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EVE IPH Industry Calculator Version 3.3 - Now with Live Market data!

First post
Author
Zifrian
Federal Defense Union
Gallente Federation
#401 - 2012-07-13 11:20:15 UTC  |  Edited by: Zifrian
Wa'roun wrote:
FYI It seems this needs to have some flexibility with variable font sizes.

I can't see any of the text on the barely seen three buttons on the Import EVE API pop up that is showing on my first installation.

Can you send me a screenshot and your screen resolution? Thanks

The Blackduck wrote:
G'day Zifrian,

Firstly your application is great, it has saved me a lot of messing around and updating alot of spreadsheets.

IPH was working fine on my old computer, however having a problem using it on my new laptop. Everytime I go into POS edit I get the following error:

An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please copy the data below for sending to developer.

Source: System.Data.SQLite
Message: SQLite error
no such column: Mat Type

Also, please fill out the following information as appropriate:

Operating System: Windows 7
Screen or Tab where Error Occurred: POS Data
Steps to reproduce the Error: Clicked on POS Data and/or Edit POS

Still works fine on old computer, and all the settings I can find are all the same.

Any help would be appreciated.

Edit: Can you tell me what version you are running? (About menu) That column was added to the DB last patch I ran. Try and do the update to see if that corrects the issue but not sure why you would have a new IPH version and the old DB.

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Insanity Happens
Ministry of War
Amarr Empire
#402 - 2012-07-13 22:41:18 UTC
Weird bug, both ingame and the formula from here http://wiki.eve-id.net/Equations report the following materials required for "Scourge Fury Heavy Missile Blueprint"

'Scourge Fury Heavy Missile Blueprint' (ME: -4)

Quote:
Material - Quantity
Tritanium - 15,168
Rocket Fuel - 120
Megacyte - 45
Nocxium - 33
Zydrine - 29
Phenolic Composites - 18
Graviton Pulse Generator (ME 0) - 14
Morphite - 8
R.A.M.- Ammunition Tech (ME 0) - 1


However IPH reports

Quote:
Material - Quantity
Tritanium - 15,168
Rocket Fuel - 124
Megacyte - 45
Nocxium - 33
Zydrine - 29
Phenolic Composites - 18
Graviton Pulse Generator (ME 0) - 14
Morphite - 8
R.A.M.- Ammunition Tech (ME 0) - 1


All the same except Rocket Fuel, eve IPH reports 4 more
Zifrian
Federal Defense Union
Gallente Federation
#403 - 2012-07-14 02:53:39 UTC  |  Edited by: Zifrian
Insanity Happens wrote:
Weird bug, both ingame and the formula from here http://wiki.eve-id.net/Equations report the following materials required for "Scourge Fury Heavy Missile Blueprint"

'Scourge Fury Heavy Missile Blueprint' (ME: -4)

Quote:
Material - Quantity
Tritanium - 15,168
Rocket Fuel - 120
Megacyte - 45
Nocxium - 33
Zydrine - 29
Phenolic Composites - 18
Graviton Pulse Generator (ME 0) - 14
Morphite - 8
R.A.M.- Ammunition Tech (ME 0) - 1


However IPH reports

Quote:
Material - Quantity
Tritanium - 15,168
Rocket Fuel - 124
Megacyte - 45
Nocxium - 33
Zydrine - 29
Phenolic Composites - 18
Graviton Pulse Generator (ME 0) - 14
Morphite - 8
R.A.M.- Ammunition Tech (ME 0) - 1


All the same except Rocket Fuel, eve IPH reports 4 more

Edit: I'm showing in game 124. http://img845.imageshack.us/img845/4782/scourge.jpg

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Yabba Addict
Perkone
Caldari State
#404 - 2012-07-26 17:54:30 UTC  |  Edited by: Yabba Addict
Zifrian wrote:
Wa'roun wrote:
FYI It seems this needs to have some flexibility with variable font sizes.

I can't see any of the text on the barely seen three buttons on the Import EVE API pop up that is showing on my first installation.

Can you send me a screenshot and your screen resolution? Thanks


Getting the same issue here, scr res at 1680x1050

http://i49.tinypic.com/hwbey8.png

Great app by the way.

