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EVE IPH Industry Calculator Version 3.3 - Now with Live Market data!

First post
Author
Elena Thiesant
The Scope
Gallente Federation
#1681 - 2014-12-14 11:25:40 UTC
Thank you.
Anneke Tersis
The Scope
Gallente Federation
#1682 - 2014-12-16 10:59:33 UTC
Hi,

Just updated to the latest version. It seems the invention chance does (still) not reflect on the cost of an invented BPO. To check this, I just upped all my skills to 5 : my invention chances increased but invention costs remained unchanged. I think the actual invention costs should be calculated as C/(N.P) where C is the material cost to perform the invention, N the number of runs on the T2 BP, and P the success probability. At the moment the calculation is just C/N.

Thanks Zifrian for your great job !
Zifrian
The Frog Pond
Ribbit.
#1683 - 2014-12-16 12:33:46 UTC
Anneke Tersis wrote:
Hi,

Just updated to the latest version. It seems the invention chance does (still) not reflect on the cost of an invented BPO. To check this, I just upped all my skills to 5 : my invention chances increased but invention costs remained unchanged. I think the actual invention costs should be calculated as C/(N.P) where C is the material cost to perform the invention, N the number of runs on the T2 BP, and P the success probability. At the moment the calculation is just C/N.

Thanks Zifrian for your great job !

This is possible if you need to do more than one invention batch to get a success. If your skills don't reduce the number of batches then the costs won't change. If your success chance is say 45% and you increase it to 48%, then you still need two batches to get a successful bpc. Send me an example though and I'll take a look. There is an issue with t2 and numbps though where you might see some incorrect numbers but I'm working on that.

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Anneke Tersis
The Scope
Gallente Federation
#1684 - 2014-12-16 18:47:24 UTC
Zifrian wrote:
Anneke Tersis wrote:
Hi,

Just updated to the latest version. It seems the invention chance does (still) not reflect on the cost of an invented BPO. To check this, I just upped all my skills to 5 : my invention chances increased but invention costs remained unchanged. I think the actual invention costs should be calculated as C/(N.P) where C is the material cost to perform the invention, N the number of runs on the T2 BP, and P the success probability. At the moment the calculation is just C/N.

Thanks Zifrian for your great job !

This is possible if you need to do more than one invention batch to get a success. If your skills don't reduce the number of batches then the costs won't change. If your success chance is say 45% and you increase it to 48%, then you still need two batches to get a successful bpc. Send me an example though and I'll take a look. There is an issue with t2 and numbps though where you might see some incorrect numbers but I'm working on that.


We are not talking about the same information. Presently, the calculation gives the cost for a successful try. The information I'm looking for before starting a production is the average cost of T2 BP, not the cost "if I'm lucky every time". Hence the suggested division by P.

In other words, the chances of success have no predictive power at a given time, but only in the long term. With a 45% chance, I can get 0, 1 or 2 successful inventions. The only meaningful way to apprehend things is to consider what will happen on a large number of trys, and present an averaged value.
Grandial
Stride with Ease
#1685 - 2014-12-17 11:43:19 UTC
Anneke Tersis wrote:
Zifrian wrote:
Anneke Tersis wrote:
Hi,

Just updated to the latest version. It seems the invention chance does (still) not reflect on the cost of an invented BPO. To check this, I just upped all my skills to 5 : my invention chances increased but invention costs remained unchanged. I think the actual invention costs should be calculated as C/(N.P) where C is the material cost to perform the invention, N the number of runs on the T2 BP, and P the success probability. At the moment the calculation is just C/N.

Thanks Zifrian for your great job !

This is possible if you need to do more than one invention batch to get a success. If your skills don't reduce the number of batches then the costs won't change. If your success chance is say 45% and you increase it to 48%, then you still need two batches to get a successful bpc. Send me an example though and I'll take a look. There is an issue with t2 and numbps though where you might see some incorrect numbers but I'm working on that.


