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Hans Jagerblitzen for CSM7

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Author
Tarryn Nightstorm
Hellstar Towing and Recovery
#461 - 2012-02-25 00:16:06 UTC
Hans Jagerblitzen wrote:
I wanted to let you all know I've updated by blog, joining in the banter about the New Player Experience. I shared a few thoughts about some opportunities INFERNO could bring this summer for filling the ranks with new soldiers and subscribers. We'll need extra troops to support the war effort!

I also know there's few recent questions I need to follow up on today, I'll get to them as soon as I'm off work. I appreciate your patience, and thanks again to all the newcomers stopping by the thread to voice your support!


Good blog, good blog, would read againBlink

But seriously, now, good on ya, mate!

I have said this before (posting on main, but main got temp-banned for using verbal-chainsaws too enthusiastically against Mittani-fluffersOops), but I think, and have always thought, that one absolutely critical aspect of the NPE that is totally lacking is....aaahhh, let's call it "breeding situational awareness:"

Some direct examples:

Why is there nothing--at all--in the NPE about d-scanning, and using local?

Why is there nothing in the NPE about aggression-mechanics (more beginners get urp-sploded because of this in hisec than anything else, I think.), how to avoid being on the wrong end of same, and how to use same to your advantage against nominally vastly superior opponents (IE, gate-games)?

IIRC, the basic tutorial has a quick blurb about the dangers of losing your ore if jet-can mining, but explains nothing about "can-tipping," and how it used/how to avoid it.

Cloak/MWD trick--until CCP explicitly declares this a cheat--and there is absolutely no reason to, IMHO--then this is something beginners need to know, learn to use, and be shown why they should.

Podding--you cover this in your blog, but one of the "Advanced Military" tutorial-arc missions should involve you losing your pod, and have other missions that teach you how to save your pod, whilst also teaching about bubbles--IE, that last underscoring the prime rule of EVE, "Don't fly it if you can't afford to replace it," and that that definitely applies to implants, as well as ships/mods/cargo.

Probing--The exploration tutorial arc does a decent job of teaching how to probe for exploration sites--although it could be more explicit about how to position probes vis-a-vis why one must use 4 probes minimum--but has, again, nothing at all about combat-probing, how to do it, and how to use the d-scanner to check if you're being probed. There should be several missions in that arc that require you to probe out a ship (either NPC or just an empty noobship floating in space far from anywhere), and culminating in you probing out, tackling, and destroying that ship, whilst all the while explaining that "this could be you!" but also, showing all the while how to "not be that guy."

I could go on, but you get my drift, I think.

Any thoughts on this?

E: I make a lot of probing, because I think it's the best way for a new player to,

A) Make good money with a bit of luck
B) Learning to combat-probe and scout in a cloaky early will make a new player highly employable by almost any player-corporation
C) Learning CovOps ships will also unlock Stealth Bombers, which is a great way for that same newbie to be even more employable

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Harrigan VonStudly
Stay Frosty.
A Band Apart.
#462 - 2012-02-25 14:45:37 UTC  |  Edited by: Harrigan VonStudly
o/ Hans
I've read your latest blog post and have a scenario/question(s). I will likely expand on this on my blog later. If I do I'll shoot you a Tweet.

Leaving out null sec: Given the current "drab" state of warfare in New Eden including Faction Warfare ,since you have the backing of all the militia's leadership, can you currently speak to or get a consensus from the other leaders if you all in FW would be willing to:

Allow FW to be used as a starting ground for new pilots coming in to the game who want to go the route of PvP and warfare? Where new pilots can be steered out of NPC corps, a major complaint by many veterans. Where new pilots can begin to assimilate in to corps. run by players and begin a learning phase of fittings, techniques, etc... In essence using FW as a beefed up Eve Uni?

Not to delve in to rumors, opinions, and politics of the Ivy League but if some of what is being said is true then perhaps it is time to steer new players in to more "warfare oriented" areas. While Agony is very excellent it also requires a lot of what brand new players just do not have or can not afford.

