These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

EVE IPH Industry Calculator Version 3.3 - Now with Live Market data!

First post
Author
Zifrian
The Frog Pond
Ribbit.
#1741 - 2015-01-05 02:08:48 UTC  |  Edited by: Zifrian
Esla Jaru wrote:
Have an bug with the new update. If the Production Runs/Lines is set to anything other than 1, all of the build jobs in the manufacturing list become 0 isk, and the inventions jobs say they are orange text on a blue background (i,e, saying i own the T1 BPO, but cant invent the item).

Double clicking on any of the jobs (T1 or T2) will switch to the blueprints tab and show no materials required.

Similar things happen on the build tab when inventing T2.

To Reproduce: (build & invention lines set to 10) pick a t2 item, change decryptor to accelerant, change total runs to 2, click refresh.

Calcs tab will say "cannot Invent"

if you change BP's to 1, the error goes away, but returns when you change BP's back to 2, or any number other than 1.

OK fixed. Sorry about that, some test code I forgot to comment. Thanks!

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Anneke Tersis
The Scope
Gallente Federation
#1742 - 2015-01-05 13:55:54 UTC
Zifrian wrote:
Anneke Tersis wrote:
The invention cost is still independent of the invention chance.

Did I (and the people who supported the idea in the previous pages) fail to convince you this is the most logical way to handle the invention cost ? Or was it just forgotten along the way ?

Except it isn't. Did you read my response? Please give an example of what you see is wrong that I can reproduce instead of just telling me I'm wrong. We all agree I just don't see the problem.

Note: I just put up an update that fixed a display issue on the "Invention Costs" label that was showing the total cost and not the amount per run. The IPH values were always using this per run value.


I'm glad to say that rechecking right now, I'm getting a correct behavior of the calculation. Don't know if it's related to the last update, maybe I f... up yesterday (in that case, my apologies). Previously, as mentionned ealier in the thread, I had used the skills overide to check that the probability had no effet on the cost. Anyway, all good now, thanks !
Kaedaar OLeary
ADK Industries
#1743 - 2015-01-06 03:15:56 UTC
Since new update, build times are off. As an example a 10 run copy of Hail M, should take about 16 hours to produce in a station. The blueprint tab is showing about double that. Throws the isk per hour numbers way off. Also the usage cost seems to be hit or miss of coming up as 0 or the correct amount.

Appreciate your work on this great tool.
Kaedaar OLeary
ADK Industries
#1744 - 2015-01-07 03:48:08 UTC
Kaedaar OLeary wrote:
Since new update, build times are off. As an example a 10 run copy of Hail M, should take about 16 hours to produce in a station. The blueprint tab is showing about double that. Throws the isk per hour numbers way off. Also the usage cost seems to be hit or miss of coming up as 0 or the correct amount.

Appreciate your work on this great tool.



I think its the choices under the manufacture tab that are changing the times to produce. If I stick with just one line, the numbers look right.
Mino Adria
Convenient Alternative Storage
#1745 - 2015-01-08 10:16:40 UTC
Hi! First time poster here. For starters, a big big thanks for this awesome tool! It has actually spurred my interest for the industry side of EvE.

As a resubbing player I started to to dabble with manufacturing/PI on an old alt to set up a passive income to fuel my pewpew interest. Now I'm actually playing the game more like a Tycoon game Big smile looking at EvE like a big math problem I can put some time and effort into solving, haha.

Anyways, Three things. A potential bug report, a feature request and a question:

Bug report (maybe)
Is there something up with the profit-% value in the Manufacturing tab?

Both on my home and work PC i update with fresh min-sell prices for Jita and calculate all T1 Blueprints. Scrolling down the list i find several items with positive IPH and Profit values but a negative Profit-%. I can see that the Market Price - Total Cost also is positive so something seems wrong. And going to the Blueprint tab I don't get the same Total Cost as displayed in the manufacturing tab.

Checking a couple of other random IPH positive items I see the same disparity in total Cost between the tabs, and I can't get the Profit-% to line up with any displayed values.

Maybe I'm doing some settings wrong, but I'm pretty sure I'm using the same station, usage and tax settings in both tabs.

