 05:46:19 UTC  |  Edited by: Twisted Trucker
Lyrrashae wrote:

Kelduum: EVE will never be a game of instanced battlegrounds and consensual PvP-flagging, you're just going to have to deal with that.


I don't think that is the gist of his idea, (although that is probably what it would lead to). That is just what the flavor of cool-aid Pathetic Stanzitroll has been handing out by the bucket load, to get you to believe that is what Kelduum wants.

It's really about the way war-decs get thrown around in hi-sec, and half of them (or more) the war-deccer does a chicken $hit no show, cause he's afraid of getting blobbed.....

Lyrrashae wrote:

Ideally, hisec should be a zone of constant "low-intensity cold war" occasionally going "hot" between individual entities through war-decs, aggression-flagging, etc. For everyone else, such is perfectly safe if you just maintain a decent bit of situational awareness (and don't shoot the ninja-salvager/looter: Bad Things(TM) can happen if you do Twisted)...

E: Linky to illustrate that last bit.


Yeah, there should be "some" tension there, building untill war finally breaks out and it effects everybody, not just the party's involved....

But again, the way war-decs get thrown around, they're just about meaningless, in the grand scheme of things (ya know, like faction warfare is now)!


I mean it's kinda pointless, to have a "shot-gun wedding" (war-dec) if your not gonna require that both party's actually be there to participate in the wedding....
RubyPorto
RubysRhymes
#112 - 2012-02-15 00:50:59 UTC
Twisted Trucker wrote:
Lyrrashae wrote:

Kelduum: EVE will never be a game of instanced battlegrounds and consensual PvP-flagging, you're just going to have to deal with that.


I don't think that is the gist of his idea, (although that is probably what it would lead to). That is just what the flavor of cool-aid Pathetic Stanzitroll has been handing out by the bucket load, to get you to believe that is what Kelduum wants.

It's really about the way war-decs get thrown around in hi-sec, and half of them (or more) the war-deccer does a chicken $hit no show, cause he's afraid of getting blobbed.....

Lyrrashae wrote:

Ideally, hisec should be a zone of constant "low-intensity cold war" occasionally going "hot" between individual entities through war-decs, aggression-flagging, etc. For everyone else, such is perfectly safe if you just maintain a decent bit of situational awareness (and don't shoot the ninja-salvager/looter: Bad Things(TM) can happen if you do Twisted)...

E: Linky to illustrate that last bit.


Yeah, there should be "some" tension there, building untill war finally breaks out and it effects everybody, not just the party's involved....

But again, the way war-decs get thrown around, they're just about meaningless, in the grand scheme of things (ya know, like faction warfare is now)!

I mean it's kinda pointless, to have a "shot-gun wedding" (war-dec) if your not gonna require that both party's actually be there to participate in the wedding....


So... how does the warring of the warlords in Somalia affect you? Or the civil war in Libya? Wars affect the participants directly and everyone else indirectly (consumption of resources). That sounds to me like how wardecs in HS work right now.

As to the tension, who decides what makes war break out? In the real world, it's whoever fires first or sends the other side a declaration of war. Sounds to me like how war breaks out in EvE. As for the tension, who's to say your attacker isn't just fuming over your [business X]'s success?

If they're already meaningless, why do you want to gut them further?

Ok, require both parties show up to a wardec. Make the defenders unable to turtle up in stations endlessly and force attackers to show up and fight... waitaminute... we're trying to gut wardecs, not make them a constant source of free kills. Whoops.


As to the number of wardecs where the attacker doesn't show; I know I wouldn't want to fight the combined forces of the School of Applied Knowledge backed by the mighty Caldari State. Post with your main.
I'd also bet you a fair bit that a vastly larger percentage of wardecs are turtled by the defense than by the attacker.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Twisted Trucker
Deep Core Mining Inc.
Caldari State
#113 - 2012-02-16 05:36:22 UTC
RubyPorto wrote:
Twisted Trucker wrote:
Nestara Aldent wrote:
Herping yourDerp wrote:
just multiply the cost of wardecs by 10-15 and we solve all the problems,
500mil a week for alliances, 20mil for corp sounds fair
if you REALLY want to wardec someone you will be able to, at the moment war decs are just grief tools for people who don't know how to survive low/null or want to pad kill boards.


You sub to a pvp game with full looting and you cry about it not being in the way you like? Roflmao!

I tire of reading this, to be honest. This isn't Carebears Online. And the game won't change to suit your taste, because you just subbed to a wrong game!


Actually, we tire of reading stupid a$$ PVP'er comments like yours that think this is a PVP ONLY game.

IT IS NOT, dumba$$, it's a sand box where you can do "almost" anything you want!

YOU WANT PVP ONLY, take your punk a$$ to COD or some other $hitty lil FPS and get you all the PVP you want!


You missed the word Multiplayer. It's a Multiplayer Sandbox. You can do anything you want, and so can anyone else; even if that other players actions disrupt or are disrupted by yours. Given this competitive tension, of course the focus is going to end up being interplayer conflict (manifested in many forms including ship to ship combat).

This says it better than I can


Well, thank you for stating that Mr. Obvious, I just know that somebody in this thread was gonna make the mistake of thinking that this is a single player instanced PVE only game! Oh wait, you do know we also have THAT in this game too right? Ya know, mission running, among other things!
Twisted Trucker
Deep Core Mining Inc.
Caldari State
#114 - 2012-02-16 05:43:37 UTC  |  Edited by: Twisted Trucker
RubyPorto wrote:
Twisted Trucker wrote:
Lyrrashae wrote:

Kelduum: EVE will never be a game of instanced battlegrounds and consensual PvP-flagging, you're just going to have to deal with that.


I don't think that is the gist of his idea, (although that is probably what it would lead to). That is just what the flavor of cool-aid Pathetic Stanzitroll has been handing out by the bucket load, to get you to believe that is what Kelduum wants.

It's really about the way war-decs get thrown around in hi-sec, and half of them (or more) the war-deccer does a chicken $hit no show, cause he's afraid of getting blobbed.....

Lyrrashae wrote:

Ideally, hisec should be a zone of constant "low-intensity cold war" occasionally going "hot" between individual entities through war-decs, aggression-flagging, etc. For everyone else, such is perfectly safe if you just maintain a decent bit of situational awareness (and don't shoot the ninja-salvager/looter: Bad Things(TM) can happen if you do Twisted)...

E: Linky to illustrate that last bit.


Yeah, there should be "some" tension there, building untill war finally breaks out and it effects everybody, not just the party's involved....

But again, the way war-decs get thrown around, they're just about meaningless, in the grand scheme of things (ya know, like faction warfare is now)!

I mean it's kinda pointless, to have a "shot-gun wedding" (war-dec) if your not gonna require that both party's actually be there to participate in the wedding....


So... how does the warring of the warlords in Somalia affect you? Or the civil war in Libya? Wars affect the participants directly and everyone else indirectly (consumption of resources). That sounds to me like how wardecs in HS work right now.

As to the tension, who decides what makes war break out? In the real world, it's whoever fires first or sends the other side a declaration of war. Sounds to me like how war breaks out in EvE. As for the tension, who's to say your attacker isn't just fuming over your [business X]'s success?

If they're already meaningless, why do you want to gut them further?

Ok, require both parties show up to a wardec. Make the defenders unable to turtle up in stations endlessly and force attackers to show up and fight... waitaminute... we're trying to gut wardecs, not make them a constant source of free kills. Whoops.


As to the number of wardecs where the attacker doesn't show; I know I wouldn't want to fight the combined forces of the School of Applied Knowledge backed by the mighty Caldari State. Post with your main.
I'd also bet you a fair bit that a vastly larger percentage of wardecs are turtled by the defense than by the attacker.


WHO is trying to "gut" war-decs?

I think you better read the thread again, cause you also obviously missed the part where I mentioned this is my main on the account (along with the whole point of the thread).

Maybe you should post with your alt, cause your main isn't so good at reading comprehension! Oh wait, that wont work, oh well, it's your problem, not mine!

