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Eve versus Star Trek

Author
Chaos Incarnate
Faceless Logistics
#21 - 2012-02-07 23:36:59 UTC
eve would win, star trek has no logi and no ECM
Merin Ryskin
Peregrine Industries
#22 - 2012-02-07 23:52:06 UTC
Alara IonStorm wrote:
Minmatar Republic and Gallente Federation side with the Federation.


If you really think this, congratulations on missing one of the most fundamental rules of the EVE story: there are no "good guys" in EVE.

When the Caldari wished to leave the Federation and create their own society, the Gallente immediately uses orbital bombardment of civilian targets to force the Caldari back into line. When that failed, the Gallente fought a long and bloody war to reclaim "their" territory, even though the Caldari colonies had been established on planets outside of the Federation. They're in favor of freedom and democracy in the same way that the US is: they talk loudly about those ideals, but won't hesitate to kill you if you dare to use them in any way that they don't approve of.

The Minmatar get some sympathy for their status as slaves, but immediately lose it because of their reliance on terrorist attacks (such as wiping out the CONCORD HQ, with countless civilian casualties, as a mere distraction to free some slaves). And don't think that this is an isolated incident, top officials may make a show of stating their opposition to "a few rebels and criminals", but support for Minmatar terrorist groups is widespread all the way to the highest levels of the Republic.

If the Federation, or any other Star Trek faction, was stupid enough to make a deal with any EVE faction, that deal would last just long enough for the EVE faction to get all the information and technology they can. As soon as their Star Trek "allies" had nothing left to give, the EVE faction would not hesitate for a second before stabbing them in the back and forcing them into eternal slavery.


Quote:
They receive Warp Drive that does not need a Beacon to Function


Too bad it takes too long to get anywhere (remember, a major plot point of Voyager is that it takes hundreds of years to cross the galaxy and get home, something you can do in EVE in a few hours at most).

The hilarious thing is that warp drive would only be useful in a war of conquest against Star Trek, since it would allow the invasion fleets to reach (and exterminate) the Star Trek homeworlds without having to construct a jump gate network.

Quote:
, Sensors that can detect Ships Light Years away


Only when it's convenient for the plot.

Quote:
Lock them in the Millions of Kilometers and Torpedoes that can be Fired at Warp Speed.


Except over and over again we see much slower ranges and speeds, therefore we must conclude that million KM lock ranges depend on rare circumstances that can not be relied on in a random battle.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#23 - 2012-02-08 00:04:57 UTC
Star Trek ships can fire while warping Pirate

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Alara IonStorm
#24 - 2012-02-08 00:06:32 UTC
Merin Ryskin wrote:

When the Caldari wished to leave the Federation and create their own society, the Gallente immediately uses orbital bombardment of civilian targets to force the Caldari back into line. When that failed, the Gallente fought a long and bloody war to reclaim "their" territory, even though the Caldari colonies had been established on planets outside of the Federation. They're in favor of freedom and democracy in the same way that the US is: they talk loudly about those ideals, but won't hesitate to kill you if you dare to use them in any way that they don't approve of.

The Minmatar get some sympathy for their status as slaves, but immediately lose it because of their reliance on terrorist attacks (such as wiping out the CONCORD HQ, with countless civilian casualties, as a mere distraction to free some slaves). And don't think that this is an isolated incident, top officials may make a show of stating their opposition to "a few rebels and criminals", but support for Minmatar terrorist groups is widespread all the way to the highest levels of the Republic.

Yawn, Learn EVE History. The War and Bombardment were considered dark times by the Federation back when their Government was a Dictatorship. As for the Minmatar they are doing it to free Slaves something illegal in both Federations They would not fault them just like they did not fault the Bajorans for doing the same thing.

Merin Ryskin wrote:

If the Federation, or any other Star Trek faction, was stupid enough to make a deal with any EVE faction, that deal would last just long enough for the EVE faction to get all the information and technology they can. As soon as their Star Trek "allies" had nothing left to give, the EVE faction would not hesitate for a second before stabbing them in the back and forcing them into eternal slavery.

