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How to run plexes in Faction Warfare

Author
Qui Lani
Doomheim
#1 - 2012-02-05 20:47:24 UTC  |  Edited by: Qui Lani
I am considering joining FW and been reading alot. But I'm awefully confused about plexing. Do you make money by running plexes? Are there rewards? How do you find them? Are they soloable?

And can anyone give a general range of LP per level?
X Gallentius
Black Eagle1
#2 - 2012-02-05 22:00:10 UTC
You make money by killing rats in plexes and collecting their tags.

You get (meaningless) Victory Points, and Increase in standings with your faction and your allied faction. Once you gain enough standings you can insert jump clones and run some sort of epic arc mission for lots of isk.

Use your system scanner.

They are soloable.

No LP.
Qui Lani
Doomheim
#3 - 2012-02-05 22:11:57 UTC
X Gallentius wrote:
You make money by killing rats in plexes and collecting their tags.

You get (meaningless) Victory Points, and Increase in standings with your faction and your allied faction. Once you gain enough standings you can insert jump clones and run some sort of epic arc mission for lots of isk.

Use your system scanner.

They are soloable.

No LP.


Would you say the bounties and tags are equivalent to what people make with hisec missions? Or are they more rewarding given it's in lowsec?

Sorry, my LP question is in regards to the actual missions and not the plexes themselves For example, what sort of LP is made for L3 or L4 missions?
Super Chair
Project Cerberus
Templis CALSF
#4 - 2012-02-06 02:59:39 UTC
Qui Lani wrote:
X Gallentius wrote:
You make money by killing rats in plexes and collecting their tags.

You get (meaningless) Victory Points, and Increase in standings with your faction and your allied faction. Once you gain enough standings you can insert jump clones and run some sort of epic arc mission for lots of isk.

Use your system scanner.

They are soloable.

No LP.


Would you say the bounties and tags are equivalent to what people make with hisec missions? Or are they more rewarding given it's in lowsec?

Sorry, my LP question is in regards to the actual missions and not the plexes themselves For example, what sort of LP is made for L3 or L4 missions?


You get standings from plexing to gain access to level 3's and 4's. For caldari most level 3's give 7-8k LP and 17-24k per level 4. Other militias might get up to 30k per level 4 because theirs aren't as easy as caldari.
Dai'nin Roi'nin
The Scope
Gallente Federation
#5 - 2012-02-06 04:10:27 UTC
Super Chair wrote:

You get standings from plexing to gain access to level 3's and 4's. For caldari most level 3's give 7-8k LP and 17-24k per level 4. Other militias might get up to 30k per level 4 because theirs aren't as easy as caldari.



Factions have different plex difficulties? Where is the sense in that?
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#6 - 2012-02-06 04:39:43 UTC
I guess he was trolling about caldari having the ECM boats in there.
X Gallentius
Black Eagle1
#7 - 2012-02-06 06:52:44 UTC
Qui Lani wrote:

Would you say the bounties and tags are equivalent to what people make with hisec missions? Or are they more rewarding given it's in lowsec?

You can get approximately 25 million in tags for a major unrestricted plex, which takes about 20 minutes to run. Nobody farms them like this, which means that they probably aren't as lucrative as L4 missions.

Super Chair
Project Cerberus
Templis CALSF
#8 - 2012-02-06 10:02:31 UTC


Unfortunately most gallente majors (strongholds aside) drop only 1 fleet colonel I (worth about 3-4 mil) tag, id say if you ran majors as caldari you'd make about 10 mil tops in tags. Sad
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#9 - 2012-02-06 10:56:57 UTC
<- im waiting for 'da fix' that is being spoken about. if ccp actually put some effort into fw i might be tempted to join Straight

No Worries

Dirk Smacker
Caldari Provisions
Caldari State
#10 - 2012-02-06 14:02:27 UTC  |  Edited by: Dirk Smacker
Plus, if you are solo in a ship that can wipe out major complex npc's, you will draw attention fast without having the elusiveness of a stealth bomber.