A (set of) feature!
Have you considered any "Normalized for 24h" features? I'm starting to look into T2 production and one big difference is that I can't decide the total run time. I only log in once a day and run ~22h cycles for my T1 production. With T2 I would be locked into the runs provided by invention and as such won't run the slot for 24h straight. Evaluating T2 per decryptor BPC outcome normalized to 24h (assuming you produce the full BPC) and with an average invention cost per BPC would be really useful I think. I can somewhat use the Profit column for this, but only for a single decryptor at a time as I must set a target run number matching the resulting BPC.

I know T2 is really complex to calculate and I’m still wrapping my head around it, and I don’t know how invention time would fit in with the above suggestion. So if I’m making no sense just ignore me as a newb!

On the same tangent, having the ability to select several T1 Blueprints and selecting a production time (instead of number of runs) and getting a shopping list for all materials would be freaking awesome!

The question
Is there any way I can set a per run custom cost on Blueprints in the manufacturing tab calculations? Small Ancillary Armor Repairer always mocks me at the top of list, but as it only exists ad BPC I wonder if I can get a realistic calculation by setting a per run price manually by checking the contract market.

Again, great thanks! Any possibility to donate ISK/cash?
Kinisson Hawkings
Pandemic Horde Inc.
Pandemic Horde
#1746 - 2015-01-10 00:14:48 UTC  |  Edited by: Kinisson Hawkings
Great job!
Macker Momo
The Big Moe
#1747 - 2015-01-10 09:55:13 UTC
I haven't used Eve Isk Per Hour since the industry changes and 2.3 was outdated. I did download and update all the files to the current build.

When attempting to import one of the BP backups from version 2.3, I received the following error.

An Unhandled Exception has occured and EVE Isk per Hour will now close.

Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!

What is your Operating System? Win 7 64
What tab or screen did the error occur? Attempting to restore previous BP backup
What are the steps to reproduce the Error? Save BPOs in 2.3 then attempt to restore BPO from backup
Web link to a screenshot of your error: no need. I could copy / paste everything
In addition to a screenshot, copy the data below for sending to developer.

Source: System.Data.SQLite
Message: The database file is locked
cannot rollback transaction - SQL statements in progress

Thank you.

Life is short. Have fun.

Macker Momo
The Big Moe
#1748 - 2015-01-10 11:09:10 UTC
Are you still working on the datacore tab? I have Gallente starship engineering V, and I'm currently farming the datacore from 3 agents, though I cannot get the info to show up under the datacore tab.

CreoDron Doppepuette Ciete and Orlevreze Charloller
Duvolle Laboratories Sitaleere Beene

I have imported this character's API key, and although EIPH read some of my other datacore skills (haven't checked them all), I noticed the Gallentean starship engineering box under datacore skills was initially unchecked. I did check the box, but nothing changed regarding the above comment.

All the other necessary boxes were checked by default, and standings were read correctly. I used this tool in ver 2.3 and am quite familiar with it.

Thanks for such an excellent tool.

Life is short. Have fun.

Macker Momo
The Big Moe
#1749 - 2015-01-10 18:36:05 UTC
I'm trying to correctly enter my BPOs from scratch and am encountering some difficulties. Under the blueprint management screen, I cannot get EIPH to:

1. Show me-Advanced capital components capital deflection shield emitter blueprint,
--Blueprint filter setting is: All blueprints
--Item type: All
--Blueprint type: BPOs

What does come up is the same BPO, but only as a BPC. I do not appear to have the option to remove the "yes" under the copy column.

I understand there is an option to scan all my personal BPOs, but since EVE only updates every 6 hours and I'd have to go back and check each one manually anyway, I figured I would input them manually. Oh, and did I mention that the wife and family are all occupied...now. ;-)

Thank you.

Life is short. Have fun.

Jovis Mangeiri
Govannon and Avernus Inc.
#1750 - 2015-01-10 23:53:57 UTC
First of all a very big thangs for that tool and your hard work Big smile.

Actual the price import is a big broken. If you try to import the "percentile sell" price type some of the values are quite strange.
Aptiva Rin
Science and Trade Institute
Caldari State
#1751 - 2015-01-13 07:57:18 UTC  |  Edited by: Aptiva Rin
Zifrian is IPH open source or have you decided to keep it closed? I'm just curious. Also what language is it written in?


