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CCP you want to fix low sec?? IF you REALLY want to then listen to me.

Author
Akirei Scytale
Okami Syndicate
#21 - 2012-02-01 07:02:24 UTC
Nova Fox wrote:
Sorry but the wall of death syndrome needs to go away first before people curiously wander out there.


There is only a "wall of death" when you intentionally make your presence known by attempting to destroy something owned by a major alliance. What, you think they won't notice, and won't do anything about it?
Andski
Science and Trade Institute
Caldari State
#22 - 2012-02-01 07:28:16 UTC
Akirei Scytale wrote:
Nova Fox wrote:
Sorry but the wall of death syndrome needs to go away first before people curiously wander out there.


There is only a "wall of death" when you intentionally make your presence known by attempting to destroy something owned by a major alliance. What, you think they won't notice, and won't do anything about it?


They weren't shooting up a POS owned by a major alliance. It's more likely that somebody noticed a cyno up in a stationless system and decided to check it out.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

YUMAD BRO
ZZ Cow
#23 - 2012-02-01 10:39:14 UTC
hmm....I dont need to say anything really, my name says it all...




oh exept one other thing....





HAHAHA TARD LOLOLOL
Danny John-Peter
The Congregation
RAPID HEAVY ROPERS
#24 - 2012-02-01 10:49:32 UTC
That Raven has no MWD, and is a Raven

You sir fail.
Yakahama Musashi
State War Academy
Caldari State
#25 - 2012-02-01 12:15:50 UTC
Caps in losec ruin phun - mind you, most PvP now is pretty phun-less. Caps were a bad move overall and ruined the small ship combat game we knew and loved back in '05. Roll

(nope - I'm not allowed to post with my main...)
Hicksimus
Torgue
#26 - 2012-02-01 12:24:07 UTC
That's the joy of lowsec! You make 20% more than people in highsec while losing your sec status. Then you have people from null that gain sec status and make 1000% more than you do showing up with bling to try to make lowsec a complete ghost town. I don't understand why you aren't having fun TBH.

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

Ocih
Space Mermaids
#27 - 2012-02-01 12:24:36 UTC
Not trying to pour salt in your wounds OP but we saw what PL was doing with thier supercap blob a year ago. If you can light a cyno in a system you need 200+ supercap blobs. Its the new breed of grief it in to the ground, EVE. I don't know what to tell you. Don't undock. There is so much meta game you can't fart sideways without someone knowing. 2 Dread and a POS right now is live targets of epicness because most battles, like your intended one are a one side moving in to structure grind undefended and undefendable targets.
Lord Xyr'dan
Ministry of War
Amarr Empire
#28 - 2012-02-01 14:30:35 UTC
So no one has managed to tell me why Supercaps operating in lowsec is a good idea or why we need it.

"You were in hotdrop territory." EVERTYTHING is hot drop territory thats the problem. So this pathetic mining allaince in low sec will have its POS always there because no one can smash it fo fear of being hot dropped?

How is this good for low sec and good for EVE? Supercaps already have ruined null sec but fine leave them there. Low sec should be an intermediate area where these things cannot be used only moved through.

Please someone give a GOOD reason for supercaps to operate in low sec. There is none.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#29 - 2012-02-01 14:43:52 UTC
Hey OP I'm pretty sure my highsec corp can field more dreads, carriers and supercarriers than your lowsec corp.

You should get that checked out.
Aiwha
School of Applied Knowledge
Caldari State
#30 - 2012-02-01 14:47:59 UTC  |  Edited by: Aiwha
Lord Xyr'dan wrote:
So no one has managed to tell me why Supercaps operating in lowsec is a good idea or why we need it.

"You were in hotdrop territory." EVERTYTHING is hot drop territory thats the problem. So this pathetic mining allaince in low sec will have its POS always there because no one can smash it fo fear of being hot dropped?

How is this good for low sec and good for EVE? Supercaps already have ruined null sec but fine leave them there. Low sec should be an intermediate area where these things cannot be used only moved through.

Please someone give a GOOD reason for supercaps to operate in low sec. There is none.




To teach stupid capital pilots lessons?



(I love how you call a corp "pathetic" in this thread of all places, I've seen these km's and oh my.... DAT RAVEN FIT)

Sanity is fun leaving the body.