We are not talking about the same information. Presently, the calculation gives the cost for a successful try. The information I'm looking for before starting a production is the average cost of T2 BP, not the cost "if I'm lucky every time". Hence the suggested division by P.

In other words, the chances of success have no predictive power at a given time, but only in the long term. With a 45% chance, I can get 0, 1 or 2 successful inventions. The only meaningful way to apprehend things is to consider what will happen on a large number of trys, and present an averaged value.


I agree with Anneke on this. It's the only way to really work out the exact cost after variation wears out.
Kuoleman Morsian
The Scope
Gallente Federation
#1686 - 2014-12-17 16:12:24 UTC
Agreed, I always calculate the cost of invention as how much ISK per _run_ of finished product, not BPC or what ever because that's the only smart way to calculate it, over an infinitely long time that cancels out rough spots where you fail even when the probability is 97% (grrrr).
Zifrian
The Frog Pond
Ribbit.
#1687 - 2014-12-17 18:17:00 UTC  |  Edited by: Zifrian
Sorry, been sick (still am) so I haven't had a chance to look into this.

Kuoleman Morsian wrote:
Agreed, I always calculate the cost of invention as how much ISK per _run_ of finished product, not BPC or what ever because that's the only smart way to calculate it, over an infinitely long time that cancels out rough spots where you fail even when the probability is 97% (grrrr).


Agreed, this exactly how I designed it in the first version I built so there must be a bug somewhere that's not giving the total costs correctly. I think...I think we are on the same page but can you give me an example of what you expect? I'm not noticing any issues with the checks I made.

OK I went through it again and I don't see any issues. What I thought was a problem is working as I designed it.

The invention cost displayed is the total cost for the runs you enter. If it's 1, and the total cost to do the invention job is 2million, then the invention cost for that run is 200k. As far as the cost of if you get lucky every time, that's not what it's doing. It displays the cost of the invention job relative to the runs entered. I calculate the average invention runs per success and multiply it by the cost to do one invention job. I then divide that by the total invented runs to get the cost per run, and multiply it by the number of runs entered.

Let me know if that makes sense. Appreciate any feedback. I do want to get it right. Again, an example would be very helpful.

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Kuoleman Morsian
The Scope
Gallente Federation
#1688 - 2014-12-17 20:43:38 UTC
As far as I can see the best formula is what was suggested above.

so all costs related to making the BPC dividided by the number of runs the finished BPC will have divided by the chance of success.

C / R / P. ( can also be written as C / (R*P) )

This figure should be then added to the cost to make the product plus all the run costs to get the full cost of making 1 unit. You can then multiply this by the number of runs if needed.
Copious Labious
Aegis Technologies
#1689 - 2014-12-19 03:44:27 UTC
Does the tool factor in the system cost index? Where can I see that?

(Sorry if this was answered and I missed it.)
Zifrian
The Frog Pond
Ribbit.
#1690 - 2014-12-19 13:15:19 UTC
Copious Labious wrote:
Does the tool factor in the system cost index? Where can I see that?

(Sorry if this was answered and I missed it.)

Yes it does but it's not displayed anywhere yet. I'll add a tool tip or something else showing it at some point.

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Capsups
Atomic Mangocorp
#1691 - 2014-12-19 21:08:28 UTC  |  Edited by: Capsups
Would it be possible to add a setting for the production calculator to ignore the ME bonus over multiple runs? I'm finding it extremely annoying to deal with since you'll find that alot of people will build maybe 100 of something split out over 10 different blueprints. Now if each of those require 2 of some component and you put in a 100x run in the program, assuming 1% ME, it'll tell you to only build 199 of the components because it assumes you'll be building all these at 1 time and therefore gain the run bonus. Meaning if you split that up into 2 different jobs each doing 50 runs, you'll end up missing 1 component.

Other than just setting the ME to 0%, what about allowing me to specify that I will be using 10 lines and 10 blueprints for this build, such that it applies the ME bonus correctly to each of the jobs.

