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How to insta-lock ?

Author
Uppsy Daisy
State War Academy
Caldari State
#21 - 2012-02-01 09:25:09 UTC
Othran wrote:
Its possible to lock you before you cloak. Its quite unlikely and a fair bit of luck is required.

Server tick is 1 second - so here's what probably happened :

1) You decloak for align half-way through server tick 1;
2) Sensor boosted Loki begins to lock you;
3) Server tick 1 over;
4) You hit cloak but the server tick 1 has already happened so your cloak won't activate until the end of server tick 2. That's near enough 2 seconds after you decloaked;
5) You're locked.

You're misunderstanding the server tick - the smallest time interval the server "understands" is one second.

If you decloak half-way through a tick and then take 0.5 secs to hit the cloak then you're into another server tick and the whole process will take 1.5 seconds (two server ticks).

If you decloak at the start of a server tick and hit the cloak 0.5 secs later then the whole process will take 1 second and you cannot be locked as the fastest lock time is one server tick - ie one second.

It also helps locking if the target has some latency stability issues - eg ping time bouncing around due to overloaded connections at ISP/transit provider.

HTH.


I don't think this can happen.

1) You decloak for align half-way through server tick 1
2) Sensor boosted Loki begins to lock you

How can the Loki lock you, you are not visible on his client yet?
Amsterdam Conversations
Doomheim
#22 - 2012-02-01 09:50:47 UTC
Othran wrote:
Its possible to lock you before you cloak. Its quite unlikely and a fair bit of luck is required.

Server tick is 1 second - so here's what probably happened :

1) You decloak for align half-way through server tick 1;
2) Sensor boosted Loki begins to lock you;
3) Server tick 1 over;
4) You hit cloak but the server tick 1 has already happened so your cloak won't activate until the end of server tick 2. That's near enough 2 seconds after you decloaked;
5) You're locked.

You're misunderstanding the server tick - the smallest time interval the server "understands" is one second.

If you decloak half-way through a tick and then take 0.5 secs to hit the cloak then you're into another server tick and the whole process will take 1.5 seconds (two server ticks).

If you decloak at the start of a server tick and hit the cloak 0.5 secs later then the whole process will take 1 second and you cannot be locked as the fastest lock time is one server tick - ie one second.

It also helps locking if the target has some latency stability issues - eg ping time bouncing around due to overloaded connections at ISP/transit provider.

HTH.


No, this is not how the server works.

It gives out information (or however you want to call it) every 1 seconds, but when you send data to the server, as in f1ing the cloak or ctrl-clicking lock the server will determine who did what first. Do you really think the server only ticks in 1 second intervals and in between that nothing else happens? Incoming information isn't processed in one second intervals.

The only way to get instalocked in a cloaking ship is because of client or network lag, most of the times the issue is that people click the cloak too early so it doesn't engage, or they click it too late. In that little timeframe people send their locking "request" to the server, the server processes that before the cloak "request" comes in and voila, lock before cloak.
Cyniac
Federal Navy Academy
Gallente Federation
#23 - 2012-02-01 15:49:21 UTC
It's more like this:

1) You decloak for align in server tick 1

Until the end of that tick you are still cloaked from coming through the gate. If you try to activate your on board cloak, you will fail. The loki has no way of seeing you to lock you.

2) During tick 2 the following commands are given:

- you snap on your cloak
- loki attempts to lock you

I assume commands are processed in a FIFO order so if the server got your order to cloak before the loki tried to lock you, you are golden. If the server gets the loki's order to lock you before your order to cloak, you're toast.

Notice it's the order in which the server gets the commands that's critical - this is affected by latency, lag, reflexes etc.
Uppsy Daisy
State War Academy
Caldari State
#24 - 2012-02-02 10:27:07 UTC
Maybe that's how it works, though I would be surprised if it was.

Don't forget that in Factional Warfare there a loads and loads of stealth bombers flying missions through camped gates the whole time.

They rarely get caught. In fact I have never seen one get caught unless they get bumped by a ceptor or get the bad luck to spawn with 2500m of someone.

If it worked like this I think we would see a lot more getting popped.
Cearain
Plus 10 NV
#25 - 2012-02-02 23:55:04 UTC
Vaerah Vahrokha wrote:
Othran wrote:
Vaerah Vahrokha wrote:

If I recall correctly, CTRL + leftclick is slow, my friends who could lock an interceptor before it warped locked directly on screen.


Thanks for reminding me Vaerah, I should have mentioned that you're NEVER going to "instalock" if you use the overview to select the target.


Yeah there are a slew of "instalock" tricks that are not written anywhere.

I.E. not many understand that the overview updates are delayed, so good luck locking someone using it.
Also (at least when I was in there), there are "pre-activating" and "pre-hotting up" modules, if you don't do it, it's hard to get anything hooked up before 1 second / have full range and so on.



Noob question: How would he lock something if he didnt CTRL +left click?


Also if I remember correctly a dev once explained that everything that comes in the same tick is considered a tie. I think warping and cloaking take priority if they come in the same tic as locking.




Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#26 - 2012-02-29 15:15:58 UTC
Bienator II wrote:
as already mentioned the server ticks with 1s ticks.

if both player press a button within the same tick its luck who comes first. your cloak or the lock of the enemy



I believe a dev had posted in the past that the server used to prioritize these commands that come in the same tic depending on the command. Specificially he said a warp out command would have priority over a warp scram command.

If this is now random I wish ccp would tell us.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

IbanezLaney
The Church of Awesome
#27 - 2012-03-01 08:37:08 UTC
All it takes is a drone or a can to be too close when you hit cloak and you are gone. I think a passing missile might also undo a cloak.

Most commonly - You may have double clicked your cloak in the rush to escape turning it back off before it got to kick in.

It's best to change your destination warp to whatever is closest in line with the front of your ship after jumping the gate.
Lower align times can save you just as often as a cloak. Sometimes there is nowhere available for a straight warp off so just grit your teeth and hope that little insurance window doesn't visit you.


If you are doing the MWD with Improved cloak trick and they are ready for you, they will start locking quickly so your cloak fails - you would have still hit the MWD turning your ship sig into a moon making their lock seem amazingly fast to you - almost instant.

It's not a big deal when it happens - get another ship and get back out there.
Ailok Konem
Royal Amarr Institute
Amarr Empire
#28 - 2012-03-12 14:03:55 UTC
insta lock r done by remote sensor boosting fleets. go market - remote sensor booster - show info !!!!!!!
Opije
Perkone
Caldari State
#29 - 2012-03-14 04:01:17 UTC
I have done this many times on just a double sebo Stilleto.

CTRL-Click is never fast enough plus leaves room for error.

Always F-key then click spam, works for me anyway.
Daphny Naarma
Imperial Academy
Amarr Empire
#30 - 2012-03-14 22:36:37 UTC  |  Edited by: Daphny Naarma
One of the biggest and most important factors here are that players don't realize very well how big the server roundtrip - including calculations and checks - really are. CCP, like all mmo "providers" have as one of the top priorities as well as challenges(!) to make the game appear as smooth and lag free as possible - often "cheating" by expoiting client side mechanics that the human mind doesn't notice as clearly as others.

With the above, I am simply stating that your "ping" (some two-three figure ms unit) will NEVER be a reliable factor when it comes to certain functions (those that cannot as easily be "hid" client side), and neglecting them in search for "other explanations" is always going one step too far.

Do any of you think it is a coincidence that it is always a function where a logical "check" of the interactions between players (did he lock or not - yes or no - there is no client fasade to smooth this out) that always "bugs"? That's a rethrorical question ofc.

In short - several things could have happened at the particular case described in the OP. it is however rather pointless to speculate, when the fact is latency is always a lot more than you think and *can* always be the explanation. Stating "I had no lag" is simply null-worth. We all have a lot more lag (higher server round trip time) than most of the game's functions let us be aware of. The second one understands that - many "bugs" (definate player interactions mainly) become 100% logical.

If CCP didn't cut corners (all mmos do this) playing on our human awareness and all checks (incl hitting rats/whateverlowpriorityfunction) actually made the linear route from client to server to calculations/checks back to client -> "your lazor hits rat for loads!", people wouldn't bear playing it due to a massive sensation of lag. This is a fact and something mmo providers have to compensate for as much as possible to give the *impression* of the most game functions actually working at pace of listed "ping". This is never the case in reality though and some things (like definate yes/no checks that has to be relayed to players) can't be smoothed by the client cutting corners.

"Cloak of shadows" bug in WoW. Locking/cloaking bug in EVE. Just succumb to the fact that they are not bugs, but extremes of examples where the full server roundtrip is needed, and a full server roundtrip is always way longer than your ping (calculations and checks are NOT instant and a lot of compromising is needed on locations/commands etc - this is much more processor heavy than some might think).

It doesn't get better than this with current internet/server technology - CCP literally have to compensate also for slower connections to make for an overall 'seemingly' lag free gaming experience. Just be happy that it's hard to reach locking times that closes in on real server roundtrip times but always assume your server connection (when it comes to player interaction commands) is in the second(s) range and not your two-three ms digit "ping", because that's the truth.
Cromwell Savage
The Screaming Seagulls
#31 - 2012-03-15 03:23:38 UTC
Uppsy Daisy wrote:
Maybe that's how it works, though I would be surprised if it was.

Don't forget that in Factional Warfare there a loads and loads of stealth bombers flying missions through camped gates the whole time.

They rarely get caught. In fact I have never seen one get caught unless they get bumped by a ceptor or get the bad luck to spawn with 2500m of someone.

If it worked like this I think we would see a lot more getting popped.


I used to catch them often enough in my thrasher to make it worth trying. However, after Incarna, my system/overview seems to lag just enough now that I stopped trying.

All in all, let's just say I won't be needing to buy Covert Ops cloaks any time soon....Twisted
Gergs Kuchwas
Planetary Mining Industries
Brute Force Solutions
#32 - 2012-03-15 20:54:28 UTC
Lost my ship and pod that day too, they had an orca parked at the gate too that was boosting away.
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