And thanks for this program by the way. I use it constantly to help with my production and the requirements for BPs as well as optimize my time spent mining.
Charlie Nonoke
Blue Republic
RvB - BLUE Republic
#1752 - 2015-01-14 01:17:29 UTC
For me, it won't allow me to choose an array for invention of any modules, within a POS.
It has a dropbox, but no entries to select
Zifrian
The Frog Pond
Ribbit.
#1753 - 2015-01-14 04:47:14 UTC  |  Edited by: Zifrian
Kaedaar OLeary wrote:
Since new update, build times are off. As an example a 10 run copy of Hail M, should take about 16 hours to produce in a station. The blueprint tab is showing about double that. Throws the isk per hour numbers way off. Also the usage cost seems to be hit or miss of coming up as 0 or the correct amount.

I think its the choices under the manufacture tab that are changing the times to produce. If I stick with just one line, the numbers look right.

Thanks I'm looking into this.

Mino Adria wrote:
Is there something up with the profit-% value in the Manufacturing tab?

A (set of) feature!

Again, great thanks! Any possibility to donate ISK/cash?

The -profit % should be fixed now. On the feature, I'm not sure what you are asking for but it sounds complicated enough that I probably won't get to it anytime soon. Maybe you can clarify? On the donations, I accept isk or paypay donations to zifrianeve@gmail.com.

Macker Momo wrote:
issues

1- Percent issue should be fixed
2-You can't import BP files from the old version anymore
3-I'll look into your BPO/BPC issue. I'm still having a few bugs
4-I fixed the datacores problem, CCP changed the names on me (Galletean vs Gallente) and that's some pretty old code where I did name look ups but it should work now.

Jovis Mangeiri wrote:
First of all a very big thangs for that tool and your hard work Big smile.
Actual the price import is a big broken. If you try to import the "percentile sell" price type some of the values are quite strange.

These are set by EVE Central, I don't have control over them. Might want to try contacting them with your issue.

Charlie Nonoke wrote:
For me, it won't allow me to choose an array for invention of any modules, within a POS.
It has a dropbox, but no entries to select

Should be fixed with this update.

New test build up: 3.1.5491.36570

- Added multiple character loading to the Invention Jobs window. You can now see jobs for all your characters on one screen for current and history. Any character you have loaded will be listed in the bottom right hand corner with name, corp, and the number of jobs running and max jobs (i.e 4/10). Corp jobs will load for selected characters that are part of a corporation where a corp key is installed and the Corporation or Both option is selected. Appreciate any feedback.
- Updated the industry jobs API to pull all current and historical jobs when updating (internal update)
- Added a fix for negative profit % showing up in the manufacturing tab calculations. Let me know if it looks off.
- Added a fix for the TE bonus for advanced science skills - it was cutting them too low prior.
- Gallente and Amarr datacores should now work on the datacore page
- Fixed a bug that would not allow POS arrays for invention to show when selected
- Updated the Region, System, and Facilities for T3 invention so you will be limited to locations where you can only do T3 invention (POS and Caldari Outposts)
- Added Proteus DB and image files
- Lots of DB fixes ><

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Zifrian
The Frog Pond
Ribbit.
#1754 - 2015-01-14 04:51:05 UTC
Aptiva Rin wrote:
Zifrian is IPH open source or have you decided to keep it closed? I'm just curious. Also what language is it written in?

And thanks for this program by the way. I use it constantly to help with my production and the requirements for BPs as well as optimize my time spent mining.

The code is posted on the sourceforge site I use (requirement for hosting). I wrote it in VB.net back in 2009 as a shopping list "helper" and it grew. I use VB.net 2010 express to work on it. The database is SQLite.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Gilbaron
The Scope
Gallente Federation
#1755 - 2015-01-14 05:49:57 UTC
Quote:
- Added multiple character loading to the Invention Jobs window. You can now see jobs for all your characters on one screen for current and history. Any character you have loaded will be listed in the bottom right hand corner with name, corp, and the number of jobs running and max jobs (i.e 4/10). Corp jobs will load for selected characters that are part of a corporation where a corp key is installed and the Corporation or Both option is selected. Appreciate any feedback.


<3 !
Mino Adria
Convenient Alternative Storage
#1756 - 2015-01-14 08:45:28 UTC  |  Edited by: Mino Adria
Zifrian wrote:
Mino Adria wrote:
Is there something up with the profit-% value in the Manufacturing tab?

