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EVE IPH Industry Calculator Version 3.3 - Now with Live Market data!

First post
Author
Jean de Trey
The Scope
Gallente Federation
#1161 - 2014-02-25 15:27:30 UTC
What exactly do "owned" and "not owned" mean in the context of this program? I scanned my assets via the API and found several BPCs, but they are all currently marked "no owned". Clearly, since they are in my assets, I own them, so I must be missing something in my understanding of how the term "owned" is intended to be used here.
Zifrian
The Frog Pond
Ribbit.
#1162 - 2014-02-25 16:47:41 UTC
Jean de Trey wrote:
What exactly do "owned" and "not owned" mean in the context of this program? I scanned my assets via the API and found several BPCs, but they are all currently marked "no owned". Clearly, since they are in my assets, I own them, so I must be missing something in my understanding of how the term "owned" is intended to be used here.

You need to mark them as owned in BP Management. It uses the ME/PE data you save to calculate bp data.

There is really no difference between a bp you import or one in the base database list because I cannot get ME/PE data from the API. So a BP marked as owned basically tells me that you looked at the BP and the ME/PE data stored is what you want me to use to calculate the material list.

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Noah Vikeen
Doomheim
#1163 - 2014-02-26 16:41:09 UTC
On the mineral pricing, is there a way to pull in what I actually have been paying for minerals instead of what the market shows at the time? So maybe a 2 or 4 week moving average of what I have actually been paying for minerals.

Thanks
Noah

http://spacevikeen.wordpress.com/ Twitter @NoahVikeen

Batelle
Federal Navy Academy
#1164 - 2014-02-26 17:17:00 UTC
It doens't make sense for invention time to be included in ISK/Hr calculation because inventing uses different slots. Unless I am mistaken checking this box just adds the invention time directly onto the manufacturing time.

I'd much rather see a checkbox to include component manufacture time, since those use the same industry slots, and if im making components on an alt I can just untick the box.

What I'm finding is that I have to do my own calculations to see if invention slots or manufacturing is my bottleneck, so for t2 invention I'm only using IPH to help with shopping lists and comparing profit/unit for small subsets of items that have similar build times and component usage. Still very useful for those things though!

PS I hope sacrificing that rapier to drop bombers on my deimos the other night was worth it. P Was he expecting to survive or something?

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Gilbaron
The Scope
Gallente Federation
#1165 - 2014-02-27 18:20:52 UTC
feature request:

allow me to paste information from the client to IPH, such as minerals or components that i already have in station to adjust the buy list, or, even cooler: ME/PE Values for my blueprints using this method: https://forums.eveonline.com/default.aspx?g=posts&m=3305492#post3305492
Zifrian
The Frog Pond
Ribbit.
#1166 - 2014-02-28 11:25:14 UTC
Noah Vikeen wrote:
On the mineral pricing, is there a way to pull in what I actually have been paying for minerals instead of what the market shows at the time? So maybe a 2 or 4 week moving average of what I have actually been paying for minerals.

Thanks
Noah

No there isn't. You could enter your own prices manually or import. I would like to allow pulling data from the cache files but then I need to store them historically but that's quite a bit of work at this point. So not something I'd do relatively soon.

Batelle wrote:
It doens't make sense for invention time to be included in ISK/Hr calculation because inventing uses different slots. Unless I am mistaken checking this box just adds the invention time directly onto the manufacturing time.

That's all the box does. For someone that uses alts well, this really doesn't apply. In fact if you are making items with longer build times than invention times, you shouldn't ever run into this on one character. However, if you started from scratch and were using your other build lines you could potentially want to see this.

Batelle wrote:
I'd much rather see a checkbox to include component manufacture time, since those use the same industry slots, and if im making components on an alt I can just untick the box.

What I'm finding is that I have to do my own calculations to see if invention slots or manufacturing is my bottleneck, so for t2 invention I'm only using IPH to help with shopping lists and comparing profit/unit for small subsets of items that have similar build times and component usage. Still very useful for those things though!

