These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Jita Park Speakers Corner

 
  • Topic is locked indefinitely.
 

Kelduum Revaan - Running for CSM7

First post First post
Author
Poetic Stanziel
The Scope
Gallente Federation
#161 - 2012-02-12 19:31:20 UTC
Juicy Chanlin wrote:
... there's no reprecussions for not engaging in them.. main problem right there..
If one wants to make a corporation like the Uni turtle up and shut down (due to its WSOP), if that was the reason for war, then mission accomplished. The war was a success. It's called turning the Uni rules upon themselves. It's a valid war tactic.
Reppyk
The Black Shell
#162 - 2012-02-12 19:34:54 UTC  |  Edited by: Reppyk
Kelduum Revaan wrote:
Of course, I also checked this thread for any relevant questions (please do keep them coming, testobjekt)
Questions to a CSM candidate :

1- When will you answer to all the issues in your SNA thread ?
2- All the feedbacks (but a few from some EVEuni pilots) are rather negative about your idea. Since wardecs (subject of the SNA thread) are supposed to be your "specialty" (with corp management, and maybe your "secret pvp alt that nobody knows"), do you think that you should become one of the very few pilots that CCP will ask when dealing with a new game mechanism ?

Thanks.

EDIT
Kelduum Revaan wrote:
This would close the DecShield loophole, and likely deal with the issues the Uni has with corporations who declare war then don't even bother to log in.
If they don't log in, where is the issue ? Oh, I know, the pop-up when you're getting some remote ?

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Poetic Stanziel
The Scope
Gallente Federation
#163 - 2012-02-12 19:39:13 UTC
Asuri Kinnes wrote:
http://www.twitlonger.com/show/dlu3ol <---- Poetics revealing twitter post.
Poetic Stanziel wrote:
Just generally working to trash their rep. It's not a fast process, but I see a few more negative responses to them with each thread.
Why do you guys keep posting this? LOL. It's not damaging. Read the entire thing. I use what Uni's say and do, and then go Fox News on the facts. Still facts. I just hyperbolize to make my message stronger. Smile
Juicy Chanlin
Doomheim
#164 - 2012-02-12 19:40:24 UTC
Poetic Stanziel wrote:
Juicy Chanlin wrote:
... there's no reprecussions for not engaging in them.. main problem right there..
If one wants to make a corporation like the Uni turtle up and shut down (due to its WSOP), if that was the reason for war, then mission accomplished. The war was a success. It's called turning the Uni rules upon themselves. It's a valid war tactic.



True.. but other then giggles.. what would attacking corp gain from being able to shut down a teaching group like the uni? other than bragging rights saying.. oooh.. look.. I held up a bunch of noobs..


Since most of the experienced players all have alts, and the uni has no reprecussions for people leaving to avoid the wars, once again there's no point in "psychological" warfare.
Juicy Chanlin
Doomheim
#165 - 2012-02-12 19:41:24 UTC
Poetic Stanziel wrote:
Asuri Kinnes wrote:
http://www.twitlonger.com/show/dlu3ol <---- Poetics revealing twitter post.
Poetic Stanziel wrote:
Just generally working to trash their rep. It's not a fast process, but I see a few more negative responses to them with each thread.
Why do you guys keep posting this? LOL. It's not damaging. Read the entire thing. I use what Uni's say and do, and then go Fox News on the facts. Still facts. I just hyperbolize to make my message stronger. Smile



Dude.. Fox news reports anything but the facts.. It's just as biased as CNN.
Kelduum Revaan
The Ebon Hawk
#166 - 2012-02-12 19:43:09 UTC  |  Edited by: Kelduum Revaan
Quite a few people have asked where I stand on a few different things, so I went though http://swiftandbitter.com/eve/wtd/ and put some responses together. If you want more info, or something I haven't covered, feel free to post below.

PvP
Faction Warfare
Like wardecs, I’m pleased to see this is getting some work. Its impossible to say what CCP plan to do with it, but adjustments to make it more friendly to ‘casual’ or ‘entry-level’ PVP would be a good move. There have been a few suggestions about reducing/removing/restricting the opposing faction loss from the structures, which may be a nice incentive.

