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Changes to wormhole mass limits ?

First post First post
Author
Ned Black
Driders
#61 - 2012-02-10 11:57:27 UTC
Hamatitio wrote:
What does this do to wormhole space? Well it slows things down. It gives a potential target more time to find the hole you came from, more time to pos up. More time to hide their valuables, and just adds another hurdle to getting PvP in a wormhole.


Not to mention the fact that if I jump through a crit hole ahead of a guy and then ends up being spit out into the system I jumped from just because that other guy sat on a fast lane to the server and I did not... Now, I don't anger easily... but that would surely **** the living hell out of me.
MisterAl tt1
Native Freshfood
Minmatar Republic
#62 - 2012-02-10 15:30:25 UTC
Maybe not clearly to the point, but closely conected:

With session-change timer reduction, maybe it is the time to implement the "polarity timer" of 30 seconds to the second jump (that is jump back). Previously it was like: jump-30 seconds session change- jump back - 1.5 min polaity timer.

With session change timers further reduced we can come to the situation, when in the fight like that depicted earlier a capital can jump to and from BEFORE people are able to react and return home before being closed.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#63 - 2012-02-10 15:35:14 UTC
MisterAl tt1 wrote:
Maybe not clearly to the point, but closely conected:

With session-change timer reduction, maybe it is the time to implement the "polarity timer" of 30 seconds to the second jump (that is jump back). Previously it was like: jump-30 seconds session change- jump back - 1.5 min polaity timer.

With session change timers further reduced we can come to the situation, when in the fight like that depicted earlier a capital can jump to and from BEFORE people are able to react and return home before being closed.


Not sure I know what you're talking about. Polarity timer was always 4 minutes or there abouts.

Don't ban me, bro!

MisterAl tt1
Native Freshfood
Minmatar Republic
#64 - 2012-02-10 16:40:58 UTC
You are wrong.
Roime
Mea Culpa.
Shadow Cartel
#65 - 2012-02-10 16:44:29 UTC
Mister, Mr Kidd is correct. It's 4 minutes.



.

MisterAl tt1
Native Freshfood
Minmatar Republic
#66 - 2012-02-10 16:59:24 UTC  |  Edited by: MisterAl tt1
hm.... Really it is now. I'm almost sure it was lower for the third jump and 4 minutes for the forth. I see some possible reasons why it may have looked like that, but this is not the point.

Anyway. The ability to jump back immediately (AFAIR CCP intended to get rid of session change timer) can be a bad thing if we ever come there.
Seleia O'Sinnor
Drop of Honey
#67 - 2012-02-10 18:51:59 UTC
Finally! WH-Space has gone erratic. No really, I am not sure if this is bad or good, since it makes hole-life a bit more interesting. I'd really appreciate some randomness for holes. Maybe a module which can give you more precise data on the status of a wh?

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

FuryX1013
DYNAMIC INTERVENTION
ORPHANS OF EVE
#68 - 2012-02-10 21:29:06 UTC
Seleia O'Sinnor wrote:
Finally! WH-Space has gone erratic. No really, I am not sure if this is bad or good, since it makes hole-life a bit more interesting. I'd really appreciate some randomness for holes. Maybe a module which can give you more precise data on the status of a wh?



While I agree with you Seleia erratic can be a good thing. I must disagree with the module suggestion fits for w/h vessels are already tight enough as it is with most people adding a core launcher.

What i would suggest is first we need the visual cues and timers to work properly second instead of a module to estimate wormhole mass I would add a skill to science call it Wormhole Mechanics and add that functionality to the D scanner.

The higher level you have it trained the more accurate the estimate but it should never be exact there should always still be some unpredictability
Ajita al Tchar
Doomheim
#69 - 2012-02-10 23:38:28 UTC
FuryX1013 wrote:
Seleia O'Sinnor wrote:
Finally! WH-Space has gone erratic. No really, I am not sure if this is bad or good, since it makes hole-life a bit more interesting. I'd really appreciate some randomness for holes. Maybe a module which can give you more precise data on the status of a wh?



