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Crime & Punishment

 
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Bounty hunting!

Author
Death Warmedup
Pator Tech School
Minmatar Republic
#1 - 2012-02-01 05:17:54 UTC
One thing this game really needs is a better bounty system.

as far as i'm aware, bountys can only really be collected without a sec hit or ship loss in 0.0. This makes it pretty damn easy for someone to hide out in highsec and harder for someone who wants to have bounty hunting as a career, to actually get any kills., and not end up booted out into low/nullsec.

Another problem i can see is that there's no telling which of the people listed on the bounty board is even still active. you could spend months hunting someone who quit eve years ago. Then there's always going to be the problem of people just cashing in the bountys on there alts themselves. i dont know how to fix that particular problem, however i have some ideas for the other 2 i've mentioned

they should introduce some kind of bounty hunters license. one that is resonably expensive and only lasts for a limited time. while they have this license, the player is allowed to hunt and kill any player that has a bounty on their head without aggro from concord, or a sec hit. this will make it a much more attractive line of work for a wouldbe bounty hunter however they will have to make a financial sacrifice per week/month/whatever for the priveledge.

As for the other problem oh not knowing who are the active players etc, thats a simple measure of having a filter or something that can show people who have been active in the last month so you dont waste your time chasing ghosts.

Was also thinking there could be some kind of system that prevents people with a very high bounty from docking in NPC stations (from a RP perspective, the corporations who own the stations might not want the trouble that comes with a shootout in the stations cafeteria or something on the likes). This will make it less attractive to have a huge bounty and easier for the hunters to catch you.

If you think any of these idea are ****, please dont flame, just come up with a better sugestion and post. i'm interested to hear what people think.
Cannibal Kane
Viziam
Amarr Empire
#2 - 2012-02-01 05:51:51 UTC  |  Edited by: Cannibal Kane
Bounty License I don't mind. Once the bounty License has been given to hunt a certain person, that person is notified as well.

Not being able to dock I say NO. How am I supposed to get into my ships when I can't dock to do my normal day to day things?

There is not a week were I am not in some sort of war, and my Bounty of 241mil has not been claimed yet. With a large ship you will never catch a pod.

"Kane is the End Boss of Highsec." -Psychotic Monk

Tidurious
Blatant Alt Corp
#3 - 2012-02-01 06:09:25 UTC
First off - nothing against your post, but it really belongs in "Ideas and Discussions", just for future postings like this.

There are a LOT of posts about fixing the bounty system. The current problem is players that just claim their own bounty with an alt. A possible fix *might* be some kind of transferable kill-rights, ie. person A gets killrights on person B; but person A doesn't want to go hunting. They sell the rights to that hisec kill to someone else for ISK, who then has the killrights.

I think that purchasing a bounty license is a step in the right direction; however, it still doesn't solve the problem of bounties being claimed by the person who actually has the bounty on their head.
The Masia
Transshipment
#4 - 2012-02-01 08:43:02 UTC  |  Edited by: The Masia
The problem with allowing players to hunt others to that extreme is that it can be placed on players as a form of griefing. You can bounty someone just to bounty them and prevent them from docking. They can circumvent this by getting an alt to kill them for the bounty. This is still the current problem with the bounty hunter system.

The other thing is encouraging players with bounties and low-high security status to always camp in high security empire. Bounties should only be reserved for those with -5.0 or lower because it makes the most sense in terms of doing enough crimes to where it warrants a bounty.

One other problem is that it's extremely easy to escape with your pod. Unless you have an extremely fast locking tackler or caught in a warp bubble of some sort, you will never pod anyone. Really good players are adept to getting out when their ship is gone, some even eject before the ship blows. In order to make a system work, there would need to be a longer delay on pod escapes or just make it so when the ship is destroyed the bounty is collected.

I personally like the idea of a system where bounty hunters and criminals can't dock to most stations. I think there should be special stations that are only available to hunters and criminals. It would be the underground for the criminals and the haven for the hunters. This will help consolidate both parties into specific systems and make good use of unused stations in low security to null security space.

I also like the idea of hiding bounties from the player who has one on their head. It's one of the best ways to make the system work because the only person who knows of your bounty is the person who is hunting you. How you are being hunted is based on a mission system that players request from the Haven stations. Only that hunter can hunt you and only they know how much the reward is for your head. This hides that key information from criminal and prevents them from claiming the reward unless they randomly get the bounty mission with their alt, which can be prevented by ip checks on bounty deaths.

How the bounty hunter mission system works is just like agent missions. You request a bounty contract, you are given a name and last known whereabouts of the criminal. At the time of the contract, it only pulls from active criminals who have logged on for X amount of duration with the past week or so. Once the contract is completed, you are awarded the bounty with the amount logged to be put on a list of top bounty hunters.
Xylorn Hasher
Caldari Provisions
Caldari State
#5 - 2012-02-01 09:01:47 UTC
For Pods use smartbombing.
Its very easy to Pod someone especilly on gate in lowsec.

All my posts are made shortly after Marihuana consumption.

Death Warmedup
Pator Tech School
Minmatar Republic
#6 - 2012-02-01 09:46:46 UTC  |  Edited by: Death Warmedup
you raise some very good points. i do like the idea of the missions. they would definatly make it harder for someone to collect the reward with an alt.

the "criminals" and "hunters" station could be a fix for the problem that cannibal kane brought up about getting his ships etc. the idea i had for docking restrictions was intended more for highsec stations and only certain corporations/factions, but i didn't express that well enough.

The point bout not being able to catch a pod is also very a good one. You might be able to take down the bountys ship using your battleship, but wont have a chance to catch his pod. Yes, u could smartbomb them, but the risk of doing so in highsec is too high in my opinion. perhapse as part of the "mission", there could be a special bounty hunter module that has a good chance of effectively bubbling the target's pod (and ONLY the target's). perhapse say a 65-70% chance so they can still possibly get away if there lucky. (of course that percentage would need to be tested and determined to make it as balanced as possible, but it SHOULD favor the hunter since the target was unlucky enough to be caught by him in the first place)
Death Warmedup
Pator Tech School
Minmatar Republic
#7 - 2012-02-01 09:58:16 UTC  |  Edited by: Death Warmedup
hmm... just had an idea about not showing a players bounty. you COULD do that, or you could still have the list that shows how much is on someone's head, but make it so bountys are only payable to someone with the "license" AKA the mission to hunt them (which is assigned randomly so you cant choose your target) . to make it interesting as well, the mission could be available to a few hunters and not just one so there's competitions between the hunters to get there first.

and yes, i appologise for posting it in this board. it probably would be better suited in the ideas and suggestions board. any admin wanna xfer the thread for me pretty please?