I'm also wondering, if I tell it to use a POS and add Raw materials to the shopping list using 10 ME components, does it assume that I will be building the components at the POS as well with the correct modifiers applied to the components? Or are these modifiers ignored?

What about making it possible to specify the Relics you'll use for ALL T3 subsystems at a time, instead of having to manually enter that information for every single subsystem and then saving the data? It makes it quite painful to setup EVE IPH at first.
Zifrian
The Frog Pond
Ribbit.
#1692 - 2014-12-20 02:18:54 UTC
Capsups wrote:
Would it be possible to add a setting for the production calculator to ignore the ME bonus over multiple runs? I'm finding it extremely annoying to deal with since you'll find that alot of people will build maybe 100 of something split out over 10 different blueprints. Now if each of those require 2 of some component and you put in a 100x run in the program, assuming 1% ME, it'll tell you to only build 199 of the components because it assumes you'll be building all these at 1 time and therefore gain the run bonus. Meaning if you split that up into 2 different jobs each doing 50 runs, you'll end up missing 1 component.

Other than just setting the ME to 0%, what about allowing me to specify that I will be using 10 lines and 10 blueprints for this build, such that it applies the ME bonus correctly to each of the jobs.

Yeah, sorry about this. This is the last issue I'm working on. I hope to have something done soon that will make the number of bps work better for T2 items.

Capsups wrote:
I'm also wondering, if I tell it to use a POS and add Raw materials to the shopping list using 10 ME components, does it assume that I will be building the components at the POS as well with the correct modifiers applied to the components? Or are these modifiers ignored?

You have to select this activity and save a facility for Component Manufacturing. Once you set it to a POS, then I use that for all components you make. The whole facility thing is a bit confusing but I'm trying to keep everything flexible. Let me know if it doesn't look right to you.

Capsups wrote:
What about making it possible to specify the Relics you'll use for ALL T3 subsystems at a time, instead of having to manually enter that information for every single subsystem and then saving the data? It makes it quite painful to setup EVE IPH at first.

OK, I see what you are saying. I'll add it to the list to get this to set it to one of the three types for all T3 production based on settings.

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Xerxes Boon
Center for Advanced Studies
Gallente Federation
#1693 - 2014-12-22 07:51:27 UTC
First off, thanks for such a great program.

I think I found an issue with the refining station tax calculation. It's off by a few orders of magnitude

StationTaxes = StationTax - (0.75 * StationStanding)

The tax calculation calls for multiplying the standing by .75%, so the calculation should be.

StationTaxes = StationTax - (0.0075 * StationStanding)

I noticed that only putting in a very low station standing like .10 would be enough to max out the refine calc which was definitely not what I was seeing in game.
Joost Caldari
Joost Inventor Labs
#1694 - 2014-12-23 00:08:18 UTC
He Zifiran, great great tool! I found a minor issue in the "mining" tab (version 3.1 latest). When selecting a Prospect, the hauling cargo size is set to zero, where for all the other mining vessels, it;s set to the appropriate size of the ore hold. It's not a major issue, but a little annoying.
Amiriana
University of Caille
Gallente Federation
#1695 - 2014-12-24 00:51:56 UTC
Hi there,

I get this message every 2nd or 3rd time I open the program. It seems to only be when I've not opened it for several hours and it updates stuff from the web. I tried deleting and reinstalling.

I tried to create a ticket on sourceforge but couldn't figure it out.

Quote:
An Unhandled Exception has occured and EVE Isk per Hour will now close.

Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!

What is your Operating System?
What tab or screen did the error occur?
What are the steps to reproduce the Error?
Web link to a screenshot of your error:
In addition to a screenshot, copy the data below for sending to developer.

Source: EVE Isk per Hour
Message: An error occurred creating the form. See Exception.InnerException for details. The error is: A table in the database is locked
database table is locked


OS: Win 8.1 x64
On launch.
I've added one API for one character with full access mask.
I've also updated prices I think.
Everything else is fresh.

