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Player Features and Ideas Discussion

 
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Tactical Overlay improvement

Author
Averyia
Garoun Investment Bank
Gallente Federation
#1 - 2012-02-02 14:47:07 UTC
I figured that one of the main points of the tactical overlay is to make it easier to calculate range of ships for the entire field. However, the problem is that brackets, the main way to see any ship zoomed out, are 2-dimensional. I.E. you can't determine easily the Z-axis of the view because brackets are always the same size.

I suggest first brackets are changed from squares to circles. Next it would be nice if brackets scaled based on their Z-axis. That is ships closer to the camera have a larger bracket than ships further away.

Next, I would like the options to have the approximate range of brackets in space next to the bracket. For large blobs of brakets clumped together, the range is the approximate range for the entire blob.

This would make it easier to quickly view the entire field and get an better understand of direction and range of ships for the entire field.

Finally, it would be nice if, when the overlay is active, that an artificial trail is shown behind ships. The trails would be easier to see at a range and the purpose is to help visualize the velocity of the ship in question.

All warfare is based on deception and logistics. Battles and soldiers are secondary priorities.