Losec/Piracy
Piracy needs targets, and said targets need a reason to go to losec other than people wanting them to so they get blown up. Increasing the rewards overall in losec (rats, missions, Incursions) would promote traffic, and fixing the bounty/kill rights systems would help also.

Nullsec
At present nullsec does need a little work, specifically something to drive conflict and keep things moving, preventing space becoming stagnant - a few suggestions I agree with (in principal) are shifting resources, depleting moons, or sovereignty based simply on usage. Overall however, I feel the mechanics are okay and I don’t see any major problems with it other than the ongoing supercap proliferation, which is another problem altogether.

Wardecs
The wardec systems clearly need a rewrite, both eliminate the existing loopholes in them as well as encourage PvP against groups who can/will fight. I’m pleased to hear that this is something which is being worked on by CCP.

Scamming
Scamming is fine, and one of the things which makes EVE what it is. It would be nice to see mechanics which allow more interesting and involved scams, but these are always hard to ‘support’ while fixing UI problems.

Grief/Ganking
Like scamming, griefing and ganking are things which makes EVE what it is. The recent changes to insurance for suicide ganking have balanced that pretty well, so I don’t see any need to change how those mechanics work at the moment.
Kelduum Revaan
The Ebon Hawk
#167 - 2012-02-12 19:43:18 UTC  |  Edited by: Kelduum Revaan
PvE
Missions
EVE needs more mission content, that is quite clear. However, it also needs something to make the missions more interesting, for example dynamic missions with randomly generated locations, rats, objectives and Sleeper/Incursion AI. Similarly, something like player-generated missions could really help with adding new content, but would need player-friendly tools, and its not clear how the content team in CCP construct missions.

Incursions
These are generally OK, but could likely use a little balancing at the moment. Things like adding more separate but shorter incursions and adding gates restricting ship types could help, as well as boosting rewards for losec/nullsec to improve the traffic there. I would also expect CCP to perform some kind of 'balancing' at some point which would limit the amount of time the mothership sticks around once it spawns.

Ratting
Ratting needs some work, as its pretty much only very casual PVE. Going back some years, rats used to drop mission logs, which vaguely pointed to deadspace sites, so having exploration-style ‘escalations’ drop from rats would be a good way to iterate on this, and make ratting useful for something other than raising sec status in losec and null.

Wormholes & Exploration
Exploration has had a fair bit of work recently, but like most other things could use more varied content including more difficult sites, and boosting the rewards for normal exploration sites in losec, could help improve usage there. Wormholes in general are fine barring needing more content and corp/POS mechanic issues, but improving Sleeper AI could make sites more challenging.

Static Complexs & Cosmos
Again, these could use some iteration, Cosmos especially as nothing has happened for far too long with it and the rewards are no longer worthwhile. For example, making Static Complexes act more like exploration sites (so they despawn/respawn once completed), however they should still be located in the same general area.
Kelduum Revaan
The Ebon Hawk
#168 - 2012-02-12 19:43:26 UTC  |  Edited by: Kelduum Revaan
Mining/Industry
Belt Mining
The old suggestion that belts may be moved to require some level of exploration may be worth CCP revisiting as a way to balance mineral availability as well as a way of dealing with macro miners and bots, which is still an issue, and something I strongly expect CCP to continue fighting against.

Moon Mining
CCP are apparently already moving in this direction, but to would make sense for moons in nullsec to have semi-limited resources. Something like ‘layers’ of the moon which change over time, meaning that the most valuable moon resources are randomly redistributed based on heavy usage.

Planetary Interaction
PI with the recent changes is pretty much OK, but more information is obviously needed as to how this will interact with DUST 514 and just what the results of the combat on the planet will/won’t be.

