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Can flippers and gankers in High sec problem

Author
Nicolo da'Vicenza
Viziam
Amarr Empire
#101 - 2012-01-30 10:44:08 UTC
Shazzam Vokanavom wrote:
Nicolo da'Vicenza wrote:

Again, the actual problem is that, once learned, nearly every form of PvP in highsec besides suicide ganks is easy to avoid (and even suicide ganks aren't very difficult), meaning noobs who don't know how to evade wardecs and canflip bait are the ones who get preyed upon instead of the NPC corp guy missioning solo in a 6 bil BS. Additionally, making ships more gankable, thanks to risk/reward, coerces carebears to scale back on the amount of pimping out they can do n their PvE machine, putting them on a more even playing field with newer players.


K, so we both know you like easier targets now and the affinity for the challanging noobs, no suprises there then.

that was established when I started replying to your posts.
Tippia
Sunshine and Lollipops
#102 - 2012-01-30 10:44:26 UTC
Shazzam Vokanavom wrote:
I do undertsand the answers
No, you don't, or you would actually try to argue the points being made rather than trying this silly “oh, but you didn't answer” evasion.

If you don't understand the answers (including if you don't understand the relevance), just say so, and ask for clarification.

Why is it so hard for you to point out any actual, specific problems with my answers?
Shazzam Vokanavom
Doomheim
#103 - 2012-01-30 10:59:09 UTC  |  Edited by: Shazzam Vokanavom
I dont like getting wet, I guess.

Tippia wrote:
Shazzam Vokanavom wrote:
Look at the history of anyone trying to argue for a change to ganking and the inane hostile reaction to things. And you say adaptability.
Yes. Because no matter how much things change, the gankers have always adapted. No matter how much things change, the targets fail to adapt (and their failure is the driving force behind the change). The hostile reactions come from the ignorance of the targets about the options available to them, and how this ignorance makes them claim the most outrageously silly things without having anything to back it up.

Things like “ganking is a problem”.

The hostile reaction is to their demanding change for no adequately explained reason.


http://eve-kill.net/?a=kill_detail&kll_id=12291174 (Likley 10:1 ratio of assest discrepancy, with attempts to improve defence)

Imo, hulk has attempted to compromise for defence, attackers significantly undervalued by comparison.

Quote:
Quote:
But if your saying that industrials are the best defended ships in the game you need to review your understanding of the game.
Nice straw man.


You havent answered the question. Avoidance.


tbc ....
Shazzam Vokanavom
Doomheim
#104 - 2012-01-30 11:00:56 UTC
Tippia wrote:
Quote:
Would you say that if more supply was available it would increase trading competition?
I would say that more supply without any demand would make industrialists' lives more dull and drastically reduce their income.


Without supply there would be no competition, without demand there would be no supply. Its a balance. You only are arguing from one side. Try this rather than avoiding with semantics. Re-read the question and answer fairly as possible with a yes no answer?

Since, if on an existing trading situation more supply would increase competition? I understand its sepculative as its up to individuals but the normality is for competing trade to acctively out bid each other in the quest for buyers. Thus with more supply being introduced it increases competition. I have a station trader alt myself and I know how frustrating it can be to try to keep up with other peoples interests in trade hubs.

But my opinion of your expertise in economics will go down if you say no to this one. The simplest way of looking at it is that if it is a monopoly the trader can command what price they like assuming demand.

Quote:
Quote:
Would you say that the aspect of suicide ganking you seem to profit from both as a "vulture" looter and a station trader bias your opinion?
Mu.


Scared of your self acclaimed status? And doesnt answer the question.

tbc ..
Shazzam Vokanavom
Doomheim
#105 - 2012-01-30 11:01:51 UTC
Tippia wrote:
Quote:
Destruction is helpful it does generate demand, doesn't have to suicide ganking
It does as long as people can hide their activities behind layers of anonymity and protection from more organised attacks.


Hence why I'd advocated in my original post the importance to ensure that the conflict mechanics can improve those methods. Quoting out of context much, or as usual miss representing posts with only part quotes?
T'Laar Bok
#106 - 2012-01-30 11:23:11 UTC
When I started playing Eve it wasn't unusual for me to have 12 full cans out, rotating them as they expired before hauling them back to staton. Sometimes I'd lose ore to other players, sometimes I didn't.

Not sure where I'm going with this, just thought I'd share.

Except to say to your friends to have patients and stick with it, you'll eventually welcome the detractions.

Amphetimines are your friend.

http://eveboard.com/pilot/T'Laar_Bok

Solstice Project
Sebiestor Tribe
Minmatar Republic
#107 - 2012-01-30 11:23:24 UTC  |  Edited by: Solstice Project
I partly like this conversation,
although i think you should both scratch it all
and restart by rephrasing what you were talking about,
simply to remove the "you didn't answer my questions".

Why restart ? Because it's only getting deeper and deeper,
more and more complicated, so a fresh start via simple means is needed.
That is ... if anybody here actually WANTS to talk about it, instead of just throwing
opinions at one another.

That said ... i believe you guys are wasting your time.
Get abstract, reduce the information of what's going on and who's participating
and then check the options.

There's no way to educate people by force.
Those who want to be educated, will get educated.
Those who don't ... won't.
That's a fact and we can split most players into these two categories.

-> One can't force people into getting smarter.

I've met quite a few people who've spent their first weeks only reading up,
but there seem to be way more people not doing that ... and they can't be forced to do it.

There are those who run the tutorials (i never did), but these can't do very much either,
because there's far more knowledge about EvE out there than could be offered by any tutorials ever.

As Tippia said, there's a lack of responsibility ... and it's the lack of acknowledging that ...
... "it's my fault if i die, i just don't know that i don't have enough information at hand to stay alive" ...
... which can be reduced to "it's my fault", which is the hardest part for most of the morons out there.

Hence, the only thing that can be done is to try and weed out all those who don't "fit" into EvE ...
... preferably as soon as possible ... to actually improve the overall experience for everybody.

Accepting the people who don't "get" the game only makes the game worse.
It fills the forums up with more threads about whining people who can't deal with (eve) reality ...
... such as incursion-whiners whining about people who legitimately enter it and kill the mom as soon as it pops up ...
... or people whining about (ninja) salvagers "stealing" their salvage ... hauler pilots whining about getting popped ...
... or people whining about afk-cloakers ... etc etc etc ...

Wow, this list really keeps on going ........


Now, those who come up with "don't force onto others how you play your game" or "i play the way i want to" ...
Well ... you may play as you want, but the rules of the game are clearly stated and YOU have to obey them !

Also ... i'd be happy about more information to come down further to the point,
which i believe is: People can't be forced to take responsibility.

Also also ... i have a flu and i have to sneeze every five minutes, so i may have missed plenty.
Alex Sinai
Doomheim
#108 - 2012-01-30 11:31:49 UTC  |  Edited by: Alex Sinai
Tarryn Nightstorm wrote:
So, OP...How's all that GTC-financed ISK working out for you?

/Me giggles....Locator agent runningTwisted

Is urp-splosion tyme naow?


Don't **** your pants when your locator finds. You funding your pvps with gtcs? Very bad habit. You know how to scan at all? Or farm sites.

Don't let them fly safe!

Tippia
Sunshine and Lollipops
#109 - 2012-01-30 11:33:47 UTC
Shazzam Vokanavom wrote:
http://eve-kill.net/?a=kill_detail&kll_id=12291174 (Likley 10:1 ratio of assest discrepancy, with attempts to improve defence)

Imo, hulk has attempted to compromise for defence, attackers significantly undervalued by comparison.
So? Why is that a problem? Also, no. That was a very poor fit for defence.
Quote:
You havent answered the question. Avoidance.
…except that it wasn't a question — it was a statement trying to impose a position on me that I have never taken. I didn't provide an answer — I provided a rebuttal, explaining that your statement was a straw man.
Quote:
Without supply there would be no competition, without demand there would be no supply. Its a balance. You only are arguing from one side. Try this rather than avoiding with semantics. Re-read the question and answer fairly as possible with a yes no answer?
It's not so much a balance as a dynamic system that seeks an equilibrium. If it becomes static, it becomes boring, and more to the point: if the supply vastly outpaces the demand, it just hurts the industrialists. Of course I'm only arguing from one side: mine. The answer cannot be made with a simple yes or no because of the dynamics. Most likely, no, it wouldn't — the margins would be nil and there is no profit in trying to compete over them. It would just stack up in ever-expanding backlog sell orders that never get fulfilled. That is not competition — that's just stagnation. We've seen this happen before and it didn't generate any competition then either.

Also, going by the way many carbears argue, there would most certainly be a supply without a demand — just look at all the demands for buffed mining ability.
Quote:
Scared of your self acclaimed status? And doesnt answer the question.
It fully answers the question: your question rests on faulty suppositions and thus cannot be answered meaningfully.

Have you stopped beating your wife yet (Y/N)?