Edit: oh and i'm using win 7 with aero active, i'm only mentioning this because it's a known issue with eft

http://i48.tinypic.com/2wdoh21.png
Zifrian
Federal Defense Union
Gallente Federation
#405 - 2012-07-27 23:00:57 UTC
Yabba Addict wrote:
Zifrian wrote:
Wa'roun wrote:
FYI It seems this needs to have some flexibility with variable font sizes.

I can't see any of the text on the barely seen three buttons on the Import EVE API pop up that is showing on my first installation.

Can you send me a screenshot and your screen resolution? Thanks


Getting the same issue here, scr res at 1680x1050

http://i49.tinypic.com/hwbey8.png

Great app by the way.

Edit: oh and i'm using win 7 with aero active, i'm only mentioning this because it's a known issue with eft

http://i48.tinypic.com/2wdoh21.png

OK thanks. I'm pretty sure I'm using Aero too, and not showing this issue. I changed to that screen resolution as well.

There are reports of people having issues like this with windows forms but I'm not sure how to reproduce it. Do you get this on any other screens? If not, I might just update that form and make it a bit bigger.

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Yabba Addict
Perkone
Caldari State
#406 - 2012-07-28 16:14:10 UTC
Zifrian wrote:
Do you get this on any other screens? If not, I might just update that form and make it a bit bigger.



Only that screen, no others
Jane Trades
Intergalactic Isk Reserve
#407 - 2012-07-30 18:52:48 UTC
Zifrian wrote:
long trang wrote:
I was trying to compare ice mining in the mining tab and got this. Before it happened all of the drop downs (ship/miners/etc) were blank except for MLUs. I hit compare and bam:

An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please copy the data below for sending to developer.

Source: EVE Isk per Hour
Message: Arithmetic operation resulted in an overflow.

Also, please fill out the following information as appropriate:

Operating System: Win Vista 64 Ult
Screen or Tab where Error Occurred: Mining
Steps to reproduce the Error: Select "ICE" from "Select Type" then hit "Calculate"

On an unrelated note can the tool import ME/PE stats from the API? Im currently researching BPOs as I build my base and have to manually up date them is annoying (but I shouldnt ***** about an awesome free tool...)

Thanks. I'll check this error.

No, unfortunately not. Major complaint but they don't give the data in the API.

Edit: OK, I worked through some issues that were throwing errors and I think I have most of them fixed. It has to do with changing skill levels and such on the mining tab. Put up a new version that fixed a bunch of code internally but not much you'll notice externally.

As always, let me know if any issues come up.


Still having this issue.

An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please copy the data below for sending to developer.

Source: mscorlib
Message: startIndex cannot be larger than length of string.
Parameter name: startIndex

Also, please fill out the following information as appropriate:

Operating System: Win 7 64bit
Screen or Tab where Error Occurred: Mining
Steps to reproduce the Error: Change type to Ice and calculate

Version 2.1.4566.39363

P.S. Great program.
Zifrian
Federal Defense Union
Gallente Federation
#408 - 2012-07-30 20:06:53 UTC
Jane Trades wrote:
Zifrian wrote:
long trang wrote:
I was trying to compare ice mining in the mining tab and got this. Before it happened all of the drop downs (ship/miners/etc) were blank except for MLUs. I hit compare and bam:

An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please copy the data below for sending to developer.

Source: EVE Isk per Hour
Message: Arithmetic operation resulted in an overflow.

Also, please fill out the following information as appropriate:

Operating System: Win Vista 64 Ult
Screen or Tab where Error Occurred: Mining
Steps to reproduce the Error: Select "ICE" from "Select Type" then hit "Calculate"

On an unrelated note can the tool import ME/PE stats from the API? Im currently researching BPOs as I build my base and have to manually up date them is annoying (but I shouldnt ***** about an awesome free tool...)

Thanks. I'll check this error.

No, unfortunately not. Major complaint but they don't give the data in the API.

Edit: OK, I worked through some issues that were throwing errors and I think I have most of them fixed. It has to do with changing skill levels and such on the mining tab. Put up a new version that fixed a bunch of code internally but not much you'll notice externally.

As always, let me know if any issues come up.


Still having this issue.

