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Dedicated nomadic/exploration ship

Author
McRoll
Extraction and Exploration Ltd.
#1 - 2012-02-01 14:07:01 UTC
1) What is it and what role should it have?

A ship made specifically for exploration that is not dependant on a base, means docking to switch modules/subsystems/replenish ammo. The ship is able to scan out and take on most sites and comes with a covert ops cloak and a large cargo bay. Its combat performance lies below a T3 and above a Pilgrim/Ishtar. I am thinking at around 500 well appliable DPS and 500 DPS tank. Ideally a T2 hull based on lasers and drones. Gives the possibility to go on extended roams through different areas of space (low, 0.0, wh) without the need to dock, thus gives the feeling of a nomad/explorer. Your ship is your base essentially.

2) Why?

We already have T3 cruisers which can do all of these tasks. In some configurations they can even do it all at once. Such a fitting is crap however. Players with 2 or more accounts can use a combat and a scan/salvage ship at once and have the benefit of scouting forward and do all tasks not related to combat. A single account player needs to dock and switch modules every time he wishes to do a different site or he needs to pile up sigs and do one type of sigs at once until refitting and taking on the other.

A single account player is also severely limited in his ability to freely move through zero sec (bubbles, camps, scouting ahead with cloaking ship, making bookmarks, come back and switch ship etc.) and his ability to exploit a lesser wormhole with one ship.
The proposed ship does not replace specialized ships in their role or is able to complete more difficult tasks than you can already do- but gives flexibility and more comfort to a single account player. The player with 2 accounts still has the benefits of a more powerful combat ship and a scout at the same time. I feel that it is bad game design to force a player to rely heavily on alts or constantly redock in order to effectively do exploration.

3) What speaks against it?

What comes to mind is that such a ship takes away interaction with other players by offering easy ways to circumvent gatecamps, camps on stations and much independence of infrastructure in a system. The truth is, that it doesn't matter in any case if the explorer knows what he is doing. If he wishes to play solo and not to be caught, he won't. Such a ship doesn't change anything besides making the life more comfortable for him. Of course it should cost quite a sum and can have hefty skill requirements for the advantage it offers.

TL:DR: I am writing this because I'm getting lazy carrying all the **** I need with my Tengu and switching ships for scoutingLol
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#2 - 2012-02-01 14:26:54 UTC
The problem being that the ship would ruin the DED/faction/Officer module markets. It would be to good at it's job.

I wanted to paint my space ship red, but I couldn't find enough goats. 

McRoll
Extraction and Exploration Ltd.
#3 - 2012-02-01 14:32:56 UTC
Prices would go down a bit surely, but ruin? To prevent averybody flying it it can have a T3 cost and skill prerequisites similar to a Marauder for example. Besides, most serious explorers have 2 or more accs anyway, they wont be affected. The indicated combat performance wouldnt be that stellar anyway, you can reach way more than that with a Tengu.

It's more of a "comfort" ship than "isk printing machine"

mxzf
Shovel Bros
#4 - 2012-02-01 16:48:09 UTC
Here's the thing, there are already ships that do this, they're called T3s. They really can be fit to do any site, you just can't do it while flying a cloaky-nullified fit. If you want the security of flying cloaky-nullified, then you have to make sacrifices.

If such a ship were to be made, it definitely shouldn't be cloaky or nullified, because that would be OP. If you're just looking for a ship that can fly around for long periods running sites without trying to dock up, there are ships that can do that already (they're just not all-but-invincible).

tl;dr: You would either end up making an OP ship (if it's cloaky-nullified and can run all sites) or one that replicates something which is already in the game.
Santiago Fahahrri
Aliastra
Gallente Federation
#5 - 2012-02-01 17:51:14 UTC
I'd rather see a nomad-base version of the Orca developed to support small nomadic groups in deep space. Orca so it's small enough to use gates (unlike carriers)
Nova Fox
Novafox Shipyards
#6 - 2012-02-01 19:17:52 UTC
Take a look here then

https://forums.eveonline.com/default.aspx?g=posts&t=6625&find=unread

If you can however give me a good suggestion on how to make a hacker capitol and sup capitol ship Ill publish the thukker cap and sub cap.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

McRoll
Extraction and Exploration Ltd.
#7 - 2012-02-02 09:32:38 UTC
mxzf wrote:
Here's the thing, there are already ships that do this, they're called T3s. They really can be fit to do any site, you just can't do it while flying a cloaky-nullified fit. If you want the security of flying cloaky-nullified, then you have to make sacrifices.