There seems to be a hole to be filled and/or lack of a "boot camp" to train war soldiers in the game where new players are not being scammed by a bunch of Mountain Dew saturated dweeb trolls.
Veshta Yoshida
PIE Inc.
Khimi Harar
#463 - 2012-02-25 16:45:35 UTC
That is the purpose and function of FW as of now .. a PvP primer. Over time it has been eroded some by SPAIZ! and the resulting paranoia, but it remains the best (non-private) place to come for all those things you mention.

Would be pretty sweet if it was incorporated into something like the NPE, complete with "instructors" while the newcomer completed a boot camp type thing in FW. The extent of official support currently is limited to a join button at the end of the combat tutorial I think, so lots of room for improvement.

Question that has arisen of late is whether FW should exist as an "end-game" , independent of null and associated mechanics .. we in the militias were not too thrilled when the minutes suggested that FW be co-opted and used as a null nursery Smile
Vordak Kallager
Pator Tech School
Minmatar Republic
#464 - 2012-02-25 17:43:12 UTC
Harrigan VonStudly wrote:
o/ Hans
I've read your latest blog post and have a scenario/question(s). I will likely expand on this on my blog later. If I do I'll shoot you a Tweet.

Leaving out null sec: Given the current "drab" state of warfare in New Eden including Faction Warfare ,since you have the backing of all the militia's leadership, can you currently speak to or get a consensus from the other leaders if you all in FW would be willing to:

Allow FW to be used as a starting ground for new pilots coming in to the game who want to go the route of PvP and warfare? Where new pilots can be steered out of NPC corps, a major complaint by many veterans. Where new pilots can begin to assimilate in to corps. run by players and begin a learning phase of fittings, techniques, etc... In essence using FW as a beefed up Eve Uni?

Not to delve in to rumors, opinions, and politics of the Ivy League but if some of what is being said is true then perhaps it is time to steer new players in to more "warfare oriented" areas. While Agony is very excellent it also requires a lot of what brand new players just do not have or can not afford.

There seems to be a hole to be filled and/or lack of a "boot camp" to train war soldiers in the game where new players are not being scammed by a bunch of Mountain Dew saturated dweeb trolls.


Unfortunately, the only way that this could have a shot at working is for CCP to take out the NPC FW corps. If players HAVE to join FW through an existing player corp, it would help alleviate a lot of the SPY Paranoia that currently takes place.

And speaking of the SPY Paranoia, it isn't as if people ACTIVELY ignore new FW pilots or ignore the general militia chat, it's just they have their own corpmates/friends to fly with and their own secure intel channels to utilize. A lot of the work of changing FW into a more newb-friendly environment would have to come from the FW pilots themselves, which there isn't a lot CCP can do about changing the actual habits of current players.

Sa souvraya niende misain ye.

Harrigan VonStudly
Stay Frosty.
A Band Apart.
#465 - 2012-02-25 18:28:30 UTC
@ Veshta
I completely understand and would not want to be a "test bed" or "nursery" for null either. Those who partake of sov null constantly state they are the LEET pros. CCP should allow them to test and develop a sov system for themselves.

@ Vordak
I can't help but think removing NPC corps from FW could only be a good thing. I have never partaken of FW but have been around long enough to hear "spying' is a huge problem in FW. I understand it has its place in warfare but it does get to be old after awhile.

FW is has always been unenticing to me and I've been in game 3 1/2 years. I'd love to see all you guys and gals in all the factions pull together and with Hans at the CSM level put forth with CCP a brand new system if need be and make something that works all the way around.

Thanks for the replies. And GO HANS!
Hans Jagerblitzen
Ice Fire Warriors
Wild Geese.
#466 - 2012-02-25 19:08:52 UTC
SigmaPi wrote:
Very nice, Mr. Hans! +1 (or more Big smile)

I agree with you on every single point, however: it may be totally academic, but I would like to hear your views (for or against) system modification in relation to FW (like IHUBlite?). One of the more 'frustrating' things of the whole area is the perceived effort for perceived gain. Don't get me wrong, I love PVP and consider that its own reward, but if a faction wants to put in the effort to 'upgrade' a system from simply a staging area to a stronghold, should they have the tools to allow for this? I'm sure this is it's own can of worms and may not even be pertinent for this thread (and if not, feel free to ignore), but my creativity and imagination have taken the best of me.