PS. And lets leave R/L experiences outta this, as YOU don't know ME and have no clues as to WHAT R/L experiences have brought to my life, and had whatever effect on me!

Beyond that, I guess your gonna try tellin me that WW II had no effect on the rest of the world, outside the actual theatres of battle, aye?
RubyPorto
RubysRhymes
#115 - 2012-02-16 07:31:36 UTC
Twisted Trucker wrote:
RubyPorto wrote:
Twisted Trucker wrote:


Actually, we tire of reading stupid a$$ PVP'er comments like yours that think this is a PVP ONLY game.

IT IS NOT, dumba$$, it's a sand box where you can do "almost" anything you want!

YOU WANT PVP ONLY, take your punk a$$ to COD or some other $hitty lil FPS and get you all the PVP you want!


You missed the word Multiplayer. It's a Multiplayer Sandbox. You can do anything you want, and so can anyone else; even if that other players actions disrupt or are disrupted by yours. Given this competitive tension, of course the focus is going to end up being interplayer conflict (manifested in many forms including ship to ship combat).

This says it better than I can


Well, thank you for stating that Mr. Obvious, I just know that somebody in this thread was gonna make the mistake of thinking that this is a single player instanced PVE only game! Oh wait, you do know we also have THAT in this game too right? Ya know, mission running, among other things!


Instanced, huh? So you mean to say that those missions I've scanned down are mirages?

The reason I make that point is that a fair number of people seem to want to make the game into something it's not. It *IS* a conflict-driven multiplayer sandbox. It is not somewhere where affecting others should be difficult.

Making wardecs harder to prosecute is a step away from allowing conflict to freely drive the game. Since conflict is the only thing driving the game (if you think the PvE content is even remotely interesting, please pick up some better games for the gameplay you enjoy, not saying quit EvE, just give some high quality single player and PvE focused MMO games a try; they're worth it), that's bad for the game.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#116 - 2012-02-16 07:46:22 UTC
Twisted Trucker wrote:
RubyPorto wrote:
Twisted Trucker wrote:
Lyrrashae wrote:

Kelduum: EVE will never be a game of instanced battlegrounds and consensual PvP-flagging, you're just going to have to deal with that.


I don't think that is the gist of his idea, (although that is probably what it would lead to). That is just what the flavor of cool-aid Pathetic Stanzitroll has been handing out by the bucket load, to get you to believe that is what Kelduum wants.

It's really about the way war-decs get thrown around in hi-sec, and half of them (or more) the war-deccer does a chicken $hit no show, cause he's afraid of getting blobbed.....

Lyrrashae wrote:

Ideally, hisec should be a zone of constant "low-intensity cold war" occasionally going "hot" between individual entities through war-decs, aggression-flagging, etc. For everyone else, such is perfectly safe if you just maintain a decent bit of situational awareness (and don't shoot the ninja-salvager/looter: Bad Things(TM) can happen if you do Twisted)...

E: Linky to illustrate that last bit.


Yeah, there should be "some" tension there, building untill war finally breaks out and it effects everybody, not just the party's involved....

But again, the way war-decs get thrown around, they're just about meaningless, in the grand scheme of things (ya know, like faction warfare is now)!

I mean it's kinda pointless, to have a "shot-gun wedding" (war-dec) if your not gonna require that both party's actually be there to participate in the wedding....


So... how does the warring of the warlords in Somalia affect you? Or the civil war in Libya? Wars affect the participants directly and everyone else indirectly (consumption of resources). That sounds to me like how wardecs in HS work right now.

As to the tension, who decides what makes war break out? In the real world, it's whoever fires first or sends the other side a declaration of war. Sounds to me like how war breaks out in EvE. As for the tension, who's to say your attacker isn't just fuming over your [business X]'s success?

If they're already meaningless, why do you want to gut them further?

Ok, require both parties show up to a wardec. Make the defenders unable to turtle up in stations endlessly and force attackers to show up and fight... waitaminute... we're trying to gut wardecs, not make them a constant source of free kills. Whoops.


As to the number of wardecs where the attacker doesn't show; I know I wouldn't want to fight the combined forces of the School of Applied Knowledge backed by the mighty Caldari State. Post with your main.
I'd also bet you a fair bit that a vastly larger percentage of wardecs are turtled by the defense than by the attacker.


WHO is trying to "gut" war-decs?

I think you better read the thread again, cause you also obviously missed the part where I mentioned this is my main on the account (along with the whole point of the thread).

Maybe you should post with your alt, cause your main isn't so good at reading comprehension! Oh wait, that wont work, oh well, it's your problem, not mine!

PS. And lets leave R/L experiences outta this, as YOU don't know ME and have no clues as to WHAT R/L experiences have brought to my life, and had whatever effect on me!

Beyond that, I guess your gonna try tellin me that WW II had no effect on the rest of the world, outside the actual theatres of battle, aye?



The point of this thread is to make wardecs harder to prosecute (and by extension make E-Uni and HS safer). That's been Kelduum's driving plan for a long time.

If this is your main, then I'll try to explain why nobody shows up to wardec you; Nobody wants to try to wardec the mighty School of Applied Knowledge. If you have never been in a player corp (as you said, this is your main, and it has never been in such) then I have no idea where you get your idea that attackers fail to prosecute wardecs with any regularity. If you have been in a player corp, then *that* toon is generally considered to be your main, since that is your in game persona.
Post With Your Main before you call anyone chickenshit.

Fine; what effects do the wars between warlords in Somalia/civil war in Libya have on the average person in a country outside of Africa?

I would say that EvE's version of the large European (both world wars were Euro-centric) wars with their intricate and far reaching political webs were the great Nullsec Wars. BoB v Whoever over and over again. With ~20,000 characters directly involved, they affect everyone. I would compare HS wars to the conflicts among small states and stateless entities which only noticeably affect a very small geographic area.

Since an EvE character is fantastically mobile in HS, wars limited in scope to geographical areas wouldn't work, so CCP did the next best thing and tied it to political allegiance.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Poetic Stanziel
The Scope
Gallente Federation
#117 - 2012-02-18 07:38:01 UTC  |  Edited by: Poetic Stanziel
Truisms of the War Declaration

If a 2-man corporation brings your 1500-man alliance to its knees, the failing is not with the game, it is with your alliance. The 2-man corporation has not griefed you. You've griefed yourself.

***

If your alliance loses 500 members due to the war declaration actions of a 2-man corporation, with a significant number of those outright quitting the game, it's not because the game failed them, it's because your alliance failed them. Give your members a reason to play, not a reason to dock up. Don't bore your members, engage your members.

***

If your wartime rules do not account for an enemy that refuses to show, then your rules have become the enemy. Wars need not be fought on a battlefield. If your weakness is in your own policies, expect your enemies to exploit them.

***

If you're not a fighter, you'd best be finding friends who are. Natural selection will always first remove the easy prey. Seeking out easy prey is not a sign of weakness, it is a survival given.
Vicky Somers
Rusty Anchor
#118 - 2012-02-18 10:32:42 UTC
I can't believe this thread reached 6 pages as it is a very stupid idea. Sorry for saying it but it really is. War isn't about battles, it's about terrorizing people. What you want to do is remove a mechanic which would result in high sec becoming even more boring than it already is. And you want to replace war decs essentially with the SiSi combat beacons.

The ocean of tears on these forums put aside, I believe the relation between high sec - low sec - null sec is perfect. And while the war dec feature could use improvements, your solution (if it can be called that) is laughable. You basically want the ability to pve carelessly during a war.
seany1212
M Y S T
#119 - 2012-02-18 11:12:58 UTC
Totally pointess idea, nothing is stopping the defending corp from becoming the attacking corp, they could even just get in frigates. It's down to the will of the corp being war-dec'd whether they chose to fight back or bail corp X
Poetic Stanziel
The Scope
Gallente Federation
#120 - 2012-02-19 03:20:36 UTC  |  Edited by: Poetic Stanziel
Incoming.