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Player Features and Ideas Discussion

 
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'Backdating' Lapsed skill training time.

Author
Jasp3r
Deep Core Mining Inc.
Caldari State
#41 - 2012-02-04 20:11:40 UTC
Oh, and doubles the training speed, not time :)
Andski
Science and Trade Institute
Caldari State
#42 - 2012-02-05 00:45:27 UTC
this is a dumb idea

buy PLEX and sell it to buy a character

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Jasp3r
Deep Core Mining Inc.
Caldari State
#43 - 2012-02-05 11:20:43 UTC
Although I agree this is a solution to some people, personally I prefer to train my own characters up. It feels weird buying a character, kind of like skipping the main point of the game.

For those like me, why not the cerebral accelerator idea (above).. it could even fit into the story similar to the officer edition version.

I realise that most people that are already ahead don't want any kind of catch-up advantage given to those returning. However, you can't deny that EVE would benefit from an injection of returning players that this might encourage to come back.
hmskrecik
TransMine Group
Gluten Free Cartel
#44 - 2012-02-05 12:12:17 UTC
mxzf wrote:
hmskrecik wrote:
OK. I see your point. But isn't it enough that such dumping would effect in lower total SP than with normal training?


Yes, because any dumping of skill points onto a character, however small or large, is abusable; and if there's one thing I know about Eve, it's that people will abuse the crap out of anything they can, however they can.

And I do understand Jasp3r's point about returning chars wanting to 'catch up', but Eve is supposed to have consequences, and a "whoops, I really did want those SP after all" button is completely contrary to the whole mindset of Eve. This is the same situation as the "let me delete skills and re-use the SP" threads, it might be kinda nice for some people, but it would be abused to no end by others, and the abuse would be worse than the benefits.

Mind you, such dumping has already happened when CCP removed learning skills. Sky failed to explode.

The only real problem I see with that is that it would be 'easy' to gain SP. In the sense it wouldn't require constant attention to skill queue as would be in case of incubation. When think about it, IMO this is the core problem: if such unattended skill gaining was permitted, why not allow, say, one year long skill queue? Similar effect.

Choices are lesser issue. Even with backdated SP choices made would stay made.

My opinion is that of course it would require careful balancing of how much SP would be given this way but I'm still not convinced it would break the game.


Jasp3r wrote:
I realise that most people that are already ahead don't want any kind of catch-up advantage given to those returning.

I think it nicely sums it up. "If I got calluses on my ass training titan, so everyone else should." Though I try not to think this way, I understand people who do.
Caliph Muhammed
Perkone
Caldari State
#45 - 2012-02-05 13:56:44 UTC  |  Edited by: Caliph Muhammed
Amy Amarr wrote:
So you're saying that if someone had to move country like I did and then have no broadband for a year, But the money to pay for an eve sub we cant backdate even though we would have paid for a sub if we were able to download the client?

Even though we would be paying for a full years subscription?



That's precisely what we are telling you. If you lie sick and dying of rectal cancer for 5 years and your sub lapsed and by some divine miracle you come back to game, the answer is still no.
Yaris San
#46 - 2012-02-05 14:00:09 UTC
My idea:

1. You can buy missed skills only once per character. This applies for the life of the character. This prevents players from buying a years worth of skills, putting the character into hibernation, then doing it again one year later.

2. You can only buy up to 75% of missed skills. This prevents someone who has paid and played since Day 1 from losing their earned advantage.

3. You lose 5% of missed skills as a penalty. This somewhat covers the 'bad decisions' that would have happened had the person played through that time.

"All this has happened before, and all this will happen again."

So say we all.

Mag's
Azn Empire
#47 - 2012-02-05 15:08:28 UTC
Yaris San wrote:
My idea:

1. You can buy missed skills only once per character. This applies for the life of the character. This prevents players from buying a years worth of skills, putting the character into hibernation, then doing it again one year later.

2. You can only buy up to 75% of missed skills. This prevents someone who has paid and played since Day 1 from losing their earned advantage.

3. You lose 5% of missed skills as a penalty. This somewhat covers the 'bad decisions' that would have happened had the person played through that time.
Counter proposal..... NO.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Valea Silpha
Sebiestor Tribe
Minmatar Republic
#48 - 2012-02-05 18:02:51 UTC  |  Edited by: Valea Silpha
Amy Amarr wrote:
So you're saying that if someone had to move country like I did and then have no broadband for a year, But the money to pay for an eve sub we cant backdate even though we would have paid for a sub if we were able to download the client?

Even though we would be paying for a full years subscription?