If such a ship were to be made, it definitely shouldn't be cloaky or nullified, because that would be OP. If you're just looking for a ship that can fly around for long periods running sites without trying to dock up, there are ships that can do that already (they're just not all-but-invincible).

tl;dr: You would either end up making an OP ship (if it's cloaky-nullified and can run all sites) or one that replicates something which is already in the game.



I think you don't quite get the point I was trying to make. Read OP again. T3 can do everything I suggested but either need to be refitted constantly or be severely gimped if you fit analyzers, codebreakers, salvagers, probe launchers together with tank and dps at once. Only Legion and Proteus to an extent are able to remain in space without refiliing ammo and Proteus would be severely gimped. Also, their cargoholds.

I also try to keep the ship reasonable. It wouldn't be nullified (thats T3 territory) but only covert ops. DPS and tank would remain under T3 niveau but above Pilgrim/Gila/Ishtar (which are good exploration boats but lack appliable DPS due to drones)

This is an example of how such a ship could look like:

BC size hull w. T2 resist profile

6 highs / 4 mids / 6 lows
3 turret hardpoints

Role bonus:

+100% damage and range to medium energy turrets
- 96 to100% cpu requirements per lvl for fitting covert ops cloaks
+ 10% scan strength bonus per lvl

Attributes:

300m³ drone bay/ 125 Mb bandwidth
low scan resolution like with marauders
good cap regen
marauder- like cargohold

This way it would have a good range and 6 effective medium laser turrets and the drone bay to carry 5 sentrys with 5 heavies. Drones are not bonused so you should achieve around 500 DPS together with medium pulse lasers and sentries for example. Can be tweaked to reach these numbers. Can reach a reasonable tank but not too much since you want maybe 2 heat sinks in the lows. Mids are for fitting a prop mod, analyzer, hacker and a module of choice. Highs for 3 laser turrets, covops, probe launcher and salvager. Ship is not pretty agile and has a low scan resolution to prevent it from being used in PvP like with marauders, also gives it some chance to get caught on gates since it's not nullified and aligns slowly.

Sounds like a reasonable deal to me. Has its strenghts and drawbacks and explorers would have a ship tailored for their profession like miners with their Hulk or missionrunners with their Marauders.
Michael Harari
Genos Occidere
HYDRA RELOADED
#8 - 2012-02-02 13:57:54 UTC  |  Edited by: Michael Harari
Santiago Fahahrri wrote:
I'd rather see a nomad-base version of the Orca developed to support small nomadic groups in deep space. Orca so it's small enough to use gates (unlike carriers)


Orcas can use gates. They cant jump.


In response to the OP. No. What you want is pretty much just a combat t3 that also gets to be cloaky, nullified, probing, hacking, etc.

Quote:

TL:DR: I am writing this because I'm getting lazy carrying all the **** I need with my Tengu and switching ships for scouting


And the game should punish, not reward laziness.
mxzf
Shovel Bros
#9 - 2012-02-02 14:46:05 UTC
McRoll wrote:
Sounds like a reasonable deal to me. Has its strenghts and drawbacks and explorers would have a ship tailored for their profession like miners with their Hulk or missionrunners with their Marauders.


What "drawbacks" are you seeing in that thing? The only "drawbacks" I'm seeing are the BC size (so slower align than a T3) and the fact that it can't be nullified like the T3 can (but that is such a rarity that it can't properly be called a drawback). And explorers already have their own ship tailored to probing, it's called a T3 and it does great at the job. Yes, I would like to see a bit larger cargo hold on the T3s, but other than that they really are amazing ships and work perfectly for exploring unless you're stupid/lazy.
McRoll
Extraction and Exploration Ltd.
#10 - 2012-02-02 15:06:01 UTC  |  Edited by: McRoll
The drawbacks are that it has some less DPS and tank than a T3. You have to choose whether you want to complete a plex quicker with a T3 or bit slower and have to pay more attention but without the need to refit. Also, its damage type is more limited due to lasers.

Edit: Basically I want this thing here, just with 125 Mb bandwidth and more weapon range. I could even be willing to forget the covops cloak for the sake of it, mwd+ cloak trick should save one most of the time.