A (set of) feature!

Again, great thanks! Any possibility to donate ISK/cash?

The -profit % should be fixed now. On the feature, I'm not sure what you are asking for but it sounds complicated enough that I probably won't get to it anytime soon. Maybe you can clarify? On the donations, I accept isk or paypay donations to zifrianeve@gmail.com.


Thanks!

Regarding the feature. I’m not sure if I’m alone in this, but I suspect I’m not. I try to only log in once a day on my indy-alt to set up new jobs and get stuff done.

As such, when comparing ISK/h on T2 products the current ISK/h calculations aren’t realistic due to the fact the total manufacturing time has a ceiling depending on the BPC invented. I can’t set any amount of runs I want and match them to my next log-in window like I can with T1 BPO.

For my current playstyle the best way to compare T2 products would be to compare the results (profit) for a full run BPC for each of the BPC variants normalized to 24h to get the ISK/h value. That means if the total runtime for a T2 BPC is 32h and the profit is 10 Million I would calculate the ISK/h as 10M/48h = 208 333 ISK/h. I do this because whit a once-a-day schedule that production line with sit idle for the remaining 16h. With T2 production you will get significant downtimes unless you log in multiple times a day and set alarm clocks What?

As mentioned, I can do this manually by setting the numbers of runs equal to the BPC output (so only for one decryptor variant at the time), sorting by profit and going through the list doing some mental gymnastics to see if the BP production time is less than 24h, 48h or 72h (etc.). If for example the BP production time is 54h I need to divide the profit by 3 to see if it is more efficient then my alternatives.
Mino Adria
Convenient Alternative Storage
#1757 - 2015-01-14 08:51:35 UTC  |  Edited by: Mino Adria
I still can't get profit-% to line up.

I get differnet Total Cost between tabs. And the profit-% I see in the manufacturing tab isn't (Item market price / Total Cost) as I expect it to be. I alsoe can't get profit, item market price and total cost to make sense together.

I'm a using the application wrong and not getting what is what? Big smile
Zifrian
The Frog Pond
Ribbit.
#1758 - 2015-01-14 13:19:35 UTC  |  Edited by: Zifrian
Mino Adria wrote:
I still can't get profit-% to line up.

I get differnet Total Cost between tabs. And the profit-% I see in the manufacturing tab isn't (Item market price / Total Cost) as I expect it to be. I alsoe can't get profit, item market price and total cost to make sense together.

I'm a using the application wrong and not getting what is what? Big smile

Send me a screen shot of each and I'll try to figure out the issue. The quickest thing I can think of is the facilities aren't the same or not including the usage correctly. It's gotten more complicated now to allow for flexibility but that might be it. Also, did you compare from double clicking the item in the manufacturing tab? That should be the same regardless.

On your suggestion I'll add it to the list and think about options.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Jovis Mangeiri
Govannon and Avernus Inc.
#1759 - 2015-01-14 16:41:38 UTC
Zifrian wrote:

Jovis Mangeiri wrote:
First of all a very big thangs for that tool and your hard work Big smile.
Actual the price import is a big broken. If you try to import the "percentile sell" price type some of the values are quite strange.

These are set by EVE Central, I don't have control over them. Might want to try contacting them with your issue.


Sorry for the bad explanation from me. I compared the values of the program with those of the eve central api.

For example Tritanium (Sell/Percentile/Jita):

eve central api: 6.11 ISK
IPH: 4.84 ISK


All "percentile" settings load the same wrong values.
Zifrian
The Frog Pond
Ribbit.
#1760 - 2015-01-14 16:43:28 UTC
Jovis Mangeiri wrote:
Zifrian wrote:

Jovis Mangeiri wrote:
First of all a very big thangs for that tool and your hard work Big smile.
Actual the price import is a big broken. If you try to import the "percentile sell" price type some of the values are quite strange.

These are set by EVE Central, I don't have control over them. Might want to try contacting them with your issue.


Sorry for the bad explanation from me. I compared the values of the program with those of the eve central api.

For example Tritanium (Sell/Percentile/Jita):

eve central api: 6.11 ISK
IPH: 4.84 ISK


All "percentile" settings load the same wrong values.

Ahh ok, I'll take a look. Maybe I'm storing something incorectly. Thanks!

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder