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New Caldari Player - Skill Plan Help (And Questions)

Author
Shi'on Uzuki
Doomheim
#21 - 2012-02-06 15:53:03 UTC
I've been trying Amarr ships and lasers and one of my concerns is, what do you do when someone is neutralizing your cap? You're completely sunk. How do people combat that?

Also, I've been talking to a lot of people in Help and browsing the forums and BattleClinic and it seems like a good bit of Amarr fits utilize -=missiles=- anyway. So despite it all, it seems like missiles really aren't that bad anyway.

One plus side to lasers is the Amarr battleships apparently do AMAZING alpha damage and excessively long ranges, which is of benefit.
Allyia Base
Doomheim
#22 - 2012-02-06 17:03:44 UTC
You fit a cap-booster module which eats canisters "cap booster charge #" and provides your capacitor with a short boost based on how large the booster charge was. Of course, this isn't a cure-all and you actually have to time it well, have a mid-slot to fit said module, and grid/cpu to fit one.
Marsan
#23 - 2012-02-06 22:43:02 UTC
Getting cap draining in a laser boat is generally going to result in a loss. Unless you are dealing with a frigate or something you can deal with your drones. Or you have enough cap boosters. That said most (all?) weapons use cap, and if you are perma drained you can't shoot, rep or warp no matter what you are flying.

PS- I highly recommend any Amarr ship fit a cap booster as it's hard to be cap stable. Plus just a little neuting can ruin your day.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Allyia Base
Doomheim
#24 - 2012-02-07 00:57:35 UTC
Marsan wrote:
That said most (all?) weapons use cap, and if you are perma drained you can't shoot, rep or warp no matter what you are flying.


Only half of the weapon systems in the game use cap (hyrbid turrets and laser turrets), so all minmatar and some caldari ships can continue to fire even if neuted dry. One of the primary reasons why minmatar is so popular.
Versuvius Marii
Browncoats of Persephone
Ironworks Coalition
#25 - 2012-02-09 14:30:50 UTC
This has grabbed my attention.
Shi'on Uzuki wrote:
1) Social skills are important for faction standings.
2) Missions are important for money and loyalty points for occasionally cheaper stuff.
c) The money from missions is only a tenth of the total income. Salvage is important and make up the bulk of your earnings.
4) Mining and industry take just as long to effectively skill up to for profitability as a full PvP skill plan.
5) Caldari > All*


  1. They're important in the sense that they'll help you gain a bigger increase to your standings when you get them. However, have a think about why you'd even need faction standings in the first place - I spent a lot of time getting myself to -10 with the Gallente, and now kinda wish I hadn't. Not only can I not freely access that area of space without being shot at, but getting to Minmatar space is now either incredibly boring with a freighter/Orca alt, or risky through FW lowsec.

  2. Missions are the main stable income for many many people. A word of caution: don't attempt to run a lvl 4(or indeed own a battleship) until you have a full T2 tank. This means taking a few skills to 5 but would you rather wait a month for those skills and the better modules that come with them, or plow through shitloads of isk trying to figure out where you went wrong? LP are lucrative and can be an excellent supplementary source of income, in fact some people do their research so well that it can become a primary source. But if you're after LP to get yourself some equipment then it can often work out cheaper than via contracts, yes.

  3. Depends from mission to mission. Drones and factional forces(example, Gallente Twisted) give no bounties, but often drop excellent loots that can be reprocessed or just outright sold straight off the bat. Others will provide you with scores of high-bounty rats. The key is to figure out what is the most productive use of your time - is it worth salvaging those rats, or would you make the same amount of isk quicker by pumping out another mission? This is the key to making isk - your time is valuable. Spend it wisely - and to that end I would say completely ignore salvaging/looting until you get to level 4 missions. Yes, you'll make "more isk" if you do stop and clear up after each mission... but you will make that isk faster by completing another mission - and you'll gain standings quicker too as you're not pissing about clearing wrecks, time spent salvaging is time not killing rats and completing missions. The quicker you can unlock level 4's the better, and that's where the good loots lie.

  4. Very true. It's not uncommon to find players out there with characters completely spec'd out for industry. If you know where the isk can be made it's incredibly profitable - but it can be a lot more effort than hitting F1 to shoot rats as it requires research on your potential income, initial investment in blueprints and materials, shipping goods to destination, and of course sussing out the destination itself. Industry is a form of PVP too, as you're competing with other players for your goods to be purchased and not theirs, but at the same time you are free from standings restrictions and you don't lose isk from taking too long. Industry can be very frustrating and you'll need large amounts of patience, but the isk is there if you look for it.