I don't think a few basic questions the OP was asking were answered so:

* FW plexes are picked up by your onboard system scanner

* When one is warped-to, the complex becomes visable to everyone

I guess once you have a signature, you cannot have a blank one.

Cearain
Plus 10 NV
#11 - 2012-02-06 14:31:40 UTC
X Gallentius wrote:
Qui Lani wrote:

Would you say the bounties and tags are equivalent to what people make with hisec missions? Or are they more rewarding given it's in lowsec?

You can get approximately 25 million in tags for a major unrestricted plex, which takes about 20 minutes to run. Nobody farms them like this, which means that they probably aren't as lucrative as L4 missions.



Dirk is right you run your on board scanner (not dscan) and all the plexes will appear with 100%. No need for probes.

There are basically 4 types of plexes. There are minor plexes, (10 minute timer) destroyer and down no afs; medium plexes (they usually just say e.g. "minmatar stronghold" they do not say "medium" ?15 minute?) cruiser and af and down; Major restricted ((20 minutes) t2 cruiser and bc and down. and major unrestricted. Anything can go in even super caps.

Of these there are defensive and offensive. In an offensive plex you have to fight rats and can collect the tags. In a defensive plex the rats are on your side so you might kill your standings if you shoot them. So you gain nothing of isk value at all.

"Unrestricted majors" have no accel gate.

For the amarr you can make 25 million in tags for a restricted major plex 20 minutes. You can run it in a pvp drake or cynabal solo. You make very little for your time in a medium plex (7 mill?) and even less in a minor plex (1 mill?).

The unrestricted plexes for amarr (fighting minmatar rats) are pretty difficult solo even if you are in a pve battleship. So i don't even bother with them. Unless you are bait or in a group you are just waiting to get ganked.

in each of these plexes in order to capture them you need to orbit a button. Many people just ignore this and go into the plex to look for a fights with the ship restrictions. If you move away from the button when you first land the npcs will not aggro so you don't have to deal with them.

I recomend moving away from the rats in a busy system with allot of wartargets to see what sort of fights you can get. everyone warps in at the same spot so if you immediately stop and drop a can you can see where they are coming in. Its probably the best way to get quick pvp in eve outside of rvb.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

King Rothgar
Deadly Solutions
#12 - 2012-02-06 21:19:30 UTC
Most people don't farm FW plexes. They aren't that lucrative and leave you exposed to attack by everyone else in the area. Most people run them to look for fights or to grind standings when first joining the militia. The FW missions pay pretty decently. The caldari and minmatar missions can be solo'd in a stealth bomber with ease and pay between 20k and 30k LP each. The amarr/gallente missions work best with duo setup, one to pull aggro and the other to do the shooting. Typical setup is a bomber and an inty though other setups work.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

MacrossGalaxy
24th Imperial Crusade
Amarr Empire
#13 - 2012-02-08 13:47:51 UTC
King Rothgar wrote:
Most people don't farm FW plexes. They aren't that lucrative and leave you exposed to attack by everyone else in the area. Most people run them to look for fights or to grind standings when first joining the militia. The FW missions pay pretty decently. The caldari and minmatar missions can be solo'd in a stealth bomber with ease and pay between 20k and 30k LP each. The amarr/gallente missions work best with duo setup, one to pull aggro and the other to do the shooting. Typical setup is a bomber and an inty though other setups work.


"The amarr/gallente missions work best with duo setup,"

could someone explain this plz? i thought stealth bomber works ok? why do i need duo setup?
Cearain
Plus 10 NV
#14 - 2012-02-08 14:06:40 UTC
MacrossGalaxy wrote:
King Rothgar wrote:
Most people don't farm FW plexes. They aren't that lucrative and leave you exposed to attack by everyone else in the area. Most people run them to look for fights or to grind standings when first joining the militia. The FW missions pay pretty decently. The caldari and minmatar missions can be solo'd in a stealth bomber with ease and pay between 20k and 30k LP each. The amarr/gallente missions work best with duo setup, one to pull aggro and the other to do the shooting. Typical setup is a bomber and an inty though other setups work.


