These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Crime & Punishment

 
  • Topic is locked indefinitely.
 

how to kill a hulk solo in high sec

Author
Herr Wilkus
Aggressive Salvage Services LLC
#101 - 2012-02-14 09:39:05 UTC  |  Edited by: Herr Wilkus
Kali Fin wrote:


Fair point. The Tornado DOES get extremely high alpha and single hulks (and most other indy ships) don't stand a chance. The cycle time on 1400's however is stupid long, so if you're going after multiple targets that are ******** enough to stick close together, the Talos does the job QUITE well. Overheated, the blasters get a damage bonus, and since they have a fast cycle time and high alpha to begin with, you can take out 2-3 targets no problem.

For single targets, though, the tornado is better.


No, the Tornado is better against multiple targets - and single targets. I routinely cycle my 1400MM (overheated) 3-4 times before Concord kills me in 0.7. I alpha at 13+K so thats roughly 36-48K damage per Tornado with average hit quality. You can distribute that damage amongst multiple targets spread 70-100KM apart.

Can't fly the Talos, but based on my knowledge of suicide ganking, I'm quite sure it can't even approach that.

I'm training Hybrids because I believe the Talos has a role in killing Cargo-fit Orcas, but the Talos just didn't grow up with all the advantages of the Tornado.

-30KM of optimal + very long falloff range of Tornado pushes your engagement envelope to 50KM or more.
-ammo switching (as Catalyst ganking is pushing miners to tank Kin/Therm)
-alpha + more raw damage.

Anybody who wants to be a dedicated ganker should max their Tornado/Arty skills first. Hybrid ganking is a distant second.

Alpha ganking >>>>> DPS ganking.

There are two ways to make Hulk/Mackinaw ganking profitable.
A) kill a single Mackinaw or Hulk with a single Catalyst. (Yes you can solo gank Hulks with Cats....)
B) kill at least 2 Mackinaws/Hulks per BC hull, but more is better. Kill 4, and you are rolling in cash.

This, by itself, is profitable.
The real money starts to roll in when you threaten the miners.
-Evemail them, demand 200M ISK or you'll track them down and blow them up repeatedly.
-Follow up on your threat using address books, tracking agents, and an Orca to easily move your op.

You'll either get tears, CCP petition threats, or ISK. All are good.
I find that most of them will pay after losing 2-3 Exhumers to the same ganking alt.
Try to identify bots/mining accounts that belong to the same group/person, and kill all at once. Quite effective.
BuzzyBeagle
Centers for Intergalactic Mercantile Acquisition
#102 - 2012-02-14 14:01:04 UTC
confirming It is completely possible to kill as many hulks as there are in system.
I would have got a 2 for 1 kill if the second hulk i was pooming in my tornado was not -10KM inside optimal.
got 1 tho :)
Kali Fin
White SANDS SPACE
#103 - 2012-02-14 15:47:44 UTC
Herr Wilkus wrote:
Kali Fin wrote:


Fair point. The Tornado DOES get extremely high alpha and single hulks (and most other indy ships) don't stand a chance. The cycle time on 1400's however is stupid long, so if you're going after multiple targets that are ******** enough to stick close together, the Talos does the job QUITE well. Overheated, the blasters get a damage bonus, and since they have a fast cycle time and high alpha to begin with, you can take out 2-3 targets no problem.

For single targets, though, the tornado is better.


No, the Tornado is better against multiple targets - and single targets. I routinely cycle my 1400MM (overheated) 3-4 times before Concord kills me in 0.7. I alpha at 13+K so thats roughly 36-48K damage per Tornado with average hit quality. You can distribute that damage amongst multiple targets spread 70-100KM apart.

Can't fly the Talos, but based on my knowledge of suicide ganking, I'm quite sure it can't even approach that.

I'm training Hybrids because I believe the Talos has a role in killing Cargo-fit Orcas, but the Talos just didn't grow up with all the advantages of the Tornado.

-30KM of optimal + very long falloff range of Tornado pushes your engagement envelope to 50KM or more.
-ammo switching (as Catalyst ganking is pushing miners to tank Kin/Therm)
-alpha + more raw damage.

Anybody who wants to be a dedicated ganker should max their Tornado/Arty skills first. Hybrid ganking is a distant second.

Alpha ganking >>>>> DPS ganking.

There are two ways to make Hulk/Mackinaw ganking profitable.
A) kill a single Mackinaw or Hulk with a single Catalyst. (Yes you can solo gank Hulks with Cats....)
B) kill at least 2 Mackinaws/Hulks per BC hull, but more is better. Kill 4, and you are rolling in cash.

This, by itself, is profitable.
The real money starts to roll in when you threaten the miners.
-Evemail them, demand 200M ISK or you'll track them down and blow them up repeatedly.
-Follow up on your threat using address books, tracking agents, and an Orca to easily move your op.

You'll either get tears, CCP petition threats, or ISK. All are good.
I find that most of them will pay after losing 2-3 Exhumers to the same ganking alt.
Try to identify bots/mining accounts that belong to the same group/person, and kill all at once. Quite effective.


The good thing about blasters is that they have high dps AND good alpha. Obviously not higher than a tornado, but it's up there. Well over 6000 a volley when overheated, as well as fast cycle time. Unfortunately, targets have to be relatively close because, you know...blasters...

Anyway, not arguing that the Tornado is gank king, just saying that the Talos can have just as muc hsuccess when carebears are ******** enough to sit 3km apart in a group of three.

I have schemed too long to be supplanted by dead gods. If I cannot have this world, no one can.

Kali Fin
White SANDS SPACE
#104 - 2012-02-14 15:51:39 UTC
Herr Wilkus wrote:
The real money starts to roll in when you threaten the miners.
-Evemail them, demand 200M ISK or you'll track them down and blow them up repeatedly.
-Follow up on your threat using address books, tracking agents, and an Orca to easily move your op.

You'll either get tears, CCP petition threats, or ISK. All are good.
I find that most of them will pay after losing 2-3 Exhumers to the same ganking alt.
Try to identify bots/mining accounts that belong to the same group/person, and kill all at once. Quite effective.


THIS! OMG THIS!
Actually, there's a certain person that I'm going to hunt. Hopefully I can get enough ISK out of him for a nice shiny new Naglfar, but tears would be good too. I've been quite thirsty recently...

I have schemed too long to be supplanted by dead gods. If I cannot have this world, no one can.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#105 - 2012-02-14 16:54:44 UTC
Herr Wilkus wrote:
Kali Fin wrote:


Fair point. The Tornado DOES get extremely high alpha and single hulks (and most other indy ships) don't stand a chance. The cycle time on 1400's however is stupid long, so if you're going after multiple targets that are ******** enough to stick close together, the Talos does the job QUITE well. Overheated, the blasters get a damage bonus, and since they have a fast cycle time and high alpha to begin with, you can take out 2-3 targets no problem.

For single targets, though, the tornado is better.


No, the Tornado is better against multiple targets - and single targets. I routinely cycle my 1400MM (overheated) 3-4 times before Concord kills me in 0.7. I alpha at 13+K so thats roughly 36-48K damage per Tornado with average hit quality. You can distribute that damage amongst multiple targets spread 70-100KM apart.



The stats you spouted were so amazing that I fit up one in-game to verify your numbers. With my near-perfect skills, In game cycle times match EFT cycle times perfectly.

Overheated, with max skills, and max implants, 1400mm Howitzers have an overheated 12.5-14 second cycle time.
The first shot is free....,
2 Shots = 12.5-14 seconds
3 shots = 25 - 28 seconds
4 shots = 37.5 - 42 seconds

In my testing, a 25 second concord response time is very rare even in the lower 0.5 systems (I tested in 0.47 truesec)... How are you able to get a 25-40 second concord response time in a 0.7 system.... Either you know of a good way to divert concord, or your eyes are brown!
Herr Wilkus
Aggressive Salvage Services LLC
#106 - 2012-02-14 19:43:40 UTC  |  Edited by: Herr Wilkus
This is why we don't gank in EFT.
Do some actual ganking. Learn how the game works in practice.
Go kill some actual miners and actually learn something instead of just posting inaccurate info on your Ganker-geddon webpage.

Everything I've said is true, and the KB links have been posted.

MOST of what you said is true, except for the 'diverting' Concord and brown eyes accusations.

I already know how to 'evade Concord' and if I was doing it, I'd never lose a single Tornado - and probably get banned. (ie, gank, eject, scoop Tornado into Orca = Concord evasion, try it on SISI.)

But....its well known that CCP only lets the miners cheat endlessly with macros, despite dozens of reports and petitions. Haven't seen a single one disappear yet. But when gankers cheat, it leads to hard, immediate and permanent consequences. Roll
Gizznitt Malikite
Agony Unleashed
Agony Empire
#107 - 2012-02-14 23:41:00 UTC
Herr Wilkus wrote:
This is why we don't gank in EFT.
Do some actual ganking. Learn how the game works in practice.
Go kill some actual miners and actually learn something instead of just posting inaccurate info on your Ganker-geddon webpage.

Everything I've said is true, and the KB links have been posted.

MOST of what you said is true, except for the 'diverting' Concord and brown eyes accusations.
Roll


I might come across as a no-experience EFT warrior, but I've done a little PvP here and there; certainly enough to boast a thorough understanding of most PvP mechanics. I understand how EFT differs from reality, but it also provides a good baseline.

I'm new to the suicide ganking scene, and haven't PvP'd on-the-clock. So, what I'm most curious about is the time-frame of a gank.

I compared my in-game module cycle times with EFT to look for a discrepency before I posted the above numbers, and I found none. I'll admit, I haven't stop-watched my Arty ships, and I'm not sure I'd notice a 2-3 s discrepency, but I'll be flabbergasted if it's that big.

As for my Concord Response times, I didn't just pull numbers from the Goon's wiki. I rolled up an alt, took him out to different systems on TQ, and shot people sitting in the belts. I repeated it well over a dozen times in different sytems and measured the concord response times with my logs. I have NEVER seen a concord response time above 24 seconds, despite a fair number of tests. I did most of my tests in a 0.5 system....

So, what I don't understand in your post, is your proclamation of FOUR volleys from 1400 arties. I would image acheiving 2 volleys Regularly, 3 Very Rarely, and not a chance in hell at four volleys.

If you say it happened to you, I'll believe you. I'm just really curious as to WHY it happened.

There isn't a thorough guide to Concord's response times, and I've been thinking of creating one. I'm fairly confident in my base concord response times, I'm just looking for the nuances and tricks that can be employed to increase/decrease the response times. If you have 30+ second responses, something else is diverting concord's attention, and I want to figure out how to purposely do it.
IsTheOpOver
#108 - 2012-02-15 10:35:02 UTC
Herr Wilkus wrote:

But....its well known that CCP only lets the miners cheat endlessly with macros, despite dozens of reports and petitions. Haven't seen a single one disappear yet.


I've noticed a group of 3 botting miners in the belt 23/7. I was going to petition them first.. but is that just a waste of time? Does CCP really do nothing? Killing them will be next.
Herr Wilkus
Aggressive Salvage Services LLC
#109 - 2012-02-15 11:15:30 UTC  |  Edited by: Herr Wilkus
Gizznitt Malikite wrote:


I might come across as a no-experience EFT warrior, but I've done a little PvP here and there; certainly enough to boast a thorough understanding of most PvP mechanics. I understand how EFT differs from reality, but it also provides a good baseline.

I'm new to the suicide ganking scene, and haven't PvP'd on-the-clock. So, what I'm most curious about is the time-frame of a gank.

I compared my in-game module cycle times with EFT to look for a discrepency before I posted the above numbers, and I found none. I'll admit, I haven't stop-watched my Arty ships, and I'm not sure I'd notice a 2-3 s discrepency, but I'll be flabbergasted if it's that big.

As for my Concord Response times, I didn't just pull numbers from the Goon's wiki. I rolled up an alt, took him out to different systems on TQ, and shot people sitting in the belts. I repeated it well over a dozen times in different sytems and measured the concord response times with my logs. I have NEVER seen a concord response time above 24 seconds, despite a fair number of tests. I did most of my tests in a 0.5 system....

So, what I don't understand in your post, is your proclamation of FOUR volleys from 1400 arties. I would image acheiving 2 volleys Regularly, 3 Very Rarely, and not a chance in hell at four volleys.

If you say it happened to you, I'll believe you. I'm just really curious as to WHY it happened.

There isn't a thorough guide to Concord's response times, and I've been thinking of creating one. I'm fairly confident in my base concord response times, I'm just looking for the nuances and tricks that can be employed to increase/decrease the response times. If you have 30+ second responses, something else is diverting concord's attention, and I want to figure out how to purposely do it.