Loaded question, false dichotomy, (another) straw man, causal oversimplification, beggin the question… pick your fallacy.
Quote:
Quoting out of context much, or as usual miss representing posts with only part quotes?
The context is that you're trying to infer that ganking is harmful. I'm rejecting that supposition and pointing out that, the way the EVE economy works, destruction of assets is pretty much always beneficial and that ganking in particular is pretty much required due to the kind of destruction it enables.
baltec1
Bat Country
Pandemic Horde
#110 - 2012-01-30 11:44:35 UTC
I have been playing for years and had one gank attempt upon one of my industry ships. I looted his stuff and sld it in jita with the rest of my cargo.

Industrial ships a VERY easy to tank to survive a gank.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#111 - 2012-01-30 11:46:22 UTC
baltec1 wrote:
I have been playing for years and had one gank attempt upon one of my industry ships. I looted his stuff and sld it in jita with the rest of my cargo.

Industrial ships a VERY easy to tank to survive a gank.


I see a guy who tries to use his brains to survive and who acknowledges that he CAN die,
but he can TRY to avoid it ... and i see people coming telling him that he's wrong,
simply because they don't have the information that he has.
Shazzam Vokanavom
Doomheim
#112 - 2012-01-30 11:48:21 UTC  |  Edited by: Shazzam Vokanavom
I'm simply going to have to disagree with your opinion on the matter as I feel we are simply diometrically opposed on two ends of a valid spectrum, Tippia.

All I see is you arguing your case with extremes selfishly in a deperate attempt to maintain any position in game. And I'm sorry I've lost quite a bit of respect for your opinion as a result.

And whilst I might be championing the "industrial/trader" case, freely admit it. But I'm also trying to advocate PvP improvements and fun here for all for non-selfish reasons. There is no call for removal of mechanics, I'm not trying to prevent something exclusively, no. In essence I'm trying to make a compromise as usual.

Does this mean that some "carebear" types might provide challenging views of "dumbing" the game down to the point of pointlesness asking for "cotton wool" mechanics? Yes, I've seen many an example of this and I also don't like the immunity approach.

But my view is there is simply too much in favour of criminal "suicide ganking" with gaming mechanics and just how it works. And as such more consequential outcomes and difficulty needs to be applied to the ganking process. Wether you like that view or not will not change the opinion, as I have explained.

Maybe I should just change my entire view on the subject and start being obstinatley self interested also and ask for complete immunity in High sec and stuff the EvE gaming community interests, seems to be the accepted "status quo". Lets just let EvE go to the wall, who cares.
baltec1
Bat Country
Pandemic Horde
#113 - 2012-01-30 11:53:25 UTC
Shazzam Vokanavom wrote:
I'm simply going to have to disagree with your opinion on the matter as I feel we are simply diometrically opposed on two ends of a valid spectrum, Tippia.

All I see is you arguing your case with extremes selfishly in a deperate attempt to maintain any position in game. And I'm sorry I've lost quite a bit of respect for your opinion as a result.

And whilst I might be championing the "industrial/trader" case, freely admit it. But I'm also trying to advocate PvP improvements and fun here for all for non-selfish reasons. There is no call for removal of mechanics, I'm not trying to prevent something exclusively, no. In essence I'm trying to make a compromise as usual.

Does this mean that some "carebear" types might provide challenging views of "dumbing" the game down to the point of pointlesness asking for "cotton wool" mechanics? Yes, I've seen many an example of this and I also don't like the immunity approach.

But my view is there is simply too much in favour of criminal "suicide ganking" with gaming mechanics and just how it works. And as such more consequential outcomes and difficulty needs to be applied to the ganking process. Wether you like that view or not will not change the opinion, as I have explained.

Maybe I should just change my entire view on the subject and start being obstinatley self interested also and ask for complete immunity in High sec and stuff the EvE gaming community interests, seems to be the accepted "status quo". Lets just let EvE go to the wall, who cares.


There is not an imbalance in favor of gankers. There are more than enough tools to stop yourself from getting ganked, the fact that people chose not to use them is not an argument for further nerfs to pirates.
Alex Sinai
Doomheim
#114 - 2012-01-30 12:00:15 UTC
Pure fact that this thread grew so big means that people do care and feel that there must be some changes to either way means this is something that worth the discussion and attention from both the CSM and CCP. Thank you.

Don't let them fly safe!

Malcanis
Vanishing Point.
The Initiative.
#115 - 2012-01-30 12:00:38 UTC
It seems like you're putting more effort into complaining than it would take to actually put some tank on your haulers, and maybe use a Blockade Runner, Orca or Freighter to move the high-value stuff, and fly defensively.

