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EVE IPH Industry Calculator Version 3.3 - Now with Live Market data!

First post
Author
Jas Dor
Republic University
Minmatar Republic
#141 - 2012-03-04 02:54:02 UTC
Ok lets see.
1. I had just done a new install onto a Windows 7 machine (fixed vista).
2. While I thought I had then updated prices, a bunch of data looked strange. (I had been away for two weeks when Vista died).
3. Somehow the program allowed a price download without any section checked.

What I think happened is that it pulled off a hub/region where Eve Central did not have price data for that particular item but used the Jita SVR values.

I have just now attempted to replicate and found myself unable to do so.
Jas Dor
Republic University
Minmatar Republic
#142 - 2012-03-05 05:21:03 UTC
Components seem to not be flowing through properly on the manufacturing spreadsheet. This was spotted by:
Set to show only moon harvesting arrays (use one cap construction part each)
1. Type in 100ME/20PE in the assume BPO filter - note price
2. Now go to the manage blueprint tab and add a BPC for capital construction components with a 100ME/20PE.

Recompute and note that the isk per hour rises.
Ten Bulls
Sons of Olsagard
#143 - 2012-03-05 05:42:27 UTC
Hey, when calculating IPH for T2 items, does IPH mean ISK per hour of manufacturing hour, or does it take time to copy and invent into account.

The bottleneck for T2 production could be either Copy, Invention or Production slots. It depends on what is begin built, available skills and POS layout.

Perhaps there could be a way to specify what type of slot is your bottleneck for T2 items.


Thanks
Gqsswayeea T'em'e
Center for Advanced Studies
Gallente Federation
#144 - 2012-03-05 18:07:53 UTC
When copying data out of the data core table using the Copy Selected to Clipboard it pastes all data as a single line versus one line per item selected. i.e. if I select 4 items i want to paste 4 separate lines not 1 really long one.

I'm also having an issue with prices not updating across the board nor is it saving my Default system between shutting down and restarting the program.
Zifrian
The Frog Pond
Ribbit.
#145 - 2012-03-05 23:43:36 UTC
Jas Dor wrote:
Components seem to not be flowing through properly on the manufacturing spreadsheet. This was spotted by:
Set to show only moon harvesting arrays (use one cap construction part each)
1. Type in 100ME/20PE in the assume BPO filter - note price
2. Now go to the manage blueprint tab and add a BPC for capital construction components with a 100ME/20PE.

Recompute and note that the isk per hour rises.


I'll take a look. Thanks for reporting.

Ten Bulls wrote:
Hey, when calculating IPH for T2 items, does IPH mean ISK per hour of manufacturing hour, or does it take time to copy and invent into account.

The bottleneck for T2 production could be either Copy, Invention or Production slots. It depends on what is begin built, available skills and POS layout.

Perhaps there could be a way to specify what type of slot is your bottleneck for T2 items.


Thanks


You can include the copy and invention times as part of settings but there is no way to select those on the main blueprint tab area.

Gqsswayeea T'em'e wrote:
When copying data out of the data core table using the Copy Selected to Clipboard it pastes all data as a single line versus one line per item selected. i.e. if I select 4 items i want to paste 4 separate lines not 1 really long one.

I'm also having an issue with prices not updating across the board nor is it saving my Default system between shutting down and restarting the program.


Thanks. I thought I corrected this. I'll get it fixed up soon.

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Jas Dor
Republic University
Minmatar Republic
#146 - 2012-03-07 02:19:28 UTC
I think I've found the reason for the missing values. I set up some BPCs and decided to run values on the Moros. Capital Turret Hardpoint came up with a zero value. Flipping to eve central I see that it's had a movement of 0 in the last however many hours. I'm guessing two things happened 1. You have set the input to pull things only with a movement greater than zero. This mean there was no value to download. Further, since I had a new install there was no older value to use.

BTW we need an override market cost window in blueprints to reflect ships that are normally sold through contracts.
degini
Yo-Yodine Propulsion Systems
#147 - 2012-03-07 08:58:01 UTC
In keeping with the bottleneck discussion, I have enabled invention time (disabled copy time) and am looking at the Harpy, which is bottlenecked by invention time (25h x 2.76 attempts/success = roughly 69 hours per successful invention at 1.0x). Showing a component profit of 7M, that works out to about 101k per hour profit.

the bp isk per hour shows 396k (makes sense if you ignore invention time)

the raw isk per hour shows 153k (no idea where this one comes from)

1)In what way is the program factoring in invention time into the calculations if you turn it on?

2) How is "total item production time" calculated? It shows 1day 23h 46mins for the harpy but not sure where that number is coming from.

Thanks.
Zifrian
The Frog Pond
Ribbit.
#148 - 2012-03-07 22:43:49 UTC
degini wrote:
In keeping with the bottleneck discussion, I have enabled invention time (disabled copy time) and am looking at the Harpy, which is bottlenecked by invention time (25h x 2.76 attempts/success = roughly 69 hours per successful invention at 1.0x). Showing a component profit of 7M, that works out to about 101k per hour profit.

the bp isk per hour shows 396k (makes sense if you ignore invention time)

the raw isk per hour shows 153k (no idea where this one comes from)

1)In what way is the program factoring in invention time into the calculations if you turn it on?

2) How is "total item production time" calculated? It shows 1day 23h 46mins for the harpy but not sure where that number is coming from.

Thanks.

There is a bug that is not allowing invention time to be factored in correctly.

I'm dealing with some RL downtime for the next week but should be able to get all the above issues corrected after that. Thanks everyone for reporting the issues.

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Ishikari
Duct Tape Inc.
#149 - 2012-03-11 11:58:29 UTC
This is a really nice tool, thank you for the hard work put in to building and maintaining it!

I noticed a few small things as I was using the app.

When in the blueprint management screen updating me/pe values, when you have the unfiltered list everything defaults to not being checked. When you select a type filter, every time you update an me/pe value everything defaults to checked and you need to uncheck all every time before entering the next set of me/pe values. It would be handy to have them both default to not checked, when entering data for hundreds of bps with very different me/pe values it would make the process a bit quicker.

It would be really nice to be able to update me/pe values from the blueprints tab anywhere an me/pe value appears. So for example under the blueprint icon, as well as the bottom left portion for the component material list (for items that have sub components like t2 and capitals).

A way to back up the me/pe values (or even the whole database) to a separate backup file would be great.
Nalha Saldana
Aliastra
Gallente Federation
#150 - 2012-03-11 13:35:13 UTC
There is no way to set the default production time multiplier in the manufacturing list, this would be good in case you do production at POS for example.
Aaron Marketgarden
#151 - 2012-03-17 11:45:03 UTC
Would be nice if you could save your shopping list from session to session. If we could have several shopping lists that would be heavensend.
Aaron Marketgarden
#152 - 2012-03-17 18:11:56 UTC
If we could also bookmark certain blueprints that would be great too
Zifrian
The Frog Pond
Ribbit.
#153 - 2012-03-17 20:06:49 UTC  |  Edited by: Zifrian
New Build
Build 2.0.4459.38991

  • Updated the program database to Crucible_1.5_349247 datadump. All newly named items should now be reflected in the program.
  • Updated the BP images to Crucible_1.5_349247 datadump.
  • Exporting selected Datacore Agents in the Datacores tab will no longer output a long line of data.
  • The BP Production Time display is now greyed out if 'Calculate Optimal' is checked since it does not apply to this option.
  • Added check boxes to Reverse Engineering, Copy, and Invention times in the Invention/RE tab within the BP tab. When selected the times will update with the total invention and copy times included. These times are based on your laboratory skills to run these jobs and tied to the success rate of invention/RE. I.E. if you require 15 invention runs for a success and you have 10 maximum laboratory lines, you need 2x the copy time for 15 copies, and 2x the invention time for 15 invention runs.
  • Saving settings on the BP Tab will now save selections for Including RE, Copy, and Invention Times for all program settings.
  • Electronic Parts, Garbage, Hydrogen Batteries, Oxygen, Spirits, and Water are now available for updated prices in the Update Prices tab under the 'Planetary' category.

Let me know if you have any issues.

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Zifrian
The Frog Pond
Ribbit.
#154 - 2012-03-17 20:09:27 UTC
Ten Bulls wrote:
Hey, when calculating IPH for T2 items, does IPH mean ISK per hour of manufacturing hour, or does it take time to copy and invent into account.

The bottleneck for T2 production could be either Copy, Invention or Production slots. It depends on what is begin built, available skills and POS layout.

Perhaps there could be a way to specify what type of slot is your bottleneck for T2 items.

Thanks

I've added check boxes on the BP screen now that will automatically update copy and invention times, but not slots. If you want to change that information you can override the appropriate skills. Let me know if this is what you are thinking. POS options are going to be tough to include but I know what you are saying. I'll see if I can do something about that.

Gqsswayeea T'em'e wrote:
When copying data out of the data core table using the Copy Selected to Clipboard it pastes all data as a single line versus one line per item selected. i.e. if I select 4 items i want to paste 4 separate lines not 1 really long one.

I'm also having an issue with prices not updating across the board nor is it saving my Default system between shutting down and restarting the program.

The Datacore issue is fixed in the last build.

On your other issue, you'll have to be more specific. I'm not having an issue with the default system setting.

Thanks
degini wrote:
In keeping with the bottleneck discussion, I have enabled invention time (disabled copy time) and am looking at the Harpy, which is bottlenecked by invention time (25h x 2.76 attempts/success = roughly 69 hours per successful invention at 1.0x). Showing a component profit of 7M, that works out to about 101k per hour profit.

the bp isk per hour shows 396k (makes sense if you ignore invention time)

the raw isk per hour shows 153k (no idea where this one comes from)

1)In what way is the program factoring in invention time into the calculations if you turn it on?

2) How is "total item production time" calculated? It shows 1day 23h 46mins for the harpy but not sure where that number is coming from.

Thanks.

The time is how long it takes to do invention for a Harpy, then it's added to the time to build all the components and the item. Ships usually take a bit of time to invent. The data you show looks right to me. I added some tool tips into the BP times. Let me know if you still have questions.

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Zifrian
The Frog Pond
Ribbit.
#155 - 2012-03-17 20:15:20 UTC
Ishikari wrote:
This is a really nice tool, thank you for the hard work put in to building and maintaining it!

I noticed a few small things as I was using the app.

When in the blueprint management screen updating me/pe values, when you have the unfiltered list everything defaults to not being checked. When you select a type filter, every time you update an me/pe value everything defaults to checked and you need to uncheck all every time before entering the next set of me/pe values. It would be handy to have them both default to not checked, when entering data for hundreds of bps with very different me/pe values it would make the process a bit quicker.

It would be really nice to be able to update me/pe values from the blueprints tab anywhere an me/pe value appears. So for example under the blueprint icon, as well as the bottom left portion for the component material list (for items that have sub components like t2 and capitals).

A way to back up the me/pe values (or even the whole database) to a separate backup file would be great.

I'll take a look at the BP management. I'm always trying to improve that screen.

As far as updating values anywhere, I'm working on that fix for prices as well. It's been on the list for awhile. As far as the numbers on the BP tab, I originally had it automatically save them but took it out. I might add it to the save settings functionality so you have to save it there but having it autosave was causing issues.

Backing up the BP's is half done. It'll be in 2.1 or maybe sooner.
Nalha Saldana wrote:
There is no way to set the default production time multiplier in the manufacturing list, this would be good in case you do production at POS for example.

Good catch. I'll add it to the program settings and Manufacturing Tab. Note though, if someone wants to use a "Rapid" array that causes more mat usage, I probably won't add that any time soon so it'll just be the times.

Aaron Marketgarden wrote:
Would be nice if you could save your shopping list from session to session. If we could have several shopping lists that would be heavensend.

If we could also bookmark certain blueprints that would be great too.

On saving shopping lists, it's on my list. Hope to have it in a soonish update.

On the other, do you mean making a list of only BP's you want to see? If so, this seems like a common request as people only want to look at say 5 BP's but might own 100's. I'll try to work this in soon.

Thanks

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Nalha Saldana
Aliastra
Gallente Federation
#156 - 2012-03-18 00:47:41 UTC
You definitely broke something with this patch, everything on the manufacturing list comes up as 0 IPH no matter what options i choose.
The market data is imported so its not that.
Zifrian
The Frog Pond
Ribbit.
#157 - 2012-03-18 02:21:59 UTC  |  Edited by: Zifrian
Nalha Saldana wrote:
You definitely broke something with this patch, everything on the manufacturing list comes up as 0 IPH no matter what options i choose.
The market data is imported so its not that.

I'm not seeing any issues. Please provide more details or some screenshots and I'll try and track down the issue. Thanks

I did fix a small issue with Augmented Drones. Just put that patch up. Let me know if you still have the issue.

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Quality First
Bane Industrial
#158 - 2012-03-18 03:28:42 UTC
Hello,

I am learning your tool, so far its great but am having a few issues or questions.

I am trying to use the manufacturing tab to figure out what to manufacture and am using the iph*svr or iph settings, with ignore low svr turned on and it keeps recommending things that seem like a nice profit at first but when you check the volume of the item on the marketplace it is recommending items to that have a very very low volume in sales. Granted i may make that isk for making and selling them but don’t want to wait 2 months to sell 1 item.

I thought the svr setting along with ignore low svr was supposed to filter low volume items out but doesn’t seem to make a difference, at least for me. Is there something i am doing wrong or am i just misunderstanding what the setting does.

Some examples of what it recommends to me, all of them don’t seem to sell very well:
Large tracking diagnostic subroutines II
Large Salvage Tackle II
Small Drone Scope Chip II
Large Auxiliary thrusters II


2) Why does the isk per hour and total profit not match between the Manufacturing and blueprint screens, even if you set the me/pe/decryptor etc, to be the same? Which one should i be looking at to estimate potential profit.

Thanks for your help and your very nice application.
Zifrian
The Frog Pond
Ribbit.
#159 - 2012-03-18 04:15:36 UTC  |  Edited by: Zifrian
Quality First wrote:
Hello,

I am learning your tool, so far its great but am having a few issues or questions.

I am trying to use the manufacturing tab to figure out what to manufacture and am using the iph*svr or iph settings, with ignore low svr turned on and it keeps recommending things that seem like a nice profit at first but when you check the volume of the item on the marketplace it is recommending items to that have a very very low volume in sales. Granted i may make that isk for making and selling them but don’t want to wait 2 months to sell 1 item.

I thought the svr setting along with ignore low svr was supposed to filter low volume items out but doesn’t seem to make a difference, at least for me. Is there something i am doing wrong or am i just misunderstanding what the setting does.

Some examples of what it recommends to me, all of them don’t seem to sell very well:
Large tracking diagnostic subroutines II
Large Salvage Tackle II
Small Drone Scope Chip II
Large Auxiliary thrusters II


2) Why does the isk per hour and total profit not match between the Manufacturing and blueprint screens, even if you set the me/pe/decryptor etc, to be the same? Which one should i be looking at to estimate potential profit.

Thanks for your help and your very nice application.

To your first question, I would say that the SVR data is really only a guide to the right direction but I wouldn't bet money on it. I get the volume data from EVE Marketeer so I really don't have any control over what it provides. That site is pretty good and I think they've done a great job with it but it's still imperfect just due to the way price data is gathered.

So I would use it to analyze the market but use your experience and game knowledge to figure out what to build. When I looked at your list I immediately thought Large Salvage Tackle II's would be a low volume because medium salvage tackles fit the noctis and small and large would be much lower. With T2 versions, probably not many at all. The SVR shows 1.15. I wouldn't bother with that low a number anyway. The "Ignore Low SVR" just gets rid of those lower than 1.0. I might add an option to type in a value though. If you notice something completely off (like 100 svr for some low demand item) let me know and I'll double check my code.

On the second, I'm not noticing this with a few spot checks. I know that others have brought this up as well. If you can give an example I can look into it. Make sure you have all the options the same. For instance, I ignore R.A.M.'s for small drones and ammo. I have to remember to check it in manufacturing to compare but also realize that it applies to all items I select.

But to look for profit, the idea is that they should both show the same data. I tried to get them close as possible so let me know examples of where they are off and I'll take a look. Make sure you are comparing the right data as well. I.e. Components and Raw mats.

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Quality First
Bane Industrial
#160 - 2012-03-18 05:06:39 UTC  |  Edited by: Quality First
Thanks for the reply,

First question you said "analyze the market but use your experience and game knowledge to figure out what to build."

This is what i am doing its just time consuming to double check, as i have 3 pilots for my research and manufacturing thats alot of things to look at. I was hoping for something to filter out more, you idea of a type in value may help alot.

Funny thing is now those examples are no longer showing up at the top of the list, must have changed a setting without realizing it.



Part 2


I look at mine the are all different, dont see any that match.. thats why i think i have something messed up

Pictures are worth alot of typing here so:
I am using the first line for the covert ops cloak and the highlighted medium capacitor control circuit as my examples, although in my case it doesnt matter what item i pick.

The manufacturing screen

Covert ops cloak BP

Med capacitor control BP