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EVE IPH Industry Calculator Version 3.3 - Now with Live Market data!

First post
Author
Zifrian
Federal Defense Union
Gallente Federation
#521 - 2012-10-07 03:14:01 UTC
Megos Adriano wrote:
Zifrian wrote:
Megos Adriano wrote:
Crashes on instal.

This isn't helpful to fixing the problem. I need more details like what the error is, when it happens, etc. Screenshots of the error are always helpful.


It's the standard Windows "The program has stopped working and will now be closed."

The installer or the program? If you are having issues with the installer, try the binary files and just run it from the folder.

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Zifrian
Federal Defense Union
Gallente Federation
#522 - 2012-10-07 03:19:11 UTC
Nalha Saldana wrote:
Zifrian wrote:

Nalha Saldana wrote:
How does the whole build/buy thing work for invention? Does it add the time it takes to build the t1 parts into the total item production time?

Yes. Only items that are built have their build times added to the total. Let me know if that doesn't look like the case.


I sorry but I don't really understand why producing the T1 parts would ever be worth it. Because you can invent more blueprints then you can build, building the T1 parts would only be worth it if they had a higher isk/hour then the T2 part itself and i highly doubt that's the case for most things.

Also if you unchecked Calculate build/buy it shows the build time for raw materials + invention/copy time or components without invention and copy time.
The most likely case is components + invention/copy time but its entirely left out.

I'm not sure what the issue is. I am showing all the invention/copy times added to the total item production time in both cases.

Sometimes it is better to buy the parts. For instance, if you don't have the blueprints researched. It's just an option for you to consider.

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Nalha Saldana
Aliastra
Gallente Federation
#523 - 2012-10-07 10:31:37 UTC  |  Edited by: Nalha Saldana
Zifrian wrote:
Nalha Saldana wrote:
Zifrian wrote:

Nalha Saldana wrote:
How does the whole build/buy thing work for invention? Does it add the time it takes to build the t1 parts into the total item production time?

Yes. Only items that are built have their build times added to the total. Let me know if that doesn't look like the case.


I sorry but I don't really understand why producing the T1 parts would ever be worth it. Because you can invent more blueprints then you can build, building the T1 parts would only be worth it if they had a higher isk/hour then the T2 part itself and i highly doubt that's the case for most things.

Also if you unchecked Calculate build/buy it shows the build time for raw materials + invention/copy time or components without invention and copy time.
The most likely case is components + invention/copy time but its entirely left out.

I'm not sure what the issue is. I am showing all the invention/copy times added to the total item production time in both cases.

Sometimes it is better to buy the parts. For instance, if you don't have the blueprints researched. It's just an option for you to consider.


No it doesnt, it shows 2 numbers:
BP production time which is t2 building without both copy/invention and t1 component building.
Total Item Production Time which is copy/invention + t2 building + t1 component building (or with build/buy if checked).
It does NOT show copy/invention + t2 building without t1 component building anywhere.

Because you can build t2 24/7 and have limited production slots on the character its always better to buy then to build except if the t1 part has better isk/hour which is unlikely.
Taesith
#524 - 2012-10-09 07:16:10 UTC
I got a discrepancy between my spreadsheets and your program.
For freighters, the total item production time for 1 blueprint, 1 line and 1 run seems to be far less than the sum of the build time for the ship and the components (with build/buy disabled). Does that value include using more than one one production line?

Thanks
Dei
Cosmic Core Industries
#525 - 2012-10-10 19:56:08 UTC  |  Edited by: Dei
In regards to the Error when updating prices. Here are my steps, and it's reproduceable 100% for me:

1. Load up IPH.
2. Go to Manufacturing List and load up anything (see here)
3. Preview Item List
4. Calculate
5. Error occurs, try again exactly the same, error occurs again (this is the only weird step as it doesn't happen all the time on the second try)
6. Try again, items update successfully.

So it fails twice, but then succeeds. Does it rotate around market data trackers and 2 are offline? I'm on Win7 64bit if that helps, but I doubt it's OS specific since a double transaction is occurring.
raukosen
Doomheim
#526 - 2012-10-15 13:36:54 UTC
The customs office gantry is in the item database but I can't filter for it when I list all items in the price updating tab, nor can I seem to find its category. Does it have one? It doesn't get a price when I poll eve-central.
Zifrian
Federal Defense Union
Gallente Federation
#527 - 2012-10-15 23:39:03 UTC  |  Edited by: Zifrian
Nalha Saldana wrote:

No it doesnt, it shows 2 numbers:
BP production time which is t2 building without both copy/invention and t1 component building.
Total Item Production Time which is copy/invention + t2 building + t1 component building (or with build/buy if checked).
It does NOT show copy/invention + t2 building without t1 component building anywhere.

Because you can build t2 24/7 and have limited production slots on the character its always better to buy then to build except if the t1 part has better isk/hour which is unlikely.

OK I see what you are saying. I'll see what I can do to enable this. Pretty easy I think.

Taesith wrote:
I got a discrepancy between my spreadsheets and your program.
For freighters, the total item production time for 1 blueprint, 1 line and 1 run seems to be far less than the sum of the build time for the ship and the components (with build/buy disabled). Does that value include using more than one one production line?

Thanks

Ahh...Yes...I think. LOL I have to dig into the code but I'm 90% sure I use the number of lines you have based on your skills, not the data entered. I think this was old logic before I added the lines/runs values. I'll have to double check on this but if I remember right, say you have 10 possible lines, I maximize the time you would need to run each part back to back. So if you had 2 lines, and 1 item for 10 minutes and 2 items for 5 minutes, your total production time would be 10 minutes. That's the general concept. Anywho, I'll check it again and see if I need to update it to use the lines/runs (I think I do).

Dei wrote:
In regards to the Error when updating prices. Here are my steps, and it's reproduceable 100% for me:

1. Load up IPH.
2. Go to Manufacturing List and load up anything (see here)
3. Preview Item List
4. Calculate
5. Error occurs, try again exactly the same, error occurs again (this is the only weird step as it doesn't happen all the time on the second try)
6. Try again, items update successfully.

So it fails twice, but then succeeds. Does it rotate around market data trackers and 2 are offline? I'm on Win7 64bit if that helps, but I doubt it's OS specific since a double transaction is occurring.

OK I cannot get this to error. Several people have said this happens but I still can't get it to come up. Apparently though it looks like it's on the Manufacturing Tab, not the update prices tab. I'll see if I can find anything in that code because I was looking at something else earlier.

I also need to make a change to what items are sent to EVE Central that will have an effect on the updates and might correct some errors.

raukosen wrote:
The customs office gantry is in the item database but I can't filter for it when I list all items in the price updating tab, nor can I seem to find its category. Does it have one? It doesn't get a price when I poll eve-central.

Ahh thanks for letting me know. I didn't add it to the price database. I'll have to add it next time I do a DB update. Probably after the next version of the DataDump in the next few days.

I've been somewhat busy with RL lately so haven't had time to do any updating but I have more time now so I should have some fixes soon. If you have any other info on the "double transaction" error, let me know.

Thanks

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Nalha Saldana
Aliastra
Gallente Federation
#528 - 2012-10-16 00:14:58 UTC
Thanks for a awesome job and that you're listening to feedback, you're the man Zif!
Dei
Cosmic Core Industries
#529 - 2012-10-16 07:57:38 UTC
Zifrian wrote:

OK I cannot get this to error. Several people have said this happens but I still can't get it to come up. Apparently though it looks like it's on the Manufacturing Tab, not the update prices tab. I'll see if I can find anything in that code because I was looking at something else earlier.

I also need to make a change to what items are sent to EVE Central that will have an effect on the updates and might correct some errors.


Is bitbucket updated with the latest code? I tried to hunt around in there but I got an error when the Character API table didn't exist. Is there a version that builds out of the box for the main IPH project?
Denal Umbra
Coffee Hub
#530 - 2012-10-25 06:40:34 UTC
Noticed another bug:

If you want to add a second bpo, of the same item by clicking add to shopping list twice, the amount of minerals will not be added however the item itself will be added to the 'production queue' on the right. Only the first applications minerals/materials are added.

Current solution is just to multiple the amount of items you want to make yourself, before adding to the shopping list.
Janoun
Hedion University
Amarr Empire
#531 - 2012-10-25 10:08:32 UTC  |  Edited by: Janoun
I have a small feature request:
It would be great if there were an easy way to scroll through the blueprint list. Right now if you select a blueprint in the list you can't continue scrolling through the list with the arrow keys or the mouse wheel. I don't mean when the full list is open, I just mean that there is 'focus' on the list without the drop down menu showing up. Having to open that drop down every time you want to change BP gets very time consuming when you have a lot of BPs to go through.