Slavery is both illegal and looked down upon within the Republic and the Federation.

Merin Ryskin wrote:

Too bad it takes too long to get anywhere (remember, a major plot point of Voyager is that it takes hundreds of years to cross the galaxy and get home, something you can do in EVE in a few hours at most).

The hilarious thing is that warp drive would only be useful in a war of conquest against Star Trek, since it would allow the invasion fleets to reach (and exterminate) the Star Trek homeworlds without having to construct a jump gate network.

False. EVE Warp Drive is much slower then Star Trek. Without a Gate Network it would take months to get to any system while they have a massive travel network that can be used against them.

Merin Ryskin wrote:

Only when it's convenient for the plot.

Consistently detection is always in Lightyears.

Merin Ryskin wrote:

Except over and over again we see much slower ranges and speeds, therefore we must conclude that million KM lock ranges depend on rare circumstances that can not be relied on in a random battle.

Flase they are used in every Battle that takes place at Warp Speed all through out the TOS and at dozens of points in DS9, TNG and Voyager. Use is documented to be an everyday thing dismissal of that to give EVE Ships a 1/1000 Chance at victory is foolish. What is more Star Trek Ships Impulse Speeds are hundreds of times faster then MWD Ships withut Sig Bloom EVE Ships can not compete on any level.

Face it EVE Ships are beyond inferior against Star Trek Ships.
Jhagiti Tyran
Caldari Provisions
Caldari State
#25 - 2012-02-08 00:11:32 UTC  |  Edited by: Jhagiti Tyran
Merin Ryskin wrote:
W1rlW1nd wrote:
Not that I am a ST geek or anything:p. . . but you do realize that the Delta Flyer has integrated Borg technology, upgraded advanced shields, advanced armor, phasers and photonic missile launchers, can go warp 6 and can be fitted with a transwarp drive, and is deployed by a carrier ship?


Not that I am an EVE geek or anything, but you do realize that the Templar has integrated Amarr, upgraded advanced shields, advanced armor, lasers and electromagnetic missile launchers, can go 3AU/s and, and is deployed by a carrier ship?

(Because quoting meaningless technobabble is better than having to learn the math to do a proper comparison.)

Jhagiti Tyran wrote:
EVE ships wouldn't fare well against real life weapons let alone anything from most sci fi. Current missiles are faster and have bigger yields as well as having multiple warheads, artillery technology surpassing the destructive power of most EVE weapons was abandoned in the 1950s. FFS EVE ships don't even have point defence technology, even the RADAR fitted to modern Naval ships is better. EVE ships couldn't track the rotation of a basket ball from over 500km away.


Err, lol? You do realize that an EVE weapon is capable of hitting a target 200km away effectively instantly, which is inconceivably beyond the speed any modern artillery weapon, right? And that the kinetic impact alone would cause more damage? And that EVE fire control systems (sensors, NOT the physical rotation of the turret which is what tracking represents) are capable of maintaining a 100% accurate lock on a target moving many times faster than even the fastest real-world aircraft?


The artillery point is moot that's a game play limitation and has nothing to do with the weapons themselves, if it was a single 220mm shell would probably be enough to single hit a Battleship which it obviously cant. So they simply dont have travel velocity, they hit instantly because of engine limitations.

My point RADAR was about the precision of the RADAR, not only can modern systems track the rotation of a basket ball at over 500km they could track the rotation of hundreds of them all moving in different directions. The speed of the object is irrelevant, as long as its not 2 feet away or something.
leviticus ander
The Scope
Gallente Federation
#26 - 2012-02-08 01:52:45 UTC
ok after doing some quick googleing, and a little comparative math. I found that the sub warp speeds of EVE ships are laughable, but the warp speed of a BS is the ST equivalent to somewhere in the range of what would be considered warp 11-warp 12. because of this, tracking might be a pain and missiles/drones would be hopeless but rails/beams/artys could still be used effectively for 1-2 volleys by warping far ahead of a target, locking and firing as they approach, and possibly one more after they've passed.

