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[Proposal] Cyno Cancels Self Destruct

Author
Vertisce Soritenshi
The Scope
Gallente Federation
#21 - 2012-02-08 15:21:49 UTC  |  Edited by: Vertisce Soritenshi
To the OP. Ignore the trolls. Seriously...just ignore them. Life on the forums will get better once you do. Drake has been on my ignore list for some time now because he simply never has anything constructive to say and rarely knows what he is talking about anyway. Just block him and watch how clean the threads start to look. Lol

You are right. I have used this tactic in the past many times. I don't know if CCP has made an official statement on the issue or not but I fully agree with you. I would almost say it is a glitch and using this tactic is exploiting the system if it wasn't for the fact that the mechanics that are in place is what makes this so blatantly easy to do. I think it should change and fully support your proposal.

+1

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Gerrick Palivorn
Caldari Provisions
Caldari State
#22 - 2012-02-09 03:31:51 UTC
I need to retest as it's been years but I believe the the spot isn't random, it's one of 4 preset coordinates in the system. As for the exploit, this should be generally solved with spool up timers.

An easy enough equation to make spooling based off of mass and distance.

Spool Time=10(Mass of ship/1000000)*Distance Traveled in LY

Basically if you have a ship whose mass is 1 mil traveling 1 LY it would have to spool up for 10 seconds. This would be simular to an Align Time to warping. Equation applies to Bridging to, so frigates jump through fast while BS's jump through later.

MMOs come and go, but Eve remains.  -Garresh-

Vertisce Soritenshi
The Scope
Gallente Federation
#23 - 2012-02-10 13:56:47 UTC
Gerrick Palivorn wrote:
I need to retest as it's been years but I believe the the spot isn't random, it's one of 4 preset coordinates in the system. As for the exploit, this should be generally solved with spool up timers.

An easy enough equation to make spooling based off of mass and distance.

Spool Time=10(Mass of ship/1000000)*Distance Traveled in LY

Basically if you have a ship whose mass is 1 mil traveling 1 LY it would have to spool up for 10 seconds. This would be simular to an Align Time to warping. Equation applies to Bridging to, so frigates jump through fast while BS's jump through later.

That really is a decent solution to this issue. Even if it is 4 specific points in a system its still a bit much to expect people to figure out and bookmark them all for each system.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Katalci
Kismesis
#24 - 2012-02-12 03:59:00 UTC  |  Edited by: Katalci
All your terrible idea would do is make it take two people to do this -- one guy lights the cyno, the other one blaps him.
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