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Customs Office Reinforcement - Consequences?

Author
Hans Tria
Dark Matter Inc
#1 - 2012-01-31 03:35:28 UTC
Once a customs office is reinforced, can it continue to be used?

And as an aside: Customs office timers are completely stupid. They should work like POS timers. Having customs offices guaranteed to come out of reinforcement at around the same time no matter when it was reinforced is a pretty lame mechanic imho.


Thanks.
Lairne Tekitsu
DadTZ
#2 - 2012-01-31 04:57:00 UTC
Customs offices reinforce?
Hans Tria
Dark Matter Inc
#3 - 2012-01-31 05:15:15 UTC
Lairne Tekitsu wrote:
Customs offices reinforce?


Well, the player-owned customs offices do. The interbus do not.
Velicitia
XS Tech
#4 - 2012-02-01 17:10:32 UTC  |  Edited by: Velicitia
No, I believe they are not usable once they get RF'd.
Edit -- OK, so you can use them still.Shocked

CCP went with the "choose the time it comes out" as an attempt at a "better" mechanic than the normal timers like with POS. Can't say that I'm for/against it either way.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Salcon Cliff
Zephyr Corp
#5 - 2012-02-01 18:37:52 UTC
I think the thought with the old mechanics was that the aggressor indirectly got to chose the time that a POS came out of reinforcement, at least if they assumed the stront bay was full. As the defender, you could vary the stront level (possibly foiling the plans of some aggressors), but not really helping yourself all that much because you wouldn't know the time that aggressor may reinforce the tower.

The new mechanic allows you, the defender, to bring the POCO out of reinforced during your peak time no matter when the original assault occurred AND avoiding the PITA of having to deal with stront. IMO, it seems to give the POCO owner quite a bit more flexibility for defending.

As stated above, though, I don't really care one way or the other all that much.
Jack Dant
The Gentlemen of Low Moral Fibre
#6 - 2012-02-01 19:57:05 UTC
Hans Tria wrote:
Once a customs office is reinforced, can it continue to be used?

Yes. They can be used normally.

Quote:
And as an aside: Customs office timers are completely stupid. They should work like POS timers. Having customs offices guaranteed to come out of reinforcement at around the same time no matter when it was reinforced is a pretty lame mechanic imho.

Why? The point of the timer is to give the defender a chance to actually defend and so trigger a fight. The chances of that are better if the time is fixed.

Unless you enjoy shooting undefended structures Shocked

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Hans Tria
Dark Matter Inc
#7 - 2012-02-01 23:47:37 UTC  |  Edited by: Hans Tria
Jack Dant wrote:
Hans Tria wrote:
Once a customs office is reinforced, can it continue to be used?

Yes. They can be used normally.

Quote:
And as an aside: Customs office timers are completely stupid. They should work like POS timers. Having customs offices guaranteed to come out of reinforcement at around the same time no matter when it was reinforced is a pretty lame mechanic imho.

Why? The point of the timer is to give the defender a chance to actually defend and so trigger a fight. The chances of that are better if the time is fixed.

Unless you enjoy shooting undefended structures Shocked


I would actually like to get in a fight over the POCO. My issue is when you have a corp in one time zone fighting a corp in opposite time zone, this mechanic makes actually fighting over the POCO impossible. The POCO comes out of reinforcement at literally the worst possible time, making it impossible to ever even have a fight because our corp. is entirely offline.

As is, the timer ignores the global realities of Eve. I don't think the stront / POS mechanic is a solution, but merely having the timer vary by 3-4 hours will solve this problem. As it is now, they come out of reinforcement at 4-5 am (these particular ones) no matter when they are reinforced. This will never result in a fight.
Jack Dant
The Gentlemen of Low Moral Fibre
#8 - 2012-02-02 00:33:57 UTC
Hans Tria wrote:
I would actually like to get in a fight over the POCO. My issue is when you have a corp in one time zone fighting a corp in opposite time zone, this mechanic makes actually fighting over the POCO impossible. The POCO comes out of reinforcement at literally the worst possible time, making it impossible to ever even have a fight because our corp. is entirely offline.

I understand now Smile

I personally think it's as balanced as it can get. POCOs are supposed to be accessible to small-medium corps. Those usually have tighter prime times than larger ones, so a 2 hour window is more reasonable for them. Especially since the attacker chooses the day of the attack, and thus the day it comes out. They can do it on a weekend to stretch their timezone a bit.

Quote:
As is, the timer ignores the global realities of Eve. I don't think the stront / POS mechanic is a solution, but merely having the timer vary by 3-4 hours will solve this problem. As it is now, they come out of reinforcement at 4-5 am (these particular ones) no matter when they are reinforced. This will never result in a fight.

Consider the implications of a 4 hour variance, instead of the 1 hour we have now. You set your timer for say 9pm your time, it gets attacked in the middle of the week, and it comes out anywhere from 5pm (you are still at work) to 1am (you are in bed). It's much worse.

In your situation, you will never fight those guys, because they won't be online at a time when you are. It sucks, but there's no easy fix for it.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Keltaris Cesaille
Doomheim
#9 - 2012-02-02 13:39:26 UTC
I don't see why it should reinforce at all, PITA
Indalecia
#10 - 2012-02-02 17:32:58 UTC
Keltaris Cesaille wrote:
I don't see why it should reinforce at all, PITA


So that small corps actually have a chance to defend it.

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Hundo Kay
Caldari Provisions
Caldari State
#11 - 2012-02-02 21:21:24 UTC
Keltaris Cesaille wrote:
I don't see why it should reinforce at all, PITA


Cause grown ups in the real world have these things called jobs that don't allow us to play a game 23.5/7
mpal
Infinite Density
#12 - 2012-02-03 04:40:58 UTC
Why don't you just recruit both main tz's if this is so outrageous for your corp?

Or why dont you just reinforce and see when their timer is set. Then make plans for the weekend. It really isnt that difficult. Plus theres a chance said corp/alliance wont even show to defend it, if it isnt profitable.