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Player Features and Ideas Discussion

 
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LOST : Mini-Professions Expansion Oddessy Update, possible Cancel

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Author
Nova Fox
Novafox Shipyards
#121 - 2012-06-19 18:31:13 UTC
Gabriel Kaile wrote:
Mother of God.

yeah I get that alot.

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Nova Fox
Novafox Shipyards
#122 - 2012-06-23 07:50:10 UTC  |  Edited by: Nova Fox
Okay after reading the dev blog about how ccp is going about the ORE ship changes I have to make adjustments as well.

To the point that Tiers are going away and more emphasis on function vs yeild.

Traveler will remain the scoutiest and fastest thus get additional scan strength

Wanderer will remain the hauler of the bunch but additionally become the tankiest

Voyager will become the best yeilder overall.

Tech 2s will emphasize there with bonuses while tech 1s will protray this though built in bonuses or slot layout.

This also means i have to make a 'day 1 frigate' and make all the current ships cruiser to battlecruiser size.

The new frigate will be named Errant and will be very freindly ship for new players willing ot try thier hand at explroation.

Anyways these changes also mean that all current blueprints are out the airlock as well so cost adjustments expected to probably match the tier 2.

Skills requirements to also change up for these ships.

Also I will be adding a section each for Interaction with Incarna and Dust 514 so there will be more updates for sure.

Until I get around to it stay tuned, Inferno Updates will be on thier way now.

Also the forum is working properly now so time to relink everything back up and get the table of contents restored for quicker navigation and get the images relinked back in the thread.

Also I probably need to finish up the hacker ship shes been sitting in frame work for a while now and needs to be plated up a bit.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#123 - 2012-07-07 07:47:03 UTC
Sorry for the lack of updates but adobe saw fit to royally destroy my computer with flash which is now devastating most of my computers function worse than any previous virus I ever got form any source. As of right now my computer is utterly non-functional for what I need it to do and will be forgoing a complete reinstall of it. Ill do my best to back up my documents and hopefully the next reinstall of adobe will go much more smoothly and Ill be sure to download the uninstaller first as this lack of programming quality disables any page that contains a fix for adobe's very broken systems.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#124 - 2012-07-19 06:25:50 UTC
Small Update today going to go in and start gutting the blueprints out as they're no longer valid with tiericide around the corner.

Update 7.19.114
[list]
[*] Reinstated the Table of Contents.

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Deena Amaj
Native Freshfood
Minmatar Republic
#125 - 2012-07-19 06:57:27 UTC  |  Edited by: Deena Amaj
// reserved for posting after reading :) Will take me a bit.


The quick intro looks good to me though, too.

I assumed you'd quickly get "Too much for Eve now" and "No no, fix what's there now first", but I guess those quotes prove the opposite. I had doubts anyone be willing to go that far with suggestions as a wide plethora cannot just think along while being incapable of posting a viable counter-posts.

Of course, depends of the actual content of complex ideas.


All seems like a drastic revamp, but regarding professions, I would welcome such.
I still have to read each post/link but I'm assuming the exploration stuff will be an interesting read. Hopefully, it will bring it back to being a profession that requires expertiese as a pilot/capsuleer and not just some thing every single person can do.

I'm drifting away - but - Nowadays, exploration is just not the same. It needs more depth, even if it resolves arounding finding "meaningless wrecks with interesting info discription tabs".

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

Griffin Omanid
Knights of the Zodiac
#126 - 2012-07-19 13:10:47 UTC
I didn´t read everything, caus too much.
But well i also like too have an exploration ship. At the moment the best ships for explorations are the T3-Cruisers, But i would also prefer a T2-vessel with this function.
I think a medium sized vessel would be best, BC-size really sounds best. Medium sized are fast enough but can also tank and deal enough damage for solo flying.

When they don´t get CovOps-Moduls or Interdiction Nullifier there would also still be a place for T3´s in low and 0.0 -sec.
Kyle Ward
Doomheim
#127 - 2012-07-20 14:18:52 UTC
This thread is full of win.

Somebody hire this man!

The Sandbox, you're playing it wrong!

Griffin Omanid
Knights of the Zodiac
#128 - 2012-07-20 21:29:25 UTC
Ok I now read nearly everything.

