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How killboard efficiency encourages blobbing

Author
Potamus Jenkins
eXceed Inc.
Plucky Adventurers
#41 - 2012-01-30 22:52:06 UTC
Quote:
thus unfairly penalizing




cmon son.
Petrus Blackshell
Rifterlings
#42 - 2012-01-30 23:05:35 UTC
Potamus Jenkins wrote:
Quote:
thus unfairly penalizing


cmon son.


Sigh. I'm sorry for upsetting your sensibilities. Eve is unfair, I know. This post is not aimed at CCP, but rather at the community, whose input would be nice in finding a better way to compare pilots.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Large Collidable Object
morons.
#43 - 2012-01-30 23:26:33 UTC  |  Edited by: Large Collidable Object
Petrus Blackshell wrote:

Sigh. I'm sorry for upsetting your sensibilities. Eve is unfair, I know. This post is not aimed at CCP, but rather at the community, whose input would be nice in finding a better way to compare pilots.



Killboards just provide information and it's up to each individual to interpret data.

The problem is that most people seem to thing that 8000 kills with 80 losses and each of those kills having 100 people on them and consist of POS modules is 'good'.

Depends on what a recruiter is looking for probably - if I recruit for a nullblob alliance for killmail-mining, the above pilot looks good - he shows activity, most likely has the SP to bring what is needed and knows how to follow orders.

If I look for a competent PvP pilot, I'd go for lots of losses and lots of smallacale fights and check their fits.

Eve-kill provides statistics you'd look for when recruiting for the former whilst BC ratings favour the latter (with a strong bias for socioptahic ego-whores you can't really use in a corp).

Reminds me of a thread I followed where some pathetic noob told one of the best non-lame Eve solo-pilots (i.e. not some pathetic arsewhipe with a boosting alt and whatnot) he was terrible because his K/D ratio wasn't as good as his own.

The data is there - people with a clue will know what they mean, others wont, but then who cares about the others?
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
rodyas
Tie Fighters Inc
#44 - 2012-01-30 23:34:26 UTC
If only we all had your face large collidable, that way we could all be as tough as you.

Signature removed for inappropriate language - CCP Eterne

Gnaw LF
Viziam
Amarr Empire
#45 - 2012-01-30 23:34:41 UTC
While I agree with the original poster that the current EDK efficiency is not a very clear stat, I have to remind that same poster and his supporters that EDK is a third party app and if you do not like any of its functions you are more then free to create your very own killboard software.

Personally I see all the problems with the efficiency calculation but there is little to no solutions with the current KM system. If EDK changed the isk kill calculation, from awarding the full sum of the ship cost to each involved killing party, to awarding the isk based on the percentage of the damage done, then we run into issues where support ships like rapiers, lachs and logis get nothing for their efforts.

Petrus Blackshell
Rifterlings
#46 - 2012-01-30 23:37:21 UTC
Gnaw LF wrote:
While I agree with the original poster that the current EDK efficiency is not a very clear stat, I have to remind that same poster and his supporters that EDK is a third party app and if you do not like any of its functions you are more then free to create your very own killboard software.

Personally I see all the problems with the efficiency calculation but there is little to no solutions with the current KM system. If EDK changed the isk kill calculation, from awarding the full sum of the ship cost to each involved killing party, to awarding the isk based on the percentage of the damage done, then we run into issues where support ships like rapiers, lachs and logis get nothing for their efforts.


Oh I know EDK is 3rd party, but it's also used a whole ton in the metagame. To be honest, my real motivation behind this is to see if I could nab some good idea off someone, make an EDK mod with it, and then rise to fame.

Nah, I'd probably be nice and give credit. Still, especially because it's 3rd party, open source, and affects the metagame so much, it means we can change it for the better without needing to kick CCP's ass around.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Large Collidable Object
morons.
#47 - 2012-01-30 23:49:56 UTC
rodyas wrote:
If only we all had your face large collidable, that way we could all be as tough as you.



Please point out the part where I say 'tough things'. It's all about data and how to interpret it.

Anyway - feel free to apply to my corp any day - I have a director position for you - you perfectly qualify.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
rodyas
Tie Fighters Inc
#48 - 2012-01-30 23:54:28 UTC
Takes a tough one to get past all the bullshit attached to killmails to read the data on them or so, mostly meant that, while also poking fun at the money maker.

Signature removed for inappropriate language - CCP Eterne

Messoroz
AQUILA INC
Verge of Collapse
#49 - 2012-01-30 23:57:01 UTC
I have now edited my corp killboard to award 1million points uniformly for all kills whether or not they are shuttles blobbed by 200 titans or just a solo ibis kill.
Potamus Jenkins
eXceed Inc.
Plucky Adventurers
#50 - 2012-01-31 04:11:01 UTC
Petrus Blackshell wrote:
Potamus Jenkins wrote:
Quote:
thus unfairly penalizing


cmon son.


