These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

EVE IPH Industry Calculator Version 3.3 - Now with Live Market data!

First post
Author
Zifrian
The Frog Pond
Ribbit.
#841 - 2013-04-22 02:31:19 UTC
Silitia Dais wrote:
Possible idea :

When selecting SVR * IPH, potentially add a column with the actual number in the grid

I'll see about adding it. Not much room left on the screen but I'll see what I can do.

Partak Cadelanne wrote:
An option to select a blank character would be nice, or otherwise an option to see the base build time of an item.

A detailed tooltip when hovering over BP production time and total item production time explaining what they actually are (maybe add unbonused build time?) would be useful.

A very useful feature would be to calculate when it actually makes sense to build components of an item. Take a jump freighter for example - would my isk/hour be better if I bought the freighter of the market, or am I better off making it myself? As it is now the program simply tells you to build components as soon as they are profitable. I'm thinking something like: http://www.eve-market-guide.com/t2item.php?id=28844 (the numbers are completely off here tough)- it would also be great if you could actually get a breakdown of the production times of the components - where is my bottleneck?

Tool tip is a good idea. Adding the base build time shouldn't be hard to do.

On the comparison, the data is intended to show you if it's worth buying or building as well as profiting. I tend to use it for that often. I guess if you entered the max buy price instead of the min sell price for the jump freighter, you might not get what you are looking for. But if you use min sell price for the jump freighter (or add it manually), and it shows a positive profit (based on the market cost minus the total build), then you should build it. If not, buy it. Of course, no guarantee on if the price will drop or go up when you are done building it in a month or so.

As far as the production times of the components, this is something on my list to fix but it's a bit more complicated than I would like it to be. I'm trying to work through the logic now and figure something out but it'll be a bit before I finish it.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Partak Cadelanne
Center for Advanced Studies
Gallente Federation
#842 - 2013-04-22 03:37:37 UTC  |  Edited by: Partak Cadelanne
Zifrian wrote:
Silitia Dais wrote:
Possible idea :

When selecting SVR * IPH, potentially add a column with the actual number in the grid

I'll see about adding it. Not much room left on the screen but I'll see what I can do.

Partak Cadelanne wrote:
An option to select a blank character would be nice, or otherwise an option to see the base build time of an item.

A detailed tooltip when hovering over BP production time and total item production time explaining what they actually are (maybe add unbonused build time?) would be useful.

A very useful feature would be to calculate when it actually makes sense to build components of an item. Take a jump freighter for example - would my isk/hour be better if I bought the freighter of the market, or am I better off making it myself? As it is now the program simply tells you to build components as soon as they are profitable. I'm thinking something like: http://www.eve-market-guide.com/t2item.php?id=28844 (the numbers are completely off here tough)- it would also be great if you could actually get a breakdown of the production times of the components - where is my bottleneck?

Tool tip is a good idea. Adding the base build time shouldn't be hard to do.

On the comparison, the data is intended to show you if it's worth buying or building as well as profiting. I tend to use it for that often. I guess if you entered the max buy price instead of the min sell price for the jump freighter, you might not get what you are looking for. But if you use min sell price for the jump freighter (or add it manually), and it shows a positive profit (based on the market cost minus the total build), then you should build it. If not, buy it. Of course, no guarantee on if the price will drop or go up when you are done building it in a month or so.

As far as the production times of the components, this is something on my list to fix but it's a bit more complicated than I would like it to be. I'm trying to work through the logic now and figure something out but it'll be a bit before I finish it.


Maybe I wasn't completely clear, I don't think you got my point entirely. Let us for the sake of argument continue the Rhea example (but it could be anything), but let's consider the R.A.M. instead (since it's a less complicated component). I'm assuming a (-1,-1) BPC. As it is now, IPH tells you to build the R.A.M. The 38 R.A.M takes 17 hours to build and saves you 1.9 million instead of buying it from the market (70k isk/hour profit). I'm pretty sure, however, that your overall isk/hour on the jump freighter is better if you just buy the R.A.M. from the market, as a Rhea yields roughly 600k isk/hour profit, and so spending 17 hours extra for the 2 million saving is not really worth it.

Feel free to Eve-mail me if you need help working out the logic, I thought about a way of doing this in my spreadsheet a while back (but I never implemented it).

EDIT: And by the way, you're doing a great job with IPH
RubyPorto
RubysRhymes
#843 - 2013-04-22 04:13:57 UTC  |  Edited by: RubyPorto
Zifrian wrote:
As far as the production times of the components, this is something on my list to fix but it's a bit more complicated than I would like it to be. I'm trying to work through the logic now and figure something out but it'll be a bit before I finish it.


How about allowing the user to dictate which items will be built vs bought?

So instead of just having "Raw Mats for everything" "Purchased componants for everything" and "Use the program's logic to decide (i.e. Build/Buy)"

You add "Decide on your own which components to build, I'll just tell you what they earn/unit or per hour"


That might be easier than adding a whole bunch of optimization problems if you want to implement something like this.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Subzero1977A
Deep Core Mining Inc.
Caldari State
#844 - 2013-04-22 15:46:06 UTC
RubyPorto wrote:
Zifrian wrote:
As far as the production times of the components, this is something on my list to fix but it's a bit more complicated than I would like it to be. I'm trying to work through the logic now and figure something out but it'll be a bit before I finish it.


How about allowing the user to dictate which items will be built vs bought?

So instead of just having "Raw Mats for everything" "Purchased componants for everything" and "Use the program's logic to decide (i.e. Build/Buy)"

You add "Decide on your own which components to build, I'll just tell you what they earn/unit or per hour"


That might be easier than adding a whole bunch of optimization problems if you want to implement something like this.



+1 for this idea.

Also another nice added feature would be to make the shopping list editable in game. Even just adding or removing material from the list would be good. I stockpile mins, but not so much for components, so it would be nice to just remove the mins from the list.
Zifrian
The Frog Pond
Ribbit.
#845 - 2013-04-22 20:01:17 UTC  |  Edited by: Zifrian
Partak Cadelanne wrote:
Maybe I wasn't completely clear, I don't think you got my point entirely. Let us for the sake of argument continue the Rhea example (but it could be anything), but let's consider the R.A.M. instead (since it's a less complicated component). I'm assuming a (-1,-1) BPC. As it is now, IPH tells you to build the R.A.M. The 38 R.A.M takes 17 hours to build and saves you 1.9 million instead of buying it from the market (70k isk/hour profit). I'm pretty sure, however, that your overall isk/hour on the jump freighter is better if you just buy the R.A.M. from the market, as a Rhea yields roughly 600k isk/hour profit, and so spending 17 hours extra for the 2 million saving is not really worth it.

Ah ok, I get what you are saying. When I heard bottleneck, I thought something different, which is an issue I'm working on.

The build/buy is really just a simple comparison because to do what you are saying I would have to run all possible build/buy options and then choose the highest IPH. That's really not simple nor user friendly.

I'll implement RubyPorto's suggestion and add a check box to the component lists and you can choose which one you want to build/buy for each BP based on your preferences.

Subzero1977A wrote:
Also another nice added feature would be to make the shopping list editable in game. Even just adding or removing material from the list would be good. I stockpile mins, but not so much for components, so it would be nice to just remove the mins from the list.

Plan is to include asset scanning as well as the ability to remove an item from the list. In the middle of the asset feature now.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Ardanon
Royal Amarr Institute
Amarr Empire
#846 - 2013-04-22 21:43:35 UTC
Any chance an option to add "courier costs / m3" or "courier cost / value of materials" could be added, it can sort of be done with the additional costs field but it gets annoying since the courier cost will differ greatly between different items.
wallenbergaren
Garoun Investment Bank
Gallente Federation
#847 - 2013-04-24 14:44:58 UTC  |  Edited by: wallenbergaren
Zifrian wrote:
I agree. I have some ideas jotted down to rebuild this tab but it's going to be a bit before I get to it considering what I'm working on now. Originally I planned it just as a way to see what profit I could make from reactions in a C1 I had then I added a few other options. I'd be happy to hear any other ideas you have and work them in to the change.


Well I have a few so I don't expect you to add all of them, but I'll throw them out and see what sticks:


  • Entering fuel block cost instead of fuel IPH cost, just for convenience. IPH could still be displayed. Perhaps option to fetch fuel block cost from price database.
  • The ability to customize complex reactions fully, that is react some of the intermediaries instead of all or nothing. So for example react Plat-Tech and Neo-Merc but buy Sulfurid Acid from the market for the Nanotransistors reaction, or what have you.
  • For unprofitable reactions, colour them differently if they're unprofitable even disregarding fuel costs. You can check this right now by just setting number of POSes to 0 so it's not a big deal.
  • Data regarding material volume, per hour and per day, both input and output. Perhaps ability to specify how many sets of reactions you want?
  • For new users I think it should be more clear that complex reactions are assumed to be in sets of two.
  • SVR data could also be useful.
  • Non-integer POS counts (to account for POS size) as well as per-reaction POS counts to more easily compare profitability (some reactions require more POSes than others).
  • [*]
Elena Thiesant
The Scope
Gallente Federation
#848 - 2013-04-25 18:35:08 UTC
Small bug with the latest version

The build volume on the shopping list appears to be wrong in some cases
http://imgur.com/SBKz5w2

200 runs of fuel blocks produce 8000 blocks. At 5m3 each, that's 40 000m3, not 1000. Noticed the same thing with ammo.

Also, previously if you double-clicked an item on the Manufacturing screen you were taken to the blueprints screen and the focus was on the Runs text box. Now it's on the "Selected Blueprint" dropdown. Can that be changed back?
Zifrian
The Frog Pond
Ribbit.
#849 - 2013-04-26 15:17:18 UTC
Ardanon wrote:
Any chance an option to add "courier costs / m3" or "courier cost / value of materials" could be added, it can sort of be done with the additional costs field but it gets annoying since the courier cost will differ greatly between different items.

I'll add it to the list but it'll be a bit before I can get to something like this.

Elena Thiesant wrote:
Small bug with the latest version

The build volume on the shopping list appears to be wrong in some cases
http://imgur.com/SBKz5w2

200 runs of fuel blocks produce 8000 blocks. At 5m3 each, that's 40 000m3, not 1000. Noticed the same thing with ammo.

Also, previously if you double-clicked an item on the Manufacturing screen you were taken to the blueprints screen and the focus was on the Runs text box. Now it's on the "Selected Blueprint" dropdown. Can that be changed back?

Done and done.

Thanks for finding this. The ammo and blocks has a different portion size, which I obviously wasn't using.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Elena Thiesant
The Scope
Gallente Federation
#850 - 2013-04-26 18:03:49 UTC
You're awesome Big smile
Afgahn Kush
Mahatma Cote Temporal Research
#851 - 2013-04-28 04:51:26 UTC
I dont know if you covered this or not as I didnt browse through all 40+ pages

Quote:
An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please copy the data below for sending to developer.

Source: EVE Isk per Hour
Message: Object reference not set to an instance of an object.

Also, please fill out the following information as appropriate:

Operating System:
Screen or Tab where Error Occurred:
Steps to reproduce the Error:


Windows 7
In the manufacturing tab
Double click any item in the list to edit the me/pe etc

Basically it crashes and gets the message. I have reinstalled the program twice and still getting the same issue. Is there any work around to it?
Zifrian
The Frog Pond
Ribbit.
#852 - 2013-04-28 11:50:53 UTC
Afgahn Kush wrote:
I dont know if you covered this or not as I didnt browse through all 40+ pages

Quote:
An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please copy the data below for sending to developer.

Source: EVE Isk per Hour
Message: Object reference not set to an instance of an object.

Also, please fill out the following information as appropriate:

Operating System:
Screen or Tab where Error Occurred:
Steps to reproduce the Error:


Windows 7
In the manufacturing tab
Double click any item in the list to edit the me/pe etc

Basically it crashes and gets the message. I have reinstalled the program twice and still getting the same issue. Is there any work around to it?

I've tried a few different attempts to get this error and can't. I might not be sure what you are trying to do. Can you give more detail or a screenshot? What items does it error on?

Thanks

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Afgahn Kush
Mahatma Cote Temporal Research
#853 - 2013-04-29 02:08:33 UTC
It pretty much does it for any item in the manufacturing tab. More or less double clicking any item in it causes me to have this issue. I can manually adjust the ME/PE for all of the items and get the same results but I just cant get into the window where I can add additional costs, change between buy/build and etc so it isn't that terrible of a problem. All a screenshot would just show the manufacturing tab with the error window
Zifrian
The Frog Pond
Ribbit.
#854 - 2013-04-29 11:00:20 UTC
Afgahn Kush wrote:
It pretty much does it for any item in the manufacturing tab. More or less double clicking any item in it causes me to have this issue. I can manually adjust the ME/PE for all of the items and get the same results but I just cant get into the window where I can add additional costs, change between buy/build and etc so it isn't that terrible of a problem. All a screenshot would just show the manufacturing tab with the error window

I keep trying to get this error and can't reproduce it. Double clicking works fine.

A screenshot also shows me what options you have selected. So it is helpful. If you can evemail me one or perhaps the EVEIPH.log file in your install directory, that would help me find the issue and fix it.

Thanks

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Afgahn Kush
Mahatma Cote Temporal Research
#855 - 2013-04-29 18:56:08 UTC
Sent you an evemail with the following requested above.
Jane Trades
Intergalactic Isk Reserve
#856 - 2013-05-02 08:13:51 UTC
Love the app.

1 little think I found I think.

I am no expert for sure but I believe a 1 run bpc of a ship when used with a decryptor that adds bonus runs will give 0 + the bonus. A max run bpc is the only thing that will give 1 + the bonus.

On the Blueprints screen, I have an Onyx pulled up, for example, with User Manual (+2 run decryptor) and copies are set to 1 run. The End Runs: shows as 3. It should show 2.

Invention Output Runs = MIN(MAX(ROUND_DOWN( (Input_T1_BPC_Runs / T1_Max_Runs_Per_Blueprint_Copy) * (T2_Max_Runs_Per_Blueprint_Copy / 10) + Decryptor_Runs_Bonus), 1), T2_Max_Runs_Per_Blueprint_Copy)

Input_T1_BPC_Runs: 1
T1_Max_Runs_Per_Blueprint_Copy: 15
T2_Max_Runs_Per_Blueprint_Copy: 10
Decryptor_Runs_Bonus: 2

Invention Output Runs = MIN(MAX(ROUND_DOWN( ( 1 / 15 ) * ( 10 / 10 ) + 2), 1), 10)
= MIN(MAX(ROUND_DOWN( 2.06666666), 1), 10)
= MIN(MAX(2, 1), 10)
= MIN(2, 10)
= 2

Phew I hope that is correct and will help contribute to your heroic project. People like you make Eve awesome. Thanks.
Elena Thiesant
The Scope
Gallente Federation
#857 - 2013-05-02 08:17:39 UTC
Jane Trades wrote:
I am no expert for sure but I believe a 1 run bpc of a ship when used with a decryptor that adds bonus runs will give 0 + the bonus. A max run bpc is the only thing that will give 1 + the bonus.


That was changed sometime (I can't recall when)

I invent ships using the +2 run decryptor using a 1-run BPC and get 3-run T2 BPCs out

Specifically this decryptor
Quote:
Probability Multiplier: N/A
Max. Run Modifier: +2
Mineral Efficiency Modifier: +1
Production Efficiency Modifier: +4

Zifrian
The Frog Pond
Ribbit.
#858 - 2013-05-02 11:13:56 UTC
Elena Thiesant wrote:
Jane Trades wrote:
I am no expert for sure but I believe a 1 run bpc of a ship when used with a decryptor that adds bonus runs will give 0 + the bonus. A max run bpc is the only thing that will give 1 + the bonus.


That was changed sometime (I can't recall when)

I invent ships using the +2 run decryptor using a 1-run BPC and get 3-run T2 BPCs out

Specifically this decryptor
Quote:
Probability Multiplier: N/A
Max. Run Modifier: +2
Mineral Efficiency Modifier: +1
Production Efficiency Modifier: +4


This is correct. If you use a 1 run bpc without a decryptor, you get a 1 run T2 bpc. The decryptor just adds the modifier and you don't need to use a max run bpc to get it anymore. The only bps you need to have max run bpcs for are items like modules.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Jane Trades
Intergalactic Isk Reserve
#859 - 2013-05-03 00:23:14 UTC
Why does the eve wiki hate me :-). Someone needs to edit that little change in there haha. Thanks for straightening that up for me it will help me tremendously.
Janoun
Hedion University
Amarr Empire
#860 - 2013-05-03 07:53:52 UTC
Is there a way to save the skills as overridden? I have to fix them every time I launch the program even if I press 'save settings' or w/e it's called. On the same topic, overriding the skills is really finicky, just pressing 'set all to V' and save rarely works. I just have to try random **** a few times to get it to read the skills correctly.