Nice idea for the explorer and voyager ships, whose i think are cruiser sized, aren´t they.

I am not convinced about the SOE Strategic Cruiser, cause I don´t like Strategic Cruiser. The existing 4 T3-Cruiser are still not really balanced, so i don´t want any further.

But I think the SOE-Capitals should rather be BC- or BS-sized vessels. Mainly because this whole exploration thing is more a solo part of EVE. And therefore Capitals are just to big, and i would suggest they will be only used by one player who wants to boost 1 or 2 alts. Although these scientific gang links, will may still be used on a Subcapital.
Maybe i overread your point with scientific gang links, but what do they boost. I suggest their will be again three kinds of gang links. But what will be their fleet bonis, so that a Fleet Comander will use them to boost 200+ players, or a Wing Commander to boost 50+ players, instead of using the already existing bonis?
Nova Fox
Novafox Shipyards
#129 - 2012-07-20 21:40:50 UTC  |  Edited by: Nova Fox
Griffin Omanid wrote:
Ok I now read nearly everything.

Nice idea for the explorer and voyager ships, whose i think are cruiser sized, aren´t they.

I am not convinced about the SOE Strategic Cruiser, cause I don´t like Strategic Cruiser. The existing 4 T3-Cruiser are still not really balanced, so i don´t want any further.

But I think the SOE-Capitals should rather be BC- or BS-sized vessels. Mainly because this whole exploration thing is more a solo part of EVE. And therefore Capitals are just to big, and i would suggest they will be only used by one player who wants to boost 1 or 2 alts. Although these scientific gang links, will may still be used on a Subcapital.
Maybe i overread your point with scientific gang links, but what do they boost. I suggest their will be again three kinds of gang links. But what will be their fleet bonis, so that a Fleet Comander will use them to boost 200+ players, or a Wing Commander to boost 50+ players, instead of using the already existing bonis?


Well its beena while since I did an entire review the exploration capital ships are more functional as motherships so to say.

Think of it this way, when James Carmroon did research for the titanic movie he commissioned a use of a ship where he launched remote drone ships from from this ship he controlled the drones and coordinated thier efforts and collected the data there. SOE capitals are similar in this function. They are better suited for brining ships inside thier hulls into womrhole space and they boost all exploration efforts and collections while present in system the sub capital is more of a mobile HQ for null sec while the larger jump capital is more of a wormhole/homeland dweller.

Scientific links are a new series of links to compete against mining links, they boost range signal strength, speed and collection rates.

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DrysonBennington
Eagle's Talon's
#130 - 2012-07-24 02:13:09 UTC
What about establishing some type of exploration on what I call the Fringe Space of each solar system.

Fringe Space is the space that you come to when you burn away from the farthest outlying planet or mission station.

Basically infinite space.

I have let my ship burn for hours trying to reach the edge of the solar system without sucess. There must be something out there why not make it part of a new exploration ring where you have to burn out to the Limit Line which is the edge of the solar system. Once past the Limit Line you could scan for new signatures......who knows what you might find in the space between solar systems.
Nova Fox
Novafox Shipyards
#131 - 2012-07-24 02:27:49 UTC
DrysonBennington wrote:
What about establishing some type of exploration on what I call the Fringe Space of each solar system.

Fringe Space is the space that you come to when you burn away from the farthest outlying planet or mission station.

Basically infinite space.

I have let my ship burn for hours trying to reach the edge of the solar system without sucess. There must be something out there why not make it part of a new exploration ring where you have to burn out to the Limit Line which is the edge of the solar system. Once past the Limit Line you could scan for new signatures......who knows what you might find in the space between solar systems.


right now just focusing on things currently existing while this could be neat idea for furture cases now isnt hte time. we need to populate the intersystem first anyways before going out further.

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Saul Elsyn
Deep Core Mining Inc.
Caldari State
#132 - 2012-07-24 02:43:40 UTC
You know another mini-profession that's totally and completely forgotten?

Commerce Raider... You known those NPC convoys you see all over the place? You can blow them up and steal there stuff. In fact iterating on that might be a good jumping off point for expanding piracy and the pirate factions. I mean, we know there are RP people out there that want to fight for the Blood Raiders, Sansha, Angels, Serpentis, and Guristas...