  5. Lol, so not true. For PVE Caldari can be considered top dog, but for PVP they suck. Apart from jamming ships, Caldari vessels really aren't suited for the task as they have to sacrifice their tank(mid slots) in order to fit PVP related modules - the other races aren't hamstrung by this restriction as they armour tank, which requires lows. Granted, a few Minmatar ships also shield tank but they get shield boost bonuses(Cyclone, Maelstrom) so aren't as badly gimped by sacrificing a mid or two for point/pro/web(delete as applicable).


Hope this helps.

The Gaming MoD - retro to modern, console to MMO, I blog about it if it's a game and I'm interested in it. Yes, I play games other than Eve and I don't care if you think I'm wrong.

Shi'on Uzuki
Doomheim
#26 - 2012-02-11 15:52:09 UTC
Well, it's been a little bit now, and I'm really impressed with Amarr ships! I do have some questions for you folks, though:

1) When I use Pyfa to future-fit an Abaddon, I can NEVER effectively have a tank and maintain a full rack of 8 lasers. My cap usually drains within 3 minutes. Is it a common issue? Other than cap boosters, how to folks handle this?

2) In consideration of PvE content, what do you folks normally use more over the other? Ships with resist bonuses or ships with dmg bonuses? Why?

3) Because sleepers are omni-tanked, I imagine that Amarr ships and their rather excessive range (Abaddon landing at 120km is impressive as hell) have no trouble running them. I'm a little concerned with the Legion because I see more and more fits using HAMs instead of lasers. I understand that there's a module for that and if that's where your skills are, good for you, and I also understand that in PvP situations they may be more useful than lasers. Which leads me to answering my own question. Alright then! But then how well does the Legion actually perform with lasers in comparison in real-world combat situations and in PvE situations?
Misanthra
Alternative Enterprises
#27 - 2012-02-15 06:15:53 UTC
for number 2 the answer is you haveto see what you like.

those who like dmg bonus over all like to tank by gank. that is they make wrecks as fast as they possible can but run a minimal tank to get that killing ability. Common example if this would be a shield tanked mach. Its not the worlds greatest shield tank. But its not meant to be. Mach in this setup has lows for max damage/tracking to kill off incoming dps faster (you can technically get this armour tanked too....people like thier shields though). faster you kill off this dps, less dps you are tanking over time. I have tried this style of play and its not my scene. You'd have to try it and see if for you tbh.

I am more the second main path of pve, I like a more meatier tank with moderate gank. This setup you get with resist/other tank bonii. Why I like it is jsut in case I slip up the tank is there to be much more forgiving to any mistakes made. Weekends I may fly under the influence...or I haven't memorized eve survival guides or even check it much so been known to hit trigger rats too quickly to flood a room. I like this style....you may not. give it a go and see.
Scien Inkunen
Deep Core Mining Inc.
Caldari State
#28 - 2012-02-18 13:46:28 UTC  |  Edited by: Scien Inkunen
Shi'on Uzuki wrote:
Well, I've trained Amarr Frigate II and Small Energy Turret (something) to I, so I'll hop over to Amarr space and give that a try and see which I like better. Further reading is showing that Amarr are lackluster in terms of frigates and cruisers but that they really shine going up to the BS hulls.



As far as for missioning (up to lvl3 and some lvl4) just get Drake, fit statisweb, get drones and do any mission you want for any faction. Can't speak for PVP coz I do not practice jet (iiiiiiiiiiik - blasphemy !!!!Shocked) but that's it.

And for cross training - Phantasm is nice little ship capable of doing good DPS.

Be well.

Read the "Fart file" and you will understand the meaning of life !

Archfeind Lokie
Ministry of War
Amarr Empire
#29 - 2012-02-18 15:53:13 UTC
As Amarr the major problem with their ships is cap, so normally the ships go more of a passive tank than an active tank, and that being said, its hard to active tank the ship.

With the Abbadon you normally have to lose 3 to 4 of your mid slots to Cap recharges and rig slots to CCC's all in the name of cap. A setup like this is still not cap stable, but the hope is to kill most of the dps so you don't have to perma run your repper. Switching out the hardeners for better resistance can allow you tank tank better.

[Abaddon, Pve Setup]
Large Armor Repairer II
Armor Kinetic Hardener II
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Damage Control II
Heat Sink II
Heat Sink II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

The reason you see a lot of people using hams on the Legion is because if your going to fly a t3 and run missions, worm hole sites, complexes or ect, they normally go with the Tengu. The legion still works in some ways but its just preferred to go the Tengu
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