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Advanced Military Career Tutorial Inconsistency?

First post
Author
Ettu Brute II
Republic Military School
Minmatar Republic
#1 - 2012-01-30 03:08:46 UTC
The Caldari, Gallente and Minmatar advanced military tutorial agents provide their fastest T1 combat frigate for the two "suicide" missions - Condor, Atron or Slasher.

On that basis the Amarr agents should provide the Executioner, so why do they provide their slowest T1 frigate, the Crucifier, instead?
Xercodo
Cruor Angelicus
#2 - 2012-01-30 03:14:54 UTC
Prob cause a dev saw the one side of the Crucifier that looks sorta like an Executioner and threw it in.

Doesn't really matter tho which ship you use though, does it?

The Drake is a Lie

gfldex
#3 - 2012-01-30 03:21:37 UTC
Amarr is slow to die.

If you take all the sand out of the box, only the cat poo will remain.

Ettu Brute II
Republic Military School
Minmatar Republic
#4 - 2012-01-30 03:58:53 UTC  |  Edited by: Ettu Brute II
Xercodo wrote:
Prob cause a dev saw the one side of the Crucifier that looks sorta like an Executioner and threw it in.

Doesn't really matter tho which ship you use though, does it?

It doesn't matter which type you use, but it matters which type the agent provides if you're just doing the tutorial to get a couple of free ships of a particular type.

Think about that for a few seconds and you'll see what I mean. Blink
Xercodo
Cruor Angelicus
#5 - 2012-01-30 05:33:38 UTC
I don't think they were ever meant to be farmed lol

The Drake is a Lie

Maia Demoncast
Perkone
Caldari State
#6 - 2012-01-30 06:05:36 UTC
Ettu Brute II wrote:


Think about that for a few seconds and you'll see what I mean. Blink


I don't get it. I am curious!
Sin Pew
Ministry of War
Amarr Empire
#7 - 2012-01-30 07:58:53 UTC
The objective of the missions are to have the ship blown up, so...?

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Ettu Brute II
Republic Military School
Minmatar Republic
#8 - 2012-01-31 01:51:42 UTC  |  Edited by: Ettu Brute II
Sin Pew wrote:
The objective of the missions are to have the ship blown up, so...?

The objective is to have a ship blown up.

I am looking at this from the perspective of a new player, for whom useful ships are at a premium and free ships are a godsend.

If you do all the tutorials you are given three mining frigates (plus a bpc with 4 runs left) and three fast combat frigates (unless you are doing the Amarr set in which case, as mentioned above – tough), and are – apparently – required to sacrifice two of the latter.

To my mind, a mining frigate has little use after the first week or so in game, except maybe for a bit of light hauling. On the other hand, even as a relatively new player, I can see several uses in the later game for a cheap tier 1 combat frigate. What would you rather have – one fast combat frigate and three mining frigates, or three fast combat frigates and one mining frigate? So do you really have to sacrifice those fast combat ships? Well, no.

The clue is not in the what you are told in the main mission briefing, but what you are not told unless you look for it. The key is the 'ship restrictions' link. In there you will discover that you can use any frigate in these missions - and in the later one even a rookie ship.

So you can keep the fast frigates the agent gives you and use mining frigates instead.

If you are particularly miserly (like me!) you can even save your modules in the later mission where you have to fight to your death. Despite the impression given in the mission briefing, if you do it right you can escape the scramming/webbing horde that spawns when you kill your obligatory pirate, warp out, dock, strip your ship, and then dive back in to let your ship be destroyed.
Xerces Ynx
Aliastra
Gallente Federation
#9 - 2012-01-31 10:33:45 UTC
It really does not matter. Tutorial missions are there to show you core mechanics of the game, not to give you the best ships for free. In one day (two if you are lazy) after finishing all the tutorials you will be able to buy whatever T1 frigate you want.

Error reading signature file: /home/xerces/.signature: No such file or directory

Ettu Brute II
Republic Military School
Minmatar Republic
#10 - 2012-01-31 22:40:04 UTC  |  Edited by: Ettu Brute II
Free is always better than bought in my book.

Edit: Especially if you can avoid getting lumbered with useless stuff in the process.
Emiko Luan
Aliastra
Gallente Federation
#11 - 2012-02-01 05:37:41 UTC
Sacrifice your mining ship then.

+welcome to my world+ http://emikochan13.wordpress.com http://emikochan13.deviantart.com

Ettu Brute II
Republic Military School
Minmatar Republic
#12 - 2012-02-01 08:20:22 UTC
Emiko Luan wrote:
Sacrifice your mining ship then.

Eh? Er . . well exactly.

Ummm . . that's what I'm suggesting.

What's your point?

What?
Xerces Ynx
Aliastra
Gallente Federation
#13 - 2012-02-01 10:44:51 UTC
There's nothing for free in EVE... except tutorial mission ships... and maybe some cash injects from friendly players... and corporation stuff... and abandoned cans or wrecks... or salvage... Anyway, the point is - there's almost nothing for free in EVE. Ships given to you by tutorial agents are cheap and expendable. They are only tools to get the job done, nothing more.
When I got my first Atron from the agent I was so happy... A new, shiny ship! Ugly as hell, but it wasn't a Velator (rookie ship)... and I never ever used it except for some tutorial mission. After few days I had a couple of ships, some of them I bought myself using ISK earned on missions and mining. I had enough money to replace and insure them all in platinum. The only ships (given to me by tutorial agents) I've used were a destroyer and industrial. I was also flying a frigate I bought. After two weeks I had to move far away from my starter system, so I gave away some of my ships and sold the rest, because i was too lazy to fly 20+ jumps back and forth to move them all. And it really didn't matter at all.
None of my tutorial ships survived a month. I gave away industrials, sold all frigates and my destroyer was blown into pieces by CONCORD long before that. In the beginning, everything seems so expensive. Ships, modules, ammunition etc. cost a fortune. This will pass very quickly, so don't bother too much with tutorial ships. These are not the best available anyway (but we need a precise definition of "best" here).

Error reading signature file: /home/xerces/.signature: No such file or directory

Sin Pew
Ministry of War
Amarr Empire
#14 - 2012-02-01 12:43:55 UTC
Ettu Brute II wrote:
I am looking at this from the perspective of a new player


I don't think so...

The new player, like me, isn't interested in these ships they can't fit because all the equipment sucks too much cap/powergrid/cpu on these cheap frigs with skills trained to 2 or 3 in the main categories.

These ships are a valuable ressource to pirates needing cheap and expandable ships to ransom others, or pvpers with a seasoned alt funding the expenses of pvp until victims' loot/salvage and ship losses costs becomes sustainable if not profitable.

The real newb, is usually pushed towards lvl1 missions, SoE, what's not, and soon needs to step from destroyer to cruiser, again, because the skills aren't trained enough yet to equip small, inexpensive ships, with tiny capacitors/powergrids and they need a ship that can deal enough dps while tanking the damage, to complete the missions and earn a few ISK.

You say these inexpensive frigates have a use in the later game, of course they do, usually when the player has trained up more skills and gathered enough ISK to afford their loss. By this time, how many still possess these tutorial missions ships? The trouble of hauling all these ships when relocating, or the potential sale to fund bigger ships probably outweights the potential far future where said frigates will come in handy.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Ettu Brute II
Republic Military School
Minmatar Republic
#15 - 2012-02-01 17:58:16 UTC
Xerces Ynx wrote:
There's nothing for free in EVE... except tutorial mission ships...
Which is all I'm saying - so your point is . . . ?

As for the rest of your post all you're saying is that you, personally, didn't have a use for those ships. That doesn't mean that others won't.

Sin Pew wrote:
Ettu Brute II wrote:
I am looking at this from the perspective of a new player

I don't think so...
I can't do otherwise, because I am a new player.

On the other hand, the terminology in the rest of your post suggests you aren't quite as new to the nature of EVE gameplay as your character age seems to indicate.
Xercodo
Cruor Angelicus
#16 - 2012-02-01 18:21:16 UTC  |  Edited by: Xercodo
Yes but in the context of a person running these for the first time as new player you clearly are not.

A totally brand new person wouldn't care about the inconsistency.

You are obviously farming the missions with the duplicate agents and although you are new in age in the grand scheme of the game you are not new to the process of how those career agents work.

Regardless, what do you hope to gain from this thread? You being pretty much the only one that cares about the inconsistency probably isn't going to get it changed and since you can only ever run the agents once (albeit in 12 places) you'll likely have run them all and not ever be able to talk to them again by the time CCP changes the inconsistency if ever so it'll be a moot point to you by then.

P.S. In defense of Sin Pew he/she might have studied a lot of guides and done the research and/or found the right people to help him/her along in understanding. Or maybe was an older player played for a month and then dropped EVE and came back several years later. Still effectively new but with some remnants of the knowledge gained from the previous play.

The Drake is a Lie

Velicitia
XS Tech
#17 - 2012-02-01 18:43:07 UTC
Seriously, whether you have a "faster" ship or a "slower" ship doesn't matter so much.

Amarr never need new (T1) crystals. If you have 2 guns on your Executioner, you only need two crystals, ever (well, more if you swap for range or DPS crystals).

Let's say we spend an evening blitzing L1 missions... It's been a long time since I've missioned, and even longer since it's been L1, so my numbers may be very much off.

Let's say we ran 16 missions + a storyline...on average they have 10 frigates/room, each of which takes 5 volleys and 2.5 rooms/waves (i.e. each mission has 1-4 rooms/waves, with most having 2 or 3 rooms/waves). Storyline had two cruisers which took 20 volleys, and only had 3 frigates, and 1 room.