I'd propose... Lets call it a "Living World" Expansion. When traveling through a lot of systems it seems at times that side for the police force, there isn't anyone there but us capsuleers... maybe a handful of pirates at a belt, but nothing that really says that the system is occupied.

Lets say that systems are occupied by a combination of local NPC corporate 'Drones' and pirates. The corporate drones have their own missions, purposes for operating and so forth. The local navy patrols the belts much in the same way that the local pirates do and so forth...

All of those people are targets.

In 1.0 security space there are no pirates but lord there should be tons of non-criminal NPCs floating about. If I'm flying into a 1.0 system... lets say New Caldari. I should expect the martial strength of that systems owner to be fully on display. Dreadnoughts slowly circling the stargate at 100km, freighters lumbering out docking bays laden down by enormous amounts of goods. If I'm a pirate and decide to attack that NPC Freighter I should expect a naval response that pushes my abilities to my limit and a drop in security status.

Moving to lower security space and the local empire's strength begins to fade, by 0.9 there are no capital ships as part of a gate patrol only battleships. The freighters dry up and are replaced with industrial ships. Pirates begin to appear.

At 0.4 only cruisers and lower appear on gates and are easily dispatched by pirates. Concord patrol vessels begin to appear that aren't DEV hack variants for Pirates to destroy on their way to -10. Industrial ships give way to transport vessels.

At 0.0 the transport ships dry up and are replaced with smaller and smaller sized patrol ships from Concord and the Empires. Pirate transport ships begin to appear as do ORE barges in asteroid belts (ripe for plucking by the pirate).

Destroying CONCORD vessels helps your standing with the pirates, as does the destruction of the opposing empire ships. Slowly you can build your standings with the factions reaching blue status where they no longer engage you.

At -1.0 there are no CONCORD, no empire vessels. Like at 1.0 we see the full might of the pirate nation's capabilities in these systems. Capital ships rove these systems clad in their faction colors as do Freighters. For the CONCORD aligned pilot it's a heaven. For the pirate aligned pilot it's a safe haven.

The pirates factions operate on a NBS policy, all other factions should operate under a NRDS policy.
Nova Fox
Novafox Shipyards
#133 - 2012-07-24 02:46:02 UTC
Saul Elsyn wrote:
You know another mini-profession that's totally and completely forgotten?

Commerce Raider... You known those NPC convoys you see all over the place? You can blow them up and steal there stuff. In fact iterating on that might be a good jumping off point for expanding piracy and the pirate factions. I mean, we know there are RP people out there that want to fight for the Blood Raiders, Sansha, Angels, Serpentis, and Guristas...

I'd propose... Lets call it a "Living World" Expansion. When traveling through a lot of systems it seems at times that side for the police force, there isn't anyone there but us capsuleers... maybe a handful of pirates at a belt, but nothing that really says that the system is occupied.

Lets say that systems are occupied by a combination of local NPC corporate 'Drones' and pirates. The corporate drones have their own missions, purposes for operating and so forth. The local navy patrols the belts much in the same way that the local pirates do and so forth...

All of those people are targets.

In 1.0 security space there are no pirates but lord there should be tons of non-criminal NPCs floating about. If I'm flying into a 1.0 system... lets say New Caldari. I should expect the martial strength of that systems owner to be fully on display. Dreadnoughts slowly circling the stargate at 100km, freighters lumbering out docking bays laden down by enormous amounts of goods. If I'm a pirate and decide to attack that NPC Freighter I should expect a naval response that pushes my abilities to my limit and a drop in security status.

Moving to lower security space and the local empire's strength begins to fade, by 0.9 there are no capital ships as part of a gate patrol only battleships. The freighters dry up and are replaced with industrial ships. Pirates begin to appear.

At 0.4 only cruisers and lower appear on gates and are easily dispatched by pirates. Concord patrol vessels begin to appear that aren't DEV hack variants for Pirates to destroy on their way to -10. Industrial ships give way to transport vessels.

At 0.0 the transport ships dry up and are replaced with smaller and smaller sized patrol ships from Concord and the Empires. Pirate transport ships begin to appear as do ORE barges in asteroid belts (ripe for plucking by the pirate).

Destroying CONCORD vessels helps your standing with the pirates, as does the destruction of the opposing empire ships. Slowly you can build your standings with the factions reaching blue status where they no longer engage you.