Personally, I don't have a problem with a subbed account accruing training time while skills are not being trained. But you have to do it up front. You can dump 12 months of sub into the account, and when you get back to civilization you have 12 months of SP to invest.

I think that this would only be minorly abuse-able (it takes well under a year to spec for any sub-capital FoTM) and you would have to have the forsight to keep a number of accounts full subbed for long periods for it to become genuine abuse, and even then it is no more abusable then having multiple alts training different things and sitting them in station doing nothing until they are at max skills, it just changes when you make the decisions.

However, this is totally different from buying back skill points.

I have two characters from 2004 that I abandoned when I made Valea, and I'm sure that a lot of people made new accounts instead of biomassing their old characters.

The real problem is that by letting an account unsub, you make the statement 'I am not playing eve anymore'. That can be because you are poor, or because you don't have time or because you actually quit the game, or whatever.

So, if you are in fact rewarded for leaving the game for whatever reason then it totally goes against game mechanics. And yes you would be rewarded. Being able to freely invest skill points really is a massive advantage.

Everyone who actually PLAYS eve trains various odd or out of character skills (I have mining director, for example) because that is what they needed at the time. You're journey through eve is seldom a predictable one. When you come in with 15mil sp to dump, you can come out with perfect skills for what you want to do NOW, not what you ended up needing to do 6 months ago.

Giving people an active reason to not play the game is just awful. Unsub your accounts today, and next year you will be leader of the pack.

That's why this is a bad idea. Getting an advantage by not playing (not just not logging in, but actually not even subscribing) is just bad. Anyone can make unlimited rookie accounts and come back to them as needed to do whatever roll they need doing at the time. Ten million SP can get a character into basically any sub-cap ship in game with nearly max skills. And you get that for 6bil, as many times as you want.

To contrast it to any other MMO, you do not get experience when you are not subscribed. Why would you ? You have to go out and earn those levels. When you come back you don't get a pop-up saying 'Well done for not playing for 6 months, you are now level 70'. That would insane. While eve has a different training model that gives you SP when you aren't logged in, if it didn't keep the basic rule of 'No sub, no sp' then you are going to end up rewarding large numbers of people who quit an account but still actively play (who can plex with isk) handing them ANOTHER high SP character for free.

It would also radically devalue all characters, and I think that is a bad thing too.
Jasp3r
Deep Core Mining Inc.
Caldari State
#49 - 2012-02-05 18:41:36 UTC
Jasp3r wrote:
How about...

When resubscribing, players get the option to pay the full amount since they left and then they get a cerebral accelerator that doubles the training speed for that period going forward.

So, you don't get an instant win (which rules out the flavour of the month issue) and have to plan and queue skills in the same way for the next 1-6 months... they are just training at twice the speed.

From the perspective of the re-subbing player, it still takes away the feeling of training time lost.


It seems that the majority of people that are against this take issue with the ability to dump skills into the flavour of the month. In which case, does anyone have a genuine argument against the above?
hmskrecik
TransMine Group
Gluten Free Cartel
#50 - 2012-02-05 18:48:59 UTC
Valea Silpha wrote:
So, if you are in fact rewarded for leaving the game for whatever reason then it totally goes against game mechanics. And yes you would be rewarded. Being able to freely invest skill points really is a massive advantage.


Exactly. And this is what would have to be balanced.

First, no proposal in this thread allowed for reactivating player having real advantage in number of SP. In every case reactivated player would have lower SP than that being active during this time.

And "how much lower" is the question which makes whole thing interesting. Suppose there is proposal to give 10 SP (exactly, ten) per year of inactivity. If you disagree then it means you're against just by principle and there's no further discussion about it. But if such insignificant amount is acceptable then it means there's some level of balance. For everyone involved it will be different but I'm sure one could be found which would be acceptable to most (or cause least public bitching).
Mag's
Azn Empire
#51 - 2012-02-05 21:04:14 UTC  |  Edited by: Mag's
Consequences, I'll keep repeating it and you should learn to live with them.

Want your skills to keep training? Then keep your account alive and train, it's that simple.

No one should be able to buy SP, no matter what the reason or how low the amount. Ever.

Edit: This also includes some back hand 'Implant'. It's just another form of consequence removal.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Jasp3r
Deep Core Mining Inc.
Caldari State
#52 - 2012-02-05 22:28:30 UTC
Fair enough, everyone is entitled to their opinion... you can't please all of the people all of the time. There should be a vote which includes currently unsubbed players.
Andski
Science and Trade Institute
Caldari State
#53 - 2012-02-05 23:06:07 UTC
Jasp3r wrote:
Fair enough, everyone is entitled to their opinion... you can't please all of the people all of the time. There should be a vote which includes currently unsubbed players.


Why?

CCP isn't going to consider this at all - people went ballistic over the possibility that "gold ammo" would be sold via the NeX store. Do you expect the playerbase to be any more receptive of sales of SP?

This isn't HoN, WoT or LoL - if you want "pay to win," go play those games.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Jasp3r
Deep Core Mining Inc.
Caldari State
#54 - 2012-02-06 15:06:40 UTC  |  Edited by: Jasp3r
Vets will at some point have to give way on a few of these issues. What good is it being ahead if there is nobody to be ahead of? We need ideas to bring players back and I don't think a catch-up training speed implant for resubscribing players is a bad one.

I think gold ammo is different as it would affect all players and almost 'require' people to pay money to stay ahead in fights. A catch-up implant would not give anyone an advantage.. their skill numbers would be the same as if they'd never unsubbed and it would take the same 'overall' time.

This does seem to be a "I don't want people catching-up to me" issue, which is natural.. but imagine what it means for the player count and CCP... more players returning than what might have without it; and then when they do a lump sum to CCP. A small price to pay for the vets I feel... how is it any different from the officer edition?
mxzf
Shovel Bros
#55 - 2012-02-06 15:14:46 UTC
Andski wrote:
This isn't HoN, WoT or LoL - if you want "pay to win," go play those games.


Actually, I've played LoL and it's very much against P2W, they're extremely clear about that and refuse to let you pay for any in-game advantage; IDK about the other games though.

But your point remains valid, you should never be able to pay for an advantage in Eve, ever.
Jasp3r
Deep Core Mining Inc.
Caldari State
#56 - 2012-02-06 15:48:38 UTC
I don't class this as an advantage, but a disadvantage turned into neutral. You're just back-paying your subscription. I'd be against gold ammo myself, but a catch-up training speed implant feels fine to me.
Daeva Teresa
Viziam
Amarr Empire
#57 - 2012-02-06 16:15:36 UTC  |  Edited by: Daeva Teresa
Since absolutely no one likes your idea (likes received 0) I think there is nothing to discuss here. Most playes like curent skill system, thinks its fair and don't want to make ANY changes to it. Also its one of the most important things, that differs EvE from other games. EvE is a game, where your choces have meaning. Stop playing is one of these choices and it will have consequences.

CCP really please dont use Upgraded, Limited, Experimental and Prototype in item names. It sounds like the item is actually worse than basic meta 1 item. Use Calibrated, Enhanced, Optimized and Upgraded. Its really easy to understand that the item is better than meta 1 and its also in alphabetic order.

mxzf
Shovel Bros
#58 - 2012-02-06 16:45:01 UTC
Daeva Teresa wrote:
EvE is a game, where your choces have meaning. Stop playing is one of these choices and it will have consequences.


I wish I could like this many times over. This is the bottom line of all the argument against this thread and sums it up perfectly.
Caliph Muhammed
Perkone
Caldari State
#59 - 2012-02-06 17:54:04 UTC
Jasp3r wrote:
Vets will at some point have to give way on a few of these issues. What good is it being ahead if there is nobody to be ahead of? We need ideas to bring players back and I don't think a catch-up training speed implant for resubscribing players is a bad one.

I think gold ammo is different as it would affect all players and almost 'require' people to pay money to stay ahead in fights. A catch-up implant would not give anyone an advantage.. their skill numbers would be the same as if they'd never unsubbed and it would take the same 'overall' time.

This does seem to be a "I don't want people catching-up to me" issue, which is natural.. but imagine what it means for the player count and CCP... more players returning than what might have without it; and then when they do a lump sum to CCP. A small price to pay for the vets I feel... how is it any different from the officer edition?



You assume maxing the population is a goal. If that were the case they could advertise on the television and make the game free to play. But they aren't.

Because it isn't a goal. Increasing the population is a tertiary plan. They target a certain audience and are satified with attracting and maintaining those player types.

This fallacious argument is always the last resort of someone whose idea is decisively rejected. I assure you in this community every often peddled form of fallacious argument will be shot down and left to fall to earth in a burning mass. Our community is special. You can't threaten (used loosely), bribe or blackmail us into letting the entitlement minded and impatient "hurt" EVE.

There are many genius level IQs (135+) in our community and they will shut you down. My favorite is Tippia. =)
hmskrecik
TransMine Group
Gluten Free Cartel
#60 - 2012-02-06 19:20:19 UTC
It's not about choices being meaningful or not. It's about whether someone else makes same choices as you.

My feeling is that the bottom line of all arguments against is that in case this feature was implemented in any way, a couple of vets would ragequit.