Market
There was an early version of a ‘Corp Market’ shown on Singularity some time ago, and while it didn’t function, it would be nice to be able to tie standings and corp/alliance status into the market, allowing things like reduced prices for corp members, and ‘trade sanctions’ against hostile parties. While this could be bypassed with alts, it would add more depth to the market.

Contracts
The recent rework of the contracts UI is a vast improvement, but there are rooms for further additions, such as the ability to check ‘closed contracts’ to see how much an uncommon item was last sold for, as well as improving the auction mechanics to be more in-line with common online auction sites such as eBay. Similarly, high value and low volume items should be kept off the market and be limited to contracts, providing more opportunities for the seedier side of EVE.

Research and Production
Clearly, the UI needs some massive work for production, and simple (from the users perspective) things the ability to ‘select all and manufacture’ would be nice. However, a revamp of corp and POS mechanics in general would also be welcome, finally allowing public research/production to work as intended, and corporations to properly use each others services in an alliance while not opening up security issues. Similarly, NPC research should probably scale in cost based on usage the same way corporation offices do, or otherwise be completely removed once corporation public research is updated.

Other
Corp Interface
Its clear for anyone who has tried to use this that it requires a massive amount of reworking, from titles to hangars and wallet divisions. This would obviously be a major project, and touch on many areas of EVE, and proper and logical documentation would go some way toward making social groups at least appear somewhat safer.

Customisable UI
Customizable UI stuff, I'm not certain on - it really depends just how much work would be involved for CCP vs the result, especially as it would generate more bug reports for UI things as everything has to work with English, German, Russian and Japanese now, plus improving the UI for everyone would probably be quicker and easier.

Anything else?
Post here or go ask: http://www.formspring.me/kelduum
Poetic Stanziel
The Scope
Gallente Federation
#169 - 2012-02-12 19:43:54 UTC
Juicy Chanlin wrote:
True.. but other then giggles.. what would attacking corp gain from being able to shut down a teaching group like the uni?
Satisfaction. Who are you to say that they didn't get anything out of it?
Poetic Stanziel
The Scope
Gallente Federation
#170 - 2012-02-12 19:52:49 UTC
Juicy Chanlin wrote:
Since most of the experienced players all have alts, and the uni has no reprecussions for people leaving to avoid the wars, once again there's no point in "psychological" warfare.
Sure there are. Only 10-25% of people drop corp during wardecs. So you still have most of the Uni, in station, whining that wardecs are so boring and they suck. (Occasionally a fleet goes out to alleviate some boredom.) You also have the fact that of the people that drop corp, not all of them return. Case in point, when the Uni his 2000 members last year, they right afterwards, went through a period of being under wardec for three (maybe four) weeks straight. Once the dust had settled, they had 1500 members. Five hundred people never returned. That could be a valid goal of a wardec, screw with their recruitment, over work their personnel officers after the decs complete, just make people generally angry and whiney ... lower morale. All sorts of reasons to go to war beyond just pewpewing.
Asuri Kinnes
Perkone
Caldari State
#171 - 2012-02-12 19:57:14 UTC
Poetic Stanziel wrote:
Asuri Kinnes wrote:
http://www.twitlonger.com/show/dlu3ol <---- Poetics revealing twitter post.
Poetic Stanziel wrote:
Just generally working to trash their rep. It's not a fast process, but I see a few more negative responses to them with each thread.
Why do you guys keep posting this? LOL. It's not damaging. Read the entire thing. I use what Uni's say and do, and then go Fox News on the facts. Still facts. I just hyperbolize to make my message stronger. Smile

Things that you call facts are funny!

A) Not everyone who reads this will *know* that your a butt-hurt former Unista,
B) Not everyone who reads this will *know* that anything (slightly anti) Uni related you put out, is probably cast in the worst possible light, for your own ends,
C) Everyone should know, Keld was CEO when you got the boot,
D) Everyone should know what your real goal is - to trash their rep.


To trash their Rep, in spite of the fact that they've been helping (and keeping) people in Eve for 8 years - people who've moved on into *every* part of the game (null sec/Hi-sec/Low-Sec/WH's) and in EVERY aspect of the game, from leadership to grunts, industry to invention and PVP.