[Legion, exploration package]
Medium Armor Repairer II
Medium Armor Repairer II
Armor Thermic Hardener II
Armor EM Hardener II
Heat Sink II

10MN Afterburner II
Analyzer II
Codebreaker II
Cap Recharger II

Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Prototype Cloaking Device I
Core Probe Launcher II, Core Scanner Probe I
Salvager II

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Energy Collision Accelerator I

Legion Defensive - Nanobot Injector
Legion Electronics - Emergent Locus Analyzer
Legion Engineering - Augmented Capacitor Reservoir
Legion Propulsion - Fuel Catalyst
Legion Offensive - Drone Synthesis Projector


Hammerhead II x5


This kinda even works and has the all in one factor but it is still crap and not worth the money at all. Ishtar and Gila are solely drone based, sentries effective engagement range is limited and heavies are a pain in the ass.

Give this thing a larger bandwidth and double the gun range and I am satisfied Lol
McRoll
Extraction and Exploration Ltd.
#11 - 2012-02-02 16:11:25 UTC
Okay, maybe it becomes more clearly what I want when I write down how exploration looks like for me now and how it could look like:

|---> I decide to go on a longer exploration run in lowsec. I grab my Tengu, fill it with everything I need. That is an amount of heavy missiles, exploration modules and an additional subsystem. I travel and scan with covops one and switch to accelerated ejection bay for plexes.

I travel a couple of systems and scan. After finding a plex and docking in order to switch subsystems, I need to leave the covops cloak in the station because its too large to fit in the cargo. After completing the plex i warp back, refit and continue.

Due to no luck in several systems I travel farther down my route. Finally there are another plex in one system, a mag and a radar site in another. However, the nearest station is 4 jumps away. I fly there, refit to accelerated ej. bay and complete the mag and radar sites first. Since the plex is pretty hard, I need to fit my full tank back again together with an ECCM for Guristas, instead of hacking and analyzing module, so I need to fly back and refit again.

I find some nice BS meta loot and an arbalest launcher in the wrecks. I could take them with me. However, my cargo cannot store them all and in the station nobody buys them for a decent price. Bugger.

Upon continuing my route there are quite some wormholes and I would actually be interested to checking one of them out. However, I cannot efficiently complete sites in there alone, since fitting a tractor beam and salvager gimps my DPS way too much. Flying in an' out to a station to refit takes time and the ISK/h isn't great. Also, the wormhole has already had some mass passed through. I decide to let it be and continue.

My next findings are near a busy system. There is a station but also several pirates and already quite a sum of destroyed ships in the last couple of hours as the stats window tells me. A safer station is again a couple of jumps away. I already start feeling lazy because I would need to go there and back to refit again, the risk of invoking the will of scanning for me by the pirates is not worth the reward, I decide.

I look at the starmap and see that I already flew quite far away from my staging system. Since I got some cargo free by now due to the dwindling stock of missiles I could fly on and collect some loot in another plex. It is not sure though that I can actually sell it deep in lowsec and it's unsure that there are kinetic heavies to be bought to resupply my ammo. I decide to fly back and call it a day.

How it could be:

|---> I decide to go on a longer exploration run in lowsec. Since my new ship is an all- in one package for exploration and independent from a base, there is no need to be concerned about station count in the area I fly into. I make my way down my route, scanning down and completing all the sites I can find. It works a bit slower and I actually have to pay attention in the harder plexes but it feels way more comfortable. The damage is decent and appliable over longer distances and I can go deep in lowsec because I don't feel bound by resupplying or too small cargohold for my loot.

The wormholes I rejected earlier are now explorable way more comfortable. I visit a C2 and add some nice sleeper salvage to my loot since I had bad luck with plexes lately, it's a nice compensation. I even manage to find a shortcut to a system near a trading hub after my exploration run which I didn't bother with earlier, since WH's didn't offer any advantage for me.


TL-DR: compare exploration to a cruise in a car. For me right now, it's a road where I have to hold every 500 meters for traffic lights. Instead, I could travel on a nice long road where there isn't much traffic and I don't have to hold and brake all the time, just the car isn't that shiny. I prefer the second option.

Notice that this problem concerns single account players. Once you have 2 accs, this problem is nonexistant. I won't pay twice the money for a game however, just to harvest ingame money more efficiently, this is the dumb.
mxzf
Shovel Bros
#12 - 2012-02-02 17:24:17 UTC
I have to say, I do sympathize with what you're saying, having experienced similar things myself. I don't want to create a class of ship that ends up OP compared to the current ones though.

