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LOST : Mini-Professions Expansion Oddessy Update, possible Cancel

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Author
Nova Fox
Novafox Shipyards
#81 - 2011-12-28 18:36:14 UTC
Aglais wrote:
Nova Fox wrote:
Okay it seems that Mordus may be out of the hacker business soon if they are going to start providing things for ground wars.

Ill have to watch the lore as it evolves though there may be room for modus still.

If not I need to start looking for replacment faction for the legion on the hacking front, peferably a caldari one.


Perhaps rather than an entire faction, go for a corporation within a faction? I can see Ishukone being a good replacement; if I remember correctly they are quite heavily based in electronics, far more than Kaalakiota or Lai Dai.

I very strongly support everything proposed in this thread; I wouldn't mind trying out hacking and such if this does get added. Would mean that I have a potentially not-grinding-L4s/Sanctums/Whatever method of income, which would be stupendous.


Well I dont want to down grade it all the way down to a corporation thats what oddball ships the ORCA are for which is still mostly ORE and not DMC.

From the looks of it though there are ALOT of companies involved in dust including DMC with thier effing assault mining laser.

I am going bakc though the entire idea moving things around and pushing all the details to the end sections. So bear with me, right now trying to finish drawing the oberon. its turning out perty okay at the moment.

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Nova Fox
Novafox Shipyards
#82 - 2012-01-02 04:28:11 UTC  |  Edited by: Nova Fox
Would anyone be offended if I give ORE and mining a single post on its improvements?

Anyways I ran out of time to deploy stuff Ill be back to regularly scheduled updates and ill try to finish out the list. The todo list will be there but expect another post shuffle if I decide to add a few more posts.

So far the update log for the current edition

Update 1.1.114, Crucible Edition
  • Reshuffeling of Pages Introduction moved foward of table of contents.
  • Page Merge Gallery with Change Log with Table of Contents
  • Began removing player references, replacing with pilot or professional in question.
  • Attempting to unify the voice, removing different view points.
  • Restored Table of Contents Functionality Links will now take you to the post in question.
  • Added Links back to the Table of Contents at the end of every post that has been updated for Crucible Edition.
  • Began adding Double Bold To Topics titles in the war against the all of text.
  • Archeology Section Updated for clarity grammer and addition nessecary information entirely.

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1-Up Mushroom
Imperial Academy
Amarr Empire
#83 - 2012-01-03 00:47:37 UTC
Opened thread, started reading post 1, 7 minutes 8 seconds later, got tired, skipped it over and made this post.




+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1 +1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1

x Unlimited
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!  If You Like My Sig, Like Me!   Remember EVE is EVErything!
Nova Fox
Novafox Shipyards
#84 - 2012-01-07 09:01:49 UTC
The SOE Capitol ship Oberon has now joined the ranks of ships that are designed.

Engineered stats to come soon and final purpose has been realized.

Oberon is a mobile Observatory able to take any wormhole system effect into a compact software that can then be ran elsewhere reproducing the effect for further study.

She has less mass than an equatable capitol of her size making her a pefereable wormhole capable ship.

Her Scientific Core puts her into a observatory mode where capitol sized analyzers can be used to generate the software to reproduce the effect. Also every celestrial in the system becomes viewable and the singal off of them becomes strong enough to warped to. This comes at a cost of her shields and resistance fields and robbing her of mobility for a few minutes, and the signals she generates are more than enough to reveal her own location to everyone in the system a small band of battleships could potentially kill her easily if she is undefended.

She cannot deploy her core while any major gravity source is on grid with her. So she may not be in range of a starbase or an outpost or star gate.

Her compiled software can be ran by any other ship with similar power cores and processing abilities including herself, super carriers that fit gang link modules and titans that fit gang link modules. When the software is employed the effect that was harvest is then reproduced to everyone on the same grid.

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Nova Fox
Novafox Shipyards
#85 - 2012-01-15 08:43:18 UTC
Sorry I have been busy elsewhere doing this and that, working on a mk 2 thanatos as well.

New things comming up

Thukker's will be getting a gas miner ship as thier 'industrial ship'

SOE ships will get a swiss army knife for thier industiral with bonses for analzyers code breakers and salvagers and probe laucnher.

Mordus would get an 'arhceaology' ship thats more focused on yeild instead of power conservation.

SOE Urania Intercpetion Nullifier Navigation subsystem
Will be nerfed to disallow fitting of microwarp drives the system is not compatable with it. Speed of it will also be nerfed a bit more.

Thukker capitol ships are realized HOWEVER since they're offspec industry I felt it was unfiar to give them capitols while denying Mordus thier capitol ships I need to sit down and brainstorm what would a capitol hacking ship do?

The Hummer as its been nicknamed for the modus is being built and final construction was in the the process still but with the thanatos in the yard I have to get that constructed first since thats a paid job.

More extensive ORE section will be added maybe.

