These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
Previous page12
 

Small gang composition, basics please?

Author
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#21 - 2012-02-17 04:41:46 UTC  |  Edited by: Vimsy Vortis
You should strive for a 2:1 ratio of guardians to vindicators and always strive to have at least three vindicators.

Feel free to occasionally bring an officer fit Bhaalgorn too.

Oh right you wanted lowsec. I have literally no idea what happens there. Maybe something with shields? Possibly falcons are involved?
Dradius Calvantia
Lip Shords
#22 - 2012-02-19 22:00:02 UTC
Lots of bad advice in this thread.... :(
David Fightmaster
Golden Goose Privateers
#23 - 2012-02-20 20:46:47 UTC
Jeremy Ironforge wrote:
Well just trying to make my corp's flying a little better since "just flying whatever ship is in my hangar" doesn't work.

Here's a few basic questions:

1) Any tips on how to assamble 7-9 people into one efficient gang?

2) What ships to fly? BCs are the most common and cost effective, right?

3) Any need to fitting standartisation?

4) What tank to use? I assume for small warfare shields are better.

5) Any need in specific roles like EWAR and Logi? Do multiple waves of ECM drones work for that scale?

6) Special tatctics like Alpha Tornadoes or Blasterboats warping to "0" worth trying to pull off?

Or if there's some kind of guide please link it to the thread.

Edit: All this in lowsec conditions.



I like the blasterboats idea lol.
Red Teufel
Calamitous-Intent
#24 - 2012-02-21 03:46:24 UTC  |  Edited by: Red Teufel
fleet comp depends on what exactly your after. are you looking to gank or get into a fight? take expensive ships like a latch into your fleet means even if you **** the enemy fleet those t2 losses are going to ruin the isk ratio. i prefer to bring some logistics to keep the t2 ships up and also taking advantage of their higher resists. this is especialy true for a BO battleship gang dropping on a target.
T0RT0ISE
Viziam
Amarr Empire
#25 - 2012-02-21 04:48:42 UTC

At a minimum: Something to tackle and then ships to apply DPS.

Cheap is good and if you work cohesively you can surprise people even when flying ships most people would regard as dreadful. While they are laughing at your Moa / Bellicose fleet you can kill their Falcon which cost more than your entire 5-man fleet put together. There are far better ways of winning than trying to keep your ships alive.

If going against larger numbers then consider a logi and/or EWAR... Lachesis is very effective at doing the EWAR and tackle combined and isn't nearly as undignified as using ECM. A single logi in a small gang of 10 odd can allow you to fight groups twice your size if not bigger.

Of course it all depends on the composition of the gangs you might be facing but you if you can consistently control that then I would like to know this magical trick.

Go out and look for target gangs that rival, or at the least equalk yours and not only will you all learn from the experience and get better but you will also build a decent reputation.

If you just want to lol blob and be bad and laugh at 'honour' then you don't really need any advice.

Anyway, this is just another perspective and no doubt someone else will come in and proclaim everything here to be 'doing it wrong' 'fail' or any other stupid brushing statement but really that just shows that there are arrogant targets out there who do not understand how to be flexible. Exactly the type of people that get owned by a seemingly innocuous gang that isn't trying to minimise their own risk and protect their oh so precious K/D ratio.
Jude Lloyd
Native Freshfood
Minmatar Republic
#26 - 2012-02-21 07:19:23 UTC
First off, glad to see interest in lowsec small gang pew pew.

A 7-10 man gang for roaming lowsec:
- 2 HML Rooks
- 2 Scimis
- 1 Rapier (Tackle/Scout)
- 2-5 Cynabals/Canes

Speedy shield gang, good for kiting, has decent gtfo ability


I'm back!

Jude Lloyd
Native Freshfood
Minmatar Republic
#27 - 2012-02-21 07:20:42 UTC
Skelee VI wrote:
Small gangs are better if fast and agile. But really depends on targets. First of if you are in null or 0.0 you will need an interdictor to bubble at gates. Second you will need tackler/decloakers, either an interceptor or faction frig etc, Then dps and ewar.

Fast gang fleet:
1 x interdictor
1 or 2 tacklers/decloakers
6 x cruisers and below (fast frigs, AF's )

Option 2 for bigger targets
1 x interdictor
1 x tackler
7 bc's , best if all have same range on the ships, canes, drakes good. You can go with all ecm drones or have one ewar ship.

Make sure you have scout ahead of fleet. Best of luck


He specifically asked for lowsec fleets. This is awful advice...... Roll

I'm back!

Jude Lloyd
Native Freshfood
Minmatar Republic
#28 - 2012-02-21 07:22:40 UTC
Jude Lloyd wrote:
First off, glad to see interest in lowsec small gang pew pew.

A 7-10 man gang for roaming lowsec:
- 2 HML Rooks
- 2 Scimis
- 1 Rapier (Tackle/Scout)
- 2-5 Cynabals/Canes

Speedy shield gang, good for kiting, has decent gtfo ability




Tornadoes, if fitted properly, can also work well in these gangs.

I'm back!

Relaed
Brutor Tribe
Minmatar Republic
#29 - 2012-02-21 15:18:47 UTC
All very good replies here. 50% DPS - BCS, 20% Tackle - Interceptors/Rifters/Interdictor in 0.0, 10% E warfare, 10% logistics - even a drone boat with logi drones is good, 10% scouts/cloaky to find targets.

More important, if you roam a particular space, run prep roams, fast and cloaky if able, take notes on what other teams fight in that space, their normal fleet numbers, ship types. All can be had from killboards / dotlan in a particular area of space.

