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Shield and Armor Compensation skills

Author
Rat Farmer
Federal Navy Academy
Gallente Federation
#1 - 2012-02-03 13:49:15 UTC
I’m new to Eve and I’m starting to plan my skills. I have a question regarding the Shield and Armor Compensation skills. Is it worth training these skills to 5? On the shield side, it seems like you gain 3% passive resist per level when using an Invulnerability Shield but the active shield % doesn’t change.
Mona X
Caldari Provisions
Caldari State
#2 - 2012-02-03 14:02:23 UTC  |  Edited by: Mona X
Resist Compensation skills works with hardeners only when they're turned off. Not offline (greyed out, but off, ie. not green.

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=700639

I need new signature.

Rat Farmer
Federal Navy Academy
Gallente Federation
#3 - 2012-02-03 14:13:55 UTC
Thanks, there's a lot of good information in that link.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#4 - 2012-02-03 14:24:44 UTC
Armour compensation = worth it. They make EANMs a lot better.
Shield compensation = not so much. Most people don't use amplifiers.

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Fuzzwork Enterprises

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Rat Farmer
Federal Navy Academy
Gallente Federation
#5 - 2012-02-03 14:28:41 UTC
Steve Ronuken wrote:
Armour compensation = worth it. They make EANMs a lot better.
Shield compensation = not so much. Most people don't use amplifiers.


What is EANMs? New guy here, not fully understanding a lot of the acronyms.
Lord Calus
The Scope
Gallente Federation
#6 - 2012-02-03 14:45:30 UTC
EANM = Energized Adaptive Nano Membrane. It works just like an invuln field, but for armor ... and doesn't have to be activated to work.

The armor compensation skills give a bonus to the effectiveness of an EANM, which is always on and always works when fitted. Armor comp skills are considered HIGHLY useful to have to 5.

Shield compensation skills give a bonus to single resist passive modules, or to an active module that is deactivated. These skills are circumstantial and are mostly useful in PVE or for people who pilot cap ships and want to still have some survivability when neuted out.
Skarned
Inroads
#7 - 2012-02-03 14:48:02 UTC
Rat Farmer wrote:
Steve Ronuken wrote:
Armour compensation = worth it. They make EANMs a lot better.
Shield compensation = not so much. Most people don't use amplifiers.


What is EANMs? New guy here, not fully understanding a lot of the acronyms.


EANM = Energized Adaptive Nano Membrane

You should definitely take Armor comps to 4 relatively early in your EVE career. Taking them to 5 is helpful, but you probably have a lot more useful things to train before then.
Rat Farmer
Federal Navy Academy
Gallente Federation
#8 - 2012-02-03 15:14:10 UTC
Thanks for all the information.
Bugsy VanHalen
Society of lost Souls
#9 - 2012-02-03 16:21:09 UTC  |  Edited by: Bugsy VanHalen
there are basically two types for both armor and shields.

and active and a passive.

for shields you have active hardeners which have a very low passive resist that is in effect when the hardener is not active and a much higher set of resists when the hardener is active or turned on. the shield compensation skills only affect the passive side of the hardeners which doesn't help much as nobody leaves hardeners off while fighting.

the passive modules are the shield resistance amplifiers. these modules give a much lower resist boost than the active hardeners but are always on and do not cycle and burn cap. These are nice for active shield tanks as it leaves more cap for the boosters but at the same time you take more damage because your resists are lower. Not many players use the amplifiers as most fits benefit more from active hardeners but if you do us them the shield compensation skills are worth the investment.

Armor has both passive and active modules as well but there are a few additional options.

There are armor hardeners which are active modules like the active shield hardeners but there is no armor hardener that covers all resist types as the invulnerability field does for shields, but they are very effective in mission running for maxing resists to specific damage types.

the energized adaptive nano plating II and the adaptive nano plating II are both passive, both cover all resist types, both require 1 mw of power but the energized plating also requires CPU. the energized adaptive plating once modified from the armor compensation skills covers all resists at a decent increase much higher than the standard adaptive plating which is what makes it the most popular. But if you have a very tight fit CPU wise the standard plating is worth looking at as it does not use CPU but still has decent resists with good armor comp skills.

in addition there are armor mods like the energized regenerative membrane II which does not add resists but adds a flat 15% HP bonus to the ship without the speed/mass penalty you get from say 1600mm reinforced rolled tungsten armor plating that adds 4200 hp but also adds almost 3 million kg mass drastically affecting ship speed and maneuverability.
Tau Cabalander
Retirement Retreat
Working Stiffs
#10 - 2012-02-03 20:12:22 UTC
Don't train compensations to 5 right away, as level 4 is fine for most people for a long time.

After nearly 3 years, I'm currently training armor compensations to level 5, as I don't really have other important intelligence skills left to train before switching to a perception > willpower attribute mapping. As I plan to train perception skills for a year, I'm getting the compensations out of the way now in case I decideed I really needed them during the next year.

I already have all the shield compensations at level 5, because I needed them for a special case situation: passive resist Tengu vs. C5 & C6 Sleepers that energy neutralize. Otherwise shield compensations to 5 is less useful than armor compensations to 5 (EANM rocks).
Ateab792
School of Applied Knowledge
Caldari State
#11 - 2012-02-04 01:05:00 UTC
For a person new to EVE I would suggest you train armor comps to 4 and shield comps to 3 until you get your head wrapped around all the skills.
Lunkwill Khashour
Ministry of War
Amarr Empire
#12 - 2012-02-04 15:28:41 UTC
Don't train the shield comps. If you find yourself equipping (energized) adaptive nano membranes alot (which you will if you fly amarr/gallente ships), train the armor comps to 4. Armor comp to 5 is not needed.
Ireland VonVicious
Vicious Trading Company
#13 - 2012-02-04 22:03:42 UTC  |  Edited by: Ireland VonVicious
All shield and armor are both worth training to 4!

Even if you are running active hardners you will want them to 4 if you get neuted and lose all your cap!
This will help you with pvp and make you harder to gank if you are sticking with pve.

I recommend training the weakest ones to 5 first. Explosion/Kin for armor. EM/Therm for shields.
Many great fits will benifit from 5's on the weaker resistances.
Batelle
Federal Navy Academy
#14 - 2012-02-08 17:21:21 UTC
related question.

how do the bonuses affect offline active hardeners? is the 3% bonus per level added on instead of multiplied?

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Rat Farmer
Federal Navy Academy
Gallente Federation
#15 - 2012-02-08 17:29:41 UTC  |  Edited by: Rat Farmer
Batelle wrote:
related question.

how do the bonuses affect offline active hardeners? is the 3% bonus per level added on instead of multiplied?


It only grants a bonus to the inactive/passive resists. Nothing is applied to the activated module.
Rat Farmer
Federal Navy Academy
Gallente Federation
#16 - 2012-02-08 17:35:23 UTC
With 4 in shield compensations, the passive 1% bonus of the invulnerability field is at 12% but the active doesn't change.
Batelle
Federal Navy Academy
#17 - 2012-02-08 17:45:38 UTC
not 13%?

so 1 / 3 / 6 / 9 / 12 / 15 ?

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Rat Farmer
Federal Navy Academy
Gallente Federation
#18 - 2012-02-08 17:55:18 UTC
I'm not sure of level 1 and 2 but 3 is 9% and 4 is 12%.
Ireland VonVicious
Vicious Trading Company
#19 - 2012-02-09 00:17:53 UTC  |  Edited by: Ireland VonVicious
Batelle wrote:
not 13%?

so 1 / 3 / 6 / 9 / 12 / 15 ?



The answer is yes.

level 0 = 1% resist when active mod is inactive.

level 1 = 3%

level 2 = 6%

level 3 = 9%

level 4 = 12%

level 5 = 15%

This is why they are worth training all to 4 even if you run active hardners. When cap dies much better to have 12% resist from you invuln compared to 1%

It's good to train EM to 5 early too as it's a shields weakest point. If you get capped out you will want 3% more for em. Plus passive resist used are usally em and therm. (( I recommend both to 5 for any shield user ))

Armor does the opposite: train explosive to 5.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#20 - 2012-02-09 15:13:27 UTC
EM Shield Compensation should be on 5 the others are probably less important, but There are quite some fittings out there that work with an EM amplifier.

and indeed is works as a half counter towards neutrilisers
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