An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please copy the data below for sending to developer.

Source: mscorlib
Message: startIndex cannot be larger than length of string.
Parameter name: startIndex

Also, please fill out the following information as appropriate:

Operating System: Win 7 64bit
Screen or Tab where Error Occurred: Mining
Steps to reproduce the Error: Change type to Ice and calculate

Version 2.1.4566.39363

P.S. Great program.

OK thanks. I'm not sure I can reproduce this. Can you send me a screenshot with the error and that shows the options you have selected? I want to say I fixed it in the version I'm working on now but I'm not sure. I'm not planning on putting that up for a few days or probably the 8th after the patch.

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Phoenix Duvarkan
Immortalis Inc.
Shadow Cartel
#409 - 2012-08-01 22:13:34 UTC
Been using this alot and have run into an issue as of late and I was trying to look in to building a Charon but I am unable to tweak the ME of the BP to see the right price for building it. The other issue is sometimes it will show the build cost of an item as negative and include it in the profit of the item of building the item. (could only fix it after I reset the settings and as far as I could tell there was nothing checked off to cause this)
Zifrian
Federal Defense Union
Gallente Federation
#410 - 2012-08-03 23:32:31 UTC
Phoenix Duvarkan wrote:
Been using this alot and have run into an issue as of late and I was trying to look in to building a Charon but I am unable to tweak the ME of the BP to see the right price for building it. The other issue is sometimes it will show the build cost of an item as negative and include it in the profit of the item of building the item. (could only fix it after I reset the settings and as far as I could tell there was nothing checked off to cause this)

I'm not sure I understand the problem. Can you send a screen shot or clarify?

Thanks

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Phoenix Duvarkan
Immortalis Inc.
Shadow Cartel
#411 - 2012-08-04 04:00:37 UTC
Zifrian wrote:
Phoenix Duvarkan wrote:
Been using this alot and have run into an issue as of late and I was trying to look in to building a Charon but I am unable to tweak the ME of the BP to see the right price for building it. The other issue is sometimes it will show the build cost of an item as negative and include it in the profit of the item of building the item. (could only fix it after I reset the settings and as far as I could tell there was nothing checked off to cause this)

I'm not sure I understand the problem. Can you send a screen shot or clarify?

Thanks



The cost to build was negative and being counted as part of the profit. I cant seem to recreate the problem since I reset the
settings. (I.E 20M to build supposed to be 80M profit after selling. It was counting it at -20M to build and 100M profit)
Zak Lonestar
Stryker Industries
Stryker Group
#412 - 2012-08-05 04:34:12 UTC  |  Edited by: Zak Lonestar
Great tool, a few suggestions (Which maybe its just me using it wrong)

On the Blueprint Manager, when I select my Owned BPO's I then went in to add the ME/PE. I would click the box to select the BPO, set the ME and PE then click Update Selected. After this, all BPO's would be selected and I would have to click Uncheck All. I think this should be reversed, because if one gets in a hurry and forgets to "uncheck all", updates ME/PE and clicks Update Selected.....Well, you just updated everything. Make it a bit more "idiot proof" so to speak.

Also it would be nice if there was a Cost Per Unit field in the Blueprints tab so you can see what each unit costs as well as total component costs and total raw costs. Since ammo (for example) is sold at a per unit cost in the Market it would be nice to have this number on the Blueprints page to have a very quick "break even" point. As it is you have to see the total run costs and either divide it out OR tinker with the prices on the Update Prices tab to see how it affects your profit per hour. Sometimes I just want to know what my per unit cost is and thats good enough.

On the Update Prices tab, more selections. It would be great to have Charge Types. As someone who cranks out a fair bit of Missiles I hate loading "Charges" and sorting through all sorts of ammo that I dont make to get to my Missiles to update prices. Another good area to decompose a bit would be Ships....Let me select by ship type and/or by faction so I can choose either all cruisers or Caldari ships. Ideally, Caldari Cruisers (For example). Another feature I would like to see is the ability to simply double click or right click the Price field and update directly, rather than having to click the Enter Prices button to update prices. Would make this go a bit faster. That could also carry over to updating blueprint info such as ME/PE.

I think this is a great program. I've used the shyte out of it, and I do really like it. Very well done!