Nova Fox
Novafox Shipyards
#31 - 2012-02-01 15:04:51 UTC  |  Edited by: Nova Fox
For those of you who dont know what the "wall of death" syndome is let me explain quickly..

There is a culture of some griefer vets that dont want new players in low at all so they spin these horrible tales how new players are going to die soon as they jump out of a high sec into low sec system.

Once upon a time this used to be nearly true gate camps galore everywhere, however since all the major disengagement nerfs they waned quite a bit but still can happen ever so often despite others best efforts. To a noob it only takes 3 hostile ships to make it feel like a wall of death.

Either way these 'vets' no matter what thier background seem to hell bent on advocating that low sec is a place for nobody and that idea is shared amongst the noobs and nearly taken to heart. Especially if thier first attempt into low is victimized.

Culturally this will be nearly hard to remove especially if the turth of it can still exist, however ingame its possible to put in mechancis that slowly start getting rid of this culture and dismisses the idea the wall of death exists. For example presence of much weaker faction police at gates in low may help curb gate camps much more forcing the fights to happen in deep or riod belts and factional warfaring all of low sec may be also another good idea creating the need to raid neighbors, repel 'intruders', and increase perceived safety.

This 'wall of death' syndome is one reason why I think high sec ganking from individuals is at an all time high, nobody goes to low anymore to die becuase of the damage this culture done by the bitter vets and the idiot predators there killing all the quarry starving themselves.

Op is a victim of such I bet, probably ran into one of these walls that had a super in it.

And yes my killboard is pathetic but I learned my lessons and majority of those kills are... well... predetermined in that no matter how I fitted it back then wouldnt have changed the results at all, Im not bitter about those its war after all.

1 million isk to the pilot that finds my horrible thorax killmail with a mining laser :P. I think it happened near dodixie.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Lord Xyr'dan
Ministry of War
Amarr Empire
#32 - 2012-02-01 15:09:39 UTC
Aiwha wrote:
Lord Xyr'dan wrote:
So no one has managed to tell me why Supercaps operating in lowsec is a good idea or why we need it.

"You were in hotdrop territory." EVERTYTHING is hot drop territory thats the problem. So this pathetic mining allaince in low sec will have its POS always there because no one can smash it fo fear of being hot dropped?

How is this good for low sec and good for EVE? Supercaps already have ruined null sec but fine leave them there. Low sec should be an intermediate area where these things cannot be used only moved through.

Please someone give a GOOD reason for supercaps to operate in low sec. There is none.




To teach stupid capital pilots lessons?



(I love how you call a corp "pathetic" in this thread of all places, I've seen these km's and oh my.... DAT RAVEN FIT)



Why are we "stupid capital pilots"?

Because we are trying to take out the POS of a pacifist mining corp?

So you gotta be in a 1000 man alliance to field caps in battle I guess?

There is no medium in between high sec and null?
Nova Fox
Novafox Shipyards
#33 - 2012-02-01 15:11:22 UTC
Lord Xyr'dan wrote:
Aiwha wrote:
Lord Xyr'dan wrote:
So no one has managed to tell me why Supercaps operating in lowsec is a good idea or why we need it.

"You were in hotdrop territory." EVERTYTHING is hot drop territory thats the problem. So this pathetic mining allaince in low sec will have its POS always there because no one can smash it fo fear of being hot dropped?

How is this good for low sec and good for EVE? Supercaps already have ruined null sec but fine leave them there. Low sec should be an intermediate area where these things cannot be used only moved through.

Please someone give a GOOD reason for supercaps to operate in low sec. There is none.




To teach stupid capital pilots lessons?



(I love how you call a corp "pathetic" in this thread of all places, I've seen these km's and oh my.... DAT RAVEN FIT)



Why are we "stupid capital pilots"?

Because we are trying to take out the POS of a pacifist mining corp?

So you gotta be in a 1000 man alliance to field caps in battle I guess?

There is no medium in between high sec and null?


Nope.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Lord Xyr'dan
Ministry of War
Amarr Empire
#34 - 2012-02-01 15:13:12 UTC
Nova what is the No in reference to? By the tone of your other posts i am thinking you are saying no to the last question.
Smodab Ongalot
The Scope
Gallente Federation
#35 - 2012-02-01 15:19:30 UTC
While the OP did fail, he sort of has a point.