I think FW and EVE have so much to offer the more casual gamer, but I think they can also benefit from commitment as well! If you have any ideas on a more fanciful future, I'd love to hear them!

<3 Hans!


Academic questions are great! My concern with changes in this direction lies in the ways they can blur the line between 0.0 and low sec in terms of game play diversity. "Lite" infrastructure hubs, or the faction-wide leadership and resource management (militia tax) proposed in the recent summit minutes, are so similar to experiences players can already enjoy in 0.0 space I would rather see CCP put effort into fixing those systems first, and allow Faction Warfare to have its own unique identity.

I think one of the strong appeals to a Factional Warfare system is the drop-in drop-out nature of the conflict, the potential for movement of sovereignty at a pace faster than players will find in 0.0 space, and mechanics that revolve around ship-to-ship combat instead of installment of more structures to shoot. I think we have plenty of structure shoots already between POS's and POCO's, I know for a fact the FW community does not enjoy the prospect of more buildings being involved in whatever changes are to come.

System-wide modifications could certainly deepen Faction Warfare, but they have two major risks. The first is as I've said, culturally I don't think we want to move in a direction where a small corp is being hurt game-play wise by a structure or consequence that it takes a faction-wide unified effort to undo. We don't want to be forced into this scale of meta-game near as much as we want a steady stream of diverse PvP opportunities.

The second risk pertains to balance. Some players have mentioned Incursion-style system effects, CCP could certainly recycle some code and link it to plexing and implement this rather easily I would imagine. This was an idea I personally pushed for heavily when I first started working with the community, . However, the more I've spoken to players I realized that most are concerned that if life was too difficult for the "losing" party, pilots would simply jump ship to stay wherever the reward was the greatest. I've had to shelve that personal vision and respect the fact that especially in the other front between the Caldari and the Gallente, there already exists enough imbalance that if the winning side could gain even greater advantage it would break almost immediately.

We all want more value and meaning added to plexing and system occupancy, but the best mechanics are going to be ones that do not force militia-wide cooperation in the way one relies on an alliance to hold territory in 0.0 space. I think adding rewards and penalties at the individual pilot level will fit far better with militia culture, and CCP will serve themselves if they shape the coming changes such that occupancy is still won by ship-to ship fighting instead of structural installations.

0.0 space is where you can build a fighting force, harden and temper it with time only to watch it shatter. Faction Warfare should be the opposite - resilient and responsive enough that total "victory" by one militia doesn't inherently discourage PvP itself by providing imbalanced advantages. Any system-wide effects considered by the developers must keep these principles in mind if they are to be well-received by the community.

CPM0 Chairman / CSM7 Vice Secretary

Hans Jagerblitzen
Ice Fire Warriors
Wild Geese.
#467 - 2012-02-25 19:43:25 UTC
Anja Talis wrote:
Nice pitch. I've been impressed with your words on the forums so far. You really actually think before you answer, which is more than can be said for a lot of people!

Question for you:

How do you think changes to the FW mechanics should affect non aligned pilots/corps who live in the faction warfare zones?

(asking as a pilot who is unaligned and lives in a FW zone!)


Ideally they should benefit the area. Historically the low sec PvP crowd was split between pirates who PvP for profit and attack anything they can find, and Faction Wafare pilots who only fought their sworn enemy.

During "the golden age" of Faction Warfare, pirates were even the number one threat. The Amarr and Minmatar would often form a temporary pact to fight off a better-equipped pirate force, than resume fighting each other once the threat was dealt with. This makes for fun balance of cultures and interests, and diversifies regions in terms of the safety they offer to PvE enthusiasts and industrialists risking low sec danger for bigger payouts.

In the strongest faction warfare zones piracy might be minimal, making areas safer for casual players to drop in and do some exploration or mining. In areas further away from the front lines piracy may thrive. This kind of diversity is good for everyone and I'd love to see the anti-pirate role restored once again.

The problem is that Faction Warfare participation has dropped enough that war targets are fewer and farther between, and more and more corps become indiscriminate in who they'll fight with to entertain themselves. This is exactly why my own security status is what it is right now. During the days when we had plenty of war targets to shoot, most of us were well content to leave neutrals alone to enjoy themselves.