the weapon systems are weaker on ST ships as their super weapons are about equivilant to eves frigate of cruiser sized weapons which is fitting considering all the enterprise ship[s are about equal to those size eve ships. considering this and the firing method pointed out above, a BS could probably take out an enterprise class ship in 1-2 cycles of warping ahead and firing.

as to the current day weaponry being far better than EVE weaponry, the small frigate weapons are launching things that are bigger and more destructive than anything built in the cold war. so I think EVE has the real world beat there.

races that are not part of the federation and are transwarp capable might be able to outrun EVE ships, bit I can't find an approximate top speed of transwarp drives so I can't really compare. if they are less than warp 22 an interceptor in EVE could still catch it.

the warp speed calculation I used is (warp^3) * C, if this is incorrect then I might have to redo my math. if anyone is interested in checking my math, all the numbers are out there if you do quick google searches for the distance an AU is, and how fast the speed of light is.
Alara IonStorm
#27 - 2012-02-08 02:23:49 UTC
leviticus ander wrote:
ok after doing some quick googleing, and a little comparative math. I found that the sub warp speeds of EVE ships are laughable, but the warp speed of a BS is the ST equivalent to somewhere in the range of what would be considered warp 11-warp 12. because of this, tracking might be a pain and missiles/drones would be hopeless but rails/beams/artys could still be used effectively for 1-2 volleys by warping far ahead of a target, locking and firing as they approach, and possibly one more after they've passed.

Not even close. Star Trek Ships Impulse Speed is in the 1000km/s let alone that they could fight at warp. In the 250km Lock Range they would have less then a a Micro Second to make the lock and take a shot at a Ship that makes a 100MN AB Tengu look like it is sitting still with about the same size Sig.

Your Analysis on EVE Warp Speed does not take into account the very long Deceleration meaning it would have to get out pretty far head not to be overtaken in the decell. This would give a Star Trek Ship at Warp more then enough time to easily change course sit 10000km Away and let fly Torps and Phasers as the Ship Decelerates and Re-Aligns for a Second Warp. All ignoring the fact that EVE Ships need Beacons to Warp too be them a Probe Hit or a Station or a Fleeted Ship or a Physical Beacon like that in orbit around Planets, Moons or in Belts and DED Complexes. EVE Ships can not Free Warp and if they do manage it they don't have the Accuracy to pinpoint themselves ahead of a Free Warping Star Trek Ship nor the ability to not to be avoided in their long slow down or even the time to lock a target as even the most minor course correction lends them thousands of KM out of Range.

EVE Ships would not even be faster system to system as over halve the Warp Time would be eaten up accelerating and then decelerating then recharging their Capacitors as EVE Ships can not sustain long period Warps since the Energy used is taken from the ships charge and then funneled into the Warp Stream, once it is used up the Ship must Stop and then repeat the Process.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#28 - 2012-02-08 04:22:57 UTC
I see you all ignored the Star Trek trump card....

Surfin's PlunderBunny wrote:
Star Trek ships can fire while warping Pirate

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

leviticus ander
The Scope
Gallente Federation
#29 - 2012-02-08 06:51:56 UTC
Surfin's PlunderBunny wrote:
I see you all ignored the Star Trek trump card....

Surfin's PlunderBunny wrote:
Star Trek ships can fire while warping Pirate


that's like saying "I can only flick you, but I can keep flicking while I run.
also, I did neglect the acceleration, however EVE ships accelerate quite quickly, they will reach their max speed over about the distance covered by around 2 seconds at max warp. also, ST ships do have to accelerate, it's just comparatively faster. and for inter stellar travel, considering a ST ship doing warp 9.9 the EVE ship would still win by a very large margin.
Alara IonStorm
#30 - 2012-02-08 07:15:44 UTC
leviticus ander wrote:

that's like saying "I can only flick you, but I can keep flicking while I run.

You can not, your range is 250km and you have to lock. Their is no way you could could get a weapons lock let alone fire.