ETA:

If you really want to get fancy maybe you could have it pull data from http://ore.cerlestes.de/index.html#site:trend to find current mineral prices and color code those minerals based on whether the price is trending up or down.
Zifrian
Federal Defense Union
Gallente Federation
#413 - 2012-08-05 15:40:33 UTC  |  Edited by: Zifrian
Zak Lonestar wrote:
Great tool, a few suggestions (Which maybe its just me using it wrong)
On the Blueprint Manager, when I select my Owned BPO's I then went in to add the ME/PE. I would click the box to select the BPO, set the ME and PE then click Update Selected. After this, all BPO's would be selected and I would have to click Uncheck All. I think this should be reversed, because if one gets in a hurry and forgets to "uncheck all", updates ME/PE and clicks Update Selected.....Well, you just updated everything. Make it a bit more "idiot proof" so to speak.

This is something I go back and forth on. I'll look at it again today to see if I can come up with something more user friendly.

Zak Lonestar wrote:
Also it would be nice if there was a Cost Per Unit field in the Blueprints tab so you can see what each unit costs as well as total component costs and total raw costs. Since ammo (for example) is sold at a per unit cost in the Market it would be nice to have this number on the Blueprints page to have a very quick "break even" point. As it is you have to see the total run costs and either divide it out OR tinker with the prices on the Update Prices tab to see how it affects your profit per hour. Sometimes I just want to know what my per unit cost is and thats good enough.

I know exactly what you mean. I have this on my list and I'm trying to see if I can find a place for it. Not much room left but it's a constant annoyance to me too. Ugh I'll see what I can do though. I might just add a setting you can set to calculate per unit.

Zak Lonestar wrote:
On the Update Prices tab, more selections. It would be great to have Charge Types. As someone who cranks out a fair bit of Missiles I hate loading "Charges" and sorting through all sorts of ammo that I dont make to get to my Missiles to update prices. Another good area to decompose a bit would be Ships....Let me select by ship type and/or by faction so I can choose either all cruisers or Caldari ships. Ideally, Caldari Cruisers (For example). Another feature I would like to see is the ability to simply double click or right click the Price field and update directly, rather than having to click the Enter Prices button to update prices. Would make this go a bit faster. That could also carry over to updating blueprint info such as ME/PE.

Again room issues, but both these are good ideas. I'll find a spot for it. On the price updates, that'll be in the next version. You'll be able to do the click & update in the Blueprint Management window and Blueprint Tab as well. Probably going to be after the next patch since I want to update the mining tab with the upcoming changes as well.

Zak Lonestar wrote:
If you really want to get fancy maybe you could have it pull data from http://ore.cerlestes.de/index.html#site:trend to find current mineral prices and color code those minerals based on whether the price is trending up or down.

Not a bad idea. I'll add it to the list.

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Judas Lonestar
Stryker Industries
Stryker Group
#414 - 2012-08-07 13:21:47 UTC
So after thinking about it it feels like your program is trying to do too much. Quickly, since I have to get out the door...
On the Blueprints tab...

Lower right. The mat list is good. Its easy to read, and it shows interesting data. What, how much, total cost. Nice and slick.

Lower left, component list. Nothing I build uses this, but I can definitely see the use. Same as Material list. Good.

Upper left. Not bad. It feels a bit busy. I would like to see the ME/PE fields from the Blueprint tab have the ability to update the BPO itself as well as going through Blueprint manager. Have a Save button below the Refresh perhaps. I'm not sure of the value of all of the time information such as Num Lines and Production Times because these are known numbers when you set up the run in Eve. Its data, but since its known data I dont know if its interesting enough to warrant taking up space in your calculator.

Upper right. This seems like lots of data, but nothing unknown or interesting. Component cost, Mat cost, those are known numbers from setting up the run. Really, the only thing that would be interesting here would be "Cost per unit". It might be interesting if you could set Item cost here as well as through Update Prices, and perhaps drop Comp cost and Mat cost and replace it with Unit cost?

Using the hell out of it, good stuff. :)
Eric Raeder
No Fee Too High
#415 - 2012-08-09 22:17:22 UTC  |  Edited by: Eric Raeder
Does the latest version of IPH reflect the new build requirements for mining barges released in Infern 1.2 ? If not, is there an update in the works?

edit: I loaded up IPH a few minutes ago and it downloaded a new update, I was thinking "oh cool, Zifrian's way ahead of me", but no, the update apparently did something else. I checked a mackinaw BPC I have in inventory and it requires considerably more raw materials than are listed in the IPH shopping list.
Zifrian
Federal Defense Union
Gallente Federation
#416 - 2012-08-10 02:16:23 UTC  |  Edited by: Zifrian
New version. As always, post the bugs/issues/etc here.

Version 2.2

Build 2.2.4604.32102


    General
  • Updated images to Inferno 1.2
  • Updated database to Inferno 1.2_76477
  • Users can now read the patch notes file by selecting 'Read Patch Notes' in the About Menu.
  • Canceling out of the Select Default Character screen will no longer ask users if you want to load no character if you did not uncheck the currently selected default character.
  • Users can now view current Industry Jobs under the View menu.
  • The Shopping list will now use the packaged volume for calculating Total Built Volume instead of unpackaged.

  • Invention Success Monitor
  • Users can now see a history of their invention jobs and success rates by selecting the 'Invention Success Monitor' in the Tools Menu.
  • The Invention Success Monitor will list jobs attempted between the date range selected. When a blueprint is clicked, it will list the total attempts, successes, the resulting success rate, and expected success rate based on your skills. If a decryptor was used, that will be displayed as well. Currently the API does not list if a Meta item was used so those will not be listed.
  • A Corp key is required to see all corporation invention jobs.
  • The API only lists a certain number of industry jobs so your total jobs may only go back a few months. As time goes on, IPH will update your industry jobs and save new entries and maintain a history of old jobs.

  • Blueprint Management
  • Implemented Blueprint 'Favorites' which will allow users to mark favorite blueprints for use in the Manufacturing Tab.
  • Users can now directly update the ME and PE values for a listed Blueprint by clicking on the ME or PE Cell. Tabbing to the next row, hitting Enter, or clicking off the row (losing focus) will mark the Blueprint as 'Owned' and save the entered values.
  • Users can directly update the Favorite value ('Yes' or 'No') in the listed Blueprints by selecting the column and combo entry for the listing. The same rules for saving and updating ME and PE apply to favorites.
  • Added "Not Owned" selection to list blueprints that are not marked as owned.
  • The default checked setting for all options in the grid will be now unchecked.
  • Blueprints saved for different accounts should now display correctly.

  • Blueprints
  • Added Outpost Improvement Platform, Outpost Upgrade Platforms and 'Egg Deployment' data as 'Blueprints'. These items do not have blueprints for deployment but require several materials for building when deployed.
  • Outpost Improvement Platform, Outpost Upgrade Platforms and 'Egg Deployment' for outposts is included under the Structures group.
  • Required skills to 'Manufacture' Outpost Improvement Platform, Outpost Upgrade Platforms and 'Egg Deployment' items will use deployment skill requirements.
  • Added support for Outpost Improvement Platform, Outpost Upgrade Platforms and 'Egg Deployment' for outposts in the shopping list.
  • Users can now save ME and PE data entered on the Blueprints Tab by selecting the 'Save BP' button next to the Time Multiplier Combo.
  • Users can now directly update the ME, PE, and price values in the Components and Raw materials grids by selecting the appropriate cell. Tabbing to the next row, hitting Enter, or clicking off the row (losing focus) will mark the Blueprint as 'Owned' if it is a manufacturable item or the price if not and save the entered values.

  • Update Prices Tab
  • Added missing price data for items such as Carbon, Janitors, etc in Update Prices for Outpost 'Blueprints'
  • Added a Misc. Group to list the following items: Garbage, Spirits, Hydrogen Batteries, Electronic Parts, Plutonium, Carbon, Janitor, Slaves, Quafe
  • Users can now select prices by different types for charges and ships by using their respective combo selections.
  • Users can now directly update prices in the item list by clicking on the ME or PE Cell. Tabbing to the next row, hitting Enter, or clicking off the row (losing focus) will mark manually save the entered prices.

  • Manufacturing Tab
  • Changed SVR updates to use EVE Market Data (EMD) instead of EVE Marketeer. To ensure the most updated price history for EMD, I suggest upgrading/using EVE Mon 1.7 for unified uploader to contribute data to EMD.
  • Users can now save the SVR Threshold value as an empty value thus allowing for all records to show regardless of what the value is.
  • Added Blueprint Favorite option to only calculate selected Blueprints.
  • Fixed bug that would stop the Item Type Combo from being updated correctly when text was entered into or cleared from the Type Item Filter box.

  • Mining Tab
  • Updated mining ship values for Inferno 1.2 changes. This includes adding options for selecting rigs.
  • The hauling m3 will update with the ore or cargo hold of the selected ship when no value is set.
  • Added images of selected ships and Mining Foreman Links because it's pretty.
  • Removed the Tormentor from Mining ships as it no longer has a mining bonus with Inferno 1.2
  • Added the Mining Foreman Link - Mining Laser Field Enhancement and a Miner Stats section to show Mining range of selected options.
  • Ore Strip Miners will no longer crash the program when selected.
  • Updated selections between ore and ice to be more helpful.
  • Ore Isk per hour calculations will now include Heavy water costs when boosting with a Rorqual. If you do not want to include these costs, set the Industrial Configuration skill to zero.

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Zifrian
Federal Defense Union
Gallente Federation
#417 - 2012-08-10 02:19:05 UTC  |  Edited by: Zifrian
Judas Lonestar wrote:
Upper left. Not bad. It feels a bit busy. I would like to see the ME/PE fields from the Blueprint tab have the ability to update the BPO itself as well as going through Blueprint manager. Have a Save button below the Refresh perhaps. I'm not sure of the value of all of the time information such as Num Lines and Production Times because these are known numbers when you set up the run in Eve. Its data, but since its known data I dont know if its interesting enough to warrant taking up space in your calculator.

Upper right. This seems like lots of data, but nothing unknown or interesting. Component cost, Mat cost, those are known numbers from setting up the run. Really, the only thing that would be interesting here would be "Cost per unit". It might be interesting if you could set Item cost here as well as through Update Prices, and perhaps drop Comp cost and Mat cost and replace it with Unit cost?

Using the hell out of it, good stuff. :)

In general, most of the stuff you mention was requested by someone else lol. But yeah, I might look at how to clean it up some and make it more user friendly.

Eric Raeder wrote:
Does the latest version of IPH reflect the new build requirements for mining barges released in Infern 1.2 ? If not, is there an update in the works?

edit: I loaded up IPH a few minutes ago and it downloaded a new update, I was thinking "oh cool, Zifrian's way ahead of me", but no, the update apparently did something else. I checked a mackinaw BPC I have in inventory and it requires considerably more raw materials than are listed in the IPH shopping list.

I was working on getting the update done for a few hours and had some bugs to iron out. So I'm not sure at what point you downloaded something. It's a full DB update so it'll take a bit to download.

Let me know if you have the version listed above and still see the issue. I did a few checks and the new mineral numbers seem correct for the Mining Barges.

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Hustomte
Veritex Industrial Inc.
#418 - 2012-08-10 03:46:10 UTC
Zifrian wrote:
New version. As always, post the bugs/issues/etc here.

Version 2.2

Build 2.2.4604.32102



You Sir deserve a medal for this amazing work and contributing to the Eve Community Big smile

*applauds* Thank You

...Signature...

Eric Raeder
No Fee Too High
#419 - 2012-08-10 03:50:16 UTC
Ok, I closed the instance of IPH I had running, on restart it updated again. Now when I compare the IPH shopping list with my Mackinaw BPC all the numbers match. Awesome job, Zifrian !

You'll find a little something in your wallet by way of expressing my appreciation.

Now if I could just use my BPC to make a Mackinaw at a profit. Currently the raw materials cost far exceeds the market selling price. Grumble grumble grumble. Hopefully the market won't take long to correct itself.
Nyseth
Republic Military School
Minmatar Republic
#420 - 2012-08-10 07:31:30 UTC
thanks for the update but you forget some of the new features of the ming barges. for example the sepcial featre of the retriever that every miner miners 50% more.