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EVE IPH Industry Calculator Version 3.3 - Now with Live Market data!

First post
Author
KATASKOPOS
Aliastra
Gallente Federation
#961 - 2013-07-03 17:27:14 UTC
Confirming what Joshua Lonestar wrote above. I encounter the same crash on two different windows 7 machines.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#962 - 2013-07-03 21:15:49 UTC  |  Edited by: Sergeant Acht Scultz
Zifrian wrote:
Sergeant Acht Scultz wrote:
o7 Zifrian

I have a piece of issue I can't seem able to solve no matter what I try.

I do have my industrial character API imported updated yadaya but I can't access to "owned blueprints" or simply calculate chances of invention success (related probably)

I'm missing something for sure but can't put my finger on it. Once Api validated and info imported how can I import owned blueprints etc?

PS: notice those are in dedicated small containers just for info.

Can I get a workaround or advice for this?

Edit: example of this stuff is I just updated APi once again then go to blueprint management, check "owned" and the window is simply empty -_-'

The heck? Lol

Did you import them? I don't run the API at startup for blueprints or assets because the refresh timer is 6 hours. I guess I might have to add an option for that since a lot of people expect it to be automatically loaded. But hit the import blueprints button and it should load them all up. You won't get ME/PE data though since that's not in the API.



Thank you for responding Zifrian, I'm going to test this ASAP and will update here to confirm or infirm I stiff have the issue.

Keep the good work going, your program is just awesome, thank you.

Edit: indeed it's not very easy to find zdat "import button" since it's done by another popping tab but after a bit of testing finally made it, thank you again.

Problem solved

removed inappropriate ASCII art signature - CCP Eterne

Zifrian
The Frog Pond
Ribbit.
#963 - 2013-07-03 22:49:00 UTC  |  Edited by: Zifrian
New build to fix two issues above. Looks like they were both caused by the same bug actually. As always, let me know if something else comes up and I'll fix it up asap.

Build 2.2.4933.15260

  • Double clicking T3 items in the Manufacturing tab should now correctly load the Relic Combo box for selection without causing an "overflow" error.
  • Double clicking T2 items in the Manufacturing tab should now correctly load the correct decryptors for the item.
  • When double clicking T2/T3 items in the Manufacturing tab, if a decryptor is selected it will now populate the decryptor combo on the BP tab.

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Hoo Yodaad
Viziam
Amarr Empire
#964 - 2013-07-04 00:36:13 UTC
Zifrian wrote:
New build to fix two issues above. Looks like they were both caused by the same bug actually. As always, let me know if something else comes up and I'll fix it up asap.

Build 2.2.4932.30999

  • Double clicking T3 items in the Manufacturing tab should now correctly load the Relic Combo box for selection without causing an "overflow" error.
  • Double clicking T2 items in the Manufacturing tab should now correctly load the correct decryptors for the item.


Awesome job, checked and I no longer have the T2 problems. Industry IRL needs more people who work as effectively as you.
brinelan
#965 - 2013-07-04 12:56:25 UTC  |  Edited by: brinelan
A few suggestions.

With all the new decryptors its becoming tougher to evaluate which would be the best to use based on your chosen criteria in the manufacture list (IPH, Profit etc), so would it be possible to have an option to only display the best decryptor option for whatever criteria is chosen in the sort-by selection for each item and hide the rest?

Also, you used to be able to double click an item in manufacture list and it would display in the blueprint tab with that decryptor already selected. I tried it today and no matter what Item I double clicked with what decryptor, it only ever loaded that item in blueprint tab with no decryptor.
Zifrian
The Frog Pond
Ribbit.
#966 - 2013-07-04 13:08:32 UTC  |  Edited by: Zifrian
brinelan wrote:
A few suggestions.

With all the new decryptors its becoming tougher to evaluate which would be the best to use based on your chosen criteria in the manufacture list (IPH, Profit etc), so would it be possible to have an option to only display the best decryptor option for whatever criteria is chosen in the sort-by selection for each item and hide the rest?

Also, you used to be able to double click an item in manufacture list and it would display in the blueprint tab with that decryptor already selected. I tried it today and no matter what Item I double clicked with what decryptor, it only ever loaded that item in blueprint tab with no decryptor.

Yeah, the best decryptor option is on my list. I'll get it eventually but the logic might take a bit of work based on how it's set up now.

Edit: Just put up a patch that should fix your second issue.

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brinelan
#967 - 2013-07-05 00:12:25 UTC
Cool, patch worked like a charm. And thanks for also putting the update complete dialogue on top of the other patching popup instead of behind it.
Pilchard123
Pilchard's Tax Haven
#968 - 2013-07-06 15:01:59 UTC
Feature request:

Could we have the ability to filter the manufacturing tab by ISK/hr (or IPH/SVR, etc)? Maybe the filter criteria could be based on what the sort order is.
BURRITO CHUNKS
not-it
#969 - 2013-07-09 17:48:27 UTC
is the link in OP the path for the current IPH?
Zifrian
The Frog Pond
Ribbit.
#970 - 2013-07-09 17:53:32 UTC
Yep. You can find everything here: http://sourceforge.net/projects/eveiph/

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Mr Siman
Spawn More Overlords
The Solitude Syndicate
#971 - 2013-07-10 06:07:18 UTC
I'm trying to use IPH to do some invention calculations, and the whole blueprints screen feels like its lacking documentation. If I pick a t2 blueprint, like a bouncer II, and fill in information as follows:

Num BPs: 8 (we have 8 slots available to use at once)
Num Lines: 8 (these are the 8 slots)
Runs: 19 ( Calculated by the invention calculator on the right)

On the invention calculator I have the following:

Lines: 8 (Can do 8 invention jobs at a time)

Now when I look at the BP Production time, it shows 2h 24m, and the Total Item production time is 7h 24m.