Any Deceleration and a ship will detect it and change course they will never be within 250km of you at any given point, they will never be facing you giving you transverse and they will be moving in the area of 10k km/s so you will never score a hit.
leviticus ander wrote:

also, I did neglect the acceleration, however EVE ships accelerate quite quickly, they will reach their max speed over about the distance covered by around 2 seconds at max warp.

Not even close more like 5 Seconds and it takes less then a second to move a Ship thousands of KM out of Range. You will not flick anything ever.
leviticus ander wrote:

also, ST ships do have to accelerate, it's just comparatively faster. and for inter stellar travel, considering a ST ship doing warp 9.9 the EVE ship would still win by a very large margin.

Again how you can not hit them because less then a second of deceleration is all it takes for them to be thousands of KM outside your range.

EVE Ranges are an incredibly small window and they will never ever close into that window let alone be hit by whatever is trying to track them.

But all this is moot because I checked Star Trek TGN Warp Speed vs EVE Warp Speed.

A Frigates Warp Speed of 6/AU per Second = 897,587,224 km/s
Warp 9.9 is 7,912 x the Speed of Light = 2,371,954,304 km/s

This is of course maintainable Warp for a Star Trek Ship according to their Warp Chart, they can exceed that speed at Maximum Warp at 9.9999 reaching a speed of 199,516 times the speed of light for short periods. No matter what EVE Ship you pick with Warp Rigs you can not go faster then a Federation Star Ship not that they would ever be within 250km of you unless they decided too.
Merin Ryskin
Peregrine Industries
#31 - 2012-02-08 07:37:52 UTC  |  Edited by: Merin Ryskin
Alara IonStorm wrote:
Yawn, Learn EVE History. The War and Bombardment were considered dark times by the Federation back when their Government was a Dictatorship. As for the Minmatar they are doing it to free Slaves something illegal in both Federations They would not fault them just like they did not fault the Bajorans for doing the same thing.


Oh FFS, learn the whole concept of EVE. The basic, fundamental rule right from day one was that EVE is a cold, dark universe. It's not about "good guys" vs. "bad guys", every NPC faction has its virtues and flaws (usually more of the latter), and none of them are afraid to get their hands dirty in advancing their selfish interests.

End result: the Federation would hate them all, and none of them would hesitate for even a second before exploiting the Federation for their own gain.

Quote:
Slavery is both illegal and looked down upon within the Republic and the Federation.


Oh, I'm sure that they would have different words for it. The Gallente would no doubt call it "spreading democracy" or "building better worlds" or something, while the Minmatar would be "establishing a buffer zone against Amarrian aggression".

No matter what name you use, the position is still the same: the Star Trek factions would be conquered subjects, stripped of anything useful, and disarmed entirely so that they can not become a future threat.

Quote:
False. EVE Warp Drive is much slower then Star Trek. Without a Gate Network it would take months to get to any system while they have a massive travel network that can be used against them.


This assumes that Star Trek ships are capable of using EVE gates. This isn't a very good assumption, especially since it's quite likely that CONCORD would not approve of invaders from another universe and simply deny access to them.

Anyway, the point remains: EVE gates are much faster than Star Trek warp drive, and the only reason any EVE faction would have even the slightest interest in a warp drive would be to use it in an invasion of the Star Trek universe.

Quote:
Consistently detection is always in Lightyears.


Until they need to fail to detect a ship until an appropriately dramatic moment.

Quote:
Flase they are used in every Battle that takes place at Warp Speed all through out the TOS and at dozens of points in DS9, TNG and Voyager. Use is documented to be an everyday thing dismissal of that to give EVE Ships a 1/1000 Chance at victory is foolish. What is more Star Trek Ships Impulse Speeds are hundreds of times faster then MWD Ships withut Sig Bloom EVE Ships can not compete on any level.


If combat at warp speed and million-KM ranges is so common, why do we see so many cases of ships fighting at much closer ranges? You even posted a video in the other thread where the Defiant (Starfleet's most advanced combat ship) holds its fire until a mere 500m from the target, taking quite a bit of time to get there.

Like it or not, the most common form of combat in the Star Trek universe is slow and close.



As for combat speeds, who cares how fast Star Trek ships can run away. They're horribly outmatched in firepower and defense, and their planets are completely undefended. When an EVE fleet enters orbit around Earth and starts exterminating the civilian population, where exactly is a Federation ship going to warp TO? Every second spent doing something other than a last desperate close-range attack on the EVE fleet means millions of dead civilians, so running away is the height of cowardice.

So, in the end, the Star Trek ships would have to make their final suicidal stand. They will die, and then their civilian populations will die by the billions until the leaders offer their unconditional surrender and disarmament.
nate555
Caldari Provisions
Caldari State
#32 - 2012-02-08 07:49:30 UTC
Jove could have no issues with them.
Alara IonStorm
#33 - 2012-02-08 07:55:04 UTC  |  Edited by: Alara IonStorm
Merin Ryskin wrote:

Oh FFS, learn the whole concept of EVE. The basic, fundamental rule right from day one was that EVE is a cold, dark universe. It's not about "good guys" vs. "bad guys", every NPC faction has its virtues and flaws (usually more of the latter), and none of them are afraid to get their hands dirty in advancing their selfish interests.

End result: the Federation would hate them all, and none of them would hesitate for even a second before exploiting the Federation for their own gain.

Federation has just as many flaws. From DS9 Alone their was attempted Genocide, a Coup de Ta and a Flase Flag Operation that falsely was used as justification for War.

Federation is used to demons and have Allied themselves with both the Klingons and Romulans. The Gal/Min would not be an Issue.

Merin Ryskin wrote:

Oh, I'm sure that they would have different words for it. The Gallente would no doubt call it "spreading democracy" or "building better worlds" or something, while the Minmatar would be "establishing a buffer zone against Amarrian aggression".

No matter what name you use, the position is still the same: the Star Trek factions would be conquered subjects, stripped of anything useful, and disarmed entirely so that they can not become a future threat.

Doubtful, more like the Allied stance the Minmatar and Gallente have.

Merin Ryskin wrote:

This assumes that Star Trek ships are capable of using EVE gates. This isn't a very good assumption, especially since it's quite likely that CONCORD would not approve of invaders from another universe and simply deny access to them.

Anyway, the point remains: EVE gates are much faster than Star Trek warp drive, and the only reason any EVE faction would have even the slightest interest in a warp drive would be to use it in an invasion of the Star Trek universe.

They allow Pirate and Invader Gate Access all the Time. I doubt they could stop them as for whether they are able to use Gates that is theoretical at best since we do not know if access is even an Issue. If it is then problem, if not then no issue.

It is a choke point that would make or break the war if the Federation ever went on the offensive. Then again if we are going on theoretical IWIN Buttons then you can not be sure EVE Ships stop Beaming. For all we know a Fleet of 1000 Warships would have their Crew harmlessly Beamed into outer space.
Merin Ryskin wrote:

If combat at warp speed and million-KM ranges is so common, why do we see so many cases of ships fighting at much closer ranges? You even posted a video in the other thread where the Defiant (Starfleet's most advanced combat ship) holds its fire until a mere 500m from the target, taking quite a bit of time to get there.

Like it or not, the most common form of combat in the Star Trek universe is slow and close.

I do like it, since they can all fight at Warp Speeds their is no reason they have to unless they are being chased. So they Warp in close where energy weapons are most powerful, against an enemy with no range they can easily move 10000km off to avoid hits.

Merin Ryskin wrote:

As for combat speeds, who cares how fast Star Trek ships can run away. They're horribly outmatched in firepower and defense, and their planets are completely undefended. When an EVE fleet enters orbit around Earth and starts exterminating the civilian population, where exactly is a Federation ship going to warp TO? Every second spent doing something other than a last desperate close-range attack on the EVE fleet means millions of dead civilians, so running away is the height of cowardice.

So, in the end, the Star Trek ships would have to make their final suicidal stand. They will die, and then their civilian populations will die by the billions until the leaders offer their unconditional surrender and disarmament.