We used to have a saying in the Uni when I was there: "Eve University, doing the New Player Experience better than CCP for 4 years..." That isn't *quite* as true as it used to be, but E-U is a hell of a lot closer than anything else to a "users manual" for Eve-Online.


All because you didn't like how the uni ran itself, and got thrown out (quit before being kicked is the same thing) for causing drama.

*THAT* is why I keep posting it, and the fact that I think the Uni deserves a break for being a dam charity in a game of azzbandits for 8 years now.

capiché?

Bob is the god of Wormholes.

That's all you need to know.

Poetic Stanziel
The Scope
Gallente Federation
#172 - 2012-02-12 20:02:24 UTC
Q: Kelduum. You mention using wardecs to encourage fighting. We can assume that you completely discount psychological and economic factors as reasons for people to go to war? And if not, then how does your SNA proposal encourage psychological and economic warfare?
Darian Reymont
The Scope
Gallente Federation
#173 - 2012-02-12 20:03:38 UTC  |  Edited by: Darian Reymont
Poetic Stanziel wrote:
Actually, no I don't. I've been told they are just guidelines, and the word guideline is on the WSOP page three times, but most of the section headers start with firm commands such as You must not be ..., You must ..., etc. The word must is on the WSOP page 31 times. I find the message a tad confusing. Either players MUST follow the WSOP or they should just use it as a reasonable set of guidelines for their own safety (their own experience and skill dictating what they follow and what they don't.)

Did you actually read the WSOP? It quite clearly says "you should" about the majority of the items it covers. The only things students must do are related to ship restrictions and ROE rules like only flying with University pilots during combat operations.

Former E-UNI Director, station pilot and snoob. https://twitter.com//DarianReymont

Brooson
Brutor Tribe
Minmatar Republic
#174 - 2012-02-12 20:06:15 UTC
Kelduum, whoever convinced you that its a good idea to run is incapable of seeing the potential for leaders.

They say that "those who can't, teach", I think your position in Eve University is the perfect place for you. Continue to teach mediocrity and a false sense of ability, they make for excellent cannon-fodder.
Asuri Kinnes
Perkone
Caldari State
#175 - 2012-02-12 20:07:40 UTC
Poetic Stanziel wrote:
I use what Uni's say and do, and then go Fox News on the facts.

And we all know the reliability and journalistic integrity of fox news...

"all the bias that's fit to print"

Bob is the god of Wormholes.

That's all you need to know.

Juicy Chanlin
Doomheim
#176 - 2012-02-12 20:08:45 UTC  |  Edited by: Juicy Chanlin
Poetic Stanziel wrote:
Juicy Chanlin wrote:
Since most of the experienced players all have alts, and the uni has no reprecussions for people leaving to avoid the wars, once again there's no point in "psychological" warfare.
Sure there are. Only 10-25% of people drop corp during wardecs. So you still have most of the Uni, in station, whining that wardecs are so boring and they suck. (Occasionally a fleet goes out to alleviate some boredom.) You also have the fact that of the people that drop corp, not all of them return. Case in point, when the Uni his 2000 members last year, they right afterwards, went through a period of being under wardec for three (maybe four) weeks straight. Once the dust had settled, they had 1500 members. Five hundred people never returned. That could be a valid goal of a wardec, screw with their recruitment, over work their personnel officers after the decs complete, just make people generally angry and whiney ... lower morale. All sorts of reasons to go to war beyond just pewpewing.



So other then you.. who else would want to scew with the recruitment of a corp that teaches people to play the game? You see, it's not the experienced players that stay in the station and complain. Since they just go play on their alts, (or lead the fleets). it's the new kids, the ones that don't have the courage to go and PvP because they don't think they have the skills or the money to do so. (and while yes.. the uni has ship reimbursement, I know I didn't feel right asking for replacements, and would just play my alt instead of risk loosing my ships)

(it was actually about 5 weeks.. with a few days off in between IIRC) Which is when I left.. :D but I plan on going back, to teach once I know enough to be able to do so.