I still need to bring up the Research Point store.

Revision I see stopped at the end of hacking and that was for grammer only, Ill need to sweep salvaging and ore for that and ill go back and rehammer the hacking and salvaging to be a bit more concise.

Appendixes oh my I got alot of them to make still for additional infomrfation.

I need to redo the analzyer and data streaming analzyer modules.

Generate icons for all modules.

Get the tech 2 paint jobs done.

Engineer everyones stats

build the 4 empire survey ships.

Ah just long list of things I need to get done, either way I do enjoy any feedback question and critism.

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Nova Fox
Novafox Shipyards
#86 - 2012-01-23 04:04:39 UTC
Sat down and thought about it and here we are for names for the hacker ships.

Technology 1

Routelan
Etherware
Hyperscape

Technology 2

Aracnid
Octavian
Calamari

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Flette
Rosen Association
#87 - 2012-01-23 22:26:35 UTC
Kudos for the effort, and I haven't read it all, but I'd like to start adding some feedback.

Hacking:

Great idea, but I'd like to offer some suggestions. I think that having individual firewalls for all the possible targets is a bit too complex. For instance, rather than having a skill firewall, and a ship design firewall, and a wallet firewall, it may be enough to just have a player firewall. Assuming a successful hack of the player firewall, the hacker recieves a bit of information at random (or weighted by specific hacking skills) from the pool of targets protected by the firewall. If the information isn't of the type desired, the hacker must try again. Also, I think the notepad whould be removed from possible targets just because it is so easy to diplicate that functrionality with out of game tools. I think people would stop using the in-game notepad in faver of OS versions if they knew it could be the target of hacking.


Salvaging/Garbage:

I think one should be careful about the ammo aspect of this that you suggest. Eve is a very min/max oriented game, so youy really run the risk of having useless ammo or over powered ammo. I really think the idea of false-positives for scanning (probes or directional) is an excellent idea. In fact I think Eve could benefit with a bit more gray around the ability to gather data in nearly all cases.

One general thing that would help me conceptualize your ideas would be a sort-of schematic or flowchart that would lay out how the components/skills and modules relate to each other. I think it'd be easier, then, to see where there might be a game breaking oversight.

I'll post more as I read more.





Nova Fox
Novafox Shipyards
#88 - 2012-01-24 01:03:04 UTC  |  Edited by: Nova Fox
Flette wrote:
Kudos for the effort, and I haven't read it all, but I'd like to start adding some feedback.

Hacking:

Great idea, but I'd like to offer some suggestions. I think that having individual firewalls for all the possible targets is a bit too complex. For instance, rather than having a skill firewall, and a ship design firewall, and a wallet firewall, it may be enough to just have a player firewall. Assuming a successful hack of the player firewall, the hacker recieves a bit of information at random (or weighted by specific hacking skills) from the pool of targets protected by the firewall. If the information isn't of the type desired, the hacker must try again. Also, I think the notepad whould be removed from possible targets just because it is so easy to diplicate that functrionality with out of game tools. I think people would stop using the in-game notepad in faver of OS versions if they knew it could be the target of hacking.


Salvaging/Garbage:

I think one should be careful about the ammo aspect of this that you suggest. Eve is a very min/max oriented game, so youy really run the risk of having useless ammo or over powered ammo. I really think the idea of false-positives for scanning (probes or directional) is an excellent idea. In fact I think Eve could benefit with a bit more gray around the ability to gather data in nearly all cases.

One general thing that would help me conceptualize your ideas would be a sort-of schematic or flowchart that would lay out how the components/skills and modules relate to each other. I think it'd be easier, then, to see where there might be a game breaking oversight.

I'll post more as I read more.








Quick retort to the hacking aspec

Would it be better if that there is a generic random 'port' access program with good access and as deeper that port is the less of an access chance it receives?

This of course would require reshaping up all the firewalls.

Retort to the jumker ammo.

I was putting examples but to drive the idea that jumker ammo would be most unusual instead I could potentially hammer out the idea later in the appendix and keep it out of the presentation area.

Retort to the flow chart.

Make a comic once it was pertty horrible then, I'll be likely to try again with MS access making flow chart and effect.

Thank you very much for giving good feedback this is what I have been looking for a long time. I look forward to more.

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Daedelus Xintari
#89 - 2012-01-24 02:14:12 UTC
Sir, This is complete and utter win. Honestly this is what I hoped Hacking, Archaeology, and the other mini professions would be. Props to you sir!(Once Again)


+1^100000
Nova Fox
Novafox Shipyards
#90 - 2012-01-24 02:33:25 UTC
Well you can show further support by providing other forms of feedback or liking every post in this thread like some previous supporters :)

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Akatenshi Xi
Imperial Academy
Amarr Empire
#91 - 2012-01-24 02:59:08 UTC
You sir, are very bored.
Nova Fox
Novafox Shipyards
#92 - 2012-01-24 03:13:38 UTC
Akatenshi Xi wrote:
You sir, are very bored.