Hmmm. A quote, a quote. Ah, here it is.

You are kind of off track in your thinking, to be honest. To be fair, I could be wrong about getting 4 shots in 0.7 - but I've easily done 3, and four in 0.6/0.5. Further, Smodab thinks Concord behavior may have been 'stealth' buffed without a patchnote, so it may have been possible before mid January. It may be true, but his methods differ from mine.

Either way, CCP has nerfed every form of high-sec aggression in the game and would likely nerf this too. My guess is that CCP wants a healthy botting population.

As far as reporting bots goes, I've done it repeatedly with multiple accounts for about 10 weeks now. As in, every time I see them in local. No evidence that the ice-mining robotic free money train is inconvenienced in the least by CCP.

Luckily with game mechanics as they are, you can earn more ISK/hr killing Exhumers than the Exhumers earn mining.
I want it to stay that way. Twisted
Marshall McGreedy
Federal Navy Academy
Gallente Federation
#110 - 2012-02-16 18:43:08 UTC
I went out with a destroyer and shot a mackinaw. Whether that's a smart move or not is trivial. What I want to know is how people are getting 20+ seconds of shooting time. I was popped by concord in like 2 seconds.

How is concord being managed to allow 20+ seconds of firing time?
IsTheOpOver
#111 - 2012-02-17 09:50:38 UTC
Marshall McGreedy wrote:
I went out with a destroyer and shot a mackinaw. Whether that's a smart move or not is trivial. What I want to know is how people are getting 20+ seconds of shooting time. I was popped by concord in like 2 seconds.


Was concord already in the belt?
M1k3y Koontz
House of Musashi
Stay Feral
#112 - 2012-02-18 14:35:13 UTC  |  Edited by: M1k3y Koontz
Herr Wilkus wrote:
Killing Exhumers is now quite profitable. More people should do it. They just need to learn how to use Tornados to their fullest potential. Kill 1 Mack with a T2 Tornado, you take a small loss. Kill 2, you make a small profit. Kill 3 or more and you are making some real ISK.


Just.... no

It is not profitable to gank a hulk when you consider average drop of 5 million, when the 'nado costs about 50 mill+guns & ammo

Please consider posting after you realize there is no more insurance on concorded ships Thank you.


As for the talos, ive heard that 3 gank talos can an untanked orca (i.e. no Damage Control II)

I may mine, however im a darwinist miner, kill the miners who arent smart enough to avoid a gank, and ALWAYS pod the bots.

How much herp could a herp derp derp if a herp derp could herp derp.

Herr Wilkus
Aggressive Salvage Services LLC
#113 - 2012-02-18 18:27:02 UTC
M1k3y Koontz wrote:
Herr Wilkus wrote:
Killing Exhumers is now quite profitable. More people should do it. They just need to learn how to use Tornados to their fullest potential. Kill 1 Mack with a T2 Tornado, you take a small loss. Kill 2, you make a small profit. Kill 3 or more and you are making some real ISK.


Just.... no

It is not profitable to gank a hulk when you consider average drop of 5 million, when the 'nado costs about 50 mill+guns & ammo

Please consider posting after you realize there is no more insurance on concorded ships Thank you.


As for the talos, ive heard that 3 gank talos can an untanked orca (i.e. no Damage Control II)

I may mine, however im a darwinist miner, kill the miners who arent smart enough to avoid a gank, and ALWAYS pod the bots.


Just....yes. Roll Comprehend please. If you only gank a single Hulk/Mack with a Tornado - YOU ARE DOING IT WRONG.
You kill lone Exhumers with Catalysts. Tornados are for ganking 2-4 Exhumers at a time. (As in, the miners lose 3-4 ships worth 500-700M ISK - for each BC you lose to Concord - and the drops + salvage make it profitable.)

I'll spell it out.

Suppose you kill 3 Macks with one Tornado. (this is quite easy in 0.7 ice belts...four or more is possible, but more challenging)
Thats about 15-20M in drops, plus, on average you salvage 3 Intact Armor Plates. (20M each...)
If you scoop your own wreckage and 1400M Howitzers as well, you are making a tidy profit.

