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What is best amarr lvl4?

Author
Jadeammar Khanid
Ministry of War
Amarr Empire
#1 - 2012-02-02 20:33:56 UTC
With lazers and armor tanking. I want to know the best ship with the best fit. Im not woried about theprice. cant quite seem to find one better then my tengu. http://eve.battleclinic.com/loadout/48526-PERFECT-lvl-4-Tengu.html that fit can insta pop frigs and tear down bs's along with tanking any lvl 4 at 99% shields. goes fast from gate to gate. I would like a big bs fit and a t3 fit for amar. will pay iskies if i can find the perfect fit.
Shukuzen Kiraa
F4G Wild Weasel
#2 - 2012-02-02 22:21:36 UTC  |  Edited by: Shukuzen Kiraa
Paladin
I'd post a fit, but I am feeling too lazy today.
Sicex
#3 - 2012-02-02 23:28:25 UTC  |  Edited by: Sicex
Usually it comes down to Nightmare (fading glory) or Paladin (increasingly more common) as 'the best' level 4 mission ship.

Because you specified armor tanking - then you would go with the Paladin. The Nightmare is an amazing faction laser boat but with shield tanking and a slightly bigger price tag.

The Paladin will be perfect for you for any future Level 4 missioning "fun."

Edit: As far as fits... just use the common EVE wisdom and avoid Battleclinic like a plague. FHC is a much better, more reliable resource for fits.
Mike712
Tenth Plague of Egypt
#4 - 2012-02-02 23:28:52 UTC
Don't bother with a legion, it has major range issues compared with a tangu, combine poor damage projection with T1 battleship DPS and what you end up with is a waste of isk.

A paladin is the best option(for pure Amarr/armor tanking)

Here's the setup I use:

[Paladin, Lv4 Paladin]
Armor Thermic Hardener II
Armor EM Hardener II
Energized Adaptive Nano Membrane II
Imperial Navy Large Armor Repairer
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Tracking Computer II, Optimal Range
Tracking Computer II, Tracking Speed
Cap Recharger II
Cap Recharger II

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Small Tractor Beam II
Small Tractor Beam II
Salvager II

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II


Hammerhead II x5
Hobgoblin II x5

It's not overly expensive but works very well.

Regards, Mike712 The BattleClinic Team

drdxie
#5 - 2012-02-03 00:22:39 UTC
From experience... you have amarr skills you have cladari/shield skills.. get a NM.

Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277

Vaine Amarr
Viziam
Amarr Empire
#6 - 2012-02-03 00:38:46 UTC  |  Edited by: Vaine Amarr
Tachyons are worthless.

[Paladin]
Armor EM Hardener II
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Core X-Type Large Armor Repairer

Cap Recharger II
Cap Recharger II
Tracking Computer II, Tracking Speed
Tracking Computer II, Tracking Speed

Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II

Large Capacitor Control Circuit I
Large Energy Collision Accelerator II


Hammerhead II x5

1160 dps with conflag, 1050 dps with inmf, 866 dps with scorch @ 58+16km, drones included. 930/1025 hps vs sansha with my skills.

Oh, and it runs for 12 minutes with everything but the tractors running.
Jadeammar Khanid
Ministry of War
Amarr Empire
#7 - 2012-02-03 00:41:55 UTC
If i cross train to a nightmare with shield skills, wont it hurt the value of my charicter? also what is this eve wisdome, i googled it and couldnt find it :D. been playing this game for 7 years, just goes to show how big of a nub i am.
Vaine Amarr
Viziam
Amarr Empire
#8 - 2012-02-03 00:43:49 UTC
A nightmare requires a cap booster to be viable, if you think thats worth ~50-100 more dps, go right ahead.
Arcosian
Arcosian Heavy Industries Corp Holding
#9 - 2012-02-03 00:55:13 UTC
I would suggest a Paladin or Nightmare as the best Amarr L4 runner but I personally like the Paladin as it's more cap stable and can salvage a little bit.

The Paladin can be fit a variety of ways but when I rarely feel the urge to run a L4 I use the fit below:

Paladin [L4 Missioner]

Lows:
2x armor thermic II
1x armor em II
1 Corpus A-Type Large armor repper
3x imperial navy heatsink

Meds:
2x cap recharge II
2x tracking computer II (tracking or range scripts)

Highs:
4x tachyon Beam Laser II (Imperial Navy multi-frequency)
2x tractor beams
1x Salvager

Implants:
PG8
AX-2
CC8
CX-2
Lancer G2-Epsilon

Rigs:
Large Nanobot Accelerator I
Large CCC I

Drones:
5 Hobgob II
5 Hammerhead II

Stats (all level 5)
1009 DPS/6943 volley (INMF guns only) to 43+41km (range scripts)
1108 DPS with hobgobs
~800 dps tank for bloods and sansha
Cap stable at 52% without the repper running

Comments:
I have run hundreds of L4s with this and have had no problems except in L4 Sansha Blockade(heavy tracking disruption so don't use a gunboat for it). Tachyons are good for missions but pulses and an afterburner can be fitted it you want. However, with tachyons you will kill stuff as fast as you can lock it (3 volley most BS and insta-pop everything else). Salvaging is ok but I usually run 3-5 missions then come back in a Noctis.

As for your Tengu fit it's very similar to mine but if you are in Amarr space and use a Paladin/NM you will only need to use the tengu for the rare Gurista/Angel missions. Although be cautious when running missions (in your tengu) that have Sansha Dark Lords. They have very good tracking and a lot of damage so if they spawn at range they might test your tank.
Arcosian
Arcosian Heavy Industries Corp Holding
#10 - 2012-02-03 01:03:27 UTC
Vaine Amarr wrote:
Tachyons are worthless.

I have yet to have a problem with Tachs. In fact I like them a lot more as Faction crystals last forever compared to the 1000 shots of Scorch and they have much better range. Tracking isn't a problem either since rats spawn far away and with the Paladin anything within 70Km is popped almost instantly. The only place pulses should be used for PVE is incursions or on ships that can't fit Tachs.
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#11 - 2012-02-03 05:41:07 UTC
[Armageddon Navy Issue, Amarr L4]

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Drone Link Augmentor I

Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range
Sensor Booster II, Scan Resolution
Imperial Navy Heavy Capacitor Booster, Cap Booster 800

Imperial Navy Large Armor Repairer
Imperial Navy Armor EM Hardener
Imperial Navy Armor Thermic Hardener
Imperial Navy Armor Thermic Hardener
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Tracking Enhancer II

Large Auxiliary Nano Pump I
Large Energy Collision Accelerator I
Large Drone Speed Augmentor I


Ogre II x5
Warrior II x5

1103 DPS with drones and Scorch
786 With Scorch, no drones.
1100 with Conflag, no drones. 1417 with drones
986 with Imperial Navy Multi, no drones. 1303 With Ogres
If you don't like the Heavy drones having to fly everywere then you can change them for sentries

Full fit is cheaper than Paladin and Nightmare hulls alone and you could pimp it out with deadspace mods if you wanted to. Only downside is the cap booster to make it stable, but its not like pressing a button occasionally is game breaking. Im not quite sure if the tank is enough for a few of the harder level 4 missions though.

Now, more than ever, we need a dislike button.

Mike712
Tenth Plague of Egypt
#12 - 2012-02-03 06:30:11 UTC  |  Edited by: Mike712
Vaine Amarr wrote:
Tachyons are worthless.

[Paladin]
Armor EM Hardener II
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Core X-Type Large Armor Repairer

Cap Recharger II
Cap Recharger II
Tracking Computer II, Tracking Speed
Tracking Computer II, Tracking Speed

Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II

Large Capacitor Control Circuit I
Large Energy Collision Accelerator II


Hammerhead II x5

1160 dps with conflag, 1050 dps with inmf, 866 dps with scorch @ 58+16km, drones included. 930/1025 hps vs sansha with my skills.

Oh, and it runs for 12 minutes with everything but the tractors running.


Not only do you make yourself look stupid by saying tachs are worthless, you post a fail fit with only 2 heat sinks

The DPS of that fit is actually ONLY a meager 742 with scorch, which you'll be using 90% of the time, costing you a small fortune as they break every 1000 shots.

You're setup is also ridiculously overtanked.

Tach's are better for Lv4s, they do pulse DPS but with 3 times the range and more than sufficient tracking for slow NPCs and an X-type rep +4 hardeners is just massive overkill.

You clearly don't fly a paladin or fly it badly.

Regards, Mike712 The BattleClinic Team

Mavnas
The Scope
Gallente Federation
#13 - 2012-02-03 07:56:08 UTC
Arcosian wrote:
Vaine Amarr wrote:
Tachyons are worthless.

I have yet to have a problem with Tachs. In fact I like them a lot more as Faction crystals last forever compared to the 1000 shots of Scorch and they have much better range. Tracking isn't a problem either since rats spawn far away and with the Paladin anything within 70Km is popped almost instantly. The only place pulses should be used for PVE is incursions or on ships that can't fit Tachs.


There's no ship that can't fit them. There's just ships where you have to be ballsy enough to sacrifice your tank seriously to fit Tachs and use a cap booster.
Vaine Amarr
Viziam
Amarr Empire
#14 - 2012-02-03 10:57:46 UTC  |  Edited by: Vaine Amarr
Mike712 wrote:
Vaine Amarr wrote:
Tachyons are worthless.

[Paladin]
Armor EM Hardener II
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Core X-Type Large Armor Repairer

Cap Recharger II
Cap Recharger II
Tracking Computer II, Tracking Speed
Tracking Computer II, Tracking Speed

Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II

Large Capacitor Control Circuit I
Large Energy Collision Accelerator II


Hammerhead II x5

1160 dps with conflag, 1050 dps with inmf, 866 dps with scorch @ 58+16km, drones included. 930/1025 hps vs sansha with my skills.

Oh, and it runs for 12 minutes with everything but the tractors running.


Not only do you make yourself look stupid by saying tachs are worthless, you post a fail fit with only 2 heat sinks

The DPS of that fit is actually ONLY a meager 742 with scorch, which you'll be using 90% of the time, costing you a small fortune as they break every 1000 shots.

You're setup is also ridiculously overtanked.

Tach's are better for Lv4s, they do pulse DPS but with 3 times the range and more than sufficient tracking for slow NPCs and an X-type rep +4 hardeners is just massive overkill.

You clearly don't fly a paladin or fly it badly.


I see you completely failed to notice the T2 damage rig, but that's cool. Pulses track better, by a mile, and outdps tachyons with scorch.

Costing me a fortune, with only 4 guns and no rof bonus? Clearly, you fly a paladin like a nub if you run into cash problems while using scorch.

Overtanked? Aggro the whole second room of WC lv4 and let the drones fly.
Razor Blue
The Scope
Gallente Federation
#15 - 2012-02-03 12:44:40 UTC
Lasers, armor tanking and Lvl4 sounds like Paladin, id suggest that you train Nightmare tho.

Stop the Thief and Damsel are the only lvl4 that id go for Pulse fit, otherwise its Tachymare all the way.
Ravenesa
School of Applied Knowledge
Caldari State
#16 - 2012-02-03 15:01:31 UTC  |  Edited by: Ravenesa
Vaine Amarr wrote:
A nightmare requires a cap booster to be viable, if you think thats worth ~50-100 more dps, go right ahead.


Expect for the fact that a Tach NM rarely needs to turn on its booster if you fly it right... For EM weak missions the NM is simply a beast of a ship. For L4 missions you only need to pimp the heat sinks, the rest can be navy faction/T2 stuff and you are more than fine. You insta pop frigs at 100km, cruisers melt like butter, BC's just as fast. Plus you get to slap an Afterburner on it.
Arcosian
Arcosian Heavy Industries Corp Holding
#17 - 2012-02-03 15:05:00 UTC  |  Edited by: Arcosian
Vaine Amarr wrote:
Mike712 wrote:
Vaine Amarr wrote:
Tachyons are worthless.

[Paladin]
Armor EM Hardener II
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Core X-Type Large Armor Repairer

Cap Recharger II
Cap Recharger II
Tracking Computer II, Tracking Speed
Tracking Computer II, Tracking Speed

Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II

Large Capacitor Control Circuit I
Large Energy Collision Accelerator II


Hammerhead II x5

1160 dps with conflag, 1050 dps with inmf, 866 dps with scorch @ 58+16km, drones included. 930/1025 hps vs sansha with my skills.

Oh, and it runs for 12 minutes with everything but the tractors running.


Not only do you make yourself look stupid by saying tachs are worthless, you post a fail fit with only 2 heat sinks

The DPS of that fit is actually ONLY a meager 742 with scorch, which you'll be using 90% of the time, costing you a small fortune as they break every 1000 shots.

You're setup is also ridiculously overtanked.

Tach's are better for Lv4s, they do pulse DPS but with 3 times the range and more than sufficient tracking for slow NPCs and an X-type rep +4 hardeners is just massive overkill.

You clearly don't fly a paladin or fly it badly.


I see you completely failed to notice the T2 damage rig, but that's cool. Pulses track better, by a mile, and outdps tachyons with scorch.

Costing me a fortune, with only 4 guns and no rof bonus? Clearly, you fly a paladin like a nub if you run into cash problems while using scorch.

Overtanked? Aggro the whole second room of WC lv4 and let the drones fly.