Yes but they will still make that stand from 10000km away where Ships can not hit them but they can hit them fine. Moving in close means loosing firepower, a poor tactic that will make their stand end quicker. They will be in a better position to defend at Warp Speed Firing on the enemy instead of loosing valuable ground.

Then again with EVE Ships Warps being pathetically Slow as shown they would never make it to earth being picked off all along the way from millions of Kilometers.
Jhagiti Tyran
Caldari Provisions
Caldari State
#34 - 2012-02-08 09:39:47 UTC
Merin Ryskin wrote:
They're horribly outmatched in firepower and defense.


EVE weapons are terribly under potent, by today's real life standards Caldari missiles and Minmatar projectiles are obsolete. They have trouble blasting through a few hundred millimetres of dense metal in some cases. EVE shields are also not much harder to breech than the armour.

Phasers and Photon torps would rip the ships in EVE apart and they would be completely unable to do any damage back.
Umega
Solis Mensa
#35 - 2012-02-08 09:41:59 UTC  |  Edited by: Umega
Arguing two seperate and flawed physics is going to get no where.

Remember EVE is not a frictionless space.. think ST ships are going to move around in EVE space soup like normal? EVE ships are going to have some serious issue turning in normal space.

Funny thing about tachyons.. they go on n on n on and actually get faster while already being faster than light to begin with. How would an EVE tachyon beam behave in ST physics land? Amarr victor!

Some one is really going have to explain this 'shooting in warp' thing. As far as my basic understanding of ST's warp drive tech goes, it keeps a bubble of normal space-time wrapped about the ship, to deflect time dilation effects.. while completely creating some abnormal bends in front and in back, sort of like flipping magnetic poles to give it its thrust to.. I guess quite literally, Bend and fold space in itself. How the hell is a mass and/or energy firing from a normal space-time fabric going to get through what the warp drive is creating about the ship without becoming completely ****** by extreme bent curvatures, time variations, borky quantum mechanics going absolutely nuts, and the residual radiant energy?

I can make cardboard cut outs and call them Lightning Bolts too.

Pointless arguement.

And if they were parallel in their physics.. ST is going have to be better than borg/Jove quality in owning factor, I'm pretty sure just one EVE empire is going to out number the Federation at a ridiculous clip. And even if they are better.. I don't think they are that much better to deal with the vast amount of ships EVE Empires are going to field and the ship sizes and its just going to be too much. A couple hundred dreads hot dropped n staring at an ST station isn't going to go well. Lets not forget that silly 'ball lightning' thingie that whats her face used on the Matar.

EDIT: Someone is really going have to prove ST shield tech is made of God and win like some of you want to think with some actual legit stuff. My understanding is any dmg weakens them, any kind any form.. and if I remember right, I think DS9.. some race completely could shoot right through their shields.
baltec1
Bat Country
Pandemic Horde
#36 - 2012-02-08 10:48:15 UTC
The problem with ST weapons is that they are never consistent.

The one week wonders, the supposed huge range yet they get in your face in every fight, the phasers which are just lasers with a different name, the fact that one week the enterprise cannot destroy a large rock in space with its entire stock of weapons and then next we see a handfull of torps ripping apart a planet, ect.



Merin Ryskin
Peregrine Industries
#37 - 2012-02-08 19:33:09 UTC  |  Edited by: Merin Ryskin
Alara IonStorm wrote:
Federation is used to demons and have Allied themselves with both the Klingons and Romulans. The Gal/Min would not be an Issue.


Ok, fine, let's assume that the Federation is gullible enough to believe Gallente propaganda and offer an alliance. That still ignores my main point, which is that the Gallente will stab the Federation in the back and conquer them. The "alliance" would last just long enough for the Gallente to get everything they can out of the Federation and prepare the invasion fleet.

What you keep failing to understand is that everyone in EVE is selfish and amoral. NONE of the NPC factions are the "good guys", and none of them would hesitate for one second before exploiting a weak rival.

Quote:
Doubtful, more like the Allied stance the Minmatar and Gallente have.


One little problem here: the Gallente and Minmatar are allies of convenience.

The Gallente are just using the Minmatar as a shield against Amarrian expansion. They're quite happy to let the Minmatar do the fighting and dying and claim the propaganda benefits of "supporting the fight against slavery", but they keep the Minmatar at a safe distance and are (rightfully) wary of Minmatar terrorist groups or allowing their own citizens to get ideas about implementing social change. If the Amarr empire ceased to exist, the Gallente would quickly turn on their former "allies".

The Minmatar are just using the Gallente to get military support. They'll take what they can get, but I find it difficult to believe that they could overlook the fact that Gallente support isn't all that enthusiastic. How dedicated can the Gallente be to the fight against slavery when they keep such vast wealth instead of contributing it to the cause, and do not offer their own navy as direct support in attacks on the Amarr? Without that need for military support, or if the Gallente stood in the way of freeing Minmatar slaves, the "alliance" would last about as long as it takes to load the artillery.

In an EVE vs. Star Trek scenario, there is no mutual strategic interest. The Star Trek factions are weak and have nothing to offer that cannot be taken by force, and none of the EVE factions are going to be afraid of getting their hands dirty in a war of conquest against a galaxy that is so temptingly open to exploitation.

Quote:
They allow Pirate and Invader Gate Access all the Time. I doubt they could stop them as for whether they are able to use Gates that is theoretical at best since we do not know if access is even an Issue. If it is then problem, if not then no issue.


That's because CONCORD was created to be a neutral third party, and cares only for maintaining balance between the empires and the proper functioning of gates/stations/etc. Against an invader from another universe, CONCORD would have no reason to allow access, and strong motivation to refuse it.

Quote:
Yes but they will still make that stand from 10000km away where Ships can not hit them but they can hit them fine. Moving in close means loosing firepower, a poor tactic that will make their stand end quicker. They will be in a better position to defend at Warp Speed Firing on the enemy instead of loosing valuable ground.


Ok, so they sit at long range and kill the EVE ships slower (as you said, energy weapons are most powerful at short range), which means each EVE ship has more time to kill civilians before it is destroyed (if a Star Trek fleet can even destroy an EVE ship, which is highly questionable).

Meanwhile millions or billions of civilians are dying, and I really doubt that the Federation (or any other faction) will allow it to go on long enough to have a proper space battle. As soon as the first cities disappear under the orbital bombardment the leaders will order an immediate surrender (and of course if the starship captains refuse, the massacre will continue until they get the point).

Quote:
Then again with EVE Ships Warps being pathetically Slow as shown they would never make it to earth being picked off all along the way from millions of Kilometers.


What happened to this alliance where the gullible morons in the Federation offer Star Trek warp drives to the Gallente?

Also, don't forget about EVE jump drives. The cyno field is merely a beacon to lock on to, it is not a necessary component of a jump drive. While it is required for immediate jumps, it is entirely reasonable to think that an EVE capital ship could make a jump without one if it had days (or even weeks) to precisely calculate everything.
Merin Ryskin
Peregrine Industries
#38 - 2012-02-08 19:37:32 UTC
Jhagiti Tyran wrote:
EVE weapons are terribly under potent, by today's real life standards Caldari missiles and Minmatar projectiles are obsolete. They have trouble blasting through a few hundred millimetres of dense metal in some cases. EVE shields are also not much harder to breech than the armour.


Err, you do realize that armor in EVE is not just a sheet of metal, right? It has nanobot repair systems, magic-technology "hardeners", etc.

As for firepower, it is explicitly stated that even small frigate guns fire nuclear warheads (and at a pretty impressive rate). There is a minimum theoretical yield for a nuclear weapon, and it is way beyond "blasting through a bit of dense metal". Like it or not, EVE weapons have massive firepower, and their defenses are capable of resisting this firepower.
Obsidian Dagger
Nitrus Nine
#39 - 2012-02-08 20:19:01 UTC
The most powerful ships of New Eden, technologically at least, and excepting Jovians, belong to the Amarr, who could arguably be called the most powerful military faction - lorewise at least.

The Amarr use Antimatter power plants, and lasers.

Star Trek vessels, lets say the ones of one of the Federation, which is generally considered one of the weaker military forces, are equipped with Phasers, capable of firing at ranges in tens of thousands of kilometers, photon torpedos (antimatter weapons) as well as tricobalt and quantum torpedos, and are also powered by Antimatter.

Both have shields.

Federation vessels lack armor as such, however, unlike every other shield system the Amarr have ever encountered, the Federation has no EM/Thermal weakness. ST shields are immune to lasers. On occasion they have also shrugged off old fashioned nukes, so the Caldari are screwed too.

Gallente and Minmatar might have a better chance, at least until the federation vessel opens fire at 50,000 kilometers. Or beams the crews into space. Or a Photon Torpedo into the bridge. Or tribbles. Or one pissed off Klingon.

If say, the Dominion paid a visit? Que New Eden getting curbstomped.

And don't even start on the Borg question. Sansha without the morals, and Concord grade defences and weaponry? Eesh.

And even if, EVEN IF New Eden somehow managed to pull together a massive fleet of nothing but doomsdaying titans and fully loaded supercarriers, the Federation only needs to dust off the one true WMD the Federation has ever actually built.

Genesis.

Imagine it, New Caldari, Amarr Prime, Gallente Prime, suddenly rewritten on the molecular level... (This would only improve the Mimnatar situation however).



TL:DR

New Eden better hope the Jove come and fight the Federation to a standstill, and that NO OTHER ST factions take an interest.
Merin Ryskin
Peregrine Industries
#40 - 2012-02-08 20:41:10 UTC
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photon torpedos (antimatter weapons) as well as tricobalt and quantum torpedos, and are also powered by Antimatter.


Oh hey, just like Caldari and Gallente antimatter rounds.

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Both have shields.


So? Why do so many people think that simply naming a list of technologies means anything? Who cares if they both have "shields", the question is how much damage can their defensive mechanisms (whatever they may be) survive before the ship is destroyed?

Saying they both have "shields" is like saying you and I have equal weapons because we both have "guns", when yours is a .22 pistol and mine is a .50 machine gun.

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ST shields are immune to lasers.


Does "no limits fallacy" mean anything to you? Which seems like the more plausible interpretation of that scene:

1) Star Trek ships are immune to any kind of laser, no matter how powerful it is.

or

2) In the Star Trek universe, lasers are generally replaced by phasers or disruptors (rather than more and more powerful lasers) as a species develops new technology, so laser-armed ships in Star Trek are generally limited in firepower to the point that they have no chance against a much more powerful Federation ship.

It's just like "cannons" in the real world. The captain of a modern guided missile cruiser wouldn't be very impressed by a 1500s sailing ship armed with cannons, but that doesn't mean that his ship is 100% immune to a full broadside from a WWII battleship's main guns.

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Or beams the crews into space. Or a Photon Torpedo into the bridge.


Why do we assume that transporters will work? After all, we know that they're stopped by everything from active shields to natural rock formations.

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Or one pissed off Klingon.


Oh no, a big angry guy with a knife, what could we possibly do against that?

*shoots the idiot*




As for Genesis and other Star Trek one-shot superweapons, even ignoring the fact that they're "lost" technology that, as far as we know, can not be reproduced, there's one slight problem: the EVE factions are psychologically prepared for war. Just look what happened when the Gallente started massacring all of the civilians on Caldari Prime, the Caldari fought a long war of revenge, and finally took the planet back. The most likely outcome of a similar Federation attack would be a unified campaign of extermination against the Star Trek universe in which every dead EVE citizen is avenged with the blood of millions.

Of course that's assuming the Federation would even USE weapons of mass destruction, which is a really bad one given their history of refusing to do so. The most likely outcome would be that the Federation misses their chance by using diplomacy, and then surrenders once they realize that they are up against an enemy with no such moral standards of their own.