Also, a less important thing that I would like to see some day is custom filters. Right now if you filter for example for components in the BP screen you get cap components, t2 component, t3 components etc. More granular / custom filters would be great.
Elena Thiesant
The Scope
Gallente Federation
#532 - 2012-10-26 22:38:53 UTC
Just noticed a minor bug.

On the Industry Jobs, the 'Time to Complete' is sorting as a string, not as a time. If I sort descending on that column, I have 4 days, 2 days, 1 day, 14 days.

Workaround's easy enough. Sort by End Time, which sorts correctly.
Cat DeBlade
Deep Core Mining Inc.
Caldari State
#533 - 2012-10-29 21:22:56 UTC
First - awesome tool :)

Not sure if I'm missing something, but is there a way to compare the cost of making a T2 item (i.e. ship) in a station slot vs a pos slot? I ask since the base material multiplier in the advance arrays are 1.1, which increases the materials needed. would be nice to compare if waiting on a station slot is worth my time vs the extra materials for an advanced array.

Maybe on the blueprint screen we can a material multiplier drop down like the time multiplier?

Thanks!
Ken Sunji
Science and Trade Institute
Caldari State
#534 - 2012-10-29 23:07:33 UTC  |  Edited by: Ken Sunji
Hey mate,

When ticking which category of BPs you want to view, the Storyline BPs are currently greyed out for my production character. Is this under construction or skills based restricted? I assume that these are the COSMOS BPs?

Cheers.
Zifrian
Federal Defense Union
Gallente Federation
#535 - 2012-10-30 16:31:40 UTC
Cat DeBlade wrote:
First - awesome tool :)

Not sure if I'm missing something, but is there a way to compare the cost of making a T2 item (i.e. ship) in a station slot vs a pos slot? I ask since the base material multiplier in the advance arrays are 1.1, which increases the materials needed. would be nice to compare if waiting on a station slot is worth my time vs the extra materials for an advanced array.

Maybe on the blueprint screen we can a material multiplier drop down like the time multiplier?

Thanks!

Nothing like that yet but it's on my list.

Ken Sunji wrote:
Hey mate,

When ticking which category of BPs you want to view, the Storyline BPs are currently greyed out for my production character. Is this under construction or skills based restricted? I assume that these are the COSMOS BPs?

Cheers.

Yep, storyline bps are from cosmos missions. You need special skills to build them. They are 'technology' skills. Sleeper, Takmahl, talocan, and yan Jung.

I've been working on some updates but got sick with some nasty bug and now hurricane so haven't been able to work much but hope to get a patch out this weekend to address a lot of recent issues. Thanks

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Val Kaleth
Realm of Mischief
DammFam
#536 - 2012-10-31 22:09:14 UTC
Thanks for this mod! I just launched it and have already found it useful, I cant wait to see what else I can do with it. :)

Feel free to join me in game in the "Realm of Mischief" channel.

🇮🇪

disappears in a cloud of rust

Sun Ying
Sun Ltd.
#537 - 2012-11-04 11:30:44 UTC
superb tool mate !
Nalha Saldana
Aliastra
Gallente Federation
#538 - 2012-11-08 10:31:40 UTC
I would love to see a new feature in the manufacturing list, a check box that allows you to sort out blueprints that you cant buy BPOs or invent to get.
Because these items have generally really high profitability when you're not counting the blueprint cost but barely any when you count it.
Zifrian
Federal Defense Union
Gallente Federation
#539 - 2012-11-08 13:03:11 UTC
Nalha Saldana wrote:
I would love to see a new feature in the manufacturing list, a check box that allows you to sort out blueprints that you cant buy BPOs or invent to get.
Because these items have generally really high profitability when you're not counting the blueprint cost but barely any when you count it.

Good idea. I'll see what I can come up with. I'll have an update this weekend and try to get it in.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Nalha Saldana
Aliastra
Gallente Federation
#540 - 2012-11-12 00:17:14 UTC
Another thing you probably want to do in the Manufacturing tab is color coding the settings to make it a lot easier for new users. For example you could make a colored background for all the invention settings and another for t3.

Also if you unclick "Tech 2" the "Ignore in calculations: Invention/RE" setting goes gray and it doesn't reappear when you click Tech 3.