Sigh. I'm sorry for upsetting your sensibilities. Eve is unfair, I know. This post is not aimed at CCP, but rather at the community, whose input would be nice in finding a better way to compare pilots.



um no


when it comes to pvp you have pretty much 3 types of people which may or may not overlap


those who like to win
those who like at challenge
those who like to grief


killboards are a result of people wanting to win and or keep stats. this game is all about stats, stats stats stats. killboards are a natural progression


people will always blob because people like to win.
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#51 - 2012-01-31 08:34:38 UTC  |  Edited by: Deen Wispa
It is correct that using the current KB efficiency formula is a bad metric to use for the reasons stated. And yes, it does encourage the current and pervasive KM whoring culture that is found from the biggest nullsec corp to the noobiest hisec pvp corp.

However, intelligent individuals will know how to assess the combat competency of a pilot based by looking deeper at his KB. Good pvp corps and their recruiters will know pretty easily if you are whoring or have actual skills. They'll know if you're a sheeple who will blob or a brave pilot who will fight outnumbered.

Many fool themselves into thinking their l33t when they're not. And others will know how good they really are regardless of what their KB shows.

Never kid a kidder.

High Five. Yeah! C'est La Eve .

Marlona Sky
State War Academy
Caldari State
#52 - 2012-01-31 08:40:54 UTC
Petrus Blackshell wrote:
A "blob" is a gang of PvPers


Wrong! A "blob" is a gang of PvPPPPPPPPPPPers.
Meridith Akesia
Deep Core Mining Inc.
Caldari State
#53 - 2012-01-31 08:41:39 UTC
People care about killboard stats?

lol
Akirei Scytale
Okami Syndicate
#54 - 2012-01-31 08:44:17 UTC
Meridith Akesia wrote:
People care about killboard stats?

lol


Personally, no.

But things like supercap kills should be recorded, as they can be rather important for morale / intel / etc.
Gnaw LF
Viziam
Amarr Empire
#55 - 2012-01-31 17:06:23 UTC
Petrus Blackshell wrote:
Gnaw LF wrote:
While I agree with the original poster that the current EDK efficiency is not a very clear stat, I have to remind that same poster and his supporters that EDK is a third party app and if you do not like any of its functions you are more then free to create your very own killboard software.

Personally I see all the problems with the efficiency calculation but there is little to no solutions with the current KM system. If EDK changed the isk kill calculation, from awarding the full sum of the ship cost to each involved killing party, to awarding the isk based on the percentage of the damage done, then we run into issues where support ships like rapiers, lachs and logis get nothing for their efforts.


Oh I know EDK is 3rd party, but it's also used a whole ton in the metagame. To be honest, my real motivation behind this is to see if I could nab some good idea off someone, make an EDK mod with it, and then rise to fame.

Nah, I'd probably be nice and give credit. Still, especially because it's 3rd party, open source, and affects the metagame so much, it means we can change it for the better without needing to kick CCP's ass around.



Fair enough. How about just adding a new stat to EDK? Solo ISK Destroyed. This stat will be calculated from all the killmails where the player was the solo killer. Should be a good start, then you can start adding logic to the mod, stuff like if the player and NPCs were on the Killmail or if a 3rd party bubble was involved. Then you can take the mod logic even further, EDK allows registered users, maybe tie your mod in with that allow players to have a "SOLO" campaign where they can define which kills and losses came from their solo roams. Using this campaign data you can then have a lot more stats available for SOLO roamers.




War Kitten
Panda McLegion
#56 - 2012-01-31 17:23:53 UTC
Gnaw LF wrote:
Petrus Blackshell wrote:
Gnaw LF wrote:
While I agree with the original poster that the current EDK efficiency is not a very clear stat, I have to remind that same poster and his supporters that EDK is a third party app and if you do not like any of its functions you are more then free to create your very own killboard software.

Personally I see all the problems with the efficiency calculation but there is little to no solutions with the current KM system. If EDK changed the isk kill calculation, from awarding the full sum of the ship cost to each involved killing party, to awarding the isk based on the percentage of the damage done, then we run into issues where support ships like rapiers, lachs and logis get nothing for their efforts.


Oh I know EDK is 3rd party, but it's also used a whole ton in the metagame. To be honest, my real motivation behind this is to see if I could nab some good idea off someone, make an EDK mod with it, and then rise to fame.

Nah, I'd probably be nice and give credit. Still, especially because it's 3rd party, open source, and affects the metagame so much, it means we can change it for the better without needing to kick CCP's ass around.



Fair enough. How about just adding a new stat to EDK? Solo ISK Destroyed. This stat will be calculated from all the killmails where the player was the solo killer. Should be a good start, then you can start adding logic to the mod, stuff like if the player and NPCs were on the Killmail or if a 3rd party bubble was involved. Then you can take the mod logic even further, EDK allows registered users, maybe tie your mod in with that allow players to have a "SOLO" campaign where they can define which kills and losses came from their solo roams. Using this campaign data you can then have a lot more stats available for SOLO roamers.






Even if someone went to all the trouble to create your system, the elite sensor-boosting thrasher pilots popping pods in highsec would still have the most solo isk destroyed.


OP, if a statistic doesn't provide the information you want, don't use it. If a clearer picture can be painted by looking at multiple things, then look at multiple things.

There is no one magic formula to rule them all.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

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