More like my mind has to much thoughts going all over the place and not enough time to exert it all into a shareable format.

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Kenpachi Viktor
Perkone
Caldari State
#93 - 2012-01-25 01:27:57 UTC
if you're including a mining overhaul with this idea, please consider some of the ideas listed in this thread such as:

Quote:
What if, while mining some basic ore, you have a chance, however small, of mining some exceedingly valuable alloy or mineral (or whatever)? What if it was valuable simply because it had attributes that were completely unattainable via any other means? Like mineral compression for instance? What if while mining Trit you happen to see some "super-ultra-mega-compressed-hyper-density-quantum-tritanium" (I just made that up by the way) pop up in your cargo hold? What if this stuff converted to 10 MILLION Trit per unit, and you just got 10 units of it in your cargo bay? And guess what the best part is? Each unit only takes up 10m3.


Quote:
The game designers could make the coloration even more subtle, so that the best and most experienced miners could cherry pick the belts of the choicest rocks by discerning combinations of spin rate (denser ore = faster spin) and subtle variations in the asteroid texture and coloration (this one has specs of gold ore on the surface, but this other one has spider-like veins of black and silver ore woven through it etc...).

A war that would’ve involved 20,000 players, 75% of nullsec space, and hundreds of supercapitals was halted not by diplomacy, but by a game mechanic so dreadful that those who have experienced it previously have no desire to do so again. - Fix POS & SOV

Nova Fox
Novafox Shipyards
#94 - 2012-01-25 03:37:22 UTC
I havent read the threat yet but I do have such similar plans from what you hvae quoted so far as I have asteriods ranging from dangerous to inhert and from worthless to quite valauble.

I should probably spend more time updating this than drowning the new module idea thread.

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Nova Fox
Novafox Shipyards
#95 - 2012-01-25 19:30:27 UTC
I mulled over what flette said and I have to agree the entire thing is a bit too.... convulted.
Less in the interface more into the tools I say.

To do this I will have to go with the port system. This will centralize defense software, and expodentially expand the offensive warfare suits. To make things more concise Ill will merge the warheads into the software like how there various thermal missiles so that port attacks are named and thier methood of entry will be the detractor.

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Nova Fox
Novafox Shipyards
#96 - 2012-01-27 20:09:05 UTC  |  Edited by: Nova Fox
Update 1.27.114
  • Revised Hacking to be less convulted process, and simplified software defense and attack profiles.
  • Revised Hacking Harvesting methood to be exactlly different in approach to wreck salvaging for variance.
  • Bandwidth Hero page updated, further revision in cutting down the read size required.
  • Two byte son of a four page updated, further revision in cutting down the read size required.
  • OREsome page updated, no longer a listed subject, further revision and visioning required.
  • Added return to table of content links in Bandwidth Hero, and Two Byte pages.
  • Error Checked the Table of contents everything should be where it is so all links now goto thier proper palces.


Okay new offical update, everything is beginning to shape up some more. I will be posting charts soon! (tm)

These charts will basically show the process of eveyrthing working in graphical form.

Ill avoid using MS paint this time around.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#97 - 2012-02-15 19:47:30 UTC
Well I think I got the finalized concept for the empire survey frigates drawn out Im still iffy on the amarrian one.

I am going to be bouncing the empire survey ships off the mining frigates since these also dont have tech 2 variants yet and it should be useful enough to warrent tier 2 in training levels. It would be a early use frgiate and a free one to teach about the remade salvaging and hacking.

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Andrea Griffin
#98 - 2012-02-17 19:43:28 UTC
Bump for some excellent content.

It really would be nice to know if CCP has ever peeked into this thread and if they have found anything they like inside.
Nova Fox
Novafox Shipyards
#99 - 2012-02-20 17:26:45 UTC
Andrea Griffin wrote:
Bump for some excellent content.

It really would be nice to know if CCP has ever peeked into this thread and if they have found anything they like inside.



I think they are playing the waiting game if they been paying attention been looking for some negative feedback to feed off of but I havent seen any in a while.

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Nova Fox
Novafox Shipyards
#100 - 2012-02-22 19:51:32 UTC
Okay update,

Research Missions in the original idea fully cancelled I felt it is much better to merge the stuff that could make a mission interesting or alternatives into acutal regular missions instead.

Research Point store is however back in still, it will be a pure item store turn in system. All mini professions (and by extent all professions) can obtain these items by doing the job. They can either resell or use the items themselves. The miniprofessions however will have much more oppertunity to encourter or gather said turn in items.

More details here.
https://forums.eveonline.com/default.aspx?g=posts&m=25142#post25142

Aside from that offical update log.
Update 2.22.114
  • Revised Oresome, clarified and expanded the outposts and ore properties.
  • Revised The Bitter Pill, further explained the new Research Point store and the removal of the old system entirely.

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