"The amarr/gallente missions work best with duo setup,"

could someone explain this plz? i thought stealth bomber works ok? why do i need duo setup?


At least for the amarr (against minmatar npcs) I have found you can't tank the rats with one stealth bomber. You need another ship to tank the damage. Usually people use a speed tanker to catch agro.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

M'nu
Vard School of Cryo Cuisine
#15 - 2012-02-08 14:07:58 UTC
MacrossGalaxy wrote:
King Rothgar wrote:
Most people don't farm FW plexes. They aren't that lucrative and leave you exposed to attack by everyone else in the area. Most people run them to look for fights or to grind standings when first joining the militia. The FW missions pay pretty decently. The caldari and minmatar missions can be solo'd in a stealth bomber with ease and pay between 20k and 30k LP each. The amarr/gallente missions work best with duo setup, one to pull aggro and the other to do the shooting. Typical setup is a bomber and an inty though other setups work.


"The amarr/gallente missions work best with duo setup,"

could someone explain this plz? i thought stealth bomber works ok? why do i need duo setup?




Its to avoid the ewar that makes you want to ignite the atmosphere on the planet.
MacrossGalaxy
24th Imperial Crusade
Amarr Empire
#16 - 2012-02-08 14:12:32 UTC
so i expect the EWAR would be target painter D: ?
M'nu
Vard School of Cryo Cuisine
#17 - 2012-02-08 14:25:47 UTC
maybe a web, not sure. But with all those painters it could turn your slow, glass, small sig radius bomber into a slow, glass, large sig radius.
King Rothgar
Deadly Solutions
#18 - 2012-02-08 18:00:22 UTC
Seems I need to explain further. Amarr TD you, that's their EW. TD's have no impact on bombers. They also use turrets with a maximum range of about 50km, a bomber can shoot from 100km quite easily. Gallente rats sensor damp you, this is easily countered with 2x sebo's with range scripts. Like amarr, they can't hit anything beyond 50km.

Minmatar rats use a combination of missiles and projectiles. Their guns are restricted to about 60km range, which isn't a problem. However they use cheater missiles and that's a bit more problematic. The BS's for example have torps that reach out to around 120km. On it's own, you might be able to manage that in a bomber due to sig radius and speed. But there is an additional issue, in addition to the cheater torps, they also have cheater TP's. They are not subject to stacking penalties and have optimals in excess of 120km. The end result is you have the sig radius of a titan and their torps hit you for full damage. A bomber just can't survive that. So you have to get someone in something small and fast to pull aggro and burn out of range (or simply outrun the missiles).

Caldari are proper missile spammers as well, but they don't have TP's so it's not such a big deal. What is a problem is ECM. The ship that takes aggro will be permajammed. So you're stuck using FoF missiles (lol) or you need a friend to suck up all those jammers.

The missions for all the factions are exactly the same as far as I know. The only difference is which set of npc's are inside it.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Qui Lani
Doomheim
#19 - 2012-02-13 22:57:00 UTC
Thanks for the responses so far. Is it safe to assume that the difference b/w the various levels of missions is just more rats? Because it seems that most of the missions require you to kill a target and then you're done. Unless of course, you want to kill all the rats for more tags. But otherwise, that's pretty sick LP for just killing 1 or 2 targets on an L4.

X Gallentius
Black Eagle1
#20 - 2012-02-13 23:50:50 UTC
Qui Lani wrote:
Thanks for the responses so far. Is it safe to assume that the difference b/w the various levels of missions is just more rats? Because it seems that most of the missions require you to kill a target and then you're done. Unless of course, you want to kill all the rats for more tags. But otherwise, that's pretty sick LP for just killing 1 or 2 targets on an L4.

Yes, it's pretty sick LP if you want to make 10 jumps, open a mission for all to see in local, kill a one to six rats, and then make 10 jumps home.

Alternatively, you can make 25 jumps to collect multiple missions, and then make 25 more jumps to complete them all - with each mission popping up in local for all to see. But worth the risk overall.
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