That basically exists now. The BP production time is just the time if you built from the blueprint and had alts or whatever building all the components. The Component production time is the time to build all the components as efficiently as you can on the lines you have. In Build/Buy mode it'll adjust the time based on what you don't need to build.

This bottleneck discussion has come up before and I'm not sure how I would provide a tool that could help with it.

Batelle wrote:
PS I hope sacrificing that rapier to drop bombers on my deimos the other night was worth it. P Was he expecting to survive or something?

Haha, yeah he was trying to bait someone and you popped up and it was like...oh crap get here now, I'm going to die...so no he knew he was going down heh.

Gilbaron wrote:
feature request:

allow me to paste information from the client to IPH, such as minerals or components that i already have in station to adjust the buy list, or, even cooler: ME/PE Values for my blueprints using this method: https://forums.eveonline.com/default.aspx?g=posts&m=3305492#post3305492

Thanks for the cut/copy suggestion I might add that in addition to the asset scanning function I'm working on now. And on the BP thing, yes...I've been planning on doing that as well.

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Gilbaron
The Scope
Gallente Federation
#1167 - 2014-02-28 12:33:21 UTC
Quote:

Thanks for the cut/copy suggestion I might add that in addition to the asset scanning function I'm working on now. And on the BP thing, yes...I've been planning on doing that as well.


you are awesome ! keep it coming :)
Noemi Kautsuo
Space Environment Creations LLC
#1168 - 2014-02-28 20:47:56 UTC
Great tool and awesome work so far!

The only thing that is a bit confusing is the tax calculation. Would be cool if there was an option to manually edit the tax values (both broker and sales tax) and to see two separate tax calculations; for buy orders and the tax for selling the final product.
Batelle
Federal Navy Academy
#1169 - 2014-02-28 21:29:17 UTC
Zifrian wrote:
That's all the box does. For someone that uses alts well, this really doesn't apply. In fact if you are making items with longer build times than invention times, you shouldn't ever run into this on one character. However, if you started from scratch and were using your other build lines you could potentially want to see this.


Leaving components out for now, if the time to manufacture a bpc (accounting for success rate and runs per success) is shorter than the invention time, then invention is the bottleneck and checking the box should probably result in using the invention time (again accounting for success and runs) as the ONLY time denominator for isk/hour, rather than adding the two together. If the manufacturing time is longer (no components), then I probably won't be interested in the invention time at all. I just don't see any situation where adding invention time to manufacturing time could possibly be useful or accurately describe what's going on, because in truth they run in parallel rather than in series.

What I do in my own spreadsheet is for each possible job/decryptor combination, I calculate the invention slot time per run and the manufacturing time per run, giving me a ratio to identify the bottleneck. I do a bit more manipulation and see that for a process decryptor, I should use all 10 invention slots, but for one of those +run decyptors only using 3 invention slots will max out my manufacturing capacity.

Zifrian wrote:

That basically exists now. The BP production time is just the time if you built from the blueprint and had alts or whatever building all the components. The Component production time is the time to build all the components as efficiently as you can on the lines you have. In Build/Buy mode it'll adjust the time based on what you don't need to build.

This bottleneck discussion has come up before and I'm not sure how I would provide a tool that could help with it.


People ask for it for the same reason its hard to design a tool to address it. Its hard.

Zifrian wrote:
Batelle wrote:
PS I hope sacrificing that rapier to drop bombers on my deimos the other night was worth it. P Was he expecting to survive or something?

Haha, yeah he was trying to bait someone and you popped up and it was like...oh crap get here now, I'm going to die...so no he knew he was going down heh.


He killed a cyno with some drones and ran away as a carrier shot his shields with sentries. He then stopped about 80km out and the carrier deaggressed. I charged at him with my deimos (all 80km) figuring he would just warp out, but he didn't. You guys got there at the very last second b/c i swear he was dead and i was halfway to warping out before i was tackled.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Zifrian
The Frog Pond
Ribbit.
#1170 - 2014-03-01 10:50:50 UTC  |  Edited by: Zifrian
Noemi Kautsuo wrote:
Great tool and awesome work so far!

The only thing that is a bit confusing is the tax calculation. Would be cool if there was an option to manually edit the tax values (both broker and sales tax) and to see two separate tax calculations; for buy orders and the tax for selling the final product.

Yeah I know, I am trying to figure out better ways to work taxes and broker fees but not sure when I'll get something worked out. One of my big annoyances though heh.

Batelle wrote:

Leaving components out for now, if the time to manufacture a bpc (accounting for success rate and runs per success) is shorter than the invention time, then invention is the bottleneck and checking the box should probably result in using the invention time (again accounting for success and runs) as the ONLY time denominator for isk/hour, rather than adding the two together. If the manufacturing time is longer (no components), then I probably won't be interested in the invention time at all. I just don't see any situation where adding invention time to manufacturing time could possibly be useful or accurately describe what's going on, because in truth they run in parallel rather than in series.

What I do in my own spreadsheet is for each possible job/decryptor combination, I calculate the invention slot time per run and the manufacturing time per run, giving me a ratio to identify the bottleneck. I do a bit more manipulation and see that for a process decryptor, I should use all 10 invention slots, but for one of those +run decyptors only using 3 invention slots will max out my manufacturing capacity.


OK this is helpful. Most times people ask about bottlenecks but never explain what they are specifically talking about. I'll see what I can do along these lines.

Maximze your Industry Potential! - Download EVE Isk per Hour!

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DragonfIy
Caldari Provisions
Caldari State
#1171 - 2014-03-01 17:07:42 UTC  |  Edited by: DragonfIy
solved
Kaydar ArX
Sisters of EVE - Origins
The Initiative.
#1172 - 2014-03-03 18:48:17 UTC
Is there a way to launch multiple instance of IPH on one computer? The select default character feature is working, but not very handy to use when you have some scanned blueprints for multiple characters.

Trying to launch iph when one is already running will just maximize the active instance, and the installer won't let me install again in another rep.


Mister PewPew
Archangels Inc.
End of Natural Lifetime
#1173 - 2014-03-05 04:24:17 UTC  |  Edited by: Mister PewPew
Great app! Totally love it.

But there is a minor bug, it seems some drop-down box is not showing correctly in windows 8 theme(i.e. http://imgur.com/8BCDNgP). It would be much appreciate if you fix it.Big smile
Lady Naween
Ministry of War
Amarr Empire
#1174 - 2014-03-06 00:28:56 UTC
is there a way to turn off the sound when you are adding blueprints in the blueprint manager. the loud harsh bing is really getting annoying real fast.
Migal J
Liberam Tempus
#1175 - 2014-03-06 10:24:11 UTC
Hi, thank you for this great tool.

I cannot find some BPO in the BP manager . For example with all BP checked in filters there is only the BPC for the Pyroxeres mining crystal I.






Jacob Rijne
Companion Cube Corp.
#1176 - 2014-03-10 00:36:14 UTC
i found a bug in your R.A.M. calculations for T2 component blueprints.

In file Blueprint.vb you got the following code:

' Set Quantity based on number selected and Damage
QuantityCalc = CDec(TotalMaterial * UserRuns * readerBP.GetDouble(8) + 0.999)
readerBP.GetDouble(8)

' Check for R.A.M.
If Left(CurrentMaterial.GetMaterialName, 6) = "R.A.M." Then
If UserRuns <= 10 Then
' if the quantity calculated is greater than the number of runs, use that, else set it to the runs
If QuantityCalc < UserRuns Then
QuantityCalc = UserRuns ' Every run less than 10 needs a R.A.M.
End If

ElseIf IgnoreRepairRAM = 2 Then ' We are repairing rams
' One for the number of runs per bp (ie 10 runs per bp, 70 bps, only need 10)
QuantityCalc = InventedRuns
Else ' Just use the total calculated without repair
' Greater than 10 so use 10 plus quantity calc. This is the total you would need without repairing
QuantityCalc += 10
End If

End If

so if you enter more than 10 runs the required amount of R.A.M. is wrong because you add 10 to QuantityCalc.

for 20 runs of Light Neutron Blaster II IPH says you need 15 R.A.M. -Weapon Tech.

Your calculation:

=Math.Floor(20*0,24+0,999 +10) = 15

Correct calculation: 20 * 0.24 = 4.8


Can you please fix this error in your next release?

Zifrian
The Frog Pond
Ribbit.
#1177 - 2014-03-11 00:09:09 UTC  |  Edited by: Zifrian
Jacob Rijne wrote:
i found a bug in your R.A.M. calculations for T2 component blueprints.

In file Blueprint.vb you got the following code:

' Set Quantity based on number selected and Damage
QuantityCalc = CDec(TotalMaterial * UserRuns * readerBP.GetDouble(8) + 0.999)
readerBP.GetDouble(8)

' Check for R.A.M.
If Left(CurrentMaterial.GetMaterialName, 6) = "R.A.M." Then
If UserRuns <= 10 Then
' if the quantity calculated is greater than the number of runs, use that, else set it to the runs
If QuantityCalc < UserRuns Then
QuantityCalc = UserRuns ' Every run less than 10 needs a R.A.M.
End If

ElseIf IgnoreRepairRAM = 2 Then ' We are repairing rams
' One for the number of runs per bp (ie 10 runs per bp, 70 bps, only need 10)
QuantityCalc = InventedRuns
Else ' Just use the total calculated without repair
' Greater than 10 so use 10 plus quantity calc. This is the total you would need without repairing
QuantityCalc += 10
End If

End If

so if you enter more than 10 runs the required amount of R.A.M. is wrong because you add 10 to QuantityCalc.

for 20 runs of Light Neutron Blaster II IPH says you need 15 R.A.M. -Weapon Tech.

Your calculation:

=Math.Floor(20*0,24+0,999 +10) = 15

Correct calculation: 20 * 0.24 = 4.8


Can you please fix this error in your next release?


Have you tried to build 20 runs with 4.8 (5) rams? Because I just tried to build 10 runs of a T2 BPC, which should only take 1 ram and it said I still needed 10.

If you do 20 runs without repair, you'll damage more than you need. So you do your first 10 runs, and you damage 24% of a ram each run. So roughly you lose 4.8 rams when you are done. Since it requires you to start with 10 rams, you need 15 to complete all 20 runs if you don't repair them.

If this has changed in game, let me know but I just tried it on a missile blueprint and couldn't build what I needed without having 10.

Quote:
Other suggestions

You'll be able to run multiple copies of the program next version.
I'll add an option to turn off sound. But you could probably turn off the volume till then?
The tax calculations will be easier in the next update.
I need to look into Windows 8 display issues...apparently people bought that OS Shocked

Trying to finish up this update now, just some testing basically and a few more bug fixes. Thanks

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Kaydar ArX
Sisters of EVE - Origins
The Initiative.
#1178 - 2014-03-11 14:43:34 UTC
Zifrian wrote:


You'll be able to run multiple copies of the program next version.


Trying to finish up this update now, just some testing basically and a few more bug fixes. Thanks


Woo!
Thanks a lot for this!
Kidou Dunir
Doomheim
#1179 - 2014-03-14 15:41:07 UTC
It doesn't want to accept my API.

i'm entering my KEY ID, and Verification code but it tells me the server returned and error that the key was not found.
All my other keys work so i'm not sure what is the problem.

Please help.
Zifrian
The Frog Pond
Ribbit.
#1180 - 2014-03-14 15:48:34 UTC
Kidou Dunir wrote:
It doesn't want to accept my API.

i'm entering my KEY ID, and Verification code but it tells me the server returned and error that the key was not found.
All my other keys work so i'm not sure what is the problem.

Please help.

Looks like the API server is having issues. My keys are failing as well.

Maximze your Industry Potential! - Download EVE Isk per Hour!

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