This can help you much more to know that X is a scout for a typical 20 man gang, that your 10 men need to run from.
Or these 5 guys are all in Legions and will rip us apart.

You're gonna lose ships, so be ready before you head out, have a replacement ship ready in your hangar, have 2 or 3.
The worst thing you can do is take your gang out, get in one fight, lose, then go home.
You have to get back in new ships and try again immediately, or moral will suffer.
If you plan on roaming low sec, pick a low sec station to use as a base and put ships there, make it your forward deploying station.

Victory loves Preparation.
Prepare!

tofucake prime
The Hatchery
RAZOR Alliance
#30 - 2012-02-21 15:25:47 UTC
Jude Lloyd wrote:
First off, glad to see interest in lowsec small gang pew pew.

A 7-10 man gang for roaming lowsec:
- 2 HML Rooks
- 2 Scimis
- 1 Rapier (Tackle/Scout)
- 2-5 Cynabals/Canes

Speedy shield gang, good for kiting, has decent gtfo ability



Too bad nobody will fight you because you have 2 Rooks.

Also 2 Scimis

Also a Rapier

Don't be a little ***** and fly with more recons and logis than combat ships. Drakes, Canes, Rifters. That's all you need.
T0RT0ISE
Viziam
Amarr Empire
#31 - 2012-02-21 19:07:47 UTC
It's a strong fleet composition but probably a bit too much 'force projection' unless you are planning to fight 30 at a minimum. For a group new to PVP that's probably asking a bit much while they find their feet.

Also -9000 style points for ECM obviously :P
Jude Lloyd
Native Freshfood
Minmatar Republic
#32 - 2012-02-21 19:55:25 UTC
tofucake prime wrote:
Jude Lloyd wrote:
First off, glad to see interest in lowsec small gang pew pew.

A 7-10 man gang for roaming lowsec:
- 2 HML Rooks
- 2 Scimis
- 1 Rapier (Tackle/Scout)
- 2-5 Cynabals/Canes

Speedy shield gang, good for kiting, has decent gtfo ability



Too bad nobody will fight you because you have 2 Rooks.

Also 2 Scimis

Also a Rapier

Don't be a little ***** and fly with more recons and logis than combat ships. Drakes, Canes, Rifters. That's all you need.


You're an idiot.... A rifter would be useless for a lowsec roaming gang. Learn2Eve.

I'm back!

Jude Lloyd
Native Freshfood
Minmatar Republic
#33 - 2012-02-21 19:59:44 UTC
And I think he was asking for a nicely structured gang, which mine is. If you want to run a "undock in anything you want as long as it has dps" gang, then do that. Sure he could run 7-10 canes and that would work. But with my gang, he has the ability to take on the big fleets and survive without much trouble.

Its much more fun to go out in a structured small gang and take on fleets 2x or 3x your size.

I'm back!

T0RT0ISE
Viziam
Amarr Empire
#34 - 2012-02-21 21:55:57 UTC
Jude Lloyd wrote:
Its much more fun to go out in a structured small gang and take on fleets 2x or 3x your size.


Agreed. I think this stipulation was missing from your initial suggestion for the reason I put above Twisted
tofucake prime
The Hatchery
RAZOR Alliance
#35 - 2012-02-22 16:29:41 UTC
Jude Lloyd wrote:
tofucake prime wrote:
Jude Lloyd wrote:
First off, glad to see interest in lowsec small gang pew pew.

A 7-10 man gang for roaming lowsec:
- 2 HML Rooks
- 2 Scimis
- 1 Rapier (Tackle/Scout)
- 2-5 Cynabals/Canes

Speedy shield gang, good for kiting, has decent gtfo ability



Too bad nobody will fight you because you have 2 Rooks.

Also 2 Scimis

Also a Rapier

Don't be a little ***** and fly with more recons and logis than combat ships. Drakes, Canes, Rifters. That's all you need.


You're an idiot.... A rifter would be useless for a lowsec roaming gang. Learn2Eve.

You're an idiot if you think that. TL has used Rifters to great effect in lowsec roaming gangs. Learn2KnowOtherPeopleMightKnowThingsYouDon't.

Don't be an ass and assume that just because you can't do it doesn't mean someone else can't.
Alaric Faelen
Republic Military School
Minmatar Republic
#36 - 2012-02-22 16:51:53 UTC  |  Edited by: Alaric Faelen
As others said, it's completely up to the goal of the operation. A balanced fleet has a flagship (usually large and prolly a DPS ship), a core of DPS boats, a fewer number of scout/tacklers, logistical support (both logi ships for repair as well as bringing extra ammo for the fleet), and EW support.
The size and expense of the ships varies but the roles themselves can all be represented at any level.

More fun are 'theme' fleets with 7-10 folks. Bubble camps in a bunch of Stealth Bombers springs to mind. That's a lot of SB's for a single bubble so you can be confident in being able to hammer most targets that land in the bubble, or you can split up into a couple bubbles with that many SB's.

While I hated BC blobs in null sec, my favorite thing to do in Eve is just blob in a pack of frigates and roam low sec. Like a pack of mangy dogs we'll end up dueling each other if we run out of targets. With a roam route that stays near home, losing ships only puts a dent in our fleets long enough for us to run back and grab another boat.

It's more like organized vagrancy than a military operation............

We also do fleet ops with specific hulls just to mix up what we're flying. What happens when you mix whiskey, voice comms, and 20 Thorax's in a fleet??? Pure comedy gold, usually.

Edit- Rifters are 'useless' in low sec roaming gangs??? News to me. The guys in my corp will all be heartbroken when I inform them. Roll
Previous page12