These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Ship Balancing: Dramiel! (and Logistics)

First post
Author
Duchess Starbuckington
Doomheim
#21 - 2011-09-08 01:22:21 UTC  |  Edited by: Duchess Starbuckington
The last thread pretty much hit the nail on the head on the matter of the Dramiel - the speed isn't so much the issue, as the fact it does everything else too well. It has ample fitting space, slots, tank, DPS, low cap reliance and generally no real downside.

Suggested solution - leave the speed as-is (or a small tone-down at most) - but remove 1 mid and the drone bay.

Oh additionally:
Quote:

I would contest that the Drake doesn't need to be brought down, but that other battlecruisers need to be brought up


To put this bluntly:
**** NO.
Battlecruisers in general are too good for their price, and buffing 7 out of 8 of them would be power creep on a ridiculous level. All the BCs are perfectly viable, with the highly debatable exception of the Prophecy.

This is assuming the Drake even needs a nerf, which is a controversial topic to say the least. Most of the arguments on this seem to stem from the fact it happens to be quite good in large gangs. Far from uncounterable though, and it's nowhere near as good solo as the Hurricane.
Taryn Porter
Deep Core Mining Inc.
Caldari State
#22 - 2011-09-09 17:41:38 UTC
Zarnak Wulf wrote:
This thread has gone at least two months without a Dev giving some sort of input. Feedback works both ways.


Dates are year, month, day. This was started two days ago. No hate for CCP Tallest.
Duchess Starbuckington
Doomheim
#23 - 2011-09-09 19:25:02 UTC
Quote:
Dates are year, month, day. This was started two days ago. No hate for CCP Tallest.


You don't visit features and ideas much do you? This thread was active for a good 2 months on the old forums.
inexistin
Rubbish and Garbage Removal
#24 - 2011-09-09 23:31:21 UTC
I would rather see an interceptor buff than an Dramiel nerf. But then again, that's a shitton of work and I'm drunk. But I'd still rather see an interceptor buff. Currently, they're just cannon fodder and die too quickly.
Duchess Starbuckington
Doomheim
#25 - 2011-09-09 23:36:10 UTC
Quote:
I would rather see an interceptor buff than an Dramiel nerf. But then again, that's a shitton of work and I'm drunk. But I'd still rather see an interceptor buff. Currently, they're just cannon fodder and die too quickly.


Interceptors do just fine at their role. The Dramiel on the other hand obsoletes almost every other frigate just by existing. Nerf it.
Duchess Starbuckington
Doomheim
#26 - 2011-09-10 11:09:02 UTC
Bump
Kadeyoo
Viziam
Amarr Empire
#27 - 2011-09-10 22:55:20 UTC
Nerf Drake
Buff Legion
Remove Supercaps
Eve fixed.
Cosmo Raata
Pandemic Horde Inc.
Pandemic Horde
#28 - 2011-09-11 01:26:02 UTC
Astarte needs buff.

There is a reason the ship sells for 150 mil while all the other field commands sell for over 200 mil.

3 problems.

1. Active armor tank is broken.

2. Too slow to get in blaster range.

3. Scram and web changes hurt how this ship operates.


Suggestion without bringing up blaster fix or asking for recall of scram change:

Remove active tank bonus, replace with afterburner speed bonus (make it almost as fast using the mwd).

Add 200 pg to allow ship to fit a buffer to go along with a rack of blasters.
Sigras
Conglomo
#29 - 2011-09-11 01:41:55 UTC
Kadeyoo wrote:
Nerf Drake
Buff Legion
Remove Supercaps
Eve fixed.


yeah because blasters arent broken, and black ops ships have a role, and EAS are useful, and defenders arent pointless, and probing on grid snipers isnt overpowered . . . need I go on?
MeBiatch
GRR GOONS
#30 - 2011-09-11 02:20:15 UTC
Cosmo Raata wrote:
Astarte needs buff.

There is a reason the ship sells for 150 mil while all the other field commands sell for over 200 mil.

3 problems.

1. Active armor tank is broken.

2. Too slow to get in blaster range.

3. Scram and web changes hurt how this ship operates.


Suggestion without bringing up blaster fix or asking for recall of scram change:

Remove active tank bonus, replace with afterburner speed bonus (make it almost as fast using the mwd).

Add 200 pg to allow ship to fit a buffer to go along with a rack of blasters.



i was thinking more:

1. fix the internal rep bonus by making it affect incomming RR

2. change the armour rig bonus from speed per lev to agility

3. make the 50% boost to fall off built into hybrids and change the ship bonus to 5% reduction in mass per level

4. add 200 pgPirate

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Laechyd Eldgorn
Avanto
Hole Control
#31 - 2011-09-11 08:20:27 UTC  |  Edited by: Laechyd Eldgorn
increasing logistics warp speed would be dumb. they're overpowered enough as they are and their warp speed is not a real issue. actually it would be balancing factor. they should be slower.

since i feel nice this morning i am going to give short explanation why logistic speed should never ever be faster:

1. you go harass big police fleet
2. they come after you
3. you run away to spread their blob
4. logistic and other slow ass mofos dont keep up your speed
5. you kill fast daredevil guys who just run to you
6. profit

if you increase logistics speed it makes small gang warfare even more difficult. there's no need for more remote repping circle jerking than there already is. inreasing speed from 3au to 3.75 au would be big boost and would make tons of other ships too slow compared to them. it's easier to leave their speed as it is, just because it is good speed for them

nerfing only dramiel is not enough. all minmatar, especially angel ships, are ridiculously fast with no downsides compared to any other race in general. if you nerf dramiel and don't even look at for example machariel you are not developing same game we play.

whole minmatar ship selection needs balancing, very many minmatar ships have for example speed, tank, scanresolution and dps but nothing makes them particularly weak to anything. currently autocannons are so good that they are better option than fitting other racial weapons on bonused ships, not to mention artillery alpha which is just ridiculous.

also we don't need stupid individual buffs there's a need for complete rethinking of the way ships fly in space there. there's 100 million small things like cynos which makes close combat or sniping extremely dangerous aka blasters etc become pretty stupid choice.
Mirei Jun
Garoun Investment Bank
Gallente Federation
#32 - 2011-09-11 08:35:31 UTC

Good to see this is being considered.

Honestly the problem is speed on the dram -not its mass or scan res.

I would like to point out one other thing: The dramiel can consistently survive. This is something almost no other frigate in the game can do right now. So while this ship's speed needs a nerf, in the long term I hope you will look at the overall survivability of all frigates.
Ravcharas
Infinite Point
Pandemic Horde
#33 - 2011-09-11 12:10:53 UTC
Duchess Starbuckington wrote:
Quote:
Dates are year, month, day. This was started two days ago. No hate for CCP Tallest.


You don't visit features and ideas much do you? This thread was active for a good 2 months on the old forums.

I think Tallest posted his OP on the 10th of June. So if these changes magically appear on TQ tomorrow that's three months for five ships. Agile development, quick turnaround, iterate your way to success, yes sir.
Ineka
Doomheim
#34 - 2011-09-11 12:11:26 UTC  |  Edited by: Ineka
Sigras wrote:
... and black ops ships have a role...


OC they do have their own rôle.

Just do it like every one else around does, send cyno baits (pilgrims and curses are about 75% +of those) wait the bait to light cyno jump in at 20+ vs 1 and come to forums say "we own eve's pvp"

They have their role, just play it.
Duchess Starbuckington
Doomheim
#35 - 2011-09-11 14:36:52 UTC
Can we at least try keeping this on-topic? There are plenty of other threads to moan about your favorite gimpy/OP ship, this one is for feedback on the Dramiel and Oneiros.
Duchess Starbuckington
Doomheim
#36 - 2011-09-12 12:46:53 UTC
Bump
Xandralkus
Caldari Provisions
Caldari State
#37 - 2011-09-13 10:14:10 UTC
What is the Dramiel honestly 'bad' at? What is the counter for the Dramiel?

There isn't one.

The Dramiel should either be super-fast, super-agile, have perfect tracking, good DPS output, a drone bay, near-instant alignment, a strong capacitor (for a projectile ship), or ultra-fast target-locking. Not all of the above.

Pick one.

I'd stay with speed, but nerf it from insane speed to reasonable speed - absolutely no faster than an interceptor.

Eve UI wouldn't suck if CCP allowed UI addons.

Ajurna Jakar
Jian Products Engineering Group
#38 - 2011-09-13 14:19:32 UTC
rapier or a huginn, even a curse or pilgrim to a lesser extent and thats one dead dram.

http://eve-corp-management.org/ 

Duchess Starbuckington
Doomheim
#39 - 2011-09-13 14:40:36 UTC
Quote:
rapier or a huginn, even a curse or pilgrim to a lesser extent and thats one dead dram.


You may have noticed a trend to your little list: all the ships on it are 2-3x pricier than a Dramiel and much more skill intensive. That's a bad sign by itself.
The only frigate that realistically stands a chance of killing one is the Daredevil. Notice it's also more expensive than a Dramiel, and much less versatile.
Kogh Ayon
Royal Amarr Institute
Amarr Empire
#40 - 2011-09-15 00:04:12 UTC
Leave dramiel along, boost all other T1/T2/factional frigates.

Light scale ships are still very weak, and not really wildly used in big combats, smalls should be faster.