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How have incursions affected the usefulness of doing other things for isk in highsec?

Author
Ganagati
Perkone
Caldari State
#1 - 2012-02-08 04:31:14 UTC
Is it worth doing level 4s anymore to try to pay for PLEXs, with incursions out. I know very little about incursions, as I had taken quite a long break from the game and haven't messed with the new mechanic yet. Basically, I've been hearing that PLEX prices are shooting up due to incursions flooding the market with isk.

A) Is this true?
B) If A is true, then where does that leave level 4 mission runners when making money to purchase a PLEX? If you bring in an average 15-20 mil an hour or so, is that still competitive enough with incursions to make it worthwhile to continue doing?

To me, incursions would be no more or less fun, I believe, than level 4s. So I'm not looking for "Do whatever you want", but more for a financial competitiveness opinion between the two. Would the amount I bring in with incursions be so much greater that level 4s, which I only do for the money... not because I particularly enjoy them, would be a waste of time?

Less time I spend PvEing, the more time I can spend getting back out there and trying to get back into PvP. So any help would be great!

.

BearJews
Order of Extrodinary Gentlemen
#2 - 2012-02-08 04:50:15 UTC
do incursions, forget lvl4s unless it's for standings.

a) No concrete proof
b) look at A

average incursion vanguard fleet will net you around 60-80mil per hour. High end 140 mil, but those are extremely shiny ships. Low end about 10 mil in an hour if it's highly competitive or if you can't get into a fleet.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#3 - 2012-02-08 04:51:45 UTC
Ganagati wrote:
Is it worth doing level 4s anymore to try to pay for PLEXs, with incursions out. I know very little about incursions, as I had taken quite a long break from the game and haven't messed with the new mechanic yet. Basically, I've been hearing that PLEX prices are shooting up due to incursions flooding the market with isk.

A) Is this true?
B) If A is true, then where does that leave level 4 mission runners when making money to purchase a PLEX? If you bring in an average 15-20 mil an hour or so, is that still competitive enough with incursions to make it worthwhile to continue doing?

To me, incursions would be no more or less fun, I believe, than level 4s. So I'm not looking for "Do whatever you want", but more for a financial competitiveness opinion between the two. Would the amount I bring in with incursions be so much greater that level 4s, which I only do for the money... not because I particularly enjoy them, would be a waste of time?

Less time I spend PvEing, the more time I can spend getting back out there and trying to get back into PvP. So any help would be great!

A) If you have no preference either way and don't mind working in a fleet with others incursions seem the way to go so far as isk/hour goes. Especially at 15-20m/hour. Individual vanguard sites, the most popular ones run, are 10.5m each in highsec and are done in less than 10min by any competent fleet.
B) Can't answer this. Despite the fact that I still mission I don't plex so can't answer.
Nina Lowel
Echelon Research
Goonswarm Federation
#4 - 2012-02-08 05:22:12 UTC
Making money in EVE:


1. Do Incursions
2. ????
3. Make a billion isk every 7 hours.


How to make mining worth it:

1. Introduce a system that gives players 1 billion isk every 7 hours
2. Cause unprecedented inflation.
3. ????
4. Trit goes for 30isk.
Endeavour Starfleet
#5 - 2012-02-08 05:39:22 UTC
There is no evidence that incursions are significantly driving up PLEX prices. Also the numbers show that loot drops were worth far more more than incursions. Add to that that Incursion runners are/were mission runners as well.

For a single account incursions in a decent ship are slightly better isk/hr than missions wildly depending on many variables. The advantage here is group play which is very good in an MMO.

For a player with one or more viable alts mission running is better. This is due to FCs usually discouraging/banning use of alts in fleets. They want you focused on a single client. Also mission running is nearly constant with little downtime due to 2x bad missions in a row (4x with 2 accounts) And that is easily mitigated by having standings with multiple LVL4 agents or corps.


As you can see the current system is pretty good for PVE content in hisec. There are advantages and disadvantages.
Nina Lowel
Echelon Research
Goonswarm Federation
#6 - 2012-02-08 06:10:33 UTC
Endeavour Starfleet wrote:
There is no evidence that incursions are significantly driving up PLEX prices. Also the numbers show that loot drops were worth far more more than incursions. Add to that that Incursion runners are/were mission runners as well.

For a single account incursions in a decent ship are slightly better isk/hr than missions wildly depending on many variables. The advantage here is group play which is very good in an MMO.
Its absurb
For a player with one or more viable alts mission running is better. This is due to FCs usually discouraging/banning use of alts in fleets. They want you focused on a single client. Also mission running is nearly constant with little downtime due to 2x bad missions in a row (4x with 2 accounts) And that is easily mitigated by having standings with multiple LVL4 agents or corps.


As you can see the current system is pretty good for PVE content in hisec. There are advantages and disadvantages.



You're out of your mind. Why would you run missions with an alt when you can run incursions with said alt and make 280mil an hour in incursions?

You're speaking like a true heroic incursion runner there every hour you can hoping they don't nerf the isk/h of it. The isk/h is absurd, eveyone knows it, don't act like it isn't. I admit I am there every chance I get. Its basically free isk and my wallet is loving it.
Endeavour Starfleet
#7 - 2012-02-08 07:56:51 UTC
280M an hour? In what EVE are you talking about?

#1 90M an hour assumes close to perfect conditions. There are many times that does not happen.

#2 FCs don't want you to use alts and there are a few that I know of that will find out if you are using an alt. They have lost too many ships and too many contests to those distracted trying to manage two clients.

Free isk? Wrong. big group risk good reward.

The isk is absurd? The numbers themselves show that bounties are pouring MUCH MUCH more isk into the economy than incursions. They are fine.
Valei Khurelem
#8 - 2012-02-08 08:12:16 UTC  |  Edited by: Valei Khurelem
Quote:
2. Cause unprecedented inflation.


The prices you've seen are inflation already happening, I don't understand why people think this wasn't happening before incursions, this is a list of things that cause inflation:

. Anything that creates money out of thin air, currency is a representation of value, if you do not have the goods to match it you have to pay more in order to obtain it, this is what's happening when you see very easy to produce equipment going for millions

. Lending out massive amounts that can't be paid back and people lending don't expect to be paid back, this can be attributed to things like mission running and incursions the agents are just dolling out rewards left and right like it's candy

. The artificial tweaking of the value of something, the real life equivalent was gold when the federal reserve tried to regulate the value of it but found they couldn't because it had an inherent value with it's properties, CCP are doing this all the time and acting like a central bank rather than letting the market decide the value of it all. For instance if something takes 1 million ISK worth of minerals to manufacture CCP can't just force people to put the cost down without consequences

. Never letting the problem correct itself or doing something to fix it, just accelerating things with incursions etc. doesn't help one bit but they certainly aren't the route cause of the problem, same thing happens in real life where you have all the mainstream politicians trying to pretend it isn't an issue as long as possible and people saying only one part of the economy is at fault, we have entire countries filled with incompetent or reckless people and it shows

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

DeMichael Crimson
Republic University
Minmatar Republic
#9 - 2012-02-08 08:12:37 UTC
280 mill an hr doing incursions?

What a bunch of BS. Also if you're gonna try to rag on Incursions, then post with your main character.

Tenris Anis
Schattenengel Clan
#10 - 2012-02-08 11:08:08 UTC
Nina Lowel wrote:

You're out of your mind. Why would you run missions with an alt when you can run incursions with said alt and make 280mil an hour in incursions?


The bullshit is strong in this one.
Its like saying that you can make 608 million isk / h with l4s, because there is a single mission which would lead to this kind of income IF you run it with 4 alts constantly.

Remove insurance.

Rico Minali
Federal Navy Academy
Gallente Federation
#11 - 2012-02-08 11:14:33 UTC
Pre incursions a plex was around 350 to 380 mill or so and doing missions would make you up to around 40 mill an hour reasonably. After incursions, 100 mill an hour is easy, the game is flooded with alot of isk and plex are around 500 mill or so.

So basically no, Incursions have made plex more expensive, so doing incursions is the way to go. This in turn will flood Eve with even more isk, probably making plex more expensive.. Ad infinitum.

Trust me, I almost know what I'm doing.

Sade Onyx
Brutor Tribe
Minmatar Republic
#12 - 2012-02-08 12:05:58 UTC
Inflation has been on the increase since they introduced Havens and Sanctum's farming and is a wider issue than just incursions.

Incursions are more fun to do and thats why a lot of the competition comes from 0.0 alts, but honestly, the hours and days you could spend waiting around trying to get into a good fleet means that actually, you could make just as much money from blitzing level 4's

Its true, you could make about 70-100 mil an hour, with the correct fleet, but the reality is that because you need logi pilots and because of competition from other fleets, for every 100m you make, chances are you've wasted 2 hours waiting on someone or waiting for a fleet.

with level 4's theres no need to wait for anyone, and in a system with 2 or 3 level 4 agents you can pick and chose only the most profitable missions and easily make just as much money... overall !
Tippia
Sunshine and Lollipops
#13 - 2012-02-08 12:45:27 UTC  |  Edited by: Tippia
Endeavour Starfleet wrote:
Also the numbers show that loot drops were worth far more more than incursions.
What numbers?
Quote:
Inflation has been on the increase since they introduced Havens and Sanctum's farming and is a wider issue than just incursions.
Funnily enough, haven and sanctum farming has not increased the amount of ISK coming into the game. In fact, the rewards for those kinds of activities lag behind the rest of the economy by ~25%.

As for missions vs. incursions, the average incursion-runner makes some 30× more raw ISK than the average mission-runner (but that's for all missions, not just L4s).
Tallianna Avenkarde
Pyre of Gods
#14 - 2012-02-08 13:40:48 UTC
Tippia wrote:
Endeavour Starfleet wrote:
Also the numbers show that loot drops were worth far more more than incursions.
What numbers?
Quote:
Inflation has been on the increase since they introduced Havens and Sanctum's farming and is a wider issue than just incursions.
Funnily enough, haven and sanctum farming has not increased the amount of ISK coming into the game. In fact, the rewards for those kinds of activities lag behind the rest of the economy by ~25%.

As for missions vs. incursions, the average incursion-runner makes some 30× more raw ISK than the average mission-runner (but that's for all missions, not just L4s).



Where does this information come from about sanctums and havens being ~25% behind?

Not ragging on you, just interested.

And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell.

Tenris Anis
Schattenengel Clan
#15 - 2012-02-08 13:42:54 UTC  |  Edited by: Tenris Anis
Rico Minali wrote:
Pre incursions a plex was around 350 to 380 mill or so and doing missions would make you up to around 40 mill an hour reasonably. After incursions, 100 mill an hour is easy, the game is flooded with alot of isk and plex are around 500 mill or so.

So basically no, Incursions have made plex more expensive, so doing incursions is the way to go. This in turn will flood Eve with even more isk, probably making plex more expensive.. Ad infinitum.


Pre-Incursions I would not have though of you to be a complete moron. Now, one year after incursion release I am convinced otherwise. Help! Incursions made you an idiot!

Your logic is very badly flawed. And if you are doing 40 million isk per hour while doing missions, you are not easily making 100 million isk an hour in incursions, because in this case either you constantly wasting your time when doing missions instead of actually doing missions or you are still in a t1 ship or without t2 guns.
Both flaws will significantly reduce your incursion income. T1 ships, even faction ships without t2 guns will not get fast into good fleets. And if you are a slacker, not only you will hurt your own income, you will waste the time of your whole fleet. Legendary are those, whose whiny voices raises after the second site and telling the commander that they need to pee. ;-)

And btw, 380 mil was a price you could buy plex in incarna as well, plex prices raised after crucible was announced and exploded with the power of 2 offer last year.

Sade Onyx wrote:

with level 4's theres no need to wait for anyone, and in a system with 2 or 3 level 4 agents you can pick and chose only the most profitable missions and easily make just as much money... overall !


I actually never understood this. The biggest isk lose you can have while blitzing l4s is not to shoot for 90 seconds. How do you manage to pick and chose only the good missions from multiple level 4 agents and not waste time on this? The only way this is gonna work I can imagine is when agents are on the same station AND their corps actually offer a decent LP conversion rate. Is this actually worth some research, did I miss some interesting honeypot mission hub? I currently can make 60 million isk / hour with missions, and I do not need to pick for this only the good missions, I just have to decline about once per hour on average a bad one, which keeps my standing way above 5.0 and does not kill my empire standing.

If there is a mission hub which gives me the option to only do the good ones, I could double my income easily...

Remove insurance.

Tippia
Sunshine and Lollipops
#16 - 2012-02-08 13:56:09 UTC
Tallianna Avenkarde wrote:
Where does this information come from about sanctums and havens being ~25 percent behind?
This little analysis of the numbers CCP Diagoras has been posting, compared to the old day slice we were given back in 2010. In essence, every major faucet and sink has increased in volume by about a third since then… except bounty payouts (and mission rewards, to a lesser degree), which have remained nearly stable. Consequently, sanctums and havens and other big-bounty sources are about 25 percent behind where they should have been, had they followed the same growth rate.

It's not all that surprising, though, given the sanctum nerf and the introduction of incursions that has happened in the mean-time, so people have gone for other sources of income (in total, “PvE payouts” — bounties, mission rewards, incursion rewards — have seen the same 33 percent increase since 2010, but almost all of it is from incursions, which seems to indicate that people are leaving other ISK-making activities to do those instead).


…now, whether there is some causal relationship here (not to mention the direction of any such relationship) is up in the air: are we seeing a 33 percent increase in economic activity because of the boost incursions provide, or is the increase just a response to a general increase in activity (so people have to spend time raking in more ISK to stay in the same relative place, financially speaking).
Lexmana
#17 - 2012-02-08 17:09:48 UTC
Tippia wrote:
or is the increase just a response to a general increase in activity (so people have to spend time raking in more ISK to stay in the same relative place, financially speaking).


Interestingly, pcu numbers are below last years all time high so maybe not unless we have had a huge inflation (CSM minutes said no, stable at about 1%/month) or a dramatic general increase in wealth (not likely).

My bet is this is a selective economic growth isolated to the incursion farming gold diggers of EvE.
Tippia
Sunshine and Lollipops
#18 - 2012-02-08 17:31:06 UTC
Lexmana wrote:
Interestingly, pcu numbers are below last years all time high so maybe not unless we have had a huge inflation (CSM minutes said no, stable at about 1%/month) or a dramatic general increase in wealth (not likely).

My bet is this is a selective economic growth isolated to the incursion farming gold diggers of EvE.
Weeell… as far as player numbers go, the comparison point was in mid-October 2010, and we're at about the same population now as we were then. The growth (and peak) happened during and just after the spread-out Incursion releases.
Nova Fox
Novafox Shipyards
#19 - 2012-02-08 17:40:42 UTC
wait incursions have loot?

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

nate555
Caldari Provisions
Caldari State
#20 - 2012-02-08 18:03:33 UTC
Bliz missions. It's very odd but it does get more isk in then trying to kill everything. Killing everything is better when you have a cost effective ship that can kill fast. Like say a Mach or golem. I think salvage is going up as well.
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