Doesn't happen every time, doesn't happen if data is cached (6 hours?). Takes a long time to open and then message appears. Works fine second time.
Zifrian
The Frog Pond
Ribbit.
#1696 - 2014-12-24 15:19:04 UTC
Amiriana wrote:
Hi there,

I get this message every 2nd or 3rd time I open the program. It seems to only be when I've not opened it for several hours and it updates stuff from the web. I tried deleting and reinstalling.

I tried to create a ticket on sourceforge but couldn't figure it out.

Quote:
An Unhandled Exception has occured and EVE Isk per Hour will now close.

Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!

What is your Operating System?
What tab or screen did the error occur?
What are the steps to reproduce the Error?
Web link to a screenshot of your error:
In addition to a screenshot, copy the data below for sending to developer.

Source: EVE Isk per Hour
Message: An error occurred creating the form. See Exception.InnerException for details. The error is: A table in the database is locked
database table is locked


OS: Win 8.1 x64
On launch.
I've added one API for one character with full access mask.
I've also updated prices I think.
Everything else is fresh.

Doesn't happen every time, doesn't happen if data is cached (6 hours?). Takes a long time to open and then message appears. Works fine second time.

This could happen when it updates the industry facilities but I fixed this a few months ago. Are you using the most recent version on the website? Also, are you trying to open two versions of the program? That might cause a conflict.

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Adalind Olaris
Olaris Enterprises
#1697 - 2014-12-24 16:23:25 UTC
An Unhandled Exception has occured and EVE Isk per Hour will now close.

Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!

What is your Operating System?
windows 7

What tab or screen did the error occur?

What are the steps to reproduce the Error?
Have favorites or ownend BP selected and hit caluclate and it instantly crashes. I have BP Selected as favorite and owned in blue print manager.

Sreenshot of your error:
http://imgur.com/9juq4aE

In addition to a screenshot, copy the data below for sending to developer.

Source: mscorlib
Message: Length cannot be less than zero.
Parameter name: length
Matriarch Alestia
Cipher Laboratories
#1698 - 2014-12-24 21:49:57 UTC  |  Edited by: Matriarch Alestia
Hey.. I downloaded the latest binaries from the SF website. I ran the program and it prompted me for an update. I then ran the update but when the program starts after the update its stuck on "Updating Industry Teams..." part on the splash screen. I tried manually starting the program after killing it but same issue. Reinstalling does not help either. :(

EDIT: Now it shows up an error that the update file cannot be DL'd and is stuck on "Updating Industry Systems cost Indexes".. lol
Zifrian
The Frog Pond
Ribbit.
#1699 - 2014-12-24 23:56:57 UTC
Matriarch Alestia wrote:
Hey.. I downloaded the latest binaries from the SF website. I ran the program and it prompted me for an update. I then ran the update but when the program starts after the update its stuck on "Updating Industry Teams..." part on the splash screen. I tried manually starting the program after killing it but same issue. Reinstalling does not help either. :(

EDIT: Now it shows up an error that the update file cannot be DL'd and is stuck on "Updating Industry Systems cost Indexes".. lol

Hmm, maybe they killed the Team CREST update after they stopped updating teams. I'll look into that. The Systems cost indexes takes a bit to do. Roughly 30-45 seconds. Just give it a few and it'll finish. Let me know if it doesn't.

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Zifrian
The Frog Pond
Ribbit.
#1700 - 2014-12-25 00:26:48 UTC
Adalind Olaris wrote:
An Unhandled Exception has occured and EVE Isk per Hour will now close.

Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!

What is your Operating System?
windows 7

What tab or screen did the error occur?

What are the steps to reproduce the Error?
Have favorites or ownend BP selected and hit caluclate and it instantly crashes. I have BP Selected as favorite and owned in blue print manager.

Sreenshot of your error:
http://imgur.com/9juq4aE

In addition to a screenshot, copy the data below for sending to developer.

Source: mscorlib
Message: Length cannot be less than zero.
Parameter name: length

Can you evemail me the contents of your eveiph.log file in the install folder? Do you know what bp it might be erroring on? Thanks

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder