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cyno balance to fix hotdrops

Author
Rune Scorpio
Fixers Corporation
Pillars of Liberty
#1 - 2012-02-02 06:30:49 UTC
OK most people that dont have supercaps or any interest in flying one really hate the hotdrops onto solo ships or small gangs. Instantly theres a crapload of capitals sitting on you wtfpwning everything in sight. If a capital itself requires a decent timer before its jumped it could potentially stop people from doing the ROFL stomp that we still see even after the supercap nerf. That caps can have such nice manuverability on deployment seems unbalanced.

A jump timer when you start jumping thats based on the mass of the ship jumping.

NO the only way to stop a gatecamp is not just a damn capital drop.

This would allow hotdrops to happen against subcaps with a quickly deployed subcap fleet via bridge, and caps/supercaps in around 30 seconds to a minute. This would require a bit more planning to deploy capitals. I think it actually should. ITS HUGE. It shouldn't be so easy to get around.

Cant wait to see how many people trash this idea for the thought of losing the ability to use their 1 - 15 billion I win eve button on unsuspecting small ships, but whatever. I'd like the idea of eve being fun again without solowtfpwn mobiles haunting low population systems because its easy and virtually risk free if the locals don't have lots of isk to counter one.
Sinooko
Tharumec
Gespenster Kompanie
#2 - 2012-02-02 06:46:25 UTC
Agreed, It's no fun going on roams or gatecamps knowing that your small gang will likely be hotdropped.
Galphii
Caldari Provisions
Caldari State
#3 - 2012-02-02 07:46:37 UTC
I like it a lot. There is talk of a 60 second spool-up timer for jump-capable ships in the future too, but I like this idea better.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Nicolo da'Vicenza
Viziam
Amarr Empire
#4 - 2012-02-02 08:49:58 UTC
just put a mass limitation on how much a single cyno can move
giant cap fleet needs swarms of cyno frigs to move around
mxzf
Shovel Bros
#5 - 2012-02-02 14:54:40 UTC
How about if a Cyno builds up a charge that can be used to let capitals jump in and any given ship uses up a certain amount of charge. Balance it so that it takes 10-15s before a carrier/Dread can get through and twice that for a SCarrier/Titan (SCarrier mass would need to be increased a bit if you're going strictly on mass, since they're closer to Dreads than Titans in mass).

I don't know that it's the perfect solution, but it seems like a decent way to throttle the speed at which hotdrops can happen (though if the attackers are smart they'll bridge in some interceptors right away to tackle, but atleast it'll be more than just supers dropping in and pwning everything).
Feligast
Brutor Tribe
Minmatar Republic
#6 - 2012-02-02 19:37:06 UTC
Nicolo da'Vicenza wrote:
just put a mass limitation on how much a single cyno can move
giant cap fleet needs swarms of cyno frigs to move around


Because cynos aren't wormholes, they're just beacons to lock a jump drive onto. I think the spool up timer makes more sense.. or really, the better idea, is death2allsupercaps.

But I like the cut of the OPs jib.
Aqriue
Center for Advanced Studies
Gallente Federation
#7 - 2012-02-03 00:33:41 UTC
*chuckle* No. It ruins the other person's fun of making you look like a bug on a windshield as that cap ship appears out of no where and you smack into it, before it cyno's in more ships itself (if its a titan). You could....counter drop it? You could...run away? You could...learn who has a cap ship and not engage them? These concepts already exist in game, if you don't have a cap ship of your own in your alliance/corp then you run away, if you can't run away then learn to stay away and not fly into their territory unless you are just batshit crazy. See, you don't need to whine to CCP to solve your problem, just look at other ways to avoid it Roll
Gizznitt Malikite
Agony Unleashed
Agony Empire
#8 - 2012-02-03 02:18:38 UTC

I think hotdrops are a very powerful tool, and they are an effective way to catch skittish gate campers.

Strangely, I do NOT find supercaps or caps hotdropping all that game breaking. Capitals have pisspoor locktimes, are slow, easy to get away from, and make really tasty targets to gank. I want more people cynoing their small capital fleet in, especially with the new log off mechanics!!!!!

IMO, It's the SUBCAPS portaling in that really OP the hotdrop mechanic. Those are the ships that quickly tackle, rep, bubble, and EWAR. Those are the relatively inexpensive ships that overpopulate a battle, and they don't even risk the titan while doing it.

Your suggestion basically nerf's the incoming triage carrier, but does little to nullify the 50 incoming HACs, BCs, or BS's.

Let me put this plainly:

We want people to drop triage carriers and supercaps to gank a small gang... because when it backfires, they lose bigtime.
We need to add RISK to the jump portalling fleet, becuase they bring more while risking less.
Rune Scorpio
Fixers Corporation
Pillars of Liberty
#9 - 2012-02-03 02:33:17 UTC
Aqriue wrote:
if you can't run away then learn to stay away and not fly into their territory unless you are just batshit crazy.Roll


First troll post wasn't the first post. Of that I'm actually amazed :)
Rune Scorpio
Fixers Corporation
Pillars of Liberty
#10 - 2012-02-03 03:16:31 UTC  |  Edited by: Rune Scorpio
Posted without any content except the quote. nice forum mechanic if it sits a while in the browser nothing but the quote goes into the post. anywho...
Rune Scorpio
Fixers Corporation
Pillars of Liberty
#11 - 2012-02-03 03:16:56 UTC
Gizznitt Malikite wrote:

I think hotdrops are a very powerful tool, and they are an effective way to catch skittish gate campers.

Strangely, I do NOT find supercaps or caps hotdropping all that game breaking. Capitals have pisspoor locktimes, are slow, easy to get away from, and make really tasty targets to gank. I want more people cynoing their small capital fleet in, especially with the new log off mechanics!!!!!

IMO, It's the SUBCAPS portaling in that really OP the hotdrop mechanic. Those are the ships that quickly tackle, rep, bubble, and EWAR. Those are the relatively inexpensive ships that overpopulate a battle, and they don't even risk the titan while doing it.

Your suggestion basically nerf's the incoming triage carrier, but does little to nullify the 50 incoming HACs, BCs, or BS's.

Let me put this plainly:

We want people to drop triage carriers and supercaps to gank a small gang... because when it backfires, they lose bigtime.
We need to add RISK to the jump portalling fleet, becuase they bring more while risking less.


Yeah doesn't need to be instant subcap jumps. Depends on how large of a problem it really is. Thing is I don't hear of as many large subcap fleet drops. Yes they happen, and regularly in null. I really hear alot more about people getting caps dropped on them. Yes on rare occasion they die in a fire, but most times they don't. Caps should not be solo killing machines. The real annoyance is when they drop a carrier into a mission or plex or onto a small gang thats aggressed on a gate and unprepared for something they cant kill. I've been hotdropped a number of times and never seen a single subcap come through. Every time it basically broke the fight, forced everyone to run away because we couldn't lock and kill the cyno frig before the carrier jumped in. Without the dps to hurt a carrier available its run or die.

I figure this works because it allows large subcap fleet fights to continue between alliances while limiting hotdropped carriers on small time lowsec groups or startup nullsec corps.
People will still try to drop on small gangs, but it wont be so gamebreaking.
I think if it just becomes a 60 second cyno bloom timer like currently proposed it will be a joke to take out cynos. I dont care personally, but I think it will suck for the big alliances trying to get a large scale fight going.

Blobs will happen irregardless of bridge fleets being nerfed. Thats completely different problem IMO than a solo cap dropping on a battleship gang with 2 officer points and killing them then jumping out because they cant hold him or have a chance of hurting him. I would feel better about getting blobbed than solo killed by someone with very little skill, but a craptonne of ISK.
Yes though, more risk to portalling anything would be nice.


also new logoff mechanics?? Big smile need to go read the devblogs again.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#12 - 2012-02-03 07:27:48 UTC
Rune Scorpio wrote:
Gizznitt Malikite wrote:

I think hotdrops are a very powerful tool, and they are an effective way to catch skittish gate campers.

Strangely, I do NOT find supercaps or caps hotdropping all that game breaking. Capitals have pisspoor locktimes, are slow, easy to get away from, and make really tasty targets to gank. I want more people cynoing their small capital fleet in, especially with the new log off mechanics!!!!!

IMO, It's the SUBCAPS portaling in that really OP the hotdrop mechanic. Those are the ships that quickly tackle, rep, bubble, and EWAR. Those are the relatively inexpensive ships that overpopulate a battle, and they don't even risk the titan while doing it.

Your suggestion basically nerf's the incoming triage carrier, but does little to nullify the 50 incoming HACs, BCs, or BS's.

Let me put this plainly:

We want people to drop triage carriers and supercaps to gank a small gang... because when it backfires, they lose bigtime.
We need to add RISK to the jump portalling fleet, becuase they bring more while risking less.


Yeah doesn't need to be instant subcap jumps. Depends on how large of a problem it really is. Thing is I don't hear of as many large subcap fleet drops. Yes they happen, and regularly in null. I really hear alot more about people getting caps dropped on them. Yes on rare occasion they die in a fire, but most times they don't. Caps should not be solo killing machines. The real annoyance is when they drop a carrier into a mission or plex or onto a small gang thats aggressed on a gate and unprepared for something they cant kill. I've been hotdropped a number of times and never seen a single subcap come through. Every time it basically broke the fight, forced everyone to run away because we couldn't lock and kill the cyno frig before the carrier jumped in. Without the dps to hurt a carrier available its run or die.

I figure this works because it allows large subcap fleet fights to continue between alliances while limiting hotdropped carriers on small time lowsec groups or startup nullsec corps.
People will still try to drop on small gangs, but it wont be so gamebreaking.
I think if it just becomes a 60 second cyno bloom timer like currently proposed it will be a joke to take out cynos. I dont care personally, but I think it will suck for the big alliances trying to get a large scale fight going.

Blobs will happen irregardless of bridge fleets being nerfed. Thats completely different problem IMO than a solo cap dropping on a battleship gang with 2 officer points and killing them then jumping out because they cant hold him or have a chance of hurting him. I would feel better about getting blobbed than solo killed by someone with very little skill, but a craptonne of ISK.
Yes though, more risk to portalling anything would be nice.


also new logoff mechanics?? Big smile need to go read the devblogs again.


Cruicible changed the logoff mechanic, so ships with an aggression timer don't despawn after 15 minutes as long as you keep aggressing them. Essentially, ships with aggression can no longer log off to save their ship.

I'm VERY serious when I say I do NOT want to discourage people dropping carriers, because while they can do some damage, it doesn't take much to neutralize their offensive abilities... and then its just a matter of time before you break their tank. And while supercarriers and titans are harder to hold... if you get an organized tackle (2 HIC's with logi support, alternating their tackle to get RR), then spread the word, and you'll suddenly have more friends than you could ever imagine. Sometimes it becomes quite the clusterfuck... but it's one hell of party!!
Rune Scorpio
Fixers Corporation
Pillars of Liberty
#13 - 2012-02-05 06:22:59 UTC
Gizznitt Malikite wrote:
if you get an organized tackle (2 HIC's with logi support, alternating their tackle to get RR), then spread the word, and you'll suddenly have more friends than you could ever imagine. Sometimes it becomes quite the clusterfuck... but it's one hell of party!!



Right there is the problem. Not everyone has a huge amount of friends on hand with t2 ships that can be risked against a carrier that could just be a cyno carrier. Drop another cap or 2 after the carriers got problems, completely screwing everyone that doesn't have supercaps reppin each other to fight back with. Need 50+ people to stop that if one happens to be a supercap. OR do what most do, run and hope you aren't left in your pod. Takes the fun out of the game. New people start not wanting to do roams unless theres capital pilots online to protect them :S
How can new players get into the game if its already been won by nullsec ISK?

Hotdropping is like playing an FPS game where you go to attack a guy with a knife and his buddy magically appears beside you in a tank and runs you over.
Why should a capital be allowed to instantly teleport anywhere there's a friend with a cyno? I'm not against dropping capitals into places for a fight. It just shouldn't be instant.
Mag's
Azn Empire
#14 - 2012-02-05 08:00:21 UTC  |  Edited by: Mag's
I do think there should be more balance in this area.

My idea was to give the cyno a 1 minute jump activation delay. This delay would only be reduced if the cyno was fitted to a recon ship with a bonus for it.

Say for example: 10 seconds per level, leaving a 10 second delay at level 5 recon skill.

This would mean cynoing would be far more tactical and situational. You can still use that throw away alt and frig, but not for hot dropping.

But I also like the OP in many ways. +1

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Axium Cog
Grand Solar Trinity
Grand Inquisitors Federation
#15 - 2012-02-05 08:16:41 UTC
I get the feeling the 60 sec spool will handle it.

Solo people will have a hard time dropping caps without help, eliminating the aforementioned problem.

And as for the alliances having a problem keeping cynos alive:
This could provide another use for blackops. Scout pops a covert cyno to bring in a recon support fleet for defense of the standard cyno while the capitals spool up and the main force bridges in.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#16 - 2012-02-05 10:16:26 UTC
Posting in a poor man's thread.

Move to hi-sec. The ghetto/o.o isn't for you.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Axium Cog
Grand Solar Trinity
Grand Inquisitors Federation
#17 - 2012-02-05 10:41:21 UTC
Asuka Solo wrote:
Posting in a poor man's thread.

Move to hi-sec. The ghetto/o.o isn't for you.


Quoting a poor man's obnoxious elitism. I guarantee i make more in a day than you make a week.
Think of it this way, if someone could drop one titan on you and your capital-hot-dropping-for-the-hell-of-it friends and wipe the whole fleet, you dont think youd be upset?

CCP has said before capitals arent supposed to be solo boats. "Theyre big d**ks to be waved around in large scale fights" i seem to remember a dev saying at fanfest a couple years ago. One carrier shouldnt be able to solo 5-10 people in a moments notice, just as a titan cant solo 5-10 carriers.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#18 - 2012-02-05 11:16:02 UTC
Axium Cog wrote:
Asuka Solo wrote:
Posting in a poor man's thread.

Move to hi-sec. The ghetto/o.o isn't for you.


Quoting a poor man's obnoxious elitism. I guarantee i make more in a day than you make a week.


I lolled.

Go cry some more about the giant dicks that CCP should prevent from being waved in your direction.


Eve is about Capital ships, WiS, Boobs, PI and Isk!

Axium Cog
Grand Solar Trinity
Grand Inquisitors Federation
#19 - 2012-02-05 11:22:31 UTC
Asuka Solo wrote:
Axium Cog wrote:
Asuka Solo wrote:
Posting in a poor man's thread.

Move to hi-sec. The ghetto/o.o isn't for you.


Quoting a poor man's obnoxious elitism. I guarantee i make more in a day than you make a week.


I lolled.

Go cry some more about the giant dicks that CCP should prevent from being waved in your direction.



After seeing some of your other posts in other forums its clear to me you use eve as a way to bully other people anonymously as a compensation for your low self esteem.

You know damn well that a lone carrier being able to ruin the day of 20-30 people in a gate camp is OP. You just like it that way.
Waving an epeen cause you came up short in real life i suspect.

Oh and 100m isk in 20 mins is nothing to lol at