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Player Features and Ideas Discussion

 
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Idea for new explorable areas.

Author
Kharmha
Sttarrlighte Industries
#1 - 2012-02-07 21:34:03 UTC
I noticed that in all systems in the game, there is rarely anything far beyond the orbit of the outermost planet.
What i was thinking is why not add in 2 things to the game.
First there could be sites located well beyond the 4 A.U. range of even the outermost planet.
This would make it harder to find these sites, but also more rewarding for those that do search for them.
As an add in for this idea, why not make a (or several), exploration ships. These ships, unlike the typical ships could warp in a direction for a certain amount of A.U.s. Once they arive at the random location, they could send out probes in their local space to search for unknown sites. As an example, an exploration ship could choise to jump say 50 A.U.'s away from the outermost planet, and on ariving, scan the area, posibly finding some site in the void between systems.
This would also give the developers new areas to build, and be able to use new ideas for sites they havent yet used.
There is alot of space around solar systems right now, and most solar systems use just a small amount of that space, this would allow far more use of each system and its space.
I for one would love to explore areas outside of systems, and perhaps be one of the first to discover new places and things.

Ideas?
Like?
Dislike?

Please give feedback on this :)

Kharmha
mxzf
Shovel Bros
#2 - 2012-02-07 21:40:30 UTC
Sigs outside of a certain area would do little but limit the sites to the more experienced and better skilled players (since anyone who can uses DSPs already anyways).

Warping in a specific direction has been talked about many times and is generally considered cool sounding, but either game-breaking in certain aspects or not worth the effort it would take to implement it.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#3 - 2012-02-07 22:36:32 UTC
The obvious problem here is it becomes impossible to find anyone. As soon as this system went into use, people would be making deep-space bookmarks between systems and generally abusing everything about that.

Also, it doesn't make a lot of sense for there to be much "out there" in between star systems.

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DeMichael Crimson
Republic University
Minmatar Republic
#4 - 2012-02-08 01:37:31 UTC
I agree with the OP about the site locations in systems, currently right now the majority of exploration sites are basically located in the center of solar systems. They need to be spread out a bit more within the system, not to exceed 32 AU's past the outermost planet in the system.

As for an Exploration specific ship, I'd like to see an Orca type exploration ship that can work sorta like how a Dread can go into Siege mode, thus turning it into a mobile base with the ability to cloak, scan and give bonus to fleet members while stationary.

There's a lot more thought to be put into this idea and there's probably other threads about this anyway.
Amaroq Dricaldari
Ministry of War
Amarr Empire
#5 - 2012-02-08 02:23:42 UTC
Why not have Deadspace Pockets where the Subspace in that location is unstable and only certain types of ships can enter those areas without automatically being Interdicted halfway there. In otherwords, Deep Space Exploration ships, or even the Zephyr (it could have a new use, finally).

Also, these locations should be randomly generated, and should only exist outside of the standard Star System range.

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Kharmha
Sttarrlighte Industries
#6 - 2012-02-08 03:40:14 UTC
I was chatting with corp mates about this earlier (after my original post), and we kinda brainstormed up new ideas that work with this idea.

As an example:
Imagine a player (or group) are searching outside the known area of a system. They stumble upon an area and set about exploring. Posible things they could find are an ancient abandoned space ship. They would have to learn new skills, and learn to be able to use the new ship. Alternately they could try to reverse engineer technologies from the ship and make new items, or even an entirely new type of ship.
Maybe they find an abandoned base in the void (new pos for a corp), and learn new things, such as how to anchor a pos without needing a moon, perhaps how to refine ores and such and create a moon, or even how to cloak and hide a pos.

Perhaps instead they find a super gate (similar to the original eve gate), and it leads to a new mini galaxy. This could be a small galaxy, say 100 or so linked systems, maybe with a new race or races to discover and interact with. Also, the way the discoverers initial contact with the new race goes, would determine how they would react to the players and races of eve.
Imagine that said group of explorers have a disasterous first meeting with the alien race, and the aliens descide to try and invace the eve galaxy? suddenly we have a new form of incursion, a new race coming into our galaxy from the supergate that was previously unknown. Maybe we somehow stop them and or destroy the super gate, but now they send an invasion fleet from their distant galaxy....we have a few months before they arive, but we dont know they are on the way.

Maybe the explorers find a way station in the void that leads to dozzens or even hundreds of systems throughout the eve galaxy. This would be a station or base, and it has the ability to open short lived wormholes to certain systems, or perhaps you can open a short timed wormhole, but dont know where it goes and its a one way trip?

Just a few ideas that go along with the idea of exploring the void between systems.
If anyone has ideas that work off this, please feel free to add on to this :)

Kharmha
mxzf
Shovel Bros
#7 - 2012-02-08 04:05:41 UTC
Kharmha wrote:
As an example:
Imagine a player (or group) are searching outside the known area of a system. They stumble upon an area and set about exploring. Posible things they could find are an ancient abandoned space ship. They would have to learn new skills, and learn to be able to use the new ship. Alternately they could try to reverse engineer technologies from the ship and make new items, or even an entirely new type of ship.


That's called a wormhole system.

For the rest of it, you need to remember that this is a MMO game, it's impossible to have a separate story arc or something like that where you go off on your own exploring. Everywhere will be populated by players, there's no 'off exploring on your own in another galaxy', and what you were suggesting is a LOT of extra content for developers to work on and not really practical at all.
Amaroq Dricaldari
Ministry of War
Amarr Empire
#8 - 2012-02-08 06:54:53 UTC
I like the idea of ancient ships. Let's see...

Terrain ships
Jovian ships
The occasional Battlestar wreck here and there



Super Gates, perhaps they could be giant Terrain stargates with a stable artificial wormhole that leads into parts of the Milky Way. Obviously, they would only be in Null Sec, and there would only be so many, not to mention that they wouldn't be placed in-game until after they finished making the galaxy on the other side.

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Adunh Slavy
#9 - 2012-02-08 07:12:36 UTC
See sections seven and three ... http://dl.eve-files.com/media/corp/AdunhSlavy/RSIV611.htm

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Amaroq Dricaldari
Ministry of War
Amarr Empire
#10 - 2012-02-08 18:25:13 UTC
I wish Scan Probes could automatically triangulate.

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