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Can flippers and gankers in High sec problem

Author
Krixtal Icefluxor
INLAND EMPIRE Galactic
#41 - 2012-01-30 01:03:47 UTC
Desert Ice78 wrote:


I remember the first encounter, and getting so mad at the audacity of that thief who suddenly went flashy-red after stealing my hard earned veldspar, that despite it being quite apparent to me visually that his ship was a hell of a lot bigger than mine, I couldn't resist firing off a volley of my civilian blasters.

I don’t think they even hit.

Warping back to the station in my pod I was ready to rage quit, but here is my point: that lesson was the first in a very long line of painful lessons on how to play Eve.



ROFL. This is SOOOO my early days experience to an exact.

I had never even played an MMO. Did not realize for TWO MONTHS it was an RPG (when I discovered the Attributes.....and images of watching friends play D & D in 1978 came flooding into my mind).

If EVE had been anything like what I heard other MMO's were like, I probably would not have stayed. It is one of the few true challenges I have encountered the past decade.

Just wish it had been around 20 years ago, instead of my knocking distance from age 50.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Ludi Burek
The Player Haters Corp
#42 - 2012-01-30 01:29:42 UTC
Enough with this bullsheet crying an whining already, geez Shocked

Almost every whiner misses the point of EVE. THE CHALLENGE is the game. You think ANYTHING would matter in this game if there was no competition, immunity from attack and hand holding? Even the so called "carebear" activities would become completely meaningless. The very thing that all these entitled people cry about is what makes the system thrive. So, come one, look beyond the short term selfishness and apply some logic.

Everyone was a noob at some stage and done some stupid newbie thing. It's just some people learn from it and become better at the game while others refuse to. There are mechanics and tools in the game to minimize risk to almost negligible levels. All you have to do is use them but no, crying about it easier.

Also, all the people that "leave because of bad mechanics" would probably have left, oh maybe 2-3 month later even if they never got "omg griefed". Why? Everything beyond mining and NPCing is competitive and a challenge and they don't like this sort of thing. Either that or they continue to grind their useless activity totally oblivious of all the great things eve has to offer.

No one is against the influx of new players. I'm sure the vets welcome clued up people with open arms. It's this useless sort of, gimme now coz it's me and I'm awsum, players that no one cares about leaving. In fact, on a personal level I'm glad when they leave. I just wish they would leave quietly and not look for some sort of sympathy on the forums.
Lyron-Baktos
The Scope
Gallente Federation
#43 - 2012-01-30 01:37:00 UTC
You see this type of **** in every game. Very good players going around totally beating up noobs. Never understood the appeal of it tbh as I would find it boring as hell
Valentyn3
Deep Core Mining Inc.
#44 - 2012-01-30 01:38:58 UTC
Lyron-Baktos wrote:
You see this type of **** in every game. Very good players going around totally beating up noobs. Never understood the appeal of it tbh as I would find it boring as hell


Because they couldn't fight back in middle school?

I don't always use hax. But when I do, it's because I'm an NPC.. http://i.imgur.com/PUZou.jpg

Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#45 - 2012-01-30 01:45:41 UTC  |  Edited by: Rel'k Bloodlor
My favorite part was on the OP came here on the forums to help his friends. Buy complaning.Cry
And not sell some of his excessive faction crap and jump clone to them and help them at all.Oops
Hes and awesome guy and good friend obviouslyRoll

I wanted to paint my space ship red, but I couldn't find enough goats. 

Dirk Magnum
Spearhead Endeavors
#46 - 2012-01-30 01:53:28 UTC
Seconding any 0/10 posts made in this thread. 0/10, OP. Better players make the game better. More players just make it crowded.

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Myxx
The Scope
#47 - 2012-01-30 02:13:57 UTC
Alex Sinai wrote:
So, CCP wants to bring in more players in but on the other side does everything possible to keep them out.

Just a short story:

A relatively new player with a few months in EVE with not a bad ship and few totally fresh players all in High sec. A can flipper shows up and starts flying around bumping the newbies (5th or 7th flipper for the day for them). The one with not bad ship comes in so flipper warps out. Newbie picks up ore from the can (stupid move but hey, its a newbie and he have tons of things to learn so he forgets some) and moments later a nice fleet of can flipper with a much better ship and friends arrive. Of course all get owned. And all quit the game because they are sick and tired of can flippers, gankers and other sh*t.

CCP you want more players? Well may be instead of spending tons of money on useless advertisements you think about changing some mechanics of your own game so that people wont quit because your mechanics so flawed for new players and allow the exploits by some terribly bored vets who sit in their Titans and create alts out of boredom to go get their kicks on new players and then complain that there's not enough influx of players in the game.

I do understand an attempt to push players to other then High sectors. But with recent "buff to gankers" strategy all you do is pushing them out of the game.

It isnt an exploit. EVE isn't for your kind, I think.
EnslaverOfMinmatar
You gonna get aped
#48 - 2012-01-30 02:24:53 UTC
Alex Sinai wrote:
Newbie picks up ore from the can


Don't steal stolen ore. Call CONCORD.

Every EVE player must read this http://www.eveonline.com/background/potw/default.asp?cid=29-01-07

Jack Corigan
School of Applied Knowledge
Caldari State
#49 - 2012-01-30 02:34:22 UTC
Can flippers made me the man i am today. After i got harassed by the same guy afew times, i went and learned the mechanics so i could take him down. All games are Rock-Paper-Scissors based, you just have to learn the rules.

Eve has a delicate balance between mining, manufacturing and pvp, they all depend on each other and you cant just expect to change the game into some cheery happy mining game and expect all pvp to cease around you.

Most important of all, its a multiplayer game. If you get can flipped by 1 guy, call your corp mates. Dont want to get can flipped? Mine with other people. If there was no other people, there would be nobody to sell your ores to.
Julyan Fox
The crossroad Co.
#50 - 2012-01-30 02:44:19 UTC  |  Edited by: Julyan Fox
Well here are a few tips since my first career was mining :

1. As long as you fly a mining frigate, do it in the starter system, Can flipping is not tolerated there, you won t stay there for long tho.

2. Once you move into a mining cruiser, go into a 0.7 system, look for a place with good ore asteroids and anchor at least 4 giant secure containers as close of each other as possible. 4 containers will last you for 1 hour of mining.

3. Once you get into a barge (retriever) station trip is a bit less of an issue, tho if you wanna save a bit of time, bookmark a safe spot just outside of the asteroid belt grid and jettison your cargo there, don t forget to rename your cans to extend the timer to 2 hours, and come with a big cargo hold indu to take it all at once.

4. Never jettison mine unless you have a friend who transfer the ore directly to his hauler or you are ready to lose your ore or gank a fleet.
Scorsigaar
Ruthless Regiment
SL0W CHILDREN AT PLAY
#51 - 2012-01-30 02:46:42 UTC
I am reminded of some bio or sig i saw a while ago, although i can't remember who it was to give proper credit.

"in other MMO's stupid people are annoying. In EVE they are a valuable resource"
foxnod
Perkone
Caldari State
#52 - 2012-01-30 02:51:18 UTC
Alex Sinai wrote:
Liam Mirren wrote:
Renarla wrote:
Mine into secure cans. Problem solved.

Next!


Clearly, using a secure container and then have one of the newbies do the hauling is not the way to go. Don't you realise that it's better to have 6 newbies mine rather than 5 while 1 is hauling? Teamwork? Logic? Effort? What are those filthy words!


Again for the last time. Not the point of the post.

Point of the post: Want more players in? Make it fun for new players. Not angry, not hard work for them. Or keep your playerbase at the very slowly rising or sometimes sharply falling levels. People play games to have fun. As far as game definition goes.



Why would we want more substandard players? We got enough of them as it is.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#53 - 2012-01-30 02:52:22 UTC
Corp added to wardec list.
Killstealing
Brutor Tribe
Minmatar Republic
#54 - 2012-01-30 03:03:43 UTC
Alex Sinai wrote:
Liam Mirren wrote:
OP failed to realise (we all did in the beginning, guess what; we're still here) that EVE is a harsh PVP environment which manifests itself in many different ways. If you had several can flippers on the same day don't you think said newbies should THINK about what they're doing and what they should be doing differently? It's not very difficult to ask in rookie/help chat what can be done about it, LEARN what can be done about is and create some teamwork.

In other words, learn from it, deal with it and if you don't or can't adapt, get out.




Very creative and thinking post. Shows so much intellect.

EVE is by far not harsh and totally not PVP environment. EVE is a walk in the park with BLOBS that by mistake or intention somehow called PVP. Just take a good look around. The rest not deserve any comment.

blob is a buzzword
Jafit McJafitson
Viziam
Amarr Empire
#55 - 2012-01-30 03:14:25 UTC  |  Edited by: Jafit McJafitson
This game really needs a tutorial system that doesn't involve giving newbies a mining laser and a civilian railgun and telling them to shoot rocks and red crosses.

Instead newbies need to be taught about the nature of the game. Mostly they need to be taught that there are people around who will kill them and rob them.
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#56 - 2012-01-30 03:23:07 UTC
I think as a noob they should put you in a noob frigg and place you in to pvp with new players for the first 48hours.
Thats it just the first 2 days all you can do is undock and fight, or get killed. THEN show players how to make isk.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Klezmer
In Praise Of Shadows
#57 - 2012-01-30 03:43:58 UTC
Lyron-Baktos wrote:
You see this type of **** in every game. Very good players going around totally beating up noobs. Never understood the appeal of it tbh as I would find it boring as hell

I wouldn't exactly call can flippers good at EVE.
Alex Sinai
Doomheim
#58 - 2012-01-30 04:50:07 UTC
Vimsy Vortis wrote:
Corp added to wardec list.


I will enjoy that wardec dear troll. May be next time it will cause you to check further before throwing out such word. Don't cry when undocking.

Don't let them fly safe!

Meryl SinGarda
Belligerent Underpaid Tactical Team
#59 - 2012-01-30 04:54:51 UTC
Thanks to this thread, I now have better places to go can flipping.
Alara IonStorm
#60 - 2012-01-30 05:12:48 UTC

This is the man who should decide the Future of EVE! Roll

I remember when I first bought Super Mario Bros. I ran along and hit a Goomba then my little guy fell down. I threw my controller at the screen and never played Super Mario again. If you're Mario was Invincible all the time more people would have finished the game and would have been happy. Instead they died and quit.

If people were Invincible in EVE everyone would be happy. Infinite Lives is already a good start but you should not be killable and my ship should glow bright and sound like this.

My logical is infallible.