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Seeing lot's of Dev activity here any chance we could get

First post
Author
Jita Alt666
#61 - 2011-09-07 21:12:27 UTC
CCP Prism X wrote:
Out of interest, what cap would be acceptable. There has to be a cap or people will never bother with cleaning up the fittings they never use and nobody likes having useless data in our DB if we can avoid it.

I was just looking at the stats from TQ after reading this and:
Out of ~310k characters only ~102k have more than 10 fittings saved or a little less than a third of all people using fittings.
Looking at the rest of the gap there are ~58k characters with twenty or more fittings saved, 37k with thirty or more, ~23k with forty and a little less than 8k pilots are already on the limit of fifty.

On the corporation side (Max of 100 fittings) we have a total of ~35k corporations saving their fittings.
~11k of those have more than ten fittings, ~6k with more than twenty, ~4k with more than thirty, ~3K with more than forty and moving to ~1.5K, then ~500, ~250, ~150, ~100 and then finally ~35 with all 100 slots filled.

So seeing as corporations must have fittings for all the different operations they are in as well as probably some baseline skill requirements per operational type and only 35 of those find themselves limited by the current 100 maximum: Would you be happy with that max on characters as well? Without even hinting at a promise of doing anything I can tell you that this change is essentially trivial. However, if you really want to remove personal fittings from the DB and back to the client then you're back in ClientLand. I don't really do ClientLand so I cannot speak to the complexity of that. But I sure don't mind removing your data from the database. I love removing data!

At any rate, just thought I'd pipe in on the discussion as that's what I'm doing these days. Blink


Due to the change I no longer use the fitting tool in game: All my fittings are on EFT and when I want an obscure fitting I am unsure of I load that up. At a guess I have 200-250 fittings sitting in EFT. By removing functionality CCP have lost potential data they could have been using to monitor in game realities.
Malcanis
Vanishing Point.
The Initiative.
#62 - 2011-09-07 21:13:54 UTC
Tippia wrote:
…but the thing is (and this is what those numbers actually mean) that no matter what you pick as a limit, it will be wrong.

Some people will need much more; some will need much less, or even none.

So I'm still wondering: why is a per-pilot limit needed? Won't the low-end users balance out the storage needs of the high-end users? What's the worst-case scenario of letting the high-end users run amuck until the DB gets unwieldy?

Put another way, if you give everyone 100 slots, how many will actually be used across the entire population? 3 million? How much will actually be used if everyone gets "unlimited" slots? 4 million? 6? 10? I have a sneaking suspicion (but that is all it is) that 300k user × ∞ slots will be less than projecting for 300k users × 100 slots.


One wonders how much space a saved fitting requires? I have a 300Gb SATA sat around doing nothing. If I donated it, how many fitting saves could it hold? If each save needs 100Kb (this seems pretty generous to me, and I'd expect it to actually be more like 1-10Kb), then it should be able to hold ~3 million or so.

What's the total number of saved fittings?

Incidentally, if PrismX is worried about saving space and unnecessary duplication, then having an option for alliance fits would obviate a huge amount of duplication. Rather than have hundreds of alliance members each needing 10-20 standard fits saved, they could all reference a single instance of each. As an additional bonus, this would be such a huge administrative bonus to alliance FCs that many of them would probably weep for joy. Some might even go so far as to log in. Instead of having to chase hundreds of individuals or multiple corps to update their saved fitting, they could change a single fit once and know that every single one of their members had instant access to the latest fits. We already have corp fits, which is a good start - please can we have alliance ones too?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#63 - 2011-09-07 21:14:20 UTC
100 per person
300 per corp
1000 per alliance...


or, again, let us save to our own disk drive, have a temporary fittings save ( say 1-2 weeks) on any fittings after the 50, then allow us to save fitting to the HDD of w/e computers we play on or own... i would bet many people use only 1-2 machines anyways
Callic Veratar
#64 - 2011-09-07 21:21:42 UTC
I don't use the tool very often, but I can see how it'd be useful to many.

I'd like to see the numbers for Player/Corp bumped up. Each should have an order of magnitude difference (50/1000 or 100/2000, imo).

Also, the fittings should be able to be stored locally. That way if I want to attempt to make a complete set of every possible fitting, I can.