I have absolutely no clue how those numbers got to be so small, but as I do a 19 run job on TQ it comes out to around 17h per production slot. The PE and ME get filled in automatically from the invention calc (the runs don't though, so I fill them in myself).

Am I doing something wrong here?
Zifrian
The Frog Pond
Ribbit.
#972 - 2013-07-10 21:07:40 UTC
Mr Siman wrote:
I'm trying to use IPH to do some invention calculations, and the whole blueprints screen feels like its lacking documentation. If I pick a t2 blueprint, like a bouncer II, and fill in information as follows:

Num BPs: 8 (we have 8 slots available to use at once)
Num Lines: 8 (these are the 8 slots)
Runs: 19 ( Calculated by the invention calculator on the right)

On the invention calculator I have the following:

Lines: 8 (Can do 8 invention jobs at a time)

Now when I look at the BP Production time, it shows 2h 24m, and the Total Item production time is 7h 24m.

I have absolutely no clue how those numbers got to be so small, but as I do a 19 run job on TQ it comes out to around 17h per production slot. The PE and ME get filled in automatically from the invention calc (the runs don't though, so I fill them in myself).

Am I doing something wrong here?

How are you doing the production in game? Are you just using 1 bp? Are you queing? Not sure how you are manufacturing in game to figure out what you might have entered in the program.

Although it is acting a bit screwy with the num bps. I'll take a look at that in the mean time.

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Mr Siman
Spawn More Overlords
The Solitude Syndicate
#973 - 2013-07-11 00:02:06 UTC
Zifrian wrote:

How are you doing the production in game? Are you just using 1 bp? Are you queing? Not sure how you are manufacturing in game to figure out what you might have entered in the program.

Although it is acting a bit screwy with the num bps. I'll take a look at that in the mean time.


I'm using 8 bps at a time since I have 8 "lines" (Assuming those are production slots). So I have 8 jobs running at once, each taking about 17h.

I am not queuing.

I'm using a POS for manufacture.
Zifrian
The Frog Pond
Ribbit.
#974 - 2013-07-11 02:08:04 UTC
Mr Siman wrote:
Zifrian wrote:

How are you doing the production in game? Are you just using 1 bp? Are you queing? Not sure how you are manufacturing in game to figure out what you might have entered in the program.

Although it is acting a bit screwy with the num bps. I'll take a look at that in the mean time.


I'm using 8 bps at a time since I have 8 "lines" (Assuming those are production slots). So I have 8 jobs running at once, each taking about 17h.

I am not queuing.

I'm using a POS for manufacture.

10 runs a blueprint?

I'm assuming you say you are doing 19 runs...it means you are making 190 Bouncer IIs. If so, enter 190 for runs. Runs is each run on the blueprint, not each blueprint.

If not, eve mail me or catch me in game and we can work through what you are doing and how to enter the correct info.

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Mr Siman
Spawn More Overlords
The Solitude Syndicate
#975 - 2013-07-11 02:36:55 UTC
Zifrian wrote:

10 runs a blueprint?

I'm assuming you say you are doing 19 runs...it means you are making 190 Bouncer IIs. If so, enter 190 for runs. Runs is each run on the blueprint, not each blueprint.

If not, eve mail me or catch me in game and we can work through what you are doing and how to enter the correct info.


19 is what I get out of the invention, so I put 19 in the runs. I have 8 of these going at the same time, doing all 19 runs each.
Zifrian
The Frog Pond
Ribbit.
#976 - 2013-07-11 03:05:05 UTC
OK, well it's the same concept. You are making 152 Bouncers, not 19.

Here's what it looks like: https://imageshack.com/a/img545/6464/gwh0.jpg

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Mr Siman
Spawn More Overlords
The Solitude Syndicate
#977 - 2013-07-11 04:35:40 UTC  |  Edited by: Mr Siman
Zifrian wrote:
OK, well it's the same concept. You are making 152 Bouncers, not 19.

Here's what it looks like: https://imageshack.com/a/img545/6464/gwh0.jpg


Ok, that's slightly confusing at first fwiw. I would imagine that you would automatically work out the number of bouncers being made by doing:

# Bouncers = Min(Num BPs, Num Lines) * Runs.

I thought the Runs was indicating the number of runs on each blueprint, rather than the total.

Thanks for the help.

Edit: I guess that's only true if all the blueprints you're using have the same number of runs. Might I suggest renaming the 'Runs' field where you told me to enter 152 then? Maybe something like "Total items produced". I know you're starving for space in that area, but it was super confusing to me as a user.
Lord Maple
Viziam
Amarr Empire
#978 - 2013-07-18 03:44:34 UTC  |  Edited by: Lord Maple
nothing
Tax Rachel
Doomheim
#979 - 2013-07-18 04:19:22 UTC
Is there a way to set favorites blueprints so i can easily access ONLY them from the blueprints tab to check manufacture profit and stuff?
Kor'el Izia
#980 - 2013-07-20 09:02:45 UTC
Tax Rachel wrote:
Is there a way to set favorites blueprints so i can easily access ONLY them from the blueprints tab to check manufacture profit and stuff?

Yes there is.

Click on the "Blueprints" tab, select a blueprint and change the ME and PE(if you want to), then click the "Save BP" button.

Next go to the "Manufacturing List" tab and on the left side select the "Owned BP's" radio button in the "Load" group. Also in the "Include owned" group uncheck the "T2 Invented" and "T3".

Now you can click the "Preview Item List" button or the "Calculate" button