Two things that came to mind:
Have you tried using the MWD+Cloak trick on your Tengu with Accel Ejection bay? You said you would be willing to use that on your proposed ship, but maybe it would work on the current ships too.

And it sounds like the biggest thing is that T3s could use a larger cargo bay while exploring, that is definitely something I've run into in the ammo-based T3s (I've flown both the Tengu and Loki). A larger cargo bay would permit users to both carry ammo and carry loot in longer roams.

And one suggestion for your particular situation (if you roam in the same general area much of the time), have you considered keeping a few different stations stocked with ammo via a Blockade Runner and then trading loot for ammo when you're near them and hauling the loot all at once in the BR when you go to restock ammo?

I'm not trying to shoot your idea down, I'm just trying to figure out what the actual problem is and find the best solution that doesn't affect the game adversely in unexpected areas (which typically means making the smallest adjustment possible).
FloppieTheBanjoClown
Arcana Imperii Ltd.
#13 - 2012-02-02 17:35:47 UTC
I've suggested a T2 version of the tier 2 battlecruisers (Drake, Harby) that would fall under the covert ops grouping and be designed for exploration. The key issue is giving them solid balance between their roles and their combat abilities. You *should* give up something to get a ship that can handle exploration, like you do with a T3 if you fit covops and ELA to get the same capabilities there.

Also, they should be more accessible than T3s and Command ships. More like a step up from the HAC.

Founding member of the Belligerent Undesirables movement.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#14 - 2012-02-02 17:43:04 UTC

I can understand your desire to solo roam through nullsec and lowsec with a nice all-in-one plex ship. But... NO, and here is why:

1.) Your ship is Overpowered!!!
-- It has the offensive ability of a BS (600+dps at 50+km's), the resists/tank of a HAC, the cloaking ability of a Recon, the cargo of a Marauder, and the scanning ability of a CovOps. And while T3's can do all of these things too, They CANT (efficiently) do it all at once. How do you think your PvE ship will fit within the PvP world? What are the drawbacks to your solo-pwn-mobile?? How is this balanced in the general sheme of things?? Sensor strength and Price??

2.) Justification: Your justification for the ships is "you want to be able to run lowsec and nullsec plexes solo." Are you serious? Did it ever occur to you that the reason those sites are hard to do in a jack-of-all-trades ship is because CCP wants to encourage teamwork? Did it ever occur to you that the reason they drop nicer loot is so there is enough to share with a partner?
McRoll
Extraction and Exploration Ltd.
#15 - 2012-02-02 20:14:38 UTC
Gizznitt Malikite wrote:

I can understand your desire to solo roam through nullsec and lowsec with a nice all-in-one plex ship. But... NO, and here is why:

1.) Your ship is Overpowered!!!
-- It has the offensive ability of a BS (600+dps at 50+km's), the resists/tank of a HAC, the cloaking ability of a Recon, the cargo of a Marauder, and the scanning ability of a CovOps. And while T3's can do all of these things too, They CANT (efficiently) do it all at once. How do you think your PvE ship will fit within the PvP world? What are the drawbacks to your solo-pwn-mobile?? How is this balanced in the general sheme of things?? Sensor strength and Price??

2.) Justification: Your justification for the ships is "you want to be able to run lowsec and nullsec plexes solo." Are you serious? Did it ever occur to you that the reason those sites are hard to do in a jack-of-all-trades ship is because CCP wants to encourage teamwork? Did it ever occur to you that the reason they drop nicer loot is so there is enough to share with a partner?



1) No. I repeatedly stated that I aim it to be around 500 DPS and my fictional fit above was just an example. How is 500 DPS OP? My Tengu does 700 at max locking range with far greater tank so would be still first choice for combat related things. The Ishtar can do 500 already, just with worse application. Given that the intended ship is supposed to be a T2 BC (with according skill prerequisites and cost) it seems just right. It doesnt need to fit in the PvP world, it has just the same drawbacks as a Marauder and you dont see them PvP'in much.

2) Lowsec sites are not for teamwork. I easily complete every site solo I find there already. I did never state that I want it to be able to run the hard zero sec ones. Those are the sites intended for teamwork, not lowsec ones.

Basically I am just repeating myself over and over again. Read the damn OP and following posts more carefully.
Xolve
State War Academy
Caldari State
#16 - 2012-02-02 20:44:23 UTC
McRoll wrote:
Lowsec sites are not for teamwork. I easily complete every site solo I find there already. I did never state that I want it to be able to run the hard zero sec ones. Those are the sites intended for teamwork, not lowsec ones.

Basically I am just repeating myself over and over again. Read the damn OP and following posts more carefully.


Your idea is stupid, and you have a pretty obscur definition of 'teamwork'...

Effectively tanking 7/10, 8/10 and 10/10 nullsec anomalies requires four things after you land.

1. Owning a Tengu (TenJew)
2. Clicking on a 'Large Collideable Object' in the Anomaly
3. Selecting Orbit at 40km
4. Activating your AfterBurner

If you want to pollute your Outpost or POS (if you're a scrublord and actually WANT Items Hangar) with all the meta junk that drops waiting for an overseer to pop, then have an alt, in a Noctis (Shocker: this requires training literally 5 skills). If
you don't want to pay for a second account because :15bux: then run incursions and make money like everyone else.

I too want a special ship, that instantly destroys badposters (docked or not docked) when I jump into system.
McRoll
Extraction and Exploration Ltd.
#17 - 2012-02-02 21:23:51 UTC
Xolve wrote:


Your idea is stupid, and you have a pretty obscur definition of 'teamwork'...

Effectively tanking 7/10, 8/10 and 10/10 nullsec anomalies requires four things after you land.

1. Owning a Tengu (TenJew)
2. Clicking on a 'Large Collideable Object' in the Anomaly
3. Selecting Orbit at 40km
4. Activating your AfterBurner


Thanks for proving that you can already solo intended teamwork sites. Then we don't need to discuss overpoweredness further, do we?

Xolve wrote:

If you want to pollute your Outpost or POS (if you're a scrublord and actually WANT Items Hangar) with all the meta junk that drops waiting for an overseer to pop, then have an alt, in a Noctis (Shocker: this requires training literally 5 skills).


So you mean I should need 2 accounts in order to effectively play a part of the game? And this is good game design? Tell me another MMO which needs 2 accounts to complete a non- teamwork- part of the game without lots of hassle.
Xolve wrote:

If you don't want to pay for a second account because :15bux: then run incursions and make money like everyone else.

No thank you, I'd like to play the way I have fun. Also, incursions bring in so much money, how can exploration possibly top that? It can't and this is why I don't see why such a ship would be a big deal.
Xolve wrote:

I too want a special ship, that instantly destroys badposters (docked or not docked) when I jump into system.


I want that people skill reading comprehension up and don't entirely miss the point.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#18 - 2012-02-02 23:12:40 UTC
McRoll wrote:

I think you don't quite get the point I was trying to make. Read OP again. T3 can do everything I suggested but either need to be refitted constantly or be severely gimped if you fit analyzers, codebreakers, salvagers, probe launchers together with tank and dps at once. Only Legion and Proteus to an extent are able to remain in space without refiliing ammo and Proteus would be severely gimped. Also, their cargoholds.

....

1) I repeatedly stated that I aim it to be around 500 DPS and my fictional fit above was just an example. How is 500 DPS OP? My Tengu does 700 at max locking range with far greater tank so would be still first choice for combat related things. The Ishtar can do 500 already, just with worse application. Given that the intended ship is supposed to be a T2 BC (with according skill prerequisites and cost) it seems just right. It doesnt need to fit in the PvP world, it has just the same drawbacks as a Marauder and you dont see them PvP'in much.

2) Lowsec sites are not for teamwork. I easily complete every site solo I find there already. I did never state that I want it to be able to run the hard zero sec ones. Those are the sites intended for teamwork, not lowsec ones.

Basically I am just repeating myself over and over again. Read the damn OP and following posts more carefully.


1.) Most people think t3's are overpowered, especially the Tengu.... Justifying your stat's based on its performance shows a fundamental ignorance of this game. Then, you follow it up with a priceless quote like, "It doesnt need to fit in the PvP world"... You realize eve has open world PvP, meaning EVERY SHIP IN THE GAME must fit into the PvP world. Even industrials and hulks need to be balanced to fit in the world of PvP, as people put guns and EWAR to kill stuff with them, too. I understand your not designing it for PvP, and you liken it to Marauders. However, your proposed bonuses are so insanely useful, it absolutely will be used in PvP.

A.) 500 dps at 50km's. What other BC's can do this? OK, the drake, and the new tier 3 BC's. The drake is also touted as OP, so I'll ignore it for the moment. The tier 3 BC's sacrifice tank, and use big guns (which is a drawback). This stat by itself isn't OMGWTF, but it is very impressive, especially since your doing it with PULSE LASERS. Now, put this ship in the hands of someone that thinks outside your box, and we suddenly have a ship that does 500ish dps at 75-100 km's. But certainly, no-one will use it for PvP, because it's expensive and has a low sensor strength.

B.) Your original suggestion includes a covert ops cloak, which is an EXTREMELY POWERFUL tool. You don't mean it to be used for PvP, and so you probably overlooked the "able to fit a Covert Cloak" typically implies "BO Portal capable". What BO drop wouldn't use a well tanked, high dps BC with outstanding damage projection? But "it doesn't need to fit in the PvP world." I'm telling you very clearly, All ships, especially combat ships, need to be balanced in the PvP world.

Your suggested stats produce double-the-range 6-gun BC with 3 utility highs, an overflowing dronebay, t2 resists, tons of mids/lows to fit a tank, extra slots for utility modules (Scanners, EWAR, or weapon mods), and can use a covert cloak. In what universe does this not equate to an extremely powerful PvP ship? I would claim just the weapon bonuses, utility highs, and resists will put it on par with the t2 BC's, adding in several sets of heavy drones and a covert cloak is just insane.

2.) "Lowsec sites are not for teamwork"? Of course not... I must have misunderstood your entire post. I thought you were requesting a new ship to enable you to run them efficiently, because there are no efficient solo ships to simultaneously find, shoot, and loot the sites. The most viable options at the moment: Constantly swapping your ship fittings, so one ship does the role of two ships, or teaming up with another ship. This was surely another CCP oversite..





Xolve
State War Academy
Caldari State
#19 - 2012-02-03 00:37:49 UTC
McRoll wrote:
I want that people skill reading comprehension up and don't entirely miss the point.


Thanks for ending your pointless and obviously lacking argument with pure comedic irony.

It doesn't require ~teamwork~ it requires a ~timesink~ and was a standard metric during the early days of this
game that you were no doubt not present in. Going back to loot sites after you clear them is a common thing in
EvE, you can do it yourself with a second ship, or you can do it with a second character presumably while you
run another site, to maximize efficiency; since the Tengu requires an occasional alt tab to push F1 at this point.

Multiboxing in MMO's has been rampant since before MMO's had graphics (Salute to you, oldschool MUD players)
and if this isn't your particular cup of soup, thats fine.

In all seriousness though- you don't expect CCP to introduce a new PvE solopwnmobile that you can loot, explore,
scan, hack, salvage, codebreak, and maintain PvE viability all in one semi-convenient package thus negating
its reasons to damn near literally FORCE 90% of the playerbase to Dual, Triple, or Quad box.



For all needs an purposes, the introduction of your ship would also bring forth beautiful incursion bear tears.

Here's a fun fact Did you know in Null-Sec, Cloaking Devices are a viable weapon system? (Wrap your head around
that before you start sperging all over the damn forums about how ~wrong~ I am.) Theres people in this game besides
you highsec scrublords that can see the impacts of these idiotic 'changes' you keep daydreaming up and the detrimental
impact it has on everyone else actually playing the game
McRoll
Extraction and Exploration Ltd.
#20 - 2012-02-03 07:59:25 UTC
@ Gizznit: By your definition ships like Black Ops and Marauders must be totally overpowered PvP tools. A Marauder has farther engagement range, more powerful weapons, 3 utility highs, better tank, better everything. Do you see them used in PvP I ask you? No? And here's why, it can be permajammed by a flight of light ECM drones and the cost doesn't make it worthwile. Why should it be otherwise with my proposed ship? As far as Black Ops are concerned, I don't think I need to elaborate.

And @ Xolve: Now it is about timesink? In all your leetness your post did totally sound like you were telling me how to p0wn sites the right way. And before calling the biggest part of the playerbase scrublords while jerking off to your 144 kills since Sep. 09 you should rather tell me how a covert ops cloak on a ship like that replaces the ships used now. It won't have a jumpbridge, it has the targeting times of a marauder and the tank/gank doesn't surpass a good HAC and is rather slow. Add the supposed costs of a command ship or higher and suddenly it doesn't sound that useful.

Oh and I was in 0.0 myself. Didn't want to spend my free time working for some bloke as a meatshield I don't know personally, so he can play his powergames. Don't need a second job in my spare time. A large portion of the players thinks the same way, believe it or not. If you want to comment on this further, rather spend your time writing useful arguments.
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