At -1.0 there are no CONCORD, no empire vessels. Like at 1.0 we see the full might of the pirate nation's capabilities in these systems. Capital ships rove these systems clad in their faction colors as do Freighters. For the CONCORD aligned pilot it's a heaven. For the pirate aligned pilot it's a safe haven.

The pirates factions operate on a NBS policy, all other factions should operate under a NRDS policy.


Why not just give players the ability to hire interbus shippers to set up automated trade routes?

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Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#134 - 2012-07-24 05:26:52 UTC
Nova Fox wrote:

Why not just give players the ability to hire interbus shippers to set up automated trade routes?


Something I've suggested in PI 2.0.

NPC shipping contracts.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Nova Fox
Novafox Shipyards
#135 - 2012-07-24 07:12:28 UTC
Yeah I wouldnt mind if it was just for PI and people could poentantlly raid them. Provided that people could also build a building that ups the level of escorts fo rhte auto-flights.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

DrysonBennington
Eagle's Talon's
#136 - 2012-07-24 19:01:02 UTC
Quote:
You know another mini-profession that's totally and completely forgotten?

Commerce Raider... You known those NPC convoys you see all over the place? You can blow them up and steal there stuff. In fact iterating on that might be a good jumping off point for expanding piracy and the pirate factions. I mean, we know there are RP people out there that want to fight for the Blood Raiders, Sansha, Angels, Serpentis, and Guristas...



That is a very good idea. It would open up a whole new era of mission running for those who like missioning.

Basically you could have a 5.0 standing and sign up with one of the Pirate Factions to do missions for them. Such missions would include Declaring War on random Capsuleers where once you pod enough of them you would complete the Pirate Mission Agent for said faction receiving booty gallore as well as increased AUR along with Pirate Faction Modules, Ammo, Equipment, Implants etc.

You could also be given missions that involve raiding other Pirate Coves to eliminate a Pirate Faction Leader, transport goods from one pirate cove to the next, courier missions, manufacturing missions, ect. Basically any type of mission that is available from local agents would be available from the Pirate Mission Agent.

The drawback is that the Pirate Mission Agents would be located deep within 0.0 and could only be found by using using probes to search for them. Once found the Pirate Mission Agent base would appear on your overview allowing you too warp to it instantly.

The PMA would also despawn at regular intervals reappearing in different locations around the Constellation that once you have all of the locations BM an email would be sent to you with the next location that the PMA would be moving too.

Perhaps having PMA established in Fringe Space would be a good way to put to use such unexplored and empty space.
That way all of the High Sector Urban Griefers can run missions for the Pirates.
Nova Fox
Novafox Shipyards
#137 - 2012-07-26 00:37:59 UTC  |  Edited by: Nova Fox
I just got done reconstructing my 'shipyard' spread sheet, this spread sheet allows me to at leave give manpower hours to any build job which by that determines cost load balancing of all the factions.

Soon as ccp updates the blueprints on sisi of the new bargesexhumers I'll be able to plug them in adjust and get the new blueprints out.

Takes some reverse engineering to get similar or close enough numbers they look natural in an eve envrionment.

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Saede Riordan
Alexylva Paradox
#138 - 2012-09-12 19:51:18 UTC
This is all pretty epic, I think the posts are a bit difficult to decipher, and you really let yourself extrapolate too far from what could have been a much simpler base concept (brainstorming is fun, but you shouldn't worry about exact names or numbers now, since CCP will do what they want. But as a sort of base concept for what could be expansions of the mini professions into full professions, I do support it.
Nova Fox
Novafox Shipyards
#139 - 2012-09-12 21:09:03 UTC
Saede Riordan wrote:
This is all pretty epic, I think the posts are a bit difficult to decipher, and you really let yourself extrapolate too far from what could have been a much simpler base concept (brainstorming is fun, but you shouldn't worry about exact names or numbers now, since CCP will do what they want. But as a sort of base concept for what could be expansions of the mini professions into full professions, I do support it.


Thank you for your support. I wished I had more time but between college, beta testing 514, and other projects I simply dont have the time for everything now. ><

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Alx Warlord
The Scope
Gallente Federation
#140 - 2012-09-12 21:38:50 UTC
Woah! there is allot of good stuff here!!! I think Devs can harvest this into a year of expansions!!!