CPM0 Chairman / CSM7 Vice Secretary

Hans Jagerblitzen
Ice Fire Warriors
Wild Geese.
#468 - 2012-02-25 20:09:03 UTC  |  Edited by: Hans Jagerblitzen
Internet Lawyer wrote:
Hello person with a name that sounds like drunken Germans going on a rampage through France. Welcome to politics. You've had some time now to look the meat over - who do you want to serve beside on CSM 7?


If you're asking who I think players should vote for, the answer is simple. Hans Jagerblitzen! This is a grassroots campaign effort, even the united militias that are supporting me are doing so because they believe in my capability as a representative and leader, not because I hold any of the "whipping power" that a null bloc candidate wields.

I hope everyone reading this gives me a vote with each of their accounts and asks their friends and corpmates to do the same, because I believe I continue to stand the best chance of getting elected to a travelling seat amongst the various candidates claiming to represent empire space. Null bloc voting power should never be underestimated, and we can't afford to spread votes around and weaken our chance at obtaining diverse representation at every one of the summits.

Many candidates primarily focus on one or two core issues, bank on an alliance to win them a seat, or even worse put themselves forward without much to say when questioned. While I am not ashamed to ask for all your votes, if I win I will still have 13 others to work with in a cooperative fashion. I can only hope I will be serving alongside individuals like myself that have demonstrated a history of working with the player community and advocating on their behalf.

CPM0 Chairman / CSM7 Vice Secretary

Vordak Kallager
Pator Tech School
Minmatar Republic
#469 - 2012-02-26 03:00:11 UTC
Hans Jagerblitzen wrote:
Internet Lawyer wrote:
Hello person with a name that sounds like drunken Germans going on a rampage through France. Welcome to politics. You've had some time now to look the meat over - who do you want to serve beside on CSM 7?


If you're asking who I think players should vote for, the answer is simple. Hans Jagerblitzen! This is a grassroots campaign effort, even the united militias that are supporting me are doing so because they believe in my capability as a representative and leader, not because I hold any of the "whipping power" that a null bloc candidate wields.

I hope everyone reading this gives me a vote with each of their accounts and asks their friends and corpmates to do the same, because I believe I continue to stand the best chance of getting elected to a travelling seat amongst the various candidates claiming to represent empire space. Null bloc voting power should never be underestimated, and we can't afford to spread votes around and weaken our chance at obtaining diverse representation at every one of the summits.

Many candidates primarily focus on one or two core issues, bank on an alliance to win them a seat, or even worse put themselves forward without much to say when questioned. While I am not ashamed to ask for all your votes, if I win I will still have 13 others to work with in a cooperative fashion. I can only hope I will be serving alongside individuals like myself that have demonstrated a history of working with the player community and advocating on their behalf.


Confirming that I will be resubscribing my currently unsubscribed accounts in order to vote for Hans Jagerblitzen. <3

Sa souvraya niende misain ye.

Vordak Kallager
Pator Tech School
Minmatar Republic
#470 - 2012-02-27 00:12:09 UTC
this is not a bump.

Sa souvraya niende misain ye.

Joyitii
Red.Line
#471 - 2012-02-27 03:33:46 UTC
Vordak Kallager wrote:
this is not a bump.

Really now?
Corlan Dashiva
Deep Core Mining Inc.
Caldari State
#472 - 2012-02-27 03:33:49 UTC
After speaking to Hans for a while in the CSM channel, I feel like he's a pretty grounded person who deserves a shot to change what he loves, low sec.

Obviously, you will not be getting my vote, but you have my best wishes and hopes that you will make it to the CSM.
Vordak Kallager
Pator Tech School
Minmatar Republic
#473 - 2012-02-27 09:35:57 UTC
Corlan Dashiva wrote:
After speaking to Hans for a while in the CSM channel, I feel like he's a pretty grounded person who deserves a shot to change what he loves, low sec.

Obviously, you will not be getting my vote, but you have my best wishes and hopes that you will make it to the CSM.


BTW, love the WoT reference mate. =D

Sa souvraya niende misain ye.

Hans Jagerblitzen
Ice Fire Warriors
Wild Geese.
#474 - 2012-02-27 18:36:19 UTC
Tarryn Nightstorm wrote:
Why is there nothing--at all--in the NPE about d-scanning, and using local?

Why is there nothing in the NPE about aggression-mechanics (more beginners get urp-sploded because of this in hisec than anything else, I think.), how to avoid being on the wrong end of same, and how to use same to your advantage against nominally vastly superior opponents (IE, gate-games)?

IIRC, the basic tutorial has a quick blurb about the dangers of losing your ore if jet-can mining, but explains nothing about "can-tipping," and how it used/how to avoid it.

Probing--The exploration tutorial arc does a decent job of teaching how to probe for exploration sites--although it could be more explicit about how to position probes vis-a-vis why one must use 4 probes minimum--but has, again, nothing at all about combat-probing, how to do it, and how to use the d-scanner to check if you're being probed. There should be several missions in that arc that require you to probe out a ship (either NPC or just an empty noobship floating in space far from anywhere), and culminating in you probing out, tackling, and destroying that ship, whilst all the while explaining that "this could be you!" but also, showing all the while how to "not be that guy."


I absolutely agree that all of these should be included as part of the New Player Experience.

As a booster manufacturer, I have definitely spent my fair share of hours working with probes, and made a lot of income off exploration. I mine gas, loot blueprints and reactions, and generally have a lot of fun with exploration despite the rewards not being as enticing as they could be.

I would LOVE to see this taught to newer players so they have more interesting content available to them early in their careers. The more diversity of income sources new players are empowered to take advantage of, the better we can retain them as long-term customers. The current system where new players are forced into two revenue streams (mining and missioning) is boring and washes many players out.

Newbie scamming is another issue that can be taken care of through some tutorial efforts, I have no problem holding players responsible for their own safety as long as they’ve been educated about the rules. If the game isn’t teaching a player about aggression mechanics and which actions will allow them to be killed in high sec space, we can’t blame them for being upset and frustrated when someone takes advantage of their naivete. A simple agent designed to teach about theft, aggression, salvaging, and security status would be extremely useful here. New players have a right to know about which dangers lurk in the sandbox alongside them.

It also kills me to see fundamental safety tools like the directional scanner go unmentioned in the tutorials. D-Scan is perhaps the single most powerful self-defense tool a ship has, even more than its speed, weapons, shields, armor, or hull strength combined. Knowing when an enemy is about to strike will always be the key to making an informed fight-or-flight response, and D-scans open up worlds of travel to pilots looking to explore more dangerous territory.

It’s a shame this is something you get taught only once you network with other players, when new players could be taking advantage of it immediately. I hope those of us elected to CSM7 can jointly encourage CCP to place this teaching into the tutorials, or provide players with video resources at the very least.

I’m glad you mentioned these, they certainly would have made it into my blog post if I wasn’t trying to keep it somewhat concise, but these tools are just as valuable as ship fitting and clone use in preparing new pilots for the wars to come!

CPM0 Chairman / CSM7 Vice Secretary

Rei Seiji
Ministry of War
Amarr Empire
#475 - 2012-02-28 10:04:05 UTC
Herr Jagerblitzen, two questions for you... or perhaps more than two, but two main ones, with a variety of small details questions following them.

Firstly, even though I haven't any experience with FW activity, I find the platform regarding it outlined in that PDF quite intriguing, and on that basis alone, I would greatly like you to see you make it to the CSM.

Outside of FW, however, what is your opinion regarding Wormholes? There's already a specific wormhole CSM that feels like it's his duty to defend the status quo, whereas the others, aligned more to nullsec activities, seem intent to turn the currently lawless j-space into a fancier version of 0.0, with blobs for everyone.

Secondly, I find your lack of spectacles to be rather disappointing. Regarding your grievous lack of eyewear, and seeing how it's only henchmen, and not sophisticated villains as yourself, that go without it, would you say that you're more of the glasses type, or a refined monocle wearer?
Benny Ohu
Chaotic Tranquility
#476 - 2012-02-28 12:28:20 UTC  |  Edited by: Benny Ohu
Tarryn Nightstorm wrote:
Probing--The exploration tutorial arc does a decent job of teaching how to probe for exploration sites--although it could be more explicit about how to position probes vis-a-vis why one must use 4 probes minimum--but has, again, nothing at all about combat-probing, how to do it, and how to use the d-scanner to check if you're being probed.


Hans Jagerblitzen wrote:
I would LOVE to see [exploration] taught to newer players so they have more interesting content available to them early in their careers. The more diversity of income sources new players are empowered to take advantage of, the better we can retain them as long-term customers. The current system where new players are forced into two revenue streams (mining and missioning) is boring and washes many players out.


The tutorial does teach exploration, the modules involved and such, but not as well as it could... I remember having to look up an EVE-Uni guide to learn what I now consider essential information. I actually read the mission primers, too. ;) The message of the day at the top of the newbie help channel (placed there by the ISDs) screams to newbies that they must scan a site with four probes to 100 percent to get a warpin. Probing questions are common there, and the most common response is someone hotlinking a YouTube probing guide with several others saying, "yes, watch that, it helped me out so much". Hell, the ISDs link the YouTube probing guide.

Actually, if you want to know how to improve the tutorial and make the learning 'cliff' a little easier to scale, make a new character and spend a while helping out on the newbie help channel. Some questions are born of the player not reading the tutorial text, some because the tutorial doesn't adequately describe a game mechanic. There are some very common questions in there, or there were a few months ago when I was in there, and those questions are where to start when improving the system.
Temba Ronin
#477 - 2012-02-28 20:43:37 UTC
I keep reviewing the forum threads of the leading candidates and Hans continues to stand out.

Hans it would be good to have a sane solid voice for the majority of players on the CSM. Hans you will be a new face on the CSM actually trying to improve gameplay by getting CCP to fix the block headed things that frustrate older players and drive newer ones from the game.

Hans you know not everyone wants to be in a huge power block in null sec.

Hans do you think FW could allow many of the huge battle features CCP loves without the petty dictatorships of Null sec sov?

For example: Players could login find a massive battle going on join in and not have to wait for some major corp in sov to invade another to engage in a large scale combat scenario. We could improve our skills facing other players who fight for the other side, real pew pew on a large scale available to everyone!

Power To The Players!


The Best Ship In EVE Online Is "Friendship", Power To The Players!

SigmaPi
Ambivalent Inc
Wormhole Society
#478 - 2012-02-28 21:46:37 UTC
Temba Ronin wrote:
I keep reviewing the forum threads of the leading candidates and Hans continues to stand out.

Hans it would be good to have a sane solid voice for the majority of players on the CSM. Hans you will be a new face on the CSM actually trying to improve gameplay by getting CCP to fix the block headed things that frustrate older players and drive newer ones from the game.

Hans you know not everyone wants to be in a huge power block in null sec.

Hans do you think FW could allow many of the huge battle features CCP loves without the petty dictatorships of Null sec sov?

For example: Players could login find a massive battle going on join in and not have to wait for some major corp in sov to invade another to engage in a large scale combat scenario. We could improve our skills facing other players who fight for the other side, real pew pew on a large scale available to everyone!

Power To The Players!




Kinda like this fight? Big smile
Vala Quin
futures trading
#479 - 2012-02-28 23:31:38 UTC
MWD/CLOAK trick is not a cheat, Your jsut bad at burning at cloakies butt munch :3, Your just mad cause your bad.....
Tarryn Nightstorm
Hellstar Towing and Recovery
#480 - 2012-02-28 23:50:15 UTC
Vala Quin wrote:
MWD/CLOAK trick is not a cheat, Your jsut bad at burning at cloakies butt munch :3, Your just mad cause your bad.....


^^This.^^

(Although I don't know if it's necessarily because the "he" you refer to is bad--it takes practise, a very fast ship, and a bit of luck to do consistently. That said, it still can be done.)

I think the MWD/Cloak mechanic works because the server/client goes in 1-second ticks--it's also why there is no such thing as true insta-lock, despite EFT/PyFA saying you can lock certain things in certain ships in less than 0.5 seconds, no matter how fast your connection is.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.