Additionally for the rich/paranoid allow a small AUR transaction to buy more database slots (something like 10 slots for 100 AUR). That way, those players that really want it and use it, can bump their storage up easily and those who don't can continue ignoring it.
AnzacPaul
Tactical Farmers.
Pandemic Horde
#65 - 2011-09-07 21:23:35 UTC
There are no database/performance issues related to the savings of ship fittings. It has been made point many times that CCP had a brainstorm to charge pilots Aurum for more slots.

In fact all Prisms post does is reinforce that it wouldn't be a significant on the server (or from a Aurum sink pov) seeing as most people don't use the max anyway.

As I have mentioned in other threads, I know nothing about programming, but I couldn't imagine changing the max saved limit would be too difficult, and it's one of those little things that really make alot of difference to one of the "niche groups" who are disgruntled with CCP.

In other words, give people back the extra slots, feel the <3, try to sell them back for Aurum, well do I really need to tell you what the reaction will be?
Skex Relbore
Center for Advanced Studies
Gallente Federation
#66 - 2011-09-07 21:59:45 UTC
CCP Prism X wrote:
Out of interest, what cap would be acceptable. There has to be a cap or people will never bother with cleaning up the fittings they never use and nobody likes having useless data in our DB if we can avoid it.

I was just looking at the stats from TQ after reading this and:
Out of ~310k characters only ~102k have more than 10 fittings saved or a little less than a third of all people using fittings.
Looking at the rest of the gap there are ~58k characters with twenty or more fittings saved, 37k with thirty or more, ~23k with forty and a little less than 8k pilots are already on the limit of fifty.

On the corporation side (Max of 100 fittings) we have a total of ~35k corporations saving their fittings.
~11k of those have more than ten fittings, ~6k with more than twenty, ~4k with more than thirty, ~3K with more than forty and moving to ~1.5K, then ~500, ~250, ~150, ~100 and then finally ~35 with all 100 slots filled.

So seeing as corporations must have fittings for all the different operations they are in as well as probably some baseline skill requirements per operational type and only 35 of those find themselves limited by the current 100 maximum: Would you be happy with that max on characters as well? Without even hinting at a promise of doing anything I can tell you that this change is essentially trivial. However, if you really want to remove personal fittings from the DB and back to the client then you're back in ClientLand. I don't really do ClientLand so I cannot speak to the complexity of that. But I sure don't mind removing your data from the database. I love removing data!

At any rate, just thought I'd pipe in on the discussion as that's what I'm doing these days. Blink



First thanks for the reply, it's been very frustrating that this issue has been completely ignored for so long.

As to how many would be acceptable let me put it this way prior to the change I had 180 some odd fits saved most of which were lost (well effectively anyway) because there was no way to see them to determine which to import so I basically had to start from scratch rebuilding my collection and I was far more cautious skipping a lot of fits that I'd have liked to have saved but didn't because of the limit. It took me less than 2 months to completely refill that 50, that 180 was with a far more limited number of ships than I can access now, that was essentially just T1 ships as well as 3 races worth of T2 frigs, I've added 2 additional races T2 cruisers at this point and will be adding another soon and I"m already out of fittings.

As has been pointed out already your numbers are somewhat misleading, First a significant portion of the character base will be alts who really have no reason to save more than a handful of fits anyway, next we have all the Industrialists and traders who once again have very little need for so many fittings. Carebear's won't generally need access to a large number of fits.

That leaves the PVP'ers who I suspect make up the bulk of the 37 thousand with more than 30 saved many of those would probably have many more fittings if not for the current cap.

Admittedly the number of folks who need an extreme amount of saved fittings will be somewhat limited but those of us who need them really need them.

My primary activity in game is flying and fighting in RVB, In this capacity I spend a lot of time helping new PVPers figure out the ropes as such it's extremely useful to have a wide array of ship fittings available to toss out as examples. I fly all races T1 subcap combat ships and 3 races T2 frigates and 2 races T2 cruisers at this point and will soon be adding the other two races T2 cruisers.

Personally I think the limit should be high enough that no one is likely to hit it. Your numbers already show that the vast majority of characters won't be utilizing it anyway so storage really should not be an issue. Also I'm guessing the fits are coded similarly to how the link works with numeric codes for each module so I can't imagine they have that large a database footprint.


Ideally I'd like to see the limit removed but if that's not possible how about 500 that's enough that only the worst possible hoarder will ever hit it and will give plenty of room for those of us who need access to a large variety of ship fittings for personal use or training purposes.

So say 500 personal 1000 corporate fittings, Alternatively leave the 50 server-side limit and give us unlimited local storage though I suspect that would involve more programming than changing the integer on the current implementation. I would boost the corporate fittings either way.

Also restore the ability of the tool to fit rigs, if there is really a great demand to have the ability to forgo fitting rigs then put a setting in the tool to enable/disable the functionality.

I know that my fellow RVB'ers would be overjoyed to see this issue resolved and as AnzacPaul pointed out this should not be a difficult change to make, I mean what change 1 or 2 integers?

Once again thank you for your attention, it's been highly frustrating to have this issue ignored and is a huge factor in my anger over the NEX store and the Fearless document.


Mattie Silks
Ministry of War
Amarr Empire
#67 - 2011-09-07 23:01:32 UTC
I'd like to see 2/ship in the game. Factor in that nobody is going to fly every ship, that gives you room for a short/long range version of most ships plus a few tanking options.
xxxak
Perkone
Caldari State
#68 - 2011-09-07 23:10:59 UTC
CCP Prism X wrote:
Out of interest, what cap would be acceptable. There has to be a cap or people will never bother with cleaning up the fittings they never use and nobody likes having useless data in our DB if we can avoid it.

I was just looking at the stats from TQ after reading this and:
Out of ~310k characters only ~102k have more than 10 fittings saved or a little less than a third of all people using fittings.
Looking at the rest of the gap there are ~58k characters with twenty or more fittings saved, 37k with thirty or more, ~23k with forty and a little less than 8k pilots are already on the limit of fifty.

On the corporation side (Max of 100 fittings) we have a total of ~35k corporations saving their fittings.
~11k of those have more than ten fittings, ~6k with more than twenty, ~4k with more than thirty, ~3K with more than forty and moving to ~1.5K, then ~500, ~250, ~150, ~100 and then finally ~35 with all 100 slots filled.

So seeing as corporations must have fittings for all the different operations they are in as well as probably some baseline skill requirements per operational type and only 35 of those find themselves limited by the current 100 maximum: Would you be happy with that max on characters as well? Without even hinting at a promise of doing anything I can tell you that this change is essentially trivial. However, if you really want to remove personal fittings from the DB and back to the client then you're back in ClientLand. I don't really do ClientLand so I cannot speak to the complexity of that. But I sure don't mind removing your data from the database. I love removing data!

At any rate, just thought I'd pipe in on the discussion as that's what I'm doing these days. Blink


Good LORD please increase it to 75 or 100.

I can fly all the ships in the game (not many can, but old players can). I REALLY need at least 15-20 more fittings for key ships I fly at least once a week.

[u]The nerfs to supercaps will cause more super pilots to join the largest alliances who can properly "support" their deployment, further concentrating firepower/wealth in EVE. The end result will be fewer "fun" fights, and will hurt EVE in the long run.[/u]

Rented
Hunter Heavy Industries
#69 - 2011-09-08 00:08:43 UTC
CCP Prism X wrote:
Lens Thirring wrote:
This is an interesting number.

Yeah I'd have thought more people would use the "Save Fitting" feature. Ugh


I used to have over 50 fittings saved locally, but with the current restrictions I no longer bother saving fittings hardly at all... I just can't be bothered to only have my fittings partially saved and be required to make room every time I wish to save a new one... screw that, so I now use it as little as possible. I find database concerns over the matter pretty laughable considering how relatively minor it would be to store hundreds of fittings for every account in existance provided you can code your way out of a wet paper bag.
Ammzi
Dreddit
Test Alliance Please Ignore
#70 - 2011-09-18 07:04:34 UTC
Denidil wrote:
Ammzi wrote:
I am an incursion runner and I have 50 fittings already filling up.Sad
100 please!


wtf,, you don't need that many fits for incursions, no matter how you roll.

let's say you fly with both shield and armor fleets and can do all rolls

2-4 logi fits
2-4 battleship fits
2-4 command ship fits

what the hell else do you need?

i only fly armor DPS in incursions so i have 1 commandship fit...


Different fits for the same ship, multiply with types of ships and multiply with races.
There's also PVP fits etc....
Greygal
Redemption Road
Affirmative.
#71 - 2011-09-18 07:32:13 UTC
heheh I'm one of those who is maxed out both with personal and corporate fittings (50/100). I've taken to using EFT to create and store fittings for both myself and my corp, and it's kind of a pain to import/export all the time. I'm not particularly fond of EFT, but it does the trick.

My corp/alliance had over 400 fits before we lost them all a few expansions ago; over time we recreated them and created new ones but made it a point to export them on a regular basis just in case we ever lost them again Lol Currently we have 172 fits saved, of which about half are used on a very regular basis, the other half are specialist fits not used very often.

I say 100 personal, 500 corporate, and then add ability to save fits open to the Alliance, say 1000 alliance.

Would be a popular change!

GG

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Herzog Wolfhammer
Sigma Special Tactics Group
#72 - 2011-09-18 09:03:22 UTC
CCP Prism X wrote:
Lens Thirring wrote:
This is an interesting number.

Yeah I'd have thought more people would use the "Save Fitting" feature. Ugh



Very often looking at my own fittings is like waking up in a trashed room covered in vomit and seeing the bottle of whiskey from
whence the incident came and that feeling hits the stomach.


Bring back DEEEEP Space!

CCP Prism X
C C P
C C P Alliance
#73 - 2011-09-30 08:42:16 UTC
Just a quick update on this as I did promise to look into things:
Due to the restructuring that we've been harping on for the past few weeks I'm having a really hard time getting this approved by production. They're simply swamped with work now and grabbing their attention from their current projects is more difficult than usually.

I'm *very* sorry for this slow response time but I'm still poking at my teams producer and will continue to do so until I can commit to something for you guys.
The Snowman
Aliastra
Gallente Federation
#74 - 2011-09-30 09:26:36 UTC
You see things from a different perspective I suppose. You see it as, "only 35 corps have used maximum slots" Where I see it was "As many as 35 corps are at maximum"

That so many individuals and corps have used their maximum fitting slots available would have me wanting to pay consideration to those customers who... may actually be representative of your most dedicated and loyal customers.

There is the other perspective that, since the available fitting slots are so prohibitive, then people arnt using them for anything but the most precious of fittings.

Personally I keep some fittings Ive made / found as a way of linking them to those people who are seeking advice, I know Id keep a lot more if I had say.. 200 slots.

Here's another perspective. If, as you claim your statistics prove, people arnt really interested in using those fitting slots already provided then you could argue there is no reason why you shouldnt increase it, for those who want/need it. Considering that actually, it wouldnt impact database usage that much at all.

Anyway, understandable that its not priority and its not a major thing, but the OP is right, its these little things which could be improved, that never really get discussed. Sad, in a way that the only reason it gets discussed now is because there is a 'more than usual' attempt at openinign up to the community because they have been ranting and raving so much recently.
mkint
#75 - 2011-09-30 09:27:32 UTC
Since the thread was necro'd anyway and I hadn't responded... I'm not sure how many fittings I have, but I basically stopped using saved fittings tool when they were moved to the server. I never uploaded my fittings. I assumed this awful idea that was terribly bugged at the time was going to be reversed anyway, and besides, I basically stopped doing as much stuff in-game anyway (or the stuff I do now is more monotonous and no longer requires me to look at a fitting more than once ever.) Pretty sure I've got well over 100 fittings saved. I lived without the saved fittings feature before, and I'm doing it again. Maybe if the old functionality of it is restored, and there gets to be reasons to undock more often, I might start using it again.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Cpt Greagor
Liquid Relief
#76 - 2011-09-30 10:30:00 UTC
CCP Prism X wrote:
Out of interest, what cap would be acceptable. There has to be a cap or people will never bother with cleaning up the fittings they never use and nobody likes having useless data in our DB if we can avoid it.

I was just looking at the stats from TQ after reading this and:
Out of ~310k characters only ~102k have more than 10 fittings saved or a little less than a third of all people using fittings.
Looking at the rest of the gap there are ~58k characters with twenty or more fittings saved, 37k with thirty or more, ~23k with forty and a little less than 8k pilots are already on the limit of fifty.

On the corporation side (Max of 100 fittings) we have a total of ~35k corporations saving their fittings.
~11k of those have more than ten fittings, ~6k with more than twenty, ~4k with more than thirty, ~3K with more than forty and moving to ~1.5K, then ~500, ~250, ~150, ~100 and then finally ~35 with all 100 slots filled.

So seeing as corporations must have fittings for all the different operations they are in as well as probably some baseline skill requirements per operational type and only 35 of those find themselves limited by the current 100 maximum: Would you be happy with that max on characters as well? Without even hinting at a promise of doing anything I can tell you that this change is essentially trivial. However, if you really want to remove personal fittings from the DB and back to the client then you're back in ClientLand. I don't really do ClientLand so I cannot speak to the complexity of that. But I sure don't mind removing your data from the database. I love removing data!

At any rate, just thought I'd pipe in on the discussion as that's what I'm doing these days. Blink


I'm sure it has already been pointed out, but if it has not I will point it out here.

You say roughly ~310k characters. Now you have to consider that MOST of those characters are just alts who, some of which, never even enter the game, let alone use fittings. And of the ones that do occasionally enter the game, you have the research alts/mining alts/industry alts/trade alts who all of which have no reason to have any fittings. The same with the corporations, a lot of those corporations probably only have 1-2 members and just sit around doing nothing. But if you would only look at characters that deal with combat (missioning/pvp/ratting/ect.) then there would be a much higher percentage of people using fittings. Granted I know it is impossible to look up only pilots that participate in much combat, but you get the point at least.

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Zendoren
Aktaeon Industries
#77 - 2011-09-30 12:00:14 UTC
CCP Prism X wrote:
Just a quick update on this as I did promise to look into things:
Due to the restructuring that we've been harping on for the past few weeks I'm having a really hard time getting this approved by production. They're simply swamped with work now and grabbing their attention from their current projects is more difficult than usually.

I'm *very* sorry for this slow response time but I'm still poking at my teams producer and will continue to do so until I can commit to something for you guys.


Best news I heard from you in a while Prism Big smile

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War Kitten
Panda McLegion
#78 - 2011-09-30 14:58:09 UTC
It would be quite nice to see this raised to 100 or so for personal fittings. 50 just wasn't even close to enough for those that fly several different ships in various configurations.

It'd be nice if the UI gang would make up their mind on how they want to save user preferences though:

- Bookmarks are server-side and laggy as hell if you use them a lot. Poor useability.
- Fittings got laggier when they went server-side, and we got fewer slots to save. 2 big downgrades in useability.
- Overview settings are client-side.
- 99% of the client settings in the ESC menu are client-side.


Why the server-side push? I'd rather see bookmarks go client-side for speed.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Ammzi
Dreddit
Test Alliance Please Ignore
#79 - 2011-09-30 15:04:41 UTC
War Kitten wrote:
It would be quite nice to see this raised to 100 or so for personal fittings. 50 just wasn't even close to enough for those that fly several different ships in various configurations.

It'd be nice if the UI gang would make up their mind on how they want to save user preferences though:

- Bookmarks are server-side and laggy as hell if you use them a lot. Poor useability.
- Fittings got laggier when they went server-side, and we got fewer slots to save. 2 big downgrades in useability.
- Overview settings are client-side.
- 99% of the client settings in the ESC menu are client-side.


Why the server-side push? I'd rather see bookmarks go client-side for speed.


So when you switch harddrive/computer the bookmarks follow you...
War Kitten
Panda McLegion
#80 - 2011-09-30 15:20:22 UTC
Ammzi wrote:
War Kitten wrote:
It would be quite nice to see this raised to 100 or so for personal fittings. 50 just wasn't even close to enough for those that fly several different ships in various configurations.

It'd be nice if the UI gang would make up their mind on how they want to save user preferences though:

- Bookmarks are server-side and laggy as hell if you use them a lot. Poor useability.
- Fittings got laggier when they went server-side, and we got fewer slots to save. 2 big downgrades in useability.
- Overview settings are client-side.
- 99% of the client settings in the ESC menu are client-side.


Why the server-side push? I'd rather see bookmarks go client-side for speed.


So when you switch harddrive/computer the bookmarks follow you...


They do if you know how that tricky copy option in file explorer works.

And then they can be copied across accounts.

And they can be distributed amongst alliance mates.

And CCP doesn't have to waste extra resources to facilitate that sharing on their server if it was all client side.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.