While only having 4 guns does cut down the total cost associated with buying scorch every 1000 shots it's still more cost effective to use Imperial Navy crystals as they last at least 4000 shots and using them of tachyons gives you almost 3 times the range of pulses. I have used the same set of crystals for 3 months and they are only .86 damage and I have run a lot of missions and incursions with them.

As for tracking issues in missions if you know what you are doing it never becomes a problem. Sansha/Blood Raider/ Drones/Mercs etc. all spawn at least 40km away on the missions I've run and if they don't you can warp in at 50km+ and snipe them. In the 2 years I've used my Paladin the only mission that gives me a problem is L4 Sansha blockade with the 6 perma tracking disrupting elite cruisers. And it's not so much of a tracking issue since they spawn about 80km away and approach you with 0 transversal its having your optimal range reduced to 10km. Switching to standard crystals usually kills them pretty quick but you are doing about half your normal damage.

If you are a die hard pulse fan then by all means go ahead and use them but claiming tachs are useless for missions is an ignorant thing to say.
Ravenesa
School of Applied Knowledge
Caldari State
#18 - 2012-02-03 15:42:24 UTC
Vaine Amarr wrote:

I see you completely failed to notice the T2 damage rig, but that's cool. Pulses track better, by a mile, and outdps tachyons with scorch.

Costing me a fortune, with only 4 guns and no rof bonus? Clearly, you fly a paladin like a nub if you run into cash problems while using scorch.

Overtanked? Aggro the whole second room of WC lv4 and let the drones fly.


Couple of points:

#1. Never agro a whole room. Doing so means you are using more tank and less DPS
#2. Tach fits insta pop anything small at max lock range
#3. Your max applied DPS with conflag/IM Multi is 20kmish compared to 44km max applied DPS for Tachs, additionally the falloff is over twice that of Pulse.

Case in point... Imp Navy Xray with your same setup gives you the DPS per gun as Scorch L, but with 6km extra optimal and 39km fall off. If you are having tracking issues at those ranges you fail.

Imp Navy Multi on a Tach gives you about %20 more DPS with a 43km optimal over scorch compared to a 58km optimal. Drop in Imp Navy Gamma and you have the same range and better DPS.

Gleam is still ****, no reason to ever use it over Imp Navy Multi.
Mike712
Tenth Plague of Egypt
#19 - 2012-02-03 17:04:45 UTC
Quote:


I see you completely failed to notice the T2 damage rig, but that's cool. Pulses track better, by a mile, and outdps tachyons with scorch.

Costing me a fortune, with only 4 guns and no rof bonus? Clearly, you fly a paladin like a nub if you run into cash problems while using scorch.

Overtanked? Aggro the whole second room of WC lv4 and let the drones fly.


I did notice the T2 damage rig, but a really good Paladin with have 3 heat sinks AND a T2 damage rig.

If you actually think pulse with scorch do more DPS than tachs with multi you are delusional.


With 3 heat sinks.

Tach DPS = 915

Pulse DPS = 772

WHICH NUMBER IS BIGGER?

Regards, Mike712 The BattleClinic Team

Vaine Amarr
Viziam
Amarr Empire
#20 - 2012-02-04 11:24:16 UTC  |  Edited by: Vaine Amarr
Mike712 wrote:
Quote:


I see you completely failed to notice the T2 damage rig, but that's cool. Pulses track better, by a mile, and outdps tachyons with scorch.

Costing me a fortune, with only 4 guns and no rof bonus? Clearly, you fly a paladin like a nub if you run into cash problems while using scorch.

Overtanked? Aggro the whole second room of WC lv4 and let the drones fly.


I did notice the T2 damage rig, but a really good Paladin with have 3 heat sinks AND a T2 damage rig.

If you actually think pulse with scorch do more DPS than tachs with multi you are delusional.


With 3 heat sinks.

Tach DPS = 915

Pulse DPS = 772

WHICH NUMBER IS BIGGER?



I was thinking more if you aim for the same optimal, but I guess if you fit 2 TC2s on that tachyon fit, you're only 10km off, but with a better falloff that makes up for it.
FYI you cant fit a T2 damage rig on a tachyon fit, not even with a PG8 and both genolution implants.

[Paladin, Tachyon]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Armor EM Hardener II
Armor EM Hardener II
Armor Thermic Hardener II
Core X-Type Large Armor Repairer

Cap Recharger II
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range
Cap Recharger II

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II


Hobgoblin II x5
Hammerhead II x5

1050 dps @ 43+39 with INMF, drones included. 800 hps tank vs sansha. Will need a PG implant.

Satisfied? :P
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