While I agree with you Seleia erratic can be a good thing. I must disagree with the module suggestion fits for w/h vessels are already tight enough as it is with most people adding a core launcher.


This is exactly what I thought as well after reading about the module idea. First, yet another semi-mandatory module for wh shenanigans--how about no, unless it occupies no slots Twisted no? okay then. Also, there's the meta element of experience and the various tricks people have devised for dealing with wormholes and mass limits. Experience comes into play, as well as certain degrees of risk when you find that you need to put some ships through the wh to see how it acts in order to tell its mass status.Some degree of variation from what's expected is good, keeps things fun. Random behavior is just bad and obnoxious.

What needs to happen is for wormhole state updates to be correct and each wormhole needs to go through the mass cycle of "not yet significantly disrupted" -> "disrupted but not critically" -> "critically disrupted" based on its total mass allowance attribute. Yesterday I had a 1KKK kg wormhole go from "not been significantly disrupted" to -poof- nonexistent after a single jump through in a Prowler. This is bullshit because, although the nature of wormholes is unpredictable blah blah blah and I expect there to be deviations and some randomness, the deviation in this case would have had to be of about 98% assuming a 10KK kg Prowler (yay for two high slots?). Instead of a 1 billion kg total mass, the wormhole acted like anything between 0.00..001 kg total mass limit, and, say, at most about 22 million kg wormhole assuming also a ~20% deviation between the status of the hole as displayed in show info + its size, and the actual mass it has left over. OR the information about the wormhole in the "show info" was seriously incorrect, not updated properly. Either way, boo. Something is broken when you have occurrences like this pretty frequently, and their incidence "happened" to coincide with a patch.

The players already have the tools they need to make very good guesses regarding wh mass states, and their EOL states as well, and it takes more than two brain cells to use them properly. Experience should have an advantage, and if stuff starts behaving randomly enough that experience stops mattering as much as it did, it points to a broken game mechanic.
Seleia O'Sinnor
Drop of Honey
#70 - 2012-02-11 00:03:20 UTC
Oh well, it was just a thought about the module. However, just to be honest, and I live in w-space for quite some time, it's all very predictable: How to close a wh, when it will collapse, how much can pass in a single jump. It's ok, and many, including myself, are fine with the mechanics as they are. However it would be fun if wormholes started to be more random. Hell, w-space is one of the nicest features in Eve :)

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Tas Nok
Hedion University
Amarr Empire
#71 - 2012-02-11 20:32:35 UTC
As several other people have suggested... it seems that the mass limits are the same.. but the variance is not... whatever you did messed with it so that median mass wh are almost never happening

we chain closed a couple statics just a couple hours ago.. we only used 2 ships, we pinned them, we know EVERYTHING that went through. (inc the scout to see if it was worth keeping open)

for us on a 2bil mass wh we are getting masses up around 2.23-2.38 EVERY time

Ofc we can't see the exact mass, and don't know if the last ship in tripped it at 100t or 5t but this is definitely changed from a random 10% variance to a 20% variance that seems always maxed (in our recent experience)

As one post earlier stated... someone needs to check your dependencies in the code.. something got changed and forgot to put it in the notes or more likely doesn't know they changed it.

its a hard thing to see in progress... will it close at 2.0, 2.1 or higher or lower? we are pushing ships through meant to collapse with a minimum of time and headaches... knowing it is really odd only happens after its closed

** I would suggest, other posters can feel free to disagree, that nearly any toon in this thread would welcome a random CCP visit in their WH, a short convo to get a hole closed, then kill the next static from scratch... then the GM or dev can SEE what is happening 1st hand... **

we won't mind if it means getting this nailed down and explained
dhunpael
#72 - 2012-02-12 11:41:45 UTC
Tas Nok wrote:

** I would suggest, other posters can feel free to disagree, that nearly any toon in this thread would welcome a random CCP visit in their WH, a short convo to get a hole closed, then kill the next static from scratch... then the GM or dev can SEE what is happening 1st hand... **

we won't mind if it means getting this nailed down and explained


this ^^

just drop by, you'll see it for yourself and might just lean what it is to live in w-space :)
Hamatitio
State War Academy
Caldari State
#73 - 2012-02-12 16:40:25 UTC
If you do bring a cockroach and an enigma please!
Mr Kidd
Center for Advanced Studies
Gallente Federation
#74 - 2012-02-13 05:23:54 UTC
I would guess that they are more than capable of testing this in Jove space where they wouldn't have to expose themselves to the inmates of New Eden. We all know what happened last time.:D

Don't ban me, bro!

Rob Kepie
Global Economy Experts
#75 - 2012-02-13 09:09:32 UTC  |  Edited by: Rob Kepie
CCP Greyscale wrote:

The exploit we patched in Crucible 1.1 means that information about the latest wormhole state is being propagated a little slower than it used to be. I talked to CCP Atlas just now and he says that the showinfo information was never intended to be robustly real-time, so it's possible that the slower information propagation is causing slightly longer delays in updating the showinfo information. My understanding is that this would be on the order of seconds or at the most minutes (ie, not hours or days), but there may be a change in behavior here.


For those insisting that the variance has changed, doesn't this paragraph explain that the wormhole mass status you are seeing may not be up-to-date? If the show info is showing old info, then you might be tricked into thinking it's still safe to jump when in fact the server has shrunk the wormhole to critical.

So I would suggest that the mass limits and the variances haven't changed. What has perhaps changed is that when wormholes shrink, clients won't find out until a bit later. The way to test this is to take a few minutes break between ship jumps during a collapse operation and see if the show info eventually updates with accurate info. For CCP Greyscale, is the visual feedback that the wormhole has shrunk also delayed, like the show info is?
Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#76 - 2012-02-13 13:55:01 UTC
Rob Kepie wrote:
For those insisting that the variance has changed, doesn't this paragraph explain that the wormhole mass status you are seeing may not be up-to-date? If the show info is showing old info, then you might be tricked into thinking it's still safe to jump when in fact the server has shrunk the wormhole to critical.


I'm thinking the same thing.

I haven't experienced any of the described cases yet, and I have been collapsing a fair amount of wormholes last week. We put a fixed combination of ships through (ignoring mass changes/messages). Every single time the wh collapsed as expected.
KrogothZero
Drunkendis Order
#77 - 2012-02-13 14:17:23 UTC
Rob Kepie wrote:
[quote=CCP Greyscale]
So I would suggest that the mass limits and the variances haven't changed. What has perhaps changed is that when wormholes shrink, clients won't find out until a bit later. The way to test this is to take a few minutes break between ship jumps during a collapse operation and see if the show info eventually updates with accurate info. For CCP Greyscale, is the visual feedback that the wormhole has shrunk also delayed, like the show info is?


When I was closing the other day visual feedback also was delayed.
Michael J Caboose
Imperial Academy
Amarr Empire
#78 - 2012-02-13 15:02:50 UTC
I have also observed instances where the visual effect does not occur at all, while the Show Info updated correctly.
CCP Greyscale
C C P
C C P Alliance
#79 - 2012-02-13 15:36:15 UTC
Hey everyone,

Just to keep you all up to date, I've asked the new Live Team to read through this thread and have a look at the various issues being raised, as they're better placed to do thorough testing of this sort of live code :)

Thanks for bringing these glitches to our attention!
-Greyscale
Eikelhaven
Native Freshfood
Minmatar Republic
#80 - 2012-02-13 17:30:46 UTC
CCP Greyscale wrote:
Hey everyone,

Just to keep you all up to date, I've asked the new Live Team to read through this thread and have a look at the various issues being raised, as they're better placed to do thorough testing of this sort of live code :)

Thanks for bringing these glitches to our attention!
-Greyscale


Well hey then, thanks to you and the Live Team! Sounds great if this can get looked at.