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Out of Pod Experience

 
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Rate the Avatar above you

First post First post First post First post
Author
Jandice Ymladris
Aurora Arcology
#3741 - 2012-04-16 18:01:35 UTC
Too much *look at my big bazoongaz* shot, gets a 4/10

Providing a new home for refugees in the Aurora Arcology

Cassi Watson
Farscape Creations
#3742 - 2012-04-16 18:10:09 UTC
Id lose the green... 6/10
The Kiddie Fiddler
Doomheim
#3743 - 2012-04-16 18:11:41 UTC
Cassi Watson wrote:
Id lose the green... 6/10


3.5/10 Too depressing
FoxFire Ayderan
#3744 - 2012-04-16 18:15:24 UTC  |  Edited by: FoxFire Ayderan
Cassi looks like she's being admonished for something. :-P

Jandice great outfit! I wish there were more clothing options in this game. It's remarkable how no two avatars look the same here. All are quite different. Just need more clothing variety for people to choose from.

Some dramatically so like The Kiddie Fiddler (I should probably look out for that guy, LOL). 5/10 I like how different it is, but the look too closely resembles the name. :-P
Jandice Ymladris
Aurora Arcology
#3745 - 2012-04-16 18:23:57 UTC  |  Edited by: Jandice Ymladris
Fox, you really stand out by looking so young. You must be one of the youngest capsuleers in eve by the looks. You even managed to make him look barely 18. You also radiate that typical youthful confidence & idealism. Gets an 8/10 for me.

PS: Like how he looks like a fresh Gallente recruit for the Navy

Providing a new home for refugees in the Aurora Arcology

Una Nidra Owen
Doomheim
#3746 - 2012-04-17 02:15:15 UTC  |  Edited by: Una Nidra Owen
^ Jandice, 7/10 Great pose and outfit. Her face somehow looks out of focus. The first thing I thought upon seeing it that the portrait's too small for in-game chat. The gray background works but is a little bland.

^^ FoxFire, 9/10 Just gorgeous on the forum. Very striking.

As for mine... This is my first avatar. I'm not satisfied and will be remaking her soon. Unless people like her.
Sahara Wildcat
Wild Amazons EVE
#3747 - 2012-04-17 03:07:20 UTC
@Una Nidra Owen

red fox 9/10
Ceq Lysander
#3748 - 2012-04-17 06:43:30 UTC  |  Edited by: Ceq Lysander
@Una Nidra Owen

I quite like it! In fact, I think it's worthy of a 8/10. I like it's simplicity, the hair looks good too. To improve, maybe angle the face towards the camera more and maybe play with the facial expression.

EDIT: @Sahara Wildcat - I think I've rated you before. I think I gave you around 7-8/10 last time and I think I've not changed my mind too much on it.

This is my signature. There are many like it but this one is mine!

Invincible Space Hero
Descendant Command
#3749 - 2012-04-17 06:55:22 UTC
Cool factory middle-level boss guy. 8/10

Invictra Atreides
Toward the Terra
#3750 - 2012-04-17 09:17:50 UTC
Cassi Watson wrote:
Id lose the green... 6/10

I like the lower half.

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Indahmawar Fazmarai
#3751 - 2012-04-17 12:55:55 UTC
Invictra Atreides wrote:


Houm...nice traits and pose is correct. Framing is a bit so-so but lighting works well. What I don't buy is make up, eyeliner and eyeshadow look like you just did your eyes with a spray can.

Will say a 7/10 but could be improved.
Vertisce Soritenshi
The Scope
Gallente Federation
#3752 - 2012-04-17 13:09:11 UTC
I like the new snapshot and pose. 9/10

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Sarah Schneider
Native Freshfood
Minmatar Republic
#3753 - 2012-04-17 16:22:40 UTC
@Invictra Atreides : Nice pose, good composition, love the lighting, nice details, all fits! really hate the eyeliner though, messes all of it :( 8/10
@Indahmawar Fazmarai : Very much like the new pose, my only issue is still only the eyelids
@Vertisce Soritenshi : I don't know why, but i like it, Nice details, good lighting, aside from being very plain, everything else is an almost perfect :) 8.5/10

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Spartan Colonol
Rubblebelt Raiders
#3754 - 2012-04-17 17:19:03 UTC
Sarah - Looks too sad, 7/10 though.
Invincible Space Hero
Descendant Command
#3755 - 2012-04-17 17:35:45 UTC
@ Mrs Daisuke

10/10, you go girl <3
Marina Hayami
Doomheim
#3756 - 2012-04-17 19:23:05 UTC
Invincible Space Hero wrote:
@ Mrs Daisuke

10/10, you go girl <3



Not a big fan of the haircut. 7/10
Indahmawar Fazmarai
#3757 - 2012-04-17 19:45:31 UTC
(already rated Marina)

Sarah Schneider wrote:

@Indahmawar Fazmarai : Very much like the new pose, my only issue is still only the eyelids


The eyelids? Don't get what you mean... What?Question
Vertisce Soritenshi
The Scope
Gallente Federation
#3758 - 2012-04-17 20:45:18 UTC
I think she means the characters left eye that looks like it is looking too far to the right. CCP needs to fix that.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Celdren Draelor
Aliastra
Gallente Federation
#3759 - 2012-04-17 20:47:24 UTC
@Indahmawar Fazmarai : Pose, lighting, and expression are all excellent. 10/10
Indahmawar Fazmarai
#3760 - 2012-04-17 21:01:19 UTC  |  Edited by: Indahmawar Fazmarai
Vertisce Soritenshi wrote:
I think she means the characters left eye that looks like it is looking too far to the right. CCP needs to fix that.


Huh, the infamous squint eyes... it's quite a tricky thing as the axis of the eyes are correctly aligned, but then, the character's eyes don't work as human eyes. Our eyes are not spheres and they don't rotate inside the socket, rather eye muscles drag the pupils around. They're "one block" with the eye socket, and so they are dragged to the appropiate part of the exposed conjunctive unless some of the muscles malfunction (then the eyes become squint).

So the "squint eyes bug" it's caused by a perfeclty functional bad design: character eyes are rotating spheres inside the eye sockets and the axis are kept perfectly parallel... but human eyes don't work like that and the result is unnatural and somehow funny.

Rather than a "rotate axis xy degrees" algorythm, they would need a "locate pupil at xy coordinates" algorythm. That would allow to simulate on a static sphere the non-sphericity and function of actual eyeballs.