I regularly move high value cargoes through hi-sec, and I have never, ever been ganked in hi-sec, not even once in over 5 years. For the simple reason that when I'm carrying said high value cargo, I fly in exactly the same way as I do in 0.0 or lo-sec: I assume everyone in local is hostile unless I know for sure they aren't, and will, given the chance, kill me and take my stuff. I fly, fit and choose my ships accordingly.

So far it has worked flawlessly.

I've had some pretty hairy escapes, like when I didn't notice that we had a wardec, and I jumped an Iteron V full of T2 ships and mods into a system with 5 WTs in, but even then I managed to get my ship and cargo out intact.

Perhaps you should try this method before dismissing it out of hand. It really does have its charms: desperately maneuvering a cloaked Ity V slowly further and further from the gate while 5 hostiles were trying to decloak me, and trying to work out in my head "how far away from a Taranis does a cloaked, fully expanded iteron have to be before it's safe to decloak and warp?" was an incredibly tense and thrilling experience that lasted what seemed like hours. I didn't get any KMs from it, but in a sense you could say I won a 1v5, and afterwards I was pretty wrung out, let me tell you!




PS The answer is 80Km.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

baltec1
Bat Country
Pandemic Horde
#116 - 2012-01-30 12:01:05 UTC
Alex Sinai wrote:
Pure fact that this thread grew so big means that people do care and feel that there must be some changes to either way means this is something that worth the discussion and attention from both the CSM and CCP. Thank you.


90% of this thread is everyone telling you you are wrong.
Malcanis
Vanishing Point.
The Initiative.
#117 - 2012-01-30 12:01:58 UTC
Alex Sinai wrote:
Pure fact that this thread grew so big means that people do care and feel that there must be some changes to either way means this is something that worth the discussion and attention from both the CSM and CCP. Thank you.


This exact same thread was alive and well as far back as 2007 to my certain memory, and in all likelihood, much further back.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Shazzam Vokanavom
Doomheim
#118 - 2012-01-30 12:02:23 UTC
baltec1 wrote:

There is not an imbalance in favor of gankers. There are more than enough tools to stop yourself from getting ganked, the fact that people chose not to use them is not an argument for further nerfs to pirates.


When hulks cannot get consistantly get knocked out of the sky from a handfull of destroyers regardless of whatever shield fits they put on them and at significantly less assest cost to themselves I will beleive you. Until then sorry, just another dont touch my area of the game, don't care about you comment.

Bring on a working bounty system, bring on corrective war changes, bring back the fun. Pinata bashing doesnt interest me or the losers who participate in it.
Sasha Azala
Doomheim
#119 - 2012-01-30 12:02:47 UTC
Simple effective way to avoid can flipping is to not use cans. Worked for me in the past.

If people insist on solo mining using cans then make sure it's in a quiet system. Problem with quiet systems though is the price you will get for the ore is lower than busier systems. Might be better to just keep hauling it back to the station each time.

Alternatively, a second account, one hauling one mining.





Is it really putting people off of the game? I don't see any real evidence of this.

I've just got back yesterday, from about 2 months of playing Skyrim fairly solidly, but Skyrim just does not quite deliver what I Iook for in a game.

On returning last evening (GMT) I was surprised to see that the online account figure was over 50,000. So again it does not seem to be putting people off.

As long as the CCP don't jump on the same ban wagon that most MMOs have done, then it's a game I'm likely to return to if I do leave for awhile.

Main thing I see as putting any new players off, is the amount of time it takes to train up to do something more useful. Of course you could increase your training by buying and selling PLEX then buy some +4 implants. But most people new won't want to buy PLEX as they've not decided if they like the game enough by then.


Before anyone says 'post with your main' this is my main as from last evening.
Shirah Yuri
Tonic Empire
#120 - 2012-01-30 12:04:11 UTC
I consider myself very much an industrialist, miner and trader.

This could imply that I was seeing can-flippers and gankers in a bad light. But, to put it simple, I am not. Can-flippers distort the business of solo miners and kill the ships of stupid and/or too daring solo miners. For any sane miner, this serves as incentive to team up with others. Have one player act as a hauler and other players do the mining work. What's wrong with that?

Gankers shoot down careless traders and miners. Yes, I've had my losses, too, and I've learned from them. But: traders shot down means less competition for me as a trader. And ships being destroyed... yay for the industy. And, to be honest, it's quite an adrenaline surge to fly with a transport carrying a billion isk in cargo. I wouldn't want to miss that :)

As the ferengi put it nicely:

- Peace is good for profit.
- War is good for profit.

You just gotta work with that muscle between your ears.