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POS bubbling

Author
for thelulz
Imperial Academy
Amarr Empire
#1 - 2012-02-04 16:33:27 UTC
Can we bubble a enemy POS to the point where they are unable to warp out of it, or is this not considered a valid game mechanic?

I've heard conflicting reports from different people. I don't want to risk doing it if it's not a legal game mechanic.

Cheers
Kha'Vorn
Aliastra
Gallente Federation
#2 - 2012-02-04 17:04:39 UTC
for thelulz wrote:
Can we bubble a enemy POS to the point where they are unable to warp out of it, or is this not considered a valid game mechanic?

I've heard conflicting reports from different people. I don't want to risk doing it if it's not a legal game mechanic.

Cheers


Nothing I know of to say you cant.
Jadzia Narys
Federal Navy Academy
Gallente Federation
#3 - 2012-02-04 18:26:19 UTC
R4pe Cage. Perfectly acceptable tactic. Lock post.
mxzf
Shovel Bros
#4 - 2012-02-04 20:33:28 UTC
This is an area where it depends a bit on the GM and how obscenely over the top you go with it. If you go too far, you can get in trouble, but the basic concept isn't against the rules.
Susie Chow
Perkone
Caldari State
#5 - 2012-02-04 23:16:02 UTC  |  Edited by: Susie Chow
mxzf wrote:
This is an area where it depends a bit on the GM and how obscenely over the top you go with it. If you go too far, you can get in trouble, but the basic concept isn't against the rules.


You are dumb and wrong.

OP, the more bubbles the better. The "r*** cage" is a valid tactic frequently employed in nullsec warfare. It's just warp bubbles doing what they are designed to do; there is no reason for a GM to interfere.
Rhealee
KarmaFleet
Goonswarm Federation
#6 - 2012-02-05 07:00:27 UTC
From what i heard you can put as many bubbles decloak cans drones ships junk whatever the hell you want on grid, so long as your not purposely trying to lag out the grid. And for that maybe just call ahead and have them boost the server for that system.
infra52x
University of Caille
Gallente Federation
#7 - 2012-02-05 09:57:58 UTC
for thelulz wrote:
Can we bubble a enemy POS to the point where they are unable to warp out of it, or is this not considered a valid game mechanic?

I've heard conflicting reports from different people. I don't want to risk doing it if it's not a legal game mechanic.

Cheers




Considering they will be initiating warp from within their pos, they will just warp right through your bubbles. You wont be able to stop people from warping out of their pos.
Gary Bell
Therapy.
Brave Collective
#8 - 2012-02-05 17:58:38 UTC
Obvious Highsec carebear is Obvious... You can place enough large bubbles on a POS to the extent that they also have the entire inside of the POS bubbled as well. Large T2 bubbles are stupidly huge.
Ikra Atarm
The defenders of Greyskull inc.
#9 - 2012-02-05 18:27:22 UTC
Valid tactic unless you like buble the whole grid then may be an issue
Hamatitio
State War Academy
Caldari State
#10 - 2012-02-05 18:49:09 UTC
infra52x wrote:


Considering they will be initiating warp from within their pos, they will just warp right through your bubbles. You wont be able to stop people from warping out of their pos.


Stick to level 4s.

OP: Yes, you can bubble away. Just don't ever admit to placing things on grid to purposefully cause lag. Thats no bueno :P.
Marsan
#11 - 2012-02-05 19:31:15 UTC
This is a valid tactic, but also realize that the following tactics are valid as well.

- Stripping all your fittings from your other ships and dumping them into cargo of the most valuable ship then loging out for a week.
- Throwing everything into a carrier, orca or the like then loging out for a week.
- Self destructing every ship you can't save with the above tactics with full cargo holds.
- Moving a ship with cloak to the edge of the force field. Loging out. Loging back in the middle of the night or day and sneaking out.
- Using ships unaffected by bubbles to remove small high value items.

A **** caging is only effective in preventing them from leaving. Not in insuring that you get their stuff. Also it depends on your corp being able to man the siege 23/7.

PS- The above tactics are generally very effective in insuring the attackers don't come back. No one wants to go to a massive amount of effort just to destroy a POS with no loot.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Ammzi
Dreddit
Test Alliance Please Ignore
#12 - 2012-02-05 20:15:28 UTC
Best thing is when people selfdestruct all their stuff and capitals and after you have watched them do this for 5 hours straight on you pack up your stuff and leave their wormhole.

Not even kidding, this will break the spirit in their alliance/corporation and cause failcascade Big smile
Citizen Smif
Pator Tech School
Minmatar Republic
#13 - 2012-02-06 15:59:54 UTC
Ammzi wrote:
Not even kidding, this will break the spirit in their alliance/corporation and cause failcascade Big smile


I have no comment to add to this thread but I lol'd at this.
Jovan Geldon
The Scope
Gallente Federation
#14 - 2012-02-06 20:08:34 UTC
infra52x wrote:
for thelulz wrote:
Can we bubble a enemy POS to the point where they are unable to warp out of it, or is this not considered a valid game mechanic?

I've heard conflicting reports from different people. I don't want to risk doing it if it's not a legal game mechanic.

Cheers


Considering they will be initiating warp from within their pos, they will just warp right through your bubbles. You wont be able to stop people from warping out of their pos.


Wow look how dumb you are
Substantia Nigra
Polaris Rising
Goonswarm Federation
#15 - 2012-02-06 23:29:14 UTC  |  Edited by: Substantia Nigra
Marsan wrote:
A **** caging is only effective in preventing them from leaving.


Could anyone further clarify here please? I did some testing on this, some long time ago, and came to see the login and logout warp as being immune to bubbles.

We are a small decidedly-bearish group and part of our plan, when the inevitable large force decides to take-down our POS, involves orca pilot routinely logging off while inside POS. The idea was that when we come under attack. He is able to fill orca with valuables and log-off out of the bubble blob... even if cage-bubbled. This seemed to work in our tests.
Am I missing something important here?

For OP. Large T2 bubbles are big and can be placed to overlap and blotout the area inside a large tower's forcefield ... subject to vague note below. Doing that is entirely legit, although doubtlessly unpleasant for the POS owner. Spiking bubbles with cans or drones or whatever, to cause ppl to be uncloaked, is also entirely legit providing you're not doing it to induce lag.

Also, IIRC, there was a 'bug' where if you placed the bubble inside 12km from the forcefield edge it would deactivate over DT. IDK if that's still an issue, but given that large bubbles have 40km radius and large tower 30km it could leave you a 2km sphere-of-safety inside your forcefield or disabled bubbles after DT if it still works that way.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

drdxie
#16 - 2012-02-06 23:47:09 UTC
Bubbles on a POS do not affect your login and log off. You will still warp off when you log, and warp back to the same, or close to, spot when you log in. There is however a way to get your ships out making use the emergency warp(login out, log in) and changing the rights to the pos. Twisted

Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277

Ned Black
Driders
#17 - 2012-02-08 07:45:00 UTC
drdxie wrote:
Bubbles on a POS do not affect your login and log off. You will still warp off when you log, and warp back to the same, or close to, spot when you log in. There is however a way to get your ships out making use the emergency warp(login out, log in) and changing the rights to the pos. Twisted


Yes and no.

If you log off inside a POS you will stay there until your timer is up, you will NOT emergency warp out of the POS before logging off. However when you log back in you will be doing an emergency warp into the POS. This emergency warp will ignore any bubbles on the POS and just get you back to the place you logged off from.

What I really would like to see implemented is that selfdestructing a ship will kill your POD as well. That would force you to either fight or select one ship to self destruct and then be out of it. Either way its just wrong that you can self destruct ships inside a POS force field.
Tau Cabalander
Retirement Retreat
Working Stiffs
#18 - 2012-02-08 08:53:02 UTC
Ned Black wrote:
drdxie wrote:
Bubbles on a POS do not affect your login and log off. You will still warp off when you log, and warp back to the same, or close to, spot when you log in. There is however a way to get your ships out making use the emergency warp(login out, log in) and changing the rights to the pos. Twisted


Yes and no.

If you log off inside a POS you will stay there until your timer is up, you will NOT emergency warp out of the POS before logging off. However when you log back in you will be doing an emergency warp into the POS. This emergency warp will ignore any bubbles on the POS and just get you back to the place you logged off from.

If you don't have rights to the POS force field on login, you will warp to the spot where you logged-out, and be ejected from the force field at a very high speed.
Ajita al Tchar
Doomheim
#19 - 2012-02-08 09:43:24 UTC
Tau Cabalander wrote:
Ned Black wrote:
drdxie wrote:
Bubbles on a POS do not affect your login and log off. You will still warp off when you log, and warp back to the same, or close to, spot when you log in. There is however a way to get your ships out making use the emergency warp(login out, log in) and changing the rights to the pos. Twisted


Yes and no.

If you log off inside a POS you will stay there until your timer is up, you will NOT emergency warp out of the POS before logging off. However when you log back in you will be doing an emergency warp into the POS. This emergency warp will ignore any bubbles on the POS and just get you back to the place you logged off from.

If you don't have rights to the POS force field on login, you will warp to the spot where you logged-out, and be ejected from the force field at a very high speed.


It's true that you're ejected from the POS at a very high speed this way, on the order of kilometers per second even for monsters like freighters and whatnot. However, if the ship that's been POS-rejected is the kind that is able to accelerate quickly (which subsumes both positive and negative acceleration) it won't travel very far out of the shields since it will have decelerated from, say, 3km/sec to its normal top speed quite quickly, and it may very well not be possible to either cloak up, cloak+slowboat or warp off in time before the enemy nabs you, depending on luck and attackers' degree of preparedness.

This "trick", however, works very well for Orcas, they travel at the high speed after being ejected from the shields for quite a while and usually end up far enough out to safely cloak and slowboat into infinity. It's quite satisfying to watch the attackers' fast fliers search for the delicious pinata filled with valuables and fail Bear Your tests were true to the facts, Substantia
Arazel Chainfire
Aliastra
Gallente Federation
#20 - 2012-02-09 15:08:25 UTC  |  Edited by: Arazel Chainfire
6 large bubbles will cover a POS completely, and you can't cloak an orca to slowboat out because it can't cloak within 2km of the POS shield. Forcebly ejecting it can work (though I don't think it is an optimal solution). The best bet if you fear you are going to be under attack is to keep your ships logged off in space, not at the POS, or only keep nullified ships at the POS, etc.

-Arazel

Edit: from my experience in WH space, a POS cage is not very common. Nullsec is a different story, but because the cage has to be guarded 24/7 to be effective, most WH dwellers don't have the ability to do it. Also, you have to kill all the POS guns, because if there are any online and the POS owners have a POS gunner, the gunner can just shoot the bubbles.
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