[Edit]
Poetic, you still haven't answered my question from before.. Other then vote for me cause I'm a goon. What's Mittani's running platform? Cause out of the 15 pages. I haven't seen any suggestions for improvement in the game.
Poetic Stanziel
The Scope
Gallente Federation
#177 - 2012-02-12 20:09:34 UTC
Asuri Kinnes wrote:
Poetic Stanziel wrote:
Asuri Kinnes wrote:
http://www.twitlonger.com/show/dlu3ol <---- Poetics revealing twitter post.
Poetic Stanziel wrote:
Just generally working to trash their rep. It's not a fast process, but I see a few more negative responses to them with each thread.
Why do you guys keep posting this? LOL. It's not damaging. Read the entire thing. I use what Uni's say and do, and then go Fox News on the facts. Still facts. I just hyperbolize to make my message stronger. Smile

Things that you call facts are funny!

A) Not everyone who reads this will *know* that your a butt-hurt former Unista,
B) Not everyone who reads this will *know* that anything (slightly anti) Uni related you put out, is probably cast in the worst possible light, for your own ends,
C) Everyone should know, Keld was CEO when you got the boot,
D) Everyone should know what your real goal is - to trash their rep.


Yeah, well ...

Kelduum has gone into detail on just a single issue (so far) during the campaign. His idea is a giant turd, meant to benefit the University, not the EVE Online highsec population as a whole. The idea is built with the University in mind, especially that section about ending the war before it can start by destroying the FLAG.

So, that I do not much like Kelduum or the University, does that make his idea all rainbows and lolliops suddenly? Of course not, it's still a crappy idea no matter my meta-game feelings towards Keld and the Uni. (I'm sure Keld in a very nice fellow in real-life.)
Asuri Kinnes
Perkone
Caldari State
#178 - 2012-02-12 20:15:53 UTC
Brooson wrote:
They say that "those who can't, teach"

Because all the knowledge and experience in the world is best received at the end of a club... Roll

True fact;
The Navy's "Top Gun" Air Combat Maneuvering school is "taught" by the best fighter jocks in the service.
See: http://en.wikipedia.org/wiki/United_States_Navy_Strike_Fighter_Tactics_Instructor_program

So, that "truism" is anything but.

And, to put a >fine< point on it - if *anyone* doesn't like how the Uni teaches PVP - the Uni *does* allow outside people to come in and teach classes. But I suggest you bring plenty of instructors...Lol

Bob is the god of Wormholes.

That's all you need to know.

Poetic Stanziel
The Scope
Gallente Federation
#179 - 2012-02-12 20:16:04 UTC
Darian Reymont wrote:
The only things students must do are related to ship restrictions ...
So the ship restrictions are still enforced? That was worst part of the WSOP. When I was in the Uni, I regularly ignored that rule. I flew my Iteron III to pick up my PI, I left fleets a few jumps early to head back to Hek alone. I flew alone to meet up with fleets. I did all that during war and never lost a ship doing it either (if I had, some director/officer would have lost their panties over it.) Why don't you just teach people to fly smart, rather than assuming everyone is an idiot? People learn from mistakes. You don't even give them an opportunity to make mistakes.
ShipToaster
#180 - 2012-02-12 20:16:59 UTC
Darian Reymont wrote:
Poetic Stanziel wrote:
Are you referring to EVE Uni? That large corp is more than 60% full of players six months old and older.

Oh cool, it's this again.

Wasn't your original claim that the majority of students were over a year old? What happened to the proof you said you had about that and why the revised number? Because it sounds more plausible?


I originally made the claim not Poetic. Neither Kelduum nor Poetic were able to provide proof to either back up or repudiate my claim despite them both claiming it would be scriptable and thus easy for them to do.

As for the proof, I physically counted them and it was just over eight hundred who were over a year old. Both Kelduum and Poetic said they could automate this process to produce a replicable count method but neither did. Again, I invite both of them to do so.

.