Lord Xyr'dan
Ministry of War
Amarr Empire
#36 - 2012-02-01 15:19:38 UTC
Nova Fox wrote:

Op is a victim of such I bet, probably ran into one of these walls that had a super in it.

And yes my killboard is pathetic but I learned my lessons and majority of those kills are... well... predetermined in that no matter how I fitted it back then wouldnt have changed the results at all.



Yes and no Nova. We live in low sec, we kill plenty of pirates in low sec. We are good PvPers. We don't have a ton of capital experiance and have gotten hotdropped by RANDOM passing alts of null sec alliance as we bash a POS of some nobody corp. This is now two for two. Lost caps in both engagements.

What I am saying is I am a "medium player"

in comparison to the richest people of EVE, I have a "medium income"

in comparison to the best PvPers out there I have a "medium killboard"

in comparison to null sec blobs we run in "medium sized gangs"

So we live in low sec which is the medium between the high sec and the null sec.

But then these supers come in and screw it all up. They belong in hardcore EVE land AKA null. Where you can have hardcore Tech moon incomes and hardcore 1000 man fleet battles using your hardcore 30-60 billion ISK supers.
Nova Fox
Novafox Shipyards
#37 - 2012-02-01 15:22:43 UTC
I guess I am considered extremly poor then. My character is more expensive than my wallets according to auditors.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Smodab Ongalot
The Scope
Gallente Federation
#38 - 2012-02-01 15:25:02 UTC  |  Edited by: Smodab Ongalot
Lord Xyr'dan wrote:

But then these supers come in and screw it all up. They belong in hardcore EVE land AKA null. Where you can have hardcore Tech moon incomes and hardcore 1000 man fleet battles using your hardcore 30-60 billion ISK supers.



See, the problem here is that what you have stated is not a fact, but a matter of opinion.

I think we can agree that low-sec should be an area for small-medium sized groups of people doing their thing, and that null-sec is the place for large empire building groups to do their thing.

But that is a completely different matter than whether supers should be allowed to be offensive in low-sec or not.

In a fictional ideal world, only the small to medium sized groups living low-sec could use them in low-sec, but not the huge null sec alliances. But, that is completely unworkable, so obviously not a solution.

I guess what I'm saying is, if that super was just 1 super, you should have been able to either GTFO or kill it. So in that regard, you guys failed for loosing your caps.


But in reality, there were probably more supers waiting from wherever that one jumped from, waiting for him to call for help. Hell, maybe he was even bait for an escalation.

So yea, it sucks, but not a whole lot that can be done about it. I guess, you will have to , well, adapt or something.

edit:

Since you will inevitably ask how you could have done better, let me help.
1) Bring in a carrier at range and try to save the dread. Probably a bad idea, since WN. super prolly has friends.
2) Bring in logistics ships and try to keep the dread alive. You had 3 bs pilots, they should have logistics ships nearby, surely. Or you could carrier them over to a station, etc.
3) Bring a bumping ship. Maybe something with an oversized AB. Bump your dread the **** out of the way.
4) Don't leave your darn cyno up after cynoing in. Use something cheap and blow it up afterwards. No need for you to put a big bright spot on the map showing you had 1 up. You do know that solar system map shows active cyno's, right? If had a super and was bored, I would look for all the stationless systems with cynos up.
March rabbit
Aliastra
Gallente Federation
#39 - 2012-02-01 15:28:21 UTC
Lord Xyr'dan wrote:
No it isn't. A Nyx will be fit with Officer stuff and we had 3 BSes. The BSes werent even ready to come in yet as the dreads were still incapping the POS guns and ECM batteries etc.

you were working on POS modules with 2 dreadnoughts WITHOUT ANY SUPPORT???? Shocked

i thought dreads can only be used AFTER POS lost it's defences..... Roll

The Mittani: "the inappropriate drunked joke"

Smodab Ongalot
The Scope
Gallente Federation
#40 - 2012-02-01 15:30:33 UTC
March rabbit wrote:
Lord Xyr'dan wrote:
No it isn't. A Nyx will be fit with Officer stuff and we had 3 BSes. The BSes werent even ready to come in yet as the dreads were still incapping the POS guns and ECM batteries etc.

you were working on POS modules with 2 dreadnoughts WITHOUT ANY SUPPORT???? Shocked

i thought dreads can only be used AFTER POS lost it's defences..... Roll


Back under your bridge you.