Eve-central lists antimatter at 15 ISK/unit, and multifrequency s at 2k ISK/unit (buy orders, limited to empire).

The Atron or any of the other frigates just burned 250 small rounds per mission (100 rounds/room), or 3750 ISK/mission, or 60k ISK.
The Executioner spent 4k on two crystals that have lasted through all the missions.

The storyline cost the non-amarrian frigate another 1650 ISK in ammo. The Executioner is *still* on that first set of crystals.

whatever the payouts were, you have 60k ISK more than I did at the end of the night.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Xerces Ynx
Aliastra
Gallente Federation
#18 - 2012-02-01 20:26:52 UTC
Ettu Brute II wrote:
Xerces Ynx wrote:
There's nothing for free in EVE... except tutorial mission ships...
Which is all I'm saying - so your point is . . . ?

As for the rest of your post all you're saying is that you, personally, didn't have a use for those ships. That doesn't mean that others won't.

My point is: it does not matter what ship you will get in tutorial mission. It's a tool. Other race players got a bit faster ship? So what? You will not put this (little) advantage in a good use as a new player anyway. Some other race got a slightly better module? It makes no difference to you - a rookie. When it does matter and you can use certain ship pros and cons, you are not a rookie and tutorial missions are not in your area of interest. As a new player all you need to have is some, does not matter which one, frigate to start making ISK. You can even make ISK in a rookie ships. These are replaced for free AND you even get some funny amount of money with a replacement.
EVE Universe is not a place where everybody is giving you stuff for free. You need to earn money to buy and fit new ships. It happends that tutorial agents are very nice dudes and they are giving you something for free (actually, for doing a mission, but it's almost like free) and you are complaining about that. If you are not happy with a reward, sell it and buy something else. If you have not enough money, earn them. Take some other (non-tutorial) missions, dig a veldspar, slavage wrecks lying around asteroid belts, ... You have many to choose from. Don't get stuck in making tutorials, because they will end very soon and you are not bound to do only those. Get a grip and start playing the game. Think what will happend when you finish the tutorials - no free stuff onwards.

Error reading signature file: /home/xerces/.signature: No such file or directory

Sin Pew
Ministry of War
Amarr Empire
#19 - 2012-02-01 20:43:15 UTC
I'm sorry if my post sounded like I wasn't straight on my experience, it's quite unexpected since I discovered the game only a week before I created this char (not my fault if neither Caldari nor Gallente appealed to me), but if I commented in this manner, it's not out of experience (I'm too new to the game to do so), but after reading this, and I must say it's a pretty interesting reading, though I suppose like most of the wiki, it's quite an old guide.

I'm not completely vanilla to the game anymore but still have a lot to learn, so I do my homeworks, ask questions (some might say too much) around me to understand, spend hours comparing items specs to understand their differences, try various fittings in EFT to see how one turret type can overload the powergrid when another doesn't but costs 5x the price.

My NPC corp is full of great people, newbs, vets and alts, all of them providing great informations and a lot of fun.

I know this game isn't a short-term satisfaction, but mid/long term self-involvement to get around the mechanisms, find occupations, etc. it's actually a great threat to my sanity, with all the things to learn and my damn curiosity... Ugh

Does it make me too seasoned to be a newb?

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Ettu Brute II
Republic Military School
Minmatar Republic
#20 - 2012-02-02 02:37:38 UTC  |  Edited by: Ettu Brute II
These forums are really amazing - ask a simple question and everyone wants to turn it into an inquisiton. Roll

Xercodo wrote:
Yes but in the context of a person running these for the first time as new player you clearly are not.

A totally brand new person wouldn't care about the inconsistency.

You are obviously farming the missions with the duplicate agents and although you are new in age in the grand scheme of the game you are not new to the process of how those career agents work.
Sorry to disappoint you but the age of this character is my age in game.

I would have thought that a brand new person is more likely than any other to be curious about why, in a game which has four alternative lines of initial development, one should be treated slightly differently from the other three.

Of course I'm familiar with the way the career agents work, and with lots of other things in the game. I've done plenty of research, like any sensible person coming into a complex game, and the guides to the tutorials are readily accessible.

Xercodo wrote:
Regardless, what do you hope to gain from this thread?
Nothing much, apart from an answer to the fairly simple question I posed in my opening post – which nobody has so far even attempted to provide.


Velicitia wrote:
Seriously, whether you have a "faster" ship or a "slower" ship doesn't matter so much.
That's the comparison I made between the Executioner and the Crucifier, so I don't understand why the rest of your post compares the Executioner with the Atron.


Xerces Ynx wrote:
It happends that tutorial agents are very nice dudes and they are giving you something for free (actually, for doing a mission, but it's almost like free) and you are complaining about that.
I don't see a complaint in my post. I asked a simple question - nothing more, nothing less.
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