These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

EVE IPH Industry Calculator Version 3.3 - Now with Live Market data!

First post
Author
Mackie Avelli
Reckless Cowards
#661 - 2013-01-11 08:21:31 UTC
Thanks.
Rogue Mennace
KarmaFleet
Goonswarm Federation
#662 - 2013-01-11 18:26:58 UTC
Zifrian wrote:
New Build - Fixed two errors mentioned above.

Build 2.2.4757.23645

  • Fixed an error that would not correctly load overridden character skills.


Thanks for fixing it so quickly, awesome program!
Cadiz Aragon
Brutor Tribe
Minmatar Republic
#663 - 2013-01-11 21:04:02 UTC
Zifrian wrote:

Same issue as above, set the SVR threshold to 0 instead of 1. Maybe I should set that as the default...


yeah, I don't know. I assume in a market that gets decent activity you'd rather default to something like 1 rather than zero. What threw me off is that I knew I wanted to allow BPs that didn't have SVR but I had just assumed mentally that by allowing for that it was just including everything (Ignoring what I put in the SVR threshold). I didn't realize that I was actually excluding BPs that had some SVR value but extremely low.

Seems it comes down to the point of understanding the difference between 0<->1 SVR and "without SVR".

Again, thanks for the great tool.
Evainya
Deep Core Mining Inc.
Caldari State
#664 - 2013-01-13 20:44:30 UTC
I was wondering if there was a way to do a partial build/buy. I have invented t2 bpc's but the t1 BPO's are not researched so I wanted to build the t2 components but buy the t1 module. Basically I don't want to have the build mats for the t1 mod on my shopping list and was hoping I wouldn't have to go through and manually calculate what I needed to remove.

Another note was on R.A.M. If you input say 10 runs the program measures R.A.M requirements having taken into account the damage done each run. For Hobgoblin II for example it will say you need 1 or 2 units ram robotics for 10 runs, but you can't start a 10 run job without 10 units. Is there a way I could get the program to show the units i need to start a job as opposed to units consumed?
Zifrian
The Frog Pond
Ribbit.
#665 - 2013-01-14 00:56:02 UTC
Evainya wrote:
I was wondering if there was a way to do a partial build/buy. I have invented t2 bpc's but the t1 BPO's are not researched so I wanted to build the t2 components but buy the t1 module. Basically I don't want to have the build mats for the t1 mod on my shopping list and was hoping I wouldn't have to go through and manually calculate what I needed to remove.

Try the "Ignore T1 Item" checkbox. It'll ignore the T1 item from the build. Let me know if that works for you.

Evainya wrote:
Another note was on R.A.M. If you input say 10 runs the program measures R.A.M requirements having taken into account the damage done each run. For Hobgoblin II for example it will say you need 1 or 2 units ram robotics for 10 runs, but you can't start a 10 run job without 10 units. Is there a way I could get the program to show the units i need to start a job as opposed to units consumed?

Thanks for noticing this. That's correct, not sure why I didn't set it like this before. I'll add a fix for this next update.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Evainya
Deep Core Mining Inc.
Caldari State
#666 - 2013-01-14 02:30:06 UTC
Zifrian wrote:
Evainya wrote:
I was wondering if there was a way to do a partial build/buy. I have invented t2 bpc's but the t1 BPO's are not researched so I wanted to build the t2 components but buy the t1 module. Basically I don't want to have the build mats for the t1 mod on my shopping list and was hoping I wouldn't have to go through and manually calculate what I needed to remove.

Try the "Ignore T1 Item" checkbox. It'll ignore the T1 item from the build. Let me know if that works for you.

Evainya wrote:
Another note was on R.A.M. If you input say 10 runs the program measures R.A.M requirements having taken into account the damage done each run. For Hobgoblin II for example it will say you need 1 or 2 units ram robotics for 10 runs, but you can't start a 10 run job without 10 units. Is there a way I could get the program to show the units i need to start a job as opposed to units consumed?

Thanks for noticing this. That's correct, not sure why I didn't set it like this before. I'll add a fix for this next update.


Whelp, im stupid. Ignore t1 item is exactly what I was looking for Oops

An update on the R.A.M sounds great. Fantastic program, thanks a lot.
Bartholomew T Rex
Poteque Industries
#667 - 2013-01-14 20:46:55 UTC
Not sure if it's a bug or if I'm just stupid, but I just looked at the Garde II blueprint. On the Manufacturing List, it shows as being clearly profitable. However, if I double-click it, it adds invention cost at which point it becomes a huge loss. There's no difference in the calculations on the Manufacturing List whether I mark off the Ignore in Calculations: Invention/RE.

Is there a way to make the manufacturing list show profit or loss including the invention cost?
Zifrian
The Frog Pond
Ribbit.
#668 - 2013-01-14 21:41:30 UTC
Bartholomew T Rex wrote:
Not sure if it's a bug or if I'm just stupid, but I just looked at the Garde II blueprint. On the Manufacturing List, it shows as being clearly profitable. However, if I double-click it, it adds invention cost at which point it becomes a huge loss. There's no difference in the calculations on the Manufacturing List whether I mark off the Ignore in Calculations: Invention/RE.

Is there a way to make the manufacturing list show profit or loss including the invention cost?

There is no invention cost listed for that list.

Check your bpc copies on the blueprint tab. That doesn't transfer over very well and has been an issue in the past. If I set the copies to 1 run for the bpc, I get unprofitable, but profitable for max runs.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Elena Thiesant
The Scope
Gallente Federation
#669 - 2013-01-15 08:42:30 UTC  |  Edited by: Elena Thiesant
Something I noticed last night..

Added a T2 ship (Taranis to be specific), calculated with components (not build/buy) to the shopping list, and the T1 ship's volume appeared to be the assembled size, not the packaged size, it was listed at 22500m3, not 2500m3

Also, on the subject of the manufacturing list to blueprints tab, there's some odd behaviour if you're double-clicking different types of T2 objects from the manufacturing list.

Repo:
On manufacturing tab, calculate for all BPs, T2 mods and ammo
Double-click a module (doesn't matter which one)
On the blueprints screen the End runs (in the invention panel) is correctly set to 10
Go back to the manufacturing tab and double-click some ammo
On the manufacturing tab, the End runs is now listed at 2 and if you check the copies tab, the BPC is still the one for the module that you previously selected, with a max run of 300)
Illyena Shahrizai
Perkone
Caldari State
#670 - 2013-01-15 11:00:16 UTC  |  Edited by: Illyena Shahrizai
Small bug that I noticed -

Mackinaw's get a 1% to Strip Miner Yield per Exhumer level. You need Exhumer 1 to fly a Mackinaw to begin with, but after changing the settings in IPH from Exhumer 2 to 5, I didn't see any difference in Yield, Units per Hour, or Isk per Hour.

I DO see the differences when applying the same changes to a Hulk, however, which gets a 3% Bonus to Strip Miner yield per level in Exhumer, so I assume it's an issue with the the stats not reflecting the 1% with the Mackinaw.
Zifrian
The Frog Pond
Ribbit.
#671 - 2013-01-16 03:49:19 UTC
Elena Thiesant wrote:
Something I noticed last night..

Added a T2 ship (Taranis to be specific), calculated with components (not build/buy) to the shopping list, and the T1 ship's volume appeared to be the assembled size, not the packaged size, it was listed at 22500m3, not 2500m3

Also, on the subject of the manufacturing list to blueprints tab, there's some odd behaviour if you're double-clicking different types of T2 objects from the manufacturing list.

Repo:
On manufacturing tab, calculate for all BPs, T2 mods and ammo
Double-click a module (doesn't matter which one)
On the blueprints screen the End runs (in the invention panel) is correctly set to 10
Go back to the manufacturing tab and double-click some ammo
On the manufacturing tab, the End runs is now listed at 2 and if you check the copies tab, the BPC is still the one for the module that you previously selected, with a max run of 300)

OK thanks. I'll get those corrected by this weekend.

Illyena Shahrizai wrote:
Small bug that I noticed -

Mackinaw's get a 1% to Strip Miner Yield per Exhumer level. You need Exhumer 1 to fly a Mackinaw to begin with, but after changing the settings in IPH from Exhumer 2 to 5, I didn't see any difference in Yield, Units per Hour, or Isk per Hour.

I DO see the differences when applying the same changes to a Hulk, however, which gets a 3% Bonus to Strip Miner yield per level in Exhumer, so I assume it's an issue with the the stats not reflecting the 1% with the Mackinaw.

Ahh nice catch. Correct. I just looked at the code and I'm using the ship skill instead of exhumers. I'll put up the fix soon. Thanks

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Nalha Saldana
Aliastra
Gallente Federation
#672 - 2013-01-17 17:41:35 UTC
Just ran into a strange bug, on the mining page if i set the Efficiency of refine station to 0.75 i get less isk/hour then when i have it at 0.5.
Zifrian
The Frog Pond
Ribbit.
#673 - 2013-01-17 18:03:51 UTC
Nalha Saldana wrote:
Just ran into a strange bug, on the mining page if i set the Efficiency of refine station to 0.75 i get less isk/hour then when i have it at 0.5.

.75 is fixed for refining arrays so it will get less than at 0.5, which take into account all the skills and such. If you choose .75 I cap it at that, which is what happens in game.

I put in a tool tip explaining that if you missed it or had them turned off.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Ten Bulls
Sons of Olsagard
#674 - 2013-01-19 08:13:40 UTC
There is an inaccuracy when inventing 1 run T2 BPC with a decryptor that gives a 1 run T1 BPC.

e.g. Inventing a Vargur using a Calibration data decryptor, it doesnt matter if you use max runs or 1 run, the end result is a 1 run vargur BPC. (This behaviour was changed some months ago)

There is an option "Use max BPC runs for ships" which i think suggest should be changed to "Use max run BPC for multi-run invented ships" or something, and make the program use 1 run for no decryptor or the 1 run decryptor, and max runs for other decryptors.

Also, i previously mentioned inacuracies in calculating cost for BPC's when inventing say a jump freighter, a way i have worked around that is by manipulating the price of fuel blocks so it brings the invention cost up to a more realistic value. I suggest adding an option to set a BPC markup % which would apply to wherever copy slot times are used.


Thanks again for this great program.
Zifrian
The Frog Pond
Ribbit.
#675 - 2013-01-20 18:43:45 UTC  |  Edited by: Zifrian
New build to address some of the issues above. Let me know your feedback on the changes below. Thanks

Build 2.2.4768.13891

  • Added the Large Micro Jump Drive blueprint to the program.
  • Corrected error that would use Level 5 Exhumers instead of the selected value for calculating mining yield for the Mackinaw and Skiff.
  • All ships should now display their packaged ship volume instead of assembled volume.
  • The SVR Threshold value will now default to 0 instead of 1.
  • Changed the way R.A.M. calculations are performed on the Blueprint Tab. The 'Ignore R.A.M.' check has been replaced with an 'Ignore/Repair R.A.M.' three check box. When Repair is checked, IPH will assume you are repairing the R.A.M. after each run and only show the number you need per BP (max runs). If it is unchecked, then IPH will calculate the total R.A.M.s you will need for the entire job. Ignore Checked will function as before.
  • For example, 100 runs of T2 heavy missiles:
    - Ignore: R.A.M.s = 0
    - Repair: R.A.M.s = 10 (repair after every run of 10)
    - Unchecked: R.A.M.s = 18 (do not repair)
  • Corrected an error with component calculations that caused incorrect build times for some items.
  • Added an option to the Manufacturing and Blueprint Tabs to use max runs for ship invention jobs with a decryptor that does not modify runs.
  • Updated the way BPC runs are set in the Settings form to match the Manufacturing Tab. These two areas will share the same values when saved.
  • Updated the double-clicking from an item on the Manufacturing Tab to the Blueprint Tab option. Now values such as Temp ME/PE, Include Copy/Invention/RE Times, Number of Production and Lab lines, and BPC settings will transfer over better.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Dinaos
Native Freshfood
Minmatar Republic
#676 - 2013-01-21 11:15:26 UTC
Total item production time is screwed up since the last patch for me,
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#677 - 2013-01-21 14:59:22 UTC
As far as i know i have a fully up to date patch for Win7, and it won't let me run this program and says i need new .NET framework????

Yup, just checked Win-Update, and there is no newer .NET version for me to DL...oh well

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Zifrian
The Frog Pond
Ribbit.
#678 - 2013-01-22 02:53:53 UTC
Dinaos wrote:
Total item production time is screwed up since the last patch for me,

OK, I'm double checking now but can you give me an example? Thanks

Panhead4411 wrote:
As far as i know i have a fully up to date patch for Win7, and it won't let me run this program and says i need new .NET framework????

Yup, just checked Win-Update, and there is no newer .NET version for me to DL...oh well

I use .Net 4.0 I would try a manual install.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Elena Thiesant
The Scope
Gallente Federation
#679 - 2013-01-22 19:54:58 UTC
I've run into what appears to be a rather odd bug. Updating the industry jobs appears to clear the 'owned blueprints' list. Restarting IPH brings them back.

Repo (tried 3 times, exactly the same behaviour)
Start IPH
Blueprints tab, click 'owned' and check the drop down. Lots of owned blueprints. Click any other of the radio buttons
View -> Current Industry Jobs
Click the 'update jobs' button (I have the option 'Both' checked, as well as having a personal and a corp API key linked)
Close Current Industry jobs.
Blueprints tab, select 'owned blueprints'. Click drop down. It's empty. Blueprint management also shows empty for owned blueprints, as does manufacturing tab. Reloading from a backup of the BPs doesn't bring the blueprints back, restarting IPH does.

This has been happening to me for a version or two, was only today I figured out what appeared to be the cause
Whang'Lo
Cosmically Irrelevant
#680 - 2013-01-23 08:12:57 UTC
Well it was working fine before the last update. Now everytime I try to update prices I get:



Source: System.Data.SQLite
Message: SQLite error
no such column: Infinity

[u]A Paranoid is just someone with all the facts - William Burroughs[/u]