Here's a free tip for gankers:
Further, if you gank NEXT to your Orca, you can actually drag and drop your expensive T2 1400MM Howitzers into the corporate hangar bay, even while Concord has you jammed and neuted - saving them from destruction or theft. CCP requires your ship dies - but saving your mods using the fitting service is perfectly legit. (JUST REMEMBER - you don't need to open the fitting window, just drag them directly from the UI into the Orca's corp hangar, quick, easy, foolproof.)
Alxea
Unstable Pirate Sharks Of The Damed Sea
#114 - 2012-02-18 20:41:26 UTC  |  Edited by: Alxea
http://test.true-sansha.com/?a=pilot_detail&plt_id=1796

Proof that it is possible to kill 4 exhumers in a 0.5 before getting concorded. Also tanked ones die at a average of 3 out of 4 sometimes 4 out of 4.

Edit WTF... their kb is gay. It will not let me link to my own kills. Sigh! Says ID not specified error.

http://test.true-sansha.com/?a=kill_related&kll_id=76206

I see, has to be copy pasted because of how ccp handles external links.
FuzzyButt
The Lazy Crabs
#115 - 2012-02-20 11:39:13 UTC
The best way to gank miners and expect profit is to get 2 other friends and get a few hundred destroyers ready.

cost 2.1m pr fitted destroyer with meta 2 fitting and 3 of them can kill any hulk / mackinaw you want.

have alt ready to loot / salvage and you earn enough to keep it going indefinably.

Scan after the good ones, People love to fit strange hulks ... like this KM
http://eve-kill.net/?a=kill_detail&kll_id=12493798

Used some extra power on that one.. Hey its a 900m hulk ^^


And a video of some ganking ive made
BellaDonna Nyghtshade
Native Freshfood
Minmatar Republic
#116 - 2012-02-20 18:11:33 UTC
Henry Haphorn wrote:
Herr Wilkus wrote:
Yeah, so what? Making ISK via trade is dead easy. Personally, I think there needs to be a big increase in the transaction Tax - from 0.5% up to at least 10-15%.


Personally, once WiS is up and running (no, walking in a closet-sized room doesn't count as WiS), I would love to shoot the players that are docked in station. Especially if I have to go all Splinter Cell on their ass.


I've said it over and over.

If I can't walk up behind my victim, jam a screwdriver into the base of his or her skull, watch him/her fall to the ground in spasms and relieve my urinary bladder pressure on their dying, twitching, soon to be corpse, then please, tell me, what is the point?

Sounds boring as hell to me.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#117 - 2012-02-22 00:12:21 UTC
Alxea wrote:
http://test.true-sansha.com/?a=pilot_detail&plt_id=1796

Proof that it is possible to kill 4 exhumers in a 0.5 before getting concorded. Also tanked ones die at a average of 3 out of 4 sometimes 4 out of 4.

Edit WTF... their kb is gay. It will not let me link to my own kills. Sigh! Says ID not specified error.

http://test.true-sansha.com/?a=kill_related&kll_id=76206

I see, has to be copy pasted because of how ccp handles external links.


Did you get four consecutive shots off with the same turret, or did you split your weapon's fire? I think I'll test this with sisi tonight...

Kali Fin
White SANDS SPACE
#118 - 2012-03-15 17:22:01 UTC
Gizznitt Malikite wrote:
Alxea wrote:
http://test.true-sansha.com/?a=pilot_detail&plt_id=1796

Proof that it is possible to kill 4 exhumers in a 0.5 before getting concorded. Also tanked ones die at a average of 3 out of 4 sometimes 4 out of 4.

Edit WTF... their kb is gay. It will not let me link to my own kills. Sigh! Says ID not specified error.

http://test.true-sansha.com/?a=kill_related&kll_id=76206

I see, has to be copy pasted because of how ccp handles external links.


Did you get four consecutive shots off with the same turret, or did you split your weapon's fire? I think I'll test this with sisi tonight...



When trying to gank multiple targets, it's best to split your groups up. When using a talos, I use 2 groups of 4, when using a tornado, I use 3 groups of 2 and 2 ungrouped guns just in case they target doesn't die.

As for herr's post concerning the drag and drop of items into an orca, bloody brilliant. I would have never thought you could drag and drop straight into the corp hanger without using the fitting service. That little trick is gonna save me a lot of isk. lol

I have schemed too long to be supplanted by dead gods. If I cannot have this world, no one can.