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Why not make 0.0 pirate missions much easier and quicker than high sec ones?

Author
Valei Khurelem
#1 - 2012-02-05 15:56:59 UTC
Why not? If 0.0 really is about risk vs reward why do I have to do pirate missions the same length as the people in high sec and put myself at even more risk for a slightly higher amount of ISK?

. get rid of acceleration gates in 0.0 missions

. make mission objectives stay in the agent system ( perhaps increase the number of pirate agents to compensate if we see an increase in players mission running )

. Make the NPC ships easier to kill even in cheap ass noob frigates so that we've knowingly compensated for the risk noob players take in coming to 0.0 space, they shouldn't be punished for being brave

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

mxzf
Shovel Bros
#2 - 2012-02-05 16:02:21 UTC
Valei Khurelem wrote:
put myself at even more risk for a slightly higher amount of ISK?


Sounds like risk/reward working as intended to me.
Valei Khurelem
#3 - 2012-02-05 16:03:48 UTC  |  Edited by: Valei Khurelem
Quote:
Why not? If 0.0 really is about risk vs reward why do I have to do pirate missions the same length as the people in high sec and put myself at even more risk for a slightly higher amount of ISK?


No it isn't, please don't try and underline my quotes out of context.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

mxzf
Shovel Bros
#4 - 2012-02-05 16:08:13 UTC
I wasn't at all. I was pointing out that you are getting more ISK for the increased risk and that it is clearly enough extra ISK for people to do the missions; if it's not enough more for you, stay in highsec. All I'm seeing is you saying "I feel like I deserve more ISK for less effort simply because I'm willing to fly into nullsec".
Valei Khurelem
#5 - 2012-02-05 16:11:41 UTC
Now you're putting words into my mouth.

As I've stated in the title I want mission running in 0.0 space to be easier not more profitable because I have bothered to come out of high sec space, players should be rewarded for this move not punished by getting scanned probed because the mission lasts 30 - 60 minutes each time and you have to warp through gate camps to get anywhere.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

mxzf
Shovel Bros
#6 - 2012-02-05 17:21:18 UTC
Here's a few facts about nullsec missioning.

1. There is more risk but also more reward
2. You can mitigate the risk if you're smart
3. People are doing it and making profit at it

What of the above points indicates any need for a change.

Also, "I want mission running in 0.0 space to be easier not more profitable" is an oxymoron. If missions are easier, they will be completed faster and make more ISK/h; unless you're proposing that they massively nerf the rewards per mission to keep the status quo (which I highly doubt, based on your tone the entire thread).
Valei Khurelem
#7 - 2012-02-05 17:42:50 UTC
I'd like to see youtube videos of said mission runners so I can learn from them then.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium