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EVE IPH Industry Calculator Version 3.3 - Now with Live Market data!

First post
Author
DarkFidelity
Sebiestor Tribe
Minmatar Republic
#761 - 2013-03-06 06:20:46 UTC
BUG REPORT:

Invention chance is incorrect for battlecruisers. For instance, with my skills it shows the chance is 48.26% when it is actually 24.54%.

Zifrian
The Frog Pond
Ribbit.
#762 - 2013-03-06 15:15:19 UTC
DarkFidelity wrote:
BUG REPORT:

Invention chance is incorrect for battlecruisers. For instance, with my skills it shows the chance is 48.26% when it is actually 24.54%.


Thanks for the catch. CCP changed the group name of 'Battlecruiser' in the DB Sad

Patch is up.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

DarkFidelity
Sebiestor Tribe
Minmatar Republic
#763 - 2013-03-08 19:49:59 UTC
Zifrian wrote:
DarkFidelity wrote:
BUG REPORT:

Invention chance is incorrect for battlecruisers. For instance, with my skills it shows the chance is 48.26% when it is actually 24.54%.


Thanks for the catch. CCP changed the group name of 'Battlecruiser' in the DB Sad

Patch is up.


Thank you for the great program. You do excellent work.
Elena Thiesant
The Scope
Gallente Federation
#764 - 2013-03-09 12:44:32 UTC  |  Edited by: Elena Thiesant
New bug:

Crash on the blueprints screen. Steps to repo:
Open IPH
Edit -> Manage Blueprints
Select 'Owned Blueprints'
Select 'Components'
Click on the type filter drop down

Quote:
An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please copy the data below for sending to developer.

Source: System.Data.SQLite
Message: SQLite error
unrecognized token: "2AND"

Also, please fill out the following information as appropriate:

Operating System:
Screen or Tab where Error Occurred:
Steps to reproduce the Error:


Looks like a space left out when concatenating a SQL statement.

Also, is it possible to edit the ME values for components on the blueprints tab (eg when selecting a freighter) without automatically marking the component BPs as owned?
Zifrian
The Frog Pond
Ribbit.
#765 - 2013-03-09 14:04:09 UTC
Elena Thiesant wrote:
New bug:

Crash on the blueprints screen. Steps to repo:
Open IPH
Edit -> Manage Blueprints
Select 'Owned Blueprints'
Select 'Components'
Click on the type filter drop down

Quote:
An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please copy the data below for sending to developer.

Source: System.Data.SQLite
Message: SQLite error
unrecognized token: "2AND"

Also, please fill out the following information as appropriate:

Operating System:
Screen or Tab where Error Occurred:
Steps to reproduce the Error:


Looks like a space left out when concatenating a SQL statement.

Also, is it possible to edit the ME values for components on the blueprints tab (eg when selecting a freighter) without automatically marking the component BPs as owned?

Thanks for the report. Put up the patch to fix it.

On the ME values of the BP tab, I'll have to look at it. I just assumed that if people were marking them they wanted them owned. Maybe I can add an option.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Elena Thiesant
The Scope
Gallente Federation
#766 - 2013-03-09 15:01:20 UTC
Zifrian wrote:
On the ME values of the BP tab, I'll have to look at it. I just assumed that if people were marking them they wanted them owned. Maybe I can add an option.


I use that for 'what-if' analysis from time to time, eg if I were to buy that freighter BPC pack, what would be the total manufacturing cost, is it possibly to make command ship below sell price with a -6 ME BPC, that kind of thing.
Amorir
Perkone
Caldari State
#767 - 2013-03-10 14:04:28 UTC
Hey Zifrian, love the EVE IPH.

I have a suggestion as to how RAM should be calculated for manufacturing jobs. Currently it assumes you don't have the RAM buffer manufactured (I.E. 10 RAMs for a 10-run T2 BPC) and it wants you to manufacture it each time. For example, a total of 30 RAMs are listed for 100 runs of DCII, whereas only 20 are actually consumed. IF there was some sort of checkbox to include or exclude buffer RAM, it would cut down on the amount of extra RAM i am producing per job, which is 10 for any job i do if i follow the EVE IPH to the letter. And a corresponding default setting would also be nice.

Thanks, really appreciate the program.
Zifrian
The Frog Pond
Ribbit.
#768 - 2013-03-10 15:39:12 UTC
Amorir wrote:
Hey Zifrian, love the EVE IPH.

I have a suggestion as to how RAM should be calculated for manufacturing jobs. Currently it assumes you don't have the RAM buffer manufactured (I.E. 10 RAMs for a 10-run T2 BPC) and it wants you to manufacture it each time. For example, a total of 30 RAMs are listed for 100 runs of DCII, whereas only 20 are actually consumed. IF there was some sort of checkbox to include or exclude buffer RAM, it would cut down on the amount of extra RAM i am producing per job, which is 10 for any job i do if i follow the EVE IPH to the letter. And a corresponding default setting would also be nice.

Thanks, really appreciate the program.

I think what you are asking for already exists. Just click the 'Ignore R.A.M.' check box once to show it checked, then click it again to put it into a third state, which is to repair the ram. Then when you do 100 runs of DCII, you'll get 10 rams instead of 30. Save settings will save this option for the tab.

As far as the total R.A.M. usage, you will need 30 without repairing to actually do the job due to how they work. I'll double check though.

Let me know if that helps.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Amorir
Perkone
Caldari State
#769 - 2013-03-10 19:12:31 UTC
Zifrian wrote:
Amorir wrote:
Hey Zifrian, love the EVE IPH.

I have a suggestion as to how RAM should be calculated for manufacturing jobs. Currently it assumes you don't have the RAM buffer manufactured (I.E. 10 RAMs for a 10-run T2 BPC) and it wants you to manufacture it each time. For example, a total of 30 RAMs are listed for 100 runs of DCII, whereas only 20 are actually consumed. IF there was some sort of checkbox to include or exclude buffer RAM, it would cut down on the amount of extra RAM i am producing per job, which is 10 for any job i do if i follow the EVE IPH to the letter. And a corresponding default setting would also be nice.

Thanks, really appreciate the program.

I think what you are asking for already exists. Just click the 'Ignore R.A.M.' check box once to show it checked, then click it again to put it into a third state, which is to repair the ram. Then when you do 100 runs of DCII, you'll get 10 rams instead of 30. Save settings will save this option for the tab.

As far as the total R.A.M. usage, you will need 30 without repairing to actually do the job due to how they work. I'll double check though.

Let me know if that helps.


I'm aware that I do need 30, but after 100 runs of DCII (without repairing the RAM, because it's pointless to do so in large quantities), you'll end up with 10 remaining. I call these 10 the "buffer". So only 20 are consumed (simple math, DCII consumes 20% * 100 = 2000% = 20 RAM. Assuming I always have these 10 available (my arrays have 10 of each type for this purpose), there is no way in EVE IPH to account for this.

So basically I have a RAM leak, and after every job I do I have a buildup of RAM using EVE IPH. After 15 jobs of doing 100 runs of DCII, I would have 150 unused RAM. It keeps wanting me to rebuild the RAM buffer, which is waste after the first job you do.
Zifrian
The Frog Pond
Ribbit.
#770 - 2013-03-13 02:06:40 UTC
Elena Thiesant wrote:
Zifrian wrote:
On the ME values of the BP tab, I'll have to look at it. I just assumed that if people were marking them they wanted them owned. Maybe I can add an option.


I use that for 'what-if' analysis from time to time, eg if I were to buy that freighter BPC pack, what would be the total manufacturing cost, is it possibly to make command ship below sell price with a -6 ME BPC, that kind of thing.

OK, I'll add this as a setting option in the version I'm working on now. Be a few weeks though.

Amorir wrote:
Zifrian wrote:
Amorir wrote:
Hey Zifrian, love the EVE IPH.

I have a suggestion as to how RAM should be calculated for manufacturing jobs. Currently it assumes you don't have the RAM buffer manufactured (I.E. 10 RAMs for a 10-run T2 BPC) and it wants you to manufacture it each time. For example, a total of 30 RAMs are listed for 100 runs of DCII, whereas only 20 are actually consumed. IF there was some sort of checkbox to include or exclude buffer RAM, it would cut down on the amount of extra RAM i am producing per job, which is 10 for any job i do if i follow the EVE IPH to the letter. And a corresponding default setting would also be nice.

Thanks, really appreciate the program.

I think what you are asking for already exists. Just click the 'Ignore R.A.M.' check box once to show it checked, then click it again to put it into a third state, which is to repair the ram. Then when you do 100 runs of DCII, you'll get 10 rams instead of 30. Save settings will save this option for the tab.

As far as the total R.A.M. usage, you will need 30 without repairing to actually do the job due to how they work. I'll double check though.

Let me know if that helps.


I'm aware that I do need 30, but after 100 runs of DCII (without repairing the RAM, because it's pointless to do so in large quantities), you'll end up with 10 remaining. I call these 10 the "buffer". So only 20 are consumed (simple math, DCII consumes 20% * 100 = 2000% = 20 RAM. Assuming I always have these 10 available (my arrays have 10 of each type for this purpose), there is no way in EVE IPH to account for this.

So basically I have a RAM leak, and after every job I do I have a buildup of RAM using EVE IPH. After 15 jobs of doing 100 runs of DCII, I would have 150 unused RAM. It keeps wanting me to rebuild the RAM buffer, which is waste after the first job you do.

OK, I understand. I'll add an option for this next version.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

culo duro
Center for Advanced Studies
Gallente Federation
#771 - 2013-03-13 12:10:28 UTC
o/

I may very well be missing this feature but i've been looking around for a few hours now, and i'm lacking a list of the things i wish to produce and see the Isk/Hour on that.

Is that possible?

I've starting blogging http://www.epvpc.blogspot.comĀ 

Jared Chancerider
Polaris Project
#772 - 2013-03-13 13:47:18 UTC  |  Edited by: Jared Chancerider
BUG REPORT

On the mining tab, when you choose to use fleet booster calculations don't match "reality". Like with using BC and skills as Mining Foreman lvl5, Director lvl4 and Link Spec lvl5 and T1 links. IPH reports Cycle Time as 147,6s and Laser Range as 21,08km and while playing true stats are 158,4s Cycle Time and Range 19,05
Zifrian
The Frog Pond
Ribbit.
#773 - 2013-03-13 23:38:53 UTC
Jared Chancerider wrote:
BUG REPORT

On the mining tab, when you choose to use fleet booster calculations don't match "reality". Like with using BC and skills as Mining Foreman lvl5, Director lvl4 and Link Spec lvl5 and T1 links. IPH reports Cycle Time as 147,6s and Laser Range as 21,08km and while playing true stats are 158,4s Cycle Time and Range 19,05

It was using the mindlink bonus if checked but disabled. I put up the fix. Thanks for reporting!

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Zifrian
The Frog Pond
Ribbit.
#774 - 2013-03-13 23:39:59 UTC
culo duro wrote:
o/

I may very well be missing this feature but i've been looking around for a few hours now, and i'm lacking a list of the things i wish to produce and see the Isk/Hour on that.

Is that possible?

I'm not sure exactly what you are looking for but this sounds like the manufacturing tab has everything you need. If you only want to see certain blueprints, mark them as favorites in the Blueprint Management screen in the Edit menu.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

culo duro
Center for Advanced Studies
Gallente Federation
#775 - 2013-03-14 18:07:24 UTC  |  Edited by: culo duro
Zifrian wrote:
culo duro wrote:
o/

I may very well be missing this feature but i've been looking around for a few hours now, and i'm lacking a list of the things i wish to produce and see the Isk/Hour on that.

Is that possible?

I'm not sure exactly what you are looking for but this sounds like the manufacturing tab has everything you need. If you only want to see certain blueprints, mark them as favorites in the Blueprint Management screen in the Edit menu.


Cheers

Is there any way to see Price to make an item, and how much it cost' on a massive scale? i can't seem to find it on the Manufactoring list, and adding it all to the shopping list seems eh styleish.

I've starting blogging http://www.epvpc.blogspot.comĀ 

Zifrian
The Frog Pond
Ribbit.
#776 - 2013-03-14 21:14:37 UTC
culo duro wrote:
Zifrian wrote:
culo duro wrote:
o/

I may very well be missing this feature but i've been looking around for a few hours now, and i'm lacking a list of the things i wish to produce and see the Isk/Hour on that.

Is that possible?

I'm not sure exactly what you are looking for but this sounds like the manufacturing tab has everything you need. If you only want to see certain blueprints, mark them as favorites in the Blueprint Management screen in the Edit menu.


Cheers

Is there any way to see Price to make an item, and how much it cost' on a massive scale? i can't seem to find it on the Manufactoring list, and adding it all to the shopping list seems eh styleish.

The cost to build the item is included in the export of the list. I may add it to the main list if I have room but the intent was just to show how the iph and profit compared to other items.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Null Exchange
Guns-R-Us Procurement Division
#777 - 2013-03-15 11:19:04 UTC  |  Edited by: Null Exchange
Hey mate,

Sometimes I need to save my shopping list, clear it for something else and then reuse it later. When I have to do this on rare occasions I take a screenshot of the shopping list window. However, is there a way that it could be either saved in the program and selected from a drop down or even just exported to a csv? It also helps me check that if there is a drop in the market when I go to sell, what cost price I put the items in to bake at and thus helping to avoid losses when manufacturing things daily.

Is this something that would of use to many other people?

Thanks, love your work!
Zifrian
The Frog Pond
Ribbit.
#778 - 2013-03-15 13:32:32 UTC
Null Exchange wrote:
Hey mate,

Sometimes I need to save my shopping list, clear it for something else and then reuse it later. When I have to do this on rare occasions I take a screenshot of the shopping list window. However, is there a way that it could be either saved in the program and selected from a drop down or even just exported to a csv? It also helps me check that if there is a drop in the market when I go to sell, what cost price I put the items in to bake at and thus helping to avoid losses when manufacturing things daily.

Is this something that would of use to many other people?

Thanks, love your work!

Yes this is on my near term list and has been requested by others.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Philderbeast
Native Freshfood
Minmatar Republic
#779 - 2013-03-15 23:11:07 UTC
BUG REPORT

When attempting to update my BPO collection in eve isk per hour, i noticed that several are missing, including Oracle, Tornado, and Abaddon so these can not be marked as owned or have there PE/ME set although they show up in the manufacturing calculator, and blueprint calculator.
Pilchard123
Pilchard's Tax Haven
#780 - 2013-03-15 23:56:29 UTC
BUG REPORT

To reproduce:

Open the POS data window.
Click "Build blocks".

Quote:
An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please copy the data below for sending to developer.

Source: System
Message: Conversion from string "" to type 'Integer' is not valid.

Also, please fill out the following information as appropriate:

Operating System:
Screen or